The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Roslin chooses to continue water rationing, and promises the civilian fleet extra attention from the Galactica repair crews. Tyrol will lose some flexibility, but the supplies are safe.
1. Activate raiders
2. Setup 1 basestar 2 heavy raiders at 1 o'clock 1 civilian at 3 o'clock 1 viper1 civilian at 5 o'clock 1 viper1 civilian at 7 o'clock 1 civilian at 9 o'clock 4 raiders at 11 o'clock
3. Special Rule - Communications Jamming - Communications location may not be used until the fleet jumps.
Helo, your turn to pick whether Boomer or the unmanned viper gets shot at first. (For initial activation - the added Cylons will not activate this turn.)
Well, I'll hopefully get a good choice with a jump prep and no raiders then the admiral can jump us at -1.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Feeling refreshed after some much needed rest, Roslin awakes to find herself in the middle of utter chaos. Boomer has fallen to the Cylon onslaught and precious few pilots are defending the civilians, but as President she cannot afford to leave it to the military to solve this crisis.
Well I am going to go against my own advise then. Putting my full support to the military.
1 Leadership - Executive Order targeting Boomer.
Go out and protect those ships at 7:00, we just need a few more minutes!
(This works right? She can move to the hanger, activate a viper and attack?)
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
As bad as this is, the other one was Heavy raiders with no jump prep:
Detector Sabotage
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards. (Activate heavy raider) (jump prep)
I knew I should have kept Baltar on colonial one.
I can help very little unfortunately.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards. (Activate heavy raider) (jump prep)
Contributions:
Destiny Deck - 2 cards
Adama: 0 cards in hand
Boomer: 2 cards
Cavil: 1 card max
Zarek: 0 cards
Chief: 0 cards
Helo: 1 card
Roslin: 0 cards
Actually, this isn't bad at all. We don't have anyone in Research Lab, we get a jump prep, and we can jump before that heavy lands. It's better than having the raiders activate.
Without someone playing baltar all this card will do is stop us from using the cylon detection crisis cards. I mean that is still really bad though if we can prevent it.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards. (Activate heavy raider) (jump prep)
The prototype Cylon Detector is destroyed in a fiery blast. No one is injured, but any chance the humans had of identifying the Cylon agents with it is gone.
Heavy raiders activate.
Heavy at 9:00 moves to 7:00
Heavies at 1:00 move to 3:00
Training new pilots: -2 to all unmanned viper attack rolls Communications Jamming: Communications may not be used Cylon Detector Sabotaged: Players may not look at other players' Loyalty cards.
Turn Progress:
1. Receive Skills - 3 Ldr, 2 Tac
2. Movement Step - Move to FTL Control
3. Action Step - Activate FTL Control
4. Crisis Step - Defending a Prisoner
5. Activate Cylon Ships Step - [strike](activate heavy raiders)[/strike]
6. Prepare for Jump Step - (jump prep)
Adama commands a fleet surrounded by Cylons, and has just lost a valuable tool that may have uncovered them. The Admiral considers his options...
I've no intention of hanging around with the prospect of recieving another major drop in any of our resources - I'm jumping the fleet to a new location despite the risk.
I'm unable to help out with the roll, though. Agathon's willingness to contribute is admirable - however, as long as some nifty cards are played in our favour, I'm not really bothered with whom the contributor is. Once you guys have decided for yourself who it's going to be, I'll:
Move to FTL Control and activate the location.
Nicolo M on
Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
Adama pushes the button and the fleet vanishes from the Cylon swarm. One of the civilians fails to appear at the rendez-vous, but Helo manages to triangulate its position (5 Tactics - Strategic Planning) and after a tense moment, it jumps in with a Raptor escort. 1d8 = 5 + 2 = 7 - Success! No population loss
As Admiral, I choose the lesser of two evils as destination for the Fleet:
Cylon Refinery - 2 Distance
Lose 1 fuel. The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.
