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BSG: Pegasus - Game 26 - Game Over

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Well i am going to choose

    The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    TenekTenek Registered User regular
    edited September 2010
    Roslin empties her hand:

    1 Leadership - Executive Order
    3 Leadership - Declare Emergency



    Chief to pick 3 cards to toss (+ raider order)

    Tenek on
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    GoodOmensGoodOmens Registered User regular
    edited September 2010
    Discarding:
    1 Politics - Consolidate Power
    2 Leadership - Executive Order
    4 Engineering - Calculations

    GoodOmens on
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    GoodOmensGoodOmens Registered User regular
    edited September 2010
    Oh, and the raiders at port quarter activate first. Looks like I'll have some Vipers to repair once this is done.

    At least we got a jump prep.

    GoodOmens on
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    TenekTenek Registered User regular
    edited September 2010
    Roslin chooses to continue water rationing, and promises the civilian fleet extra attention from the Galactica repair crews. Tyrol will lose some flexibility, but the supplies are safe.


    4 raiders at 5:00 activate.
    1d8 = 5 - Viper Damaged!
    1d8 = 4 - Miss!
    1d8 = 5 - Viper Damaged!
    1d8 = 1 - Miss!

    3 raiders at 7:00 activate
    1d8 = 1 - Miss!
    1d8 = 1 - Miss!
    1d8 = 7 - Boomer plays 1 - Evasive Maneuvers
    1d8 = 3 - 2 = 1 - Miss!

    Jump prep advances. Jump risks 3 population.

    Tenek on
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    TenekTenek Registered User regular
    edited September 2010
    game26turn7.png

    Training new pilots: -2 to all unmanned viper attack rolls

    Turn Progress:
    1. Receive Skills - 2 Ldr, 2 Tac, 1 Pil
    2. Movement Step - n/a
    3. Action Step - n/a
    4. Crisis Step - Jammed Assault
    5. Activate Cylon Ships Step - n/a
    6. Prepare for Jump Step - n/a

    Helo hitches a ride back to the fleet, but he won't get there for a while yet.

    Tenek on
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    TenekTenek Registered User regular
    edited September 2010
    Jammed Assault

    1. Activate raiders
    2. Setup
    1 basestar 2 heavy raiders at 1 o'clock
    1 civilian at 3 o'clock
    1 viper 1 civilian at 5 o'clock
    1 viper 1 civilian at 7 o'clock
    1 civilian at 9 o'clock
    4 raiders at 11 o'clock
    3. Special Rule - Communications Jamming - Communications location may not be used until the fleet jumps.

    Helo, your turn to pick whether Boomer or the unmanned viper gets shot at first. (For initial activation - the added Cylons will not activate this turn.)

    Tenek on
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    DracilDracil Registered User regular
    edited September 2010
    I'm more likely to dodge attacks when I play evasive maneuvers. So if you activate mine first it's more likely that civ ship survives.

    Dracil on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited September 2010
    *Sigh*

    Activate Boomer's Raiders first.

    Also, I think we may want to get out of Dodge. If no one else has a card to help, I can.

    Capfalcon on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Well, I'll hopefully get a good choice with a jump prep and no raiders then the admiral can jump us at -1.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    TenekTenek Registered User regular
    edited September 2010
    2 Raiders at 7:00 activate:
    1d8 = 7 - Boomer plays 1 - Evasive Maneuvers
    = 5 - 2 = 3 - Miss!
    1d8 = 8 - Boomer plays 1 - Evasive Maneuvers
    = 8 - 2 = 6 - Helo uses ECO Officer
    = 1 - 2 = -1 - Miss!
    1d8 = 7 - Hit! Viper Damaged! Boomer sent to Sickbay.


    1 raider at 5:00 activates:
    1d8 = 5 - Hit! Viper Damaged

    1 raider at 5:00 destroys Civilian C. -1 Population

    2 raiders at 5:00 move to 7:00

    Tenek on
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    TenekTenek Registered User regular
    edited September 2010
    game26turn8.png

    Training new pilots: -2 to all unmanned viper attack rolls
    Communications Jamming: Communications may not be used

    Turn Progress:
    1. Receive Skills - 3 Pol, 2 Ldr
    2. Movement Step - Stay in President's Office
    3. Action Step - Play 1 - Executive Order on Boomer
    4. Crisis Step - Detector Sabotage
    5. Activate Cylon Ships Step - (activate heavy raiders)
    6. Prepare for Jump Step - (jump prep)

    Feeling refreshed after some much needed rest, Roslin awakes to find herself in the middle of utter chaos. Boomer has fallen to the Cylon onslaught and precious few pilots are defending the civilians, but as President she cannot afford to leave it to the military to solve this crisis.

