This thread is for Halo 3 and Reach Multiplayer Discussion only. Firefight is included in this thread, please do not spoil where the Firefight maps exist in the Campaign. To talk about anything related to the Campaign or Forge, please refer to Fyre's Thread.
THE BEES KNEES Established November 9, 2004
MapsFirefight
Beachhead
Corvette
Courtyard
Outpost
Overlook
Waterfront
Multiplayer
Boardwalk
Boneyard
Countdown
Powerhouse
Reflection
Spire
Sword Base
Zealot
Forge World Variants on Disc
Asylum - Halo 2's Sanctuary
Grifball Court - It's a fucking Grifball Court. Catch the Fever!
Hemorrhage - Coagulation from Halo 2. They copied the terrain straight from the game files.
Paradiso - A Sidewinder or Avalanche inspired map with bases on the ends of a Horseshoe.
Pinnacle - Ascension, also from Halo 2.
The Cage - From the creator of Lockout/Blackout/Guardian, made in that style.
Credits (cR) System
Credits, or "cR", is the new experience/currency/ranking system of Reach. You've probably seen it hanging around the bottom of most Reach screenshots. cR is earned in all game modes: Campaign, Customs, Firefight, Multiplayer.. you name it. As you gain more cR, you can spend it on things like armor, effects, Firefight voices, kneepads, helmets.. the list goes on. You'll also go up in military rank as you gain CR. Spending cR does not drop your rank.
Since Trueskill ranks are no longer visible, they also no longer play into your unlockable items or rank. This means everyone will have to go up through the same ranks!
"But wait, isn't that copying off Call of Duty?" Well.. it doesn't really work like CoD's EXP system. You do not gain cR "per kill" or "per action". You gain cR only at the game over screen. You earn bonus cR for winning. You earn bonus cR as assigned by the playlist. You earn bonus cR for completing multiplayer commendations.
Commendations
"Commendations?!"
Yep. Reach is a lot more persistent about your actions over time than 3 or 2 were. You can now earn Commendations. Completing a level of commendations will award you thousands of bonus cR.
Here's what some of them looked like in the beta (screenshot from my Reach beta stat page)
Each category of commendation has different levels, a few of which you can see here. Onyx is the "top" level for a commendation, and awards the most bonus EXP. I earned through assists. I have a Silver level for Headshots, and so on. These are recorded over time.
Matchmaking
The series that innovated usable matchmaking ... still has matchmaking! An important note: your Live party now exists everywhere in the game, including out in the main menu. No more accidentally backing out when wanting to change the gametype.
Most notably gone is the 1-50 level system from Halo 2 and 3. In Reach, Bungie is letting Trueskill work behind the scenes in it's intended format for getting you close games. The ranks you will see in matchmaking are entirely cR-based.
But don't fret. For those that liked ranked, there's arena.
Standard Matchmaking
Standard Matchmaking essentially works like the Social playlists from Halo 3 and the Unranked playlists from Halo 2. Standard allows parties of any size to join (although Bungie still has the option to restrict it to team size), allows guests to play, and is generally more laid back than Arena. All the usual gametypes exist in here, like Slayer/CTF/Ball, and will be the home of Firefight matchmaking. This is probably going to be the destination for most players.
Arena
Arena is Bungie's replacement for the broken Halo 2 ELO system and the misunderstood Halo 3 Trueskill system.
Each game in this area gives you a rating once the game is over. This rating can be anywhere from 0 to 2000, but in actuality will give you something between 700 and 1600. The rating is based off a formula (which can be changed by Bungie) and can be seen in real time during a game by looking at the scoreboard.
The point of the rating is to rank and reward a player's individual skill, although they take a penalty to the rating if they lose. At the end of the game, the players are sorted by Rating, and those standings are the ones fed into the Trueskill blackbox.
But it doesn't stop there. Each month in Reach, a new Arena "Season" will start. To get a Daily Rating, you must play at least 3 games. Get enough Daily games and you'll recieve a Weekly Rating and a Divisional placement of Steel, Bronze, Silver, Gold or Onyx. At the end of the season, the game will tell you your standing in your division and will add your final Season standing to your "baseball card" of stats. The next season, you start fresh.
Essentially, not only will buying a "high level" account be worthless, but it will also be very obvious.
ModesNormal
The good ol' normal Halo multiplayer is here. The heavily sought Slayer. The frustratingly fun Flag. A tantalizing Territories that functions more like Halo 2's version. A reworking of the jampacked Juggernaut (now with flaming body and hammer!). The otherworldly Oddball. All awesome alliterations that describe Reach's normal game modes that we know about.