So say we all.
Nicolo M on
Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
That was indeed my intention. Might as well try and negate the fuel loss when we have the option - especially when the price of failure isn't that hard to bear.
Nicolo M on
Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
Adama sends two Vipers on a run against the refinery, but they are unable to overcome its defenses and limp back to Galactica in bad shape. 1d8 = 5 - Vipers damaged
Defending a Prisoner
Investigative Committee in effect - Please post all contributions in the thread Skill check is Reckless
11 Politics, Leadershipand all strength 1 cards
Pass No Effect
Fail -1 morale and roll a die. If 4 or lower, the current player is executed.
[strike](activate heavy raiders)[/strike] (jump prep)
The hangar bay is already crowded with damaged vipers - the chief engineer might not even notice the extra work. :P
I feel motivated to contribute a lot to the skill check...
Nicolo M on
Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
Posts
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
1 Leadership - Executive Order
3 Leadership - Declare Emergency
Chief to pick 3 cards to toss (+ raider order)
1 Politics - Consolidate Power
2 Leadership - Executive Order
4 Engineering - Calculations
IOS Game Center ID: Isotope-X
At least we got a jump prep.
IOS Game Center ID: Isotope-X
4 raiders at 5:00 activate.
1d8 = 5 - Viper Damaged!
1d8 = 4 - Miss!
1d8 = 5 - Viper Damaged!
1d8 = 1 - Miss!
3 raiders at 7:00 activate
1d8 = 1 - Miss!
1d8 = 1 - Miss!
1d8 = 7 - Boomer plays 1 - Evasive Maneuvers
1d8 = 3 - 2 = 1 - Miss!
Jump prep advances. Jump risks 3 population.
Training new pilots: -2 to all unmanned viper attack rolls
Turn Progress:
1. Receive Skills - 2 Ldr, 2 Tac, 1 Pil
2. Movement Step - n/a
3. Action Step - n/a
4. Crisis Step - Jammed Assault
5. Activate Cylon Ships Step - n/a
6. Prepare for Jump Step - n/a
Helo hitches a ride back to the fleet, but he won't get there for a while yet.
1. Activate raiders
2. Setup
1 basestar 2 heavy raiders at 1 o'clock
1 civilian at 3 o'clock
1 viper 1 civilian at 5 o'clock
1 viper 1 civilian at 7 o'clock
1 civilian at 9 o'clock
4 raiders at 11 o'clock
3. Special Rule - Communications Jamming - Communications location may not be used until the fleet jumps.
Helo, your turn to pick whether Boomer or the unmanned viper gets shot at first. (For initial activation - the added Cylons will not activate this turn.)
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Activate Boomer's Raiders first.
Also, I think we may want to get out of Dodge. If no one else has a card to help, I can.
Twitch Stream
1d8 = 7 - Boomer plays 1 - Evasive Maneuvers
= 5 - 2 = 3 - Miss!
1d8 = 8 - Boomer plays 1 - Evasive Maneuvers
= 8 - 2 = 6 - Helo uses ECO Officer
= 1 - 2 = -1 - Miss!
1d8 = 7 - Hit! Viper Damaged! Boomer sent to Sickbay.
1 raider at 5:00 activates:
1d8 = 5 - Hit! Viper Damaged
1 raider at 5:00 destroys Civilian C. -1 Population
2 raiders at 5:00 move to 7:00
Training new pilots: -2 to all unmanned viper attack rolls
Communications Jamming: Communications may not be used
Turn Progress:
1. Receive Skills - 3 Pol, 2 Ldr
2. Movement Step - Stay in President's Office
3. Action Step - Play 1 - Executive Order on Boomer
4. Crisis Step - Detector Sabotage
5. Activate Cylon Ships Step - (activate heavy raiders)
6. Prepare for Jump Step - (jump prep)
Feeling refreshed after some much needed rest, Roslin awakes to find herself in the middle of utter chaos. Boomer has fallen to the Cylon onslaught and precious few pilots are defending the civilians, but as President she cannot afford to leave it to the military to solve this crisis.
