Wait, did this guy just get his tension up to 100, and then Back Atcha everything?
Yes. On the final bonus boss in the game. At level 99. Solo.
And he still almost got waxed a couple times.
How was he maintaining his tension when healing himself?
As for unlocking Sage: yeah, tension that mage up.
Some equipment and a sage ability heal at the end of turn.
I'm talking about the times he healed for like 900+, with an animation that looked like casting a spell. He never used Right as Rain, although he probably had a Life Bracer on for the +25 at the end of each turn.
Wait, did this guy just get his tension up to 100, and then Back Atcha everything?
Yes. On the final bonus boss in the game. At level 99. Solo.
And he still almost got waxed a couple times.
How was he maintaining his tension when healing himself?
As for unlocking Sage: yeah, tension that mage up.
Some equipment and a sage ability heal at the end of turn.
I'm talking about the times he healed for like 900+, with an animation that looked like casting a spell. He never used Right as Rain, although he probably had a Life Bracer on for the +25 at the end of each turn.
It was definitely a spell, since he used it from the spell menu. It was probably Fullheal; it's not too unreasonable to think that Fullheal wouldn't consume tension, since it wouldn't benefit.
Wait, did this guy just get his tension up to 100, and then Back Atcha everything?
Yes. On the final bonus boss in the game. At level 99. Solo.
And he still almost got waxed a couple times.
How was he maintaining his tension when healing himself?
As for unlocking Sage: yeah, tension that mage up.
Some equipment and a sage ability heal at the end of turn.
I'm talking about the times he healed for like 900+, with an animation that looked like casting a spell. He never used Right as Rain, although he probably had a Life Bracer on for the +25 at the end of each turn.
It was definitely a spell, since he used it from the spell menu. It was probably Fullheal; it's not too unreasonable to think that Fullheal wouldn't consume tension, since it wouldn't benefit.
Only things that use tension involve damage and healing numbers. You need the numbers for the multiplier to work.
I was lucky enough to get Vesta Gauntlets on my second fight with Equinox. So good.
I just tried the whole Hoimi table thing... I know it's technically cheating, but cheesing the game's RNG is just so much easier than grinding a boss over and over again until he finally drops the damn thing you want. I'm probabaly going to start using that for getting the high-level equipment off the grotto bosses so I can complete my set.
(Never let it be said that I didn't let this game turn into a grindy timesink, however. I have a near-complete Metal King Slime set and a bunch of rank 10 chest weapons found in a completely legit way.)
whats the opinion on fisticuffs? usually in these games they become awesome near the end of the game but im looking at the tree and the final +60 attack doesnt seem that impressive i guess
I was lucky enough to get Vesta Gauntlets on my second fight with Equinox. So good.
I just tried the whole Hoimi table thing... I know it's technically cheating, but cheesing the game's RNG is just so much easier than grinding a boss over and over again until he finally drops the damn thing you want. I'm probabaly going to start using that for getting the high-level equipment off the grotto bosses so I can complete my set.
(Never let it be said that I didn't let this game turn into a grindy timesink, however. I have a near-complete Metal King Slime set and a bunch of rank 10 chest weapons found in a completely legit way.)
We need those tables added to the OP - hell I need a link to them again .
Depressing Shoes and Unhappy Hat are (sort of) the exception. They need Lucky Necklaces to alchemize into the uncursed item, but you need a phial of saint's ashes to uncurse the Reckless Necklace.
Depressing Shoes and Unhappy Hat are (sort of) the exception. They need Lucky Necklaces to alchemize into the uncursed item, but you need a phial of saint's ashes to uncurse the Reckless Necklace.
I'm especially unhappy that the Skull Helmet is cursed. That thing is badass.
And I've found enough Ruinous Shields that three of my team are now using its uncursed form (one of which spent a Goddess Ring and Agate to evolve it); the other is using a Big Boss Shield.
KakodaimonosCode fondlerHelping the 1% get richerRegistered Userregular
edited August 2010
So how does XP from monster kills work? I've noticed that when I change careers, for some reason the lower level characters get smaller XP amounts from the same group of monsters than the higher level characters receive. Is there some sort of scaling factor?
And I'm tempted to bring this sucker with on the vacation with the girlfriend this weekend. What could possibly go wrong?
So how does XP from monster kills work? I've noticed that when I change careers, for some reason the lower level characters get smaller XP amounts from the same group of monsters than the higher level characters receive. Is there some sort of scaling factor?
Yes: more experienced characters get more experience. But they also need more, so it balances out really well.
Bear in mind that some classes need more XP per level as well. You can start everyone off at level 1 (and never have anyone die, which affects XP sometimes) and by the time your Mage is Level 90 your Gladiator might only be 87ish.
So how does XP from monster kills work? I've noticed that when I change careers, for some reason the lower level characters get smaller XP amounts from the same group of monsters than the higher level characters receive. Is there some sort of scaling factor?