Firefight
The Firefight mode returns from ODST in a big way. For one, it returns with matchmaking support, so no need to invite people to co-op it up! Another: the default mode now has a time limit. The general matchmaking version will be limited to One Set. You can still do "endless" just like ODST in customs.
Another big change is that you can now completely control your Firefight experience. Want to play to one set? How about two? Just want a quick fix of one round? Fine. Do you want Iron to be on for the entire game? You can do that. How about we start with Cloud and Tough Luck on the first round and take them away for the next set? Possible! How about an entire set of grunts only? DONE. What if you hate yourself and just want to face an entire round of Elite deathsquads? Sir, you've come to the right place.
And if you don't like the Bungie supplied skulls, you can now customize your own. the "Red", "Blue" and "Yellow" skulls come with options such as player health, enemy health, player ammo (Normal, Unlimited, Bottomless Clip), AI Awareness, AI Accuracy, AI Weapon Drop Behavior, and so on. It's definitely a mode that will offer tons of replayability.
Invasion
Take Big Team Battle and turn it into a mix of Objective and Slayer. You have Invasion. Shipping as a 6v6 gametype, Invasion works on all maps (but some may be better suited than others). In the Beta, it took place on Boneyard. The first round of that gametype required you to stand in special zones to disable the generators, then the second phase had you disable the enemy lockdown (by also standing in zones). Then the last phase was retrieving the Core and taking it to a Phantom. So it essentially goes Territories -> Territories -> 1 Flag, with changing weapon loadouts and vehicle palettes along the way. We do not know if other maps follow the same pattern or not, yet.
There's also an Invasion Slayer mode where it's the same map, but Slayer with a bit of Objective spice added. Be the first team to 100 like any other Slayer gametype, but you can also capture drop points that move around the map for weapons and vehicles. New loadouts also unlock at certain kill point levels.
In both Invasion types, the spawn system is a blend of Halo Campaign and Battlefield. You can choose to either spawn at predetermined locations (Battlefield style) or one your buddy (co-op style). Did I say buddy? Yep, in Invasion you are assigned to a buddy and are formed into a 2 man fire team. a 6 v 6 game has a total of 6 fire teams, 3 fireteams to a side. The game points out your buddy to you with a HUD marker.
Infection
Infection is back. So far we can assume the usual FFA-style mode returns. However, Bungie have also talked about a new mode called Safe Haven where you have to move across the map to safe zones, watching for zombies to jump you along the way.
Medals
All the medals that you love and cherished from Halo 3 are back, usually with a new medal for 15 kills with a certain weapons added on top. Here's a video showing a bunch off.
http://www.youtube.com/watch?v=Dlm93HTSX-EModels
Spartan to Elite comparison picture:
Both Spartan and Elite models will be playable in multiplayer. The change from Halo 2 and 3 is that you will almost always be a spartan in multiplayer, with the Elite model coming into play for certain modes like Invasion. Also unlike 2 and 3, the Elites and Spartans are now differently sized - Elites tower over the Spartans.
Spartans take 5 shots to kill with a DMR or Magnum (4 anywhere, 1 to the head) and recharge their health up to the nearest third. They must pick up a health pack to restore to 100%. Spartans also make exclusive use of the Sprint ability.
Elites take 6 shots to kill (5 to anywhere, 1 to the head) and recharge their health completely. They also run as fast as a sprinting Spartan naturally.
The Fairer Sex
Finally making their debut in Reach is female Spartans! Your female Spartan will show up in every game mode.
Instead of just being a different voice like in Halo 3, female characters actually look female now. The female Spartan also has full voice acting in Campaign, so there's full recorded lines for both male and female players throughout the story. Huzzah!
Armor
Reach will have a plethora of armor options to choose from for your character. All armor details and options will also be reflected in campaign, so your character will be the same across all game modes. The only change is that the Flaming Helmet effect for multiplayer will be turned off for cutscenes.
2 limited you to either Spartan or Elite. 3 had Chest, Shoulders, and Helmet. Reach will have Firefight Voice, Helmet, Shoulders, Kneepads, Chest, Gender, Visor Color and a few more options they have not shown yet.
Some armor pieces will only be unlockable through combined community effort. All armor is purchased via the cR system, and only cR-bought armor counts towards 100% completion (the bonus armors do not count towards completion)
Note that none of the armor grants you any traits. It's all just for show.
More details will come as Bungie reveals them.