1 Leadership - Executive Order targeting Boomer.
Go out and protect those ships at 7:00, we just need a few more minutes!
(This works right? She can move to the hanger, activate a viper and attack?)
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Sending crises to Roslin
Detector Sabotage
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
(Activate heavy raider)
(jump prep)
I knew I should have kept Baltar on colonial one.
I can help very little unfortunately.
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
(Activate heavy raider)
(jump prep)
Contributions:
Destiny Deck - 2 cards
Adama: 0 cards in hand
Boomer: 2 cards
Cavil: 1 card max
Zarek: 0 cards
Chief: 0 cards
Helo: 1 card
Roslin: 0 cards
Sorry I dont have much here.
IOS Game Center ID: Isotope-X
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
IOS Game Center ID: Isotope-X
Twitch Stream
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
8 Leadership, Tactics
Pass: No effect
Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
(Activate heavy raider)
(jump prep)
Contributions:
5 Leadership - At Any Cost
2 Tactics - Guts And Inititiative
3 Tactics - Strategic Planning
2 Piloting - Evasive Maneuvers
3 Engineering - Scientific Research
5 + 5 - 2 - 3 = 5 - Fail!
The prototype Cylon Detector is destroyed in a fiery blast. No one is injured, but any chance the humans had of identifying the Cylon agents with it is gone.
Heavy raiders activate.
Heavy at 9:00 moves to 7:00
Heavies at 1:00 move to 3:00
Jump prep advances. Jump risks 1 population.
Training new pilots: -2 to all unmanned viper attack rolls
Communications Jamming: Communications may not be used
Cylon Detector Sabotaged: Players may not look at other players' Loyalty cards.
Turn Progress:
1. Receive Skills - 3 Ldr, 2 Tac
2. Movement Step - Move to FTL Control
3. Action Step - Activate FTL Control
4. Crisis Step - Defending a Prisoner
5. Activate Cylon Ships Step - [strike](activate heavy raiders)[/strike]
6. Prepare for Jump Step - (jump prep)
Adama commands a fleet surrounded by Cylons, and has just lost a valuable tool that may have uncovered them. The Admiral considers his options...
If you go for the roll, I can help, but I would prefer if someone else plays their card.
Twitch Stream
I'm unable to help out with the roll, though. Agathon's willingness to contribute is admirable - however, as long as some nifty cards are played in our favour, I'm not really bothered with whom the contributor is. Once you guys have decided for yourself who it's going to be, I'll:
Move to FTL Control and activate the location.
Sending destinations to the Admiral
Cylon Refinery - 2 Distance
Lose 1 fuel. The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.
So say we all.
I'm assuming you're rolling for it, right?
Twitch Stream
Defending a Prisoner
Investigative Committee in effect - Please post all contributions in the thread
Skill check is Reckless
11 Politics, Leadership and all strength 1 cards
Pass No Effect
Fail -1 morale and roll a die. If 4 or lower, the current player is executed.
[strike](activate heavy raiders)[/strike]
(jump prep)
Contributions:
Destiny Deck - 2 cards
Boomer - 1 Tactics - Launch Scout
Cavil - 2 Treachery - Special Destiny
Zarek - 2 Politics - Consolidate Power
Chief - 1 Leadership - Executive Order, 1 Engineering - Jury Rigged
Helo - 3 Leadership - Declare Emergency
Roslin - 1 Leadership - Executive Order, 2 Leadership - Executive Order, 2 Leadership - Executive Order
Adama - 1 Leadership - Executive Order, 1 Leadership - Executive Order, 1 Leadership - Executive Order, 1 Tactics - Launch Scout
I feel motivated to contribute a lot to the skill check...
IOS Game Center ID: Isotope-X