    Tenek on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Well I am going to go against my own advise then. Putting my full support to the military.

    1 Leadership - Executive Order
    targeting Boomer.

    Go out and protect those ships at 7:00, we just need a few more minutes!

    (This works right? She can move to the hanger, activate a viper and attack?)

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    TenekTenek Registered User regular
    edited September 2010
    Yes - she can move to and activate the Hangar, and gets one free action after launching.

    Tenek on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Then, no changes.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    DracilDracil Registered User regular
    edited September 2010
    Well back into fracking hell I go. Launch at 7 o'clock and fire at a raider.

    Dracil on
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    DracilDracil Registered User regular
    edited September 2010
    I'm on my phone so hard to do coloring but above post should be Cyaned.

    Dracil on
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    TenekTenek Registered User regular
    edited September 2010
    Boomer bolts from Sickbay and back into a Viper, but her aim is still a little off. 1d8 = 2 - Miss!

    Sending crises to Roslin

    Tenek on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    As bad as this is, the other one was Heavy raiders with no jump prep:

    Detector Sabotage

    8 Leadership, Tactics
    Pass: No effect
    Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
    (Activate heavy raider)
    (jump prep)

    I knew I should have kept Baltar on colonial one.

    I can help very little unfortunately.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    TenekTenek Registered User regular
    edited September 2010
    Detector Sabotage

    8 Leadership, Tactics
    Pass: No effect
    Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
    (Activate heavy raider)
    (jump prep)

    Contributions:

    Destiny Deck - 2 cards
    Adama: 0 cards in hand
    Boomer: 2 cards
    Cavil: 1 card max
    Zarek: 0 cards
    Chief: 0 cards
    Helo: 1 card
    Roslin: 0 cards

    Tenek on
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    The LawThe Law Registered User regular
    edited September 2010
    0 Cards

    Sorry I dont have much here.

    The Law on
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    GoodOmensGoodOmens Registered User regular
    edited September 2010
    Actually, this isn't bad at all. We don't have anyone in Research Lab, we get a jump prep, and we can jump before that heavy lands. It's better than having the raiders activate.

    GoodOmens on
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    DracilDracil Registered User regular
    edited September 2010
    I could contribute a lot, but I want to save one of the cards. But I'll use it if we need it.

    Dracil on
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    Switch: US 1651-2551-4335 JP 6310-4664-2624
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    Without someone playing baltar all this card will do is stop us from using the cylon detection crisis cards. I mean that is still really bad though if we can prevent it.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    GoodOmensGoodOmens Registered User regular
    edited September 2010
    I know I'm out of order here, but 0 cards from me.

    GoodOmens on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited September 2010
    1 for a large amount, if that helps you figure out what you need to put, Boomer.

    Capfalcon on
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    DracilDracil Registered User regular
    edited September 2010
    Alright then, 2 cards from me.

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited September 2010
    0 cards

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    OsvikOsvik Registered User regular
    edited September 2010
    0 Cards

    Osvik on
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    TenekTenek Registered User regular
    edited September 2010
    Detector Sabotage

    8 Leadership, Tactics
    Pass: No effect
    Fail: All characters in the "Research Lab" location are sent to Sickbay. Keep this card in play. Players may not look at other players' Loyalty Cards.
    (Activate heavy raider)
    (jump prep)

    Contributions:

    5 Leadership - At Any Cost

    2 Tactics - Guts And Inititiative
    3 Tactics - Strategic Planning


    2 Piloting - Evasive Maneuvers

    3 Engineering - Scientific Research

    5 + 5 - 2 - 3 = 5 - Fail!

    The prototype Cylon Detector is destroyed in a fiery blast. No one is injured, but any chance the humans had of identifying the Cylon agents with it is gone.


    Heavy raiders activate.
    Heavy at 9:00 moves to 7:00
    Heavies at 1:00 move to 3:00

    Jump prep advances. Jump risks 1 population.