It's not scaling, it's splitting. Characters receive a percentage of the available XP according to their level. For example, if your party had two characters, one level 49 and one level 1, and you killed a monster worth 40,000 XP, the level 49 would get 98% of the XP (or 39,200) and the level 1 would get 2% (or 800). [98% is 49 / (49 + 1); 2% is 1 / (49 + 1).]
uh you guys mentioned he might have gone to zere rocks early, before the usual order to go there, so the boss was a lot harder than it should be because he skipped like 5 storylines maybe
You have to do Port Llaffan to get access to the continent, which you can conceivably do before ever doing Alltrades and unlocking class change. But after that, Zere Rocks is the next dungeon.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I think there are some modifiers to that kinda formula depending on vocations.
The vocation modifiers alter the amount of experience you need to level up, not the amount of experience you get after battle. For example, a priest needs 5% more experience per level than a warrior, and a mage needs 10% more than a warrior.
You have to do Port Llaffan to get access to the continent, which you can conceivably do before ever doing Alltrades and unlocking class change. But after that, Zere Rocks is the next dungeon.
Depressing Shoes and Unhappy Hat are (sort of) the exception. They need Lucky Necklaces to alchemize into the uncursed item, but you need a phial of saint's ashes to uncurse the Reckless Necklace.
I don't think the Unhappy Hat is even cursed. It just isn't as good as the Happy Hat.
whats the opinion on fisticuffs? usually in these games they become awesome near the end of the game but im looking at the tree and the final +60 attack doesnt seem that impressive i guess
My experience with Fisticuffs has been totally positive in every way. The thing is that you need to max it out in order to get the most benefit from it. One of my characters was pure fisticuffs, and she was a powerhouse throughout the entire main story. It starts out with mediocre damage, picks up when you get the second attack power bonus, and then becomes great damage when maxed out and paired with a combat vocation (like fighter, gladiator, etc.).
The main thing that's great about fisticuffs (other than the fact that you don't need to equip a weapon... and yes, you can equip a shield while using it) is the cheap and powerful attacks you get with it. Multi-fist hits 4 times for about half damage, and against a single target it basically doubles your damage, for ZERO MP. Wind Sickles hits a whole group for your unarmed damage, without damage reduction for multiple targets (like boomerangs, Axes of Evil, the staff group attack, etc.), and with a BONUS against elemental targets, for ZERO MP. Boulder Toss is an effective "hit everything on the screen" attack (75 to 150 ish damage depending on the target) for only 8 MP, and it's difficult to find a spell or ability that matches it in power and price (the only one that works better, IMO, is Disco Stew which is 200 damage to everything for 12 MP).
My view is that it's decent early on in the story, awesome in power and versatility in the mid-game to end-game once maxed out, and only really peters out when you start getting the post-game/end-game equipment. By the time you reach that point, though, you'll have hundreds of skillpoints sloshing around to invest in any weapon as you please. If I had to do it all over again, I'd probably invest about 13 points in Swords to get Metal Slash early on, then max out Fisticuffs on everyone, and I'd be set pretty much for the rest of the main story.
I am just beginning looking for Grottos, however I am my MC is only sitting at around lvl 39. But my main concern is my equipment is absolute garbage. I got a bunch of stuff I have plucked along my main quest, and not really sure how to get better equipment. Does it really just come down to grinding alchemy items and blacksmithing my way to victory?
I really never worried about upgrading my gear. Most of it you'll just acquire in the course of farming grottos. Besides, the passive stat boosts from various class skills make a much bigger difference than gear upgrades, in most cases.
There really isn't a way to play the game "wrong".
Have you come across a single boss so far that's given you trouble? You're probably reading about all the people on here farming high-level gear and alchemy materials and are feeling like you're missing out. You're not. When you get to the bosses who require the level buffs and gear that people are talking about, you'll almost certainly have access to them. The game's easy enough as it is, don't make it even more of a cakewalk.
So I just got the ship and I'm pretty lost. I have found a few places to dock but they are either barren and nothing to see, or the monsters are super tough.
I got to the one town where nobody will talk to me / offer me services and can't figure out how to progress.
Sort of at a loss for what to do besides keep sailing around looking for new places to dock.
Also, I think I really screwed up with alchemy. I never went back to the quester's rest until I got to bloomberg and as such missed getting the alchemy pot, so I feel like I have missed a whole shitload of alchemy recipies.
Posts
And he still almost got waxed a couple times.
How was he maintaining his tension when healing himself?
As for unlocking Sage: yeah, tension that mage up. Also, spells combo, don't they? (But you'd need multiples.)
Some equipment and a sage ability heal at the end of turn.
That was pretty much how I did it.
Great Trolls have 700HP. Get in the range of 550-600 or so and a 50 tension Frizz should be enough provided your Wizard has good Mag. Might.
Steam: TheArcadeBear
Wait, you can get those from those guys! I've beaten them tons of times, and I never got those! Time to head back with some half-pinches.
I'm talking about the times he healed for like 900+, with an animation that looked like casting a spell. He never used Right as Rain, although he probably had a Life Bracer on for the +25 at the end of each turn.