Abilities
Sprint - Allows a player to increase their maximum speed for a short duration. A cooldown is required before it can be used again. Sprinting into someone and meleeing them will throw them back farther.
Jetpack - It's a jetpack! What more can I say? You can either use it all up in one go for verticality or feather it to clear large gaps. Go too high though, and you'll die when you hit the ground.
Armor Lock - When activated, your spartan punches the ground and becomes invincible. And is stationary. And makes a loud sound and has a shield over him. The longer you hold the lock, the bigger your EMP blast when you come out of it.
Heal Bubble - Basically the Bubble Shield and Regen from Halo 3 combined. When activated, your spartan will drop a bubble shield that quickly heals anyone who steps inside of it. Once the haven deactivates, you can redeploy it. The shield now has a defensive threshold and will drop after a certain amount of shielding.
Evade - aka the roll ability. Allows players to quickly dodge incoming fire and players. In the beta, you could roll 2 times before having to wait for the short cooldown. You stay in the first person view when using this. This is no longer limited to Elites, beta players!
Active Camo - A retooling of the classic cloaking ability. Activing this ability will cloak you (duh). It's drain speed increases the faster you move, and your visiblity increases the faster you move. Standing still = almost perfectly cloaked. Running = poor camo from Halo 3. As an added bonus, you'll also jam the radar of any nearby enemies and yourself. Be warned that all your fake dots will show up on the same elevation as you.
Hologram - A fake version of you, demonstrated in the Deja View video. Works by pointing at where you want it to go. When activated, your fake self will walk to that spot and stop. It appears that it can take a few hits before being destroyed.
Your available abilities are dependent on the gametype. You can only "carry" one at a time, and they are not dropped when you die, although this may be avaiable as a custom games option in retail.
Posts
*indicates a map variant of Forge World
Cooperative
1 team of 4 takes on the standard Firefight experience.
Team Size: 2-4
Max Party Size: 4
Max Local Players: 2
Firefight
Rocketfight
Sniperfight
Generator Defense
Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout
SCORE ATTACK
Put your friends to shame with a high leaderboard score in this Firefight playlist.
Team SIze: 1
Max Party Size: 1
Max Local Players: 1
Score Attack
Sniper Attack
Gruntpocalypse
Crashsite
Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout
Free For All Slayer with a side of Objective.
Max Party Size: 8
Max Local Players: 4
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Headhunter
Headhunter Pro
Oddball
Infection
Safe Havens
Race
Rally
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
Spire (Race/Rally only)
Paradiso* (Race/Rally only)
Boneyard (Race/Rally only)
Hemorrhage* (Race/Rally only)
TEAM SLAYER
4 on 4 Team Slayer.
Team Size: 3-4
Max Party Size: 8
Max Local Players: 4
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Snipers
SWAT
Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
TEAM OBJECTIVE
4 on 4 Team Objective.
Team Size: 3-4
Max Party SIze: 8
Max Local Players: 4
1 Flag CTF
1 Flag Pro
1 Flag Classic
Multiflag CTF
2 Flag Pro
2 Flag Classic
Neutral Bomb
1 Bomb Assault
Headhunter Pro
Team Headhunter
Oddball
Team Hot Potato
Stockpile
Stockpile Pro
3 Plots
Territories
Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
MULTI TEAM
Slayer and Objective games pitting 6 teams of 2 against each other.
Team SIze: 2
Max Party Size: 12
Max Local Players: 4
Slayer
Classic Slayer
Elite Slayer
SWAT
Oddball
Team Headhunter
Maps
Asylum*
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Spire
Sword Base
The Cage*
Zealot
BIG TEAM BATTLE
8 on 8 Big Team Slayer and Objective action.
Team Size: 6-8
Max Party Size: 16
Max Local Players: 2
Big Team Slayer
BTB Classic
BTB Snipers
Elite Slayer
Team SWAT
Team Headhunter
1 Flag CTF
Multiflag CTF
Stockpile
Territories
Maps
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Spire
INVASION
6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer.
Team SIze: 6
Max Party Size: 12
Max Local Players: 4
Invasion
Invasion Slayer
Maps
Boneyard
Hemorrhage*
Paradiso*
Spire
2 teams of 4 square off in the Arena.
Team Size: 4
Max Party SIze: 4
Max Local Players: 2
(Available 9.14.10)
Slayer Pro
Slayer DMRs
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
DOUBLES ARENA
2 teams of 2 put their skill to the test.