    Tenek on
  • Options
    TenekTenek Registered User regular
    edited September 2010
    game26turn9.png

    Training new pilots: -2 to all unmanned viper attack rolls
    Communications Jamming: Communications may not be used
    Cylon Detector Sabotaged: Players may not look at other players' Loyalty cards.

    Turn Progress:
    1. Receive Skills - 3 Ldr, 2 Tac
    2. Movement Step - Move to FTL Control
    3. Action Step - Activate FTL Control
    4. Crisis Step - Defending a Prisoner
    5. Activate Cylon Ships Step - [strike](activate heavy raiders)[/strike]
    6. Prepare for Jump Step - (jump prep)

    Adama commands a fleet surrounded by Cylons, and has just lost a valuable tool that may have uncovered them. The Admiral considers his options...

    Tenek on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited September 2010
    Risk one pop for the jump or possibly lose up to 3 pop. I'm thinking go for the roll.

    If you go for the roll, I can help, but I would prefer if someone else plays their card.

    Capfalcon on
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    Nicolo MNicolo M Registered User regular
    edited September 2010
    I've no intention of hanging around with the prospect of recieving another major drop in any of our resources - I'm jumping the fleet to a new location despite the risk.

    I'm unable to help out with the roll, though. Agathon's willingness to contribute is admirable - however, as long as some nifty cards are played in our favour, I'm not really bothered with whom the contributor is. Once you guys have decided for yourself who it's going to be, I'll:

    Move to FTL Control and activate the location.

    Nicolo M on
    Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
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    TenekTenek Registered User regular
    edited September 2010
    Adama pushes the button and the fleet vanishes from the Cylon swarm. One of the civilians fails to appear at the rendez-vous, but Helo manages to triangulate its position (5 Tactics - Strategic Planning) and after a tense moment, it jumps in with a Raptor escort. 1d8 = 5 + 2 = 7 - Success! No population loss


    Sending destinations to the Admiral

    Tenek on
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    Nicolo MNicolo M Registered User regular
    edited September 2010
    As Admiral, I choose the lesser of two evils as destination for the Fleet:

    Cylon Refinery - 2 Distance

    Lose 1 fuel. The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.

    So say we all.

    Nicolo M on
    Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited September 2010
    Very nice.

    I'm assuming you're rolling for it, right?

    Capfalcon on
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    Nicolo MNicolo M Registered User regular
    edited September 2010
    That was indeed my intention. Might as well try and negate the fuel loss when we have the option - especially when the price of failure isn't that hard to bear.

    Nicolo M on
    Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
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    TenekTenek Registered User regular
    edited September 2010
    Adama sends two Vipers on a run against the refinery, but they are unable to overcome its defenses and limp back to Galactica in bad shape. 1d8 = 5 - Vipers damaged


    Defending a Prisoner

    Investigative Committee in effect - Please post all contributions in the thread
    Skill check is Reckless

    11 Politics, Leadership and all strength 1 cards
    Pass No Effect
    Fail -1 morale and roll a die. If 4 or lower, the current player is executed.
    [strike](activate heavy raiders)[/strike]

    (jump prep)


    Contributions:
    Destiny Deck - 2 cards
    Boomer - 1 Tactics - Launch Scout
    Cavil - 2 Treachery - Special Destiny
    Zarek - 2 Politics - Consolidate Power
    Chief - 1 Leadership - Executive Order, 1 Engineering - Jury Rigged
    Helo - 3 Leadership - Declare Emergency
    Roslin - 1 Leadership - Executive Order, 2 Leadership - Executive Order, 2 Leadership - Executive Order
    Adama - 1 Leadership - Executive Order, 1 Leadership - Executive Order, 1 Leadership - Executive Order, 1 Tactics - Launch Scout

    Tenek on
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    Nicolo MNicolo M Registered User regular
    edited September 2010
    The hangar bay is already crowded with damaged vipers - the chief engineer might not even notice the extra work. :P

    I feel motivated to contribute a lot to the skill check...

    Nicolo M on
    Upon this, one has to remark that men ought either to be well treated or crushed, because they can avenge themselves of lighter injuries, of more serious ones they cannot.
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    GoodOmensGoodOmens Registered User regular
    edited September 2010
    Frak it. Last time I looked there was one Viper with some scuffed paint, now it's the whole godsdamned fleet! What have you been doing with my birds?

    GoodOmens on
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