It was definitely a spell, since he used it from the spell menu. It was probably Fullheal; it's not too unreasonable to think that Fullheal wouldn't consume tension, since it wouldn't benefit.
Only things that use tension involve damage and healing numbers. You need the numbers for the multiplier to work.
I assume they're cursed.
Very handy.
Cursed item+ 1-3 Saint's Ashes.
I just tried the whole Hoimi table thing... I know it's technically cheating, but cheesing the game's RNG is just so much easier than grinding a boss over and over again until he finally drops the damn thing you want. I'm probabaly going to start using that for getting the high-level equipment off the grotto bosses so I can complete my set.
(Never let it be said that I didn't let this game turn into a grindy timesink, however. I have a near-complete Metal King Slime set and a bunch of rank 10 chest weapons found in a completely legit way.)
whats the opinion on fisticuffs? usually in these games they become awesome near the end of the game but im looking at the tree and the final +60 attack doesnt seem that impressive i guess
You can't go wrong with any of them.
Fisticuffs are pretty fun. That's a decent stat bonus actually.
We need those tables added to the OP - hell I need a link to them again .
I am a freaking nerd.
I've been meaning to add the stats and what they do section for a long time, but I keep forgetting.
Check my posts on page one; it's there.
Yeah, I could have made another Goddess Ring, but I already had the hat...
Depressing Shoes and Unhappy Hat are (sort of) the exception. They need Lucky Necklaces to alchemize into the uncursed item, but you need a phial of saint's ashes to uncurse the Reckless Necklace.
1 saint's ashes = Hades helm, Skull ring, reckless necklace, Archdemon Whip
3 saint's ashes = Nightmare Gown, Ruinous Shield, Oh-No Bow, Skull Helmet
Steam: TheArcadeBear
I'm especially unhappy that the Skull Helmet is cursed. That thing is badass.
And I've found enough Ruinous Shields that three of my team are now using its uncursed form (one of which spent a Goddess Ring and Agate to evolve it); the other is using a Big Boss Shield.
And I'm tempted to bring this sucker with on the vacation with the girlfriend this weekend. What could possibly go wrong?
Yes: more experienced characters get more experience. But they also need more, so it balances out really well.
Bear in mind that some classes need more XP per level as well. You can start everyone off at level 1 (and never have anyone die, which affects XP sometimes) and by the time your Mage is Level 90 your Gladiator might only be 87ish.
I remember I did the open part of DQ III completely out of order.
You have to do Port Llaffan to get access to the continent, which you can conceivably do before ever doing Alltrades and unlocking class change. But after that, Zere Rocks is the next dungeon.
The vocation modifiers alter the amount of experience you need to level up, not the amount of experience you get after battle. For example, a priest needs 5% more experience per level than a warrior, and a mage needs 10% more than a warrior.
I don't think the Unhappy Hat is even cursed. It just isn't as good as the Happy Hat.
The Raid
The main thing that's great about fisticuffs (other than the fact that you don't need to equip a weapon... and yes, you can equip a shield while using it) is the cheap and powerful attacks you get with it. Multi-fist hits 4 times for about half damage, and against a single target it basically doubles your damage, for ZERO MP. Wind Sickles hits a whole group for your unarmed damage, without damage reduction for multiple targets (like boomerangs, Axes of Evil, the staff group attack, etc.), and with a BONUS against elemental targets, for ZERO MP. Boulder Toss is an effective "hit everything on the screen" attack (75 to 150 ish damage depending on the target) for only 8 MP, and it's difficult to find a spell or ability that matches it in power and price (the only one that works better, IMO, is Disco Stew which is 200 damage to everything for 12 MP).
My view is that it's decent early on in the story, awesome in power and versatility in the mid-game to end-game once maxed out, and only really peters out when you start getting the post-game/end-game equipment. By the time you reach that point, though, you'll have hundreds of skillpoints sloshing around to invest in any weapon as you please. If I had to do it all over again, I'd probably invest about 13 points in Swords to get Metal Slash early on, then max out Fisticuffs on everyone, and I'd be set pretty much for the rest of the main story.
I am just beginning looking for Grottos, however I am my MC is only sitting at around lvl 39. But my main concern is my equipment is absolute garbage. I got a bunch of stuff I have plucked along my main quest, and not really sure how to get better equipment. Does it really just come down to grinding alchemy items and blacksmithing my way to victory?
Have you come across a single boss so far that's given you trouble? You're probably reading about all the people on here farming high-level gear and alchemy materials and are feeling like you're missing out. You're not. When you get to the bosses who require the level buffs and gear that people are talking about, you'll almost certainly have access to them. The game's easy enough as it is, don't make it even more of a cakewalk.
I got to the one town where nobody will talk to me / offer me services and can't figure out how to progress.
Sort of at a loss for what to do besides keep sailing around looking for new places to dock.
Also, I think I really screwed up with alchemy. I never went back to the quester's rest until I got to bloomberg and as such missed getting the alchemy pot, so I feel like I have missed a whole shitload of alchemy recipies.