Team Size: 2
Max Party Size: 2
Max Local Players: 2
(Available 9.14.10)
Slayer Pro
Slayer DMRs
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
<\\> UNSC OFFICE OF NAVAL INTELLIGENCE
<\\> TAC-OPS LOGISTICS DATABASE
<\ * PRIORITY! *
>> SENT: [CLEMONS.J.022088(S1)]
>> RECEIVED: HEAVY CRUISER “DAWN UNDER HEAVEN” [DUH.ACTUAL]
\ PARTIAL VTT TRANSCRIPT AS FOLLOWS...
[DUH.ACTUAL]: “You want me to break formation and drop my best onboard defenses planetside?”
[CLEMONS.J.022088(S1)]: “Sir, only a few.”
[DUH.ACTUAL]: “Son, I don't think you understand what they're protecting now.”
[CLEMONS.J.022088(S1)]: “With respect, sir, what I need them for is far more important.”
[DUH.ACTUAL]: “Did Charlie-Hotel put you up to this?”
[CLEMONS.J.022088(S1)]: “She has nothing to do with it. If you want that shipyard contained, and Admiral Freemont does, you'll send them here. Now.”
[DUH.ACTUAL]: “Prep archer pods! Parker, move to intercept course, bearing two-five-ei-”
[EXPLOSION, (4.8921s)]
[CLEMONS.J.022088(S1)]: “Sir?”
[STATIC, (5.4384s)]
[DUH.ACTUAL]: “They've got Seraphs incoming! They could be trying to board. All troops to the loading ba-”
[STATIC, (3.4850s)]
[DUH.ACTUAL]: “I'm gonna need all the help I can get, Lieutenant. I can spare you six. I'm keepng the other four for emergencies.”
[CLEMONS.J.022088(S1)]: “I can work with that, sir.”
[DUH.ACTUAL]: “I'll have Pelicans out the back in ten, so long as these bastards don't fill every exit with their junkers.”
[CLEMONS.J.022088(S1)]: “Reroute to site 419e, CODENAME BONEYARD. I'd appreciate some air support, too, if you can spare it.”
[DUH.ACTUAL]: “We'll dust off the Longswords. Until then, let me do my damn job.”
\ ~ REQUEST COMPLETE
\ DATABASE CLOSED \>
I like it, a lot.
Just a little bit longer now...
Ideally social. I'm trying to keep my lonewolf rank as low as possible so when I finish all the social achievements for Halo 3 I can hopefully be playing with people at least as bad as me and have a reasonable chance at getting some of the tougher ones like Killing Spree or Stepping Razor.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Big team battle pops up with Avalanch and Rat's Nest fairly regularly and I'm pretty sure they're both legendary maps.
Don't forget that you can do the "In a Legendary map" achievements in Mythic maps too. A Chopper in Sandbox may the easiest way to get a Splatter Spree and the huge flat expanse also makes the speed necessary for a Mongoose Mowdown a lot easier too.
EDIT: Are you sure about that? I can't seem to find that referenced anywhere.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
otherwise, very- VERY funny stuff. It reminds me of the time I lasered 1/2 of our team and the enemy warthog in a single shot.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Plain would be nice. Increasing difficulty ect.
Also in Score Attack, Crashsite is you defended a single generator.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
Default has been confirmed to be free of Black eye. Thankfully.
Is it free of anything that can be construed as a stupid gimmick? If it does activate bullshit skulls, are they, at the very least, random?
I don't hate catch, I hate that catch is always on at the same time every round.
Or no skulls at all.
No idea what matchmaking's setup is going to be.
You are aware that Blue dotting a thread is infractable, right? And you did it twice. Is it so hard to actually contribute?
In on topic news, I should probably try to knock out 200k on Last Exit before Tuesday.
Twitch Wed-Sun, 2-5pm CST
I love LtMkilla so much
This mirrors my plan exactly.
Not even that - you can hit the Thread Tools box and hit Subswcribe to this thread to add it to your subscriptions without even having to post.
@gamefacts - Totally and utterly true gaming facts on the regular!
On topic: Rumble Pit sucks, but I'm definitely getting better. 3 matches in a row in the top 2. Slayer on Cold Storage seems to bey combo for doing well. Especially when it's BR Slayer and nome of the kiddies switch to the AR until it's too late.
Twitch Wed-Sun, 2-5pm CST
XBL: Torn Hoodie
@hoodiethirteen
Just watched the multiplayer preview featuring Forge-created "The Cage." Looks pretty cool.
god 2 DAYS
In ODST and Halo 3 social I was able to get everything but Mmm Brains and the 10 kills as Juggernaut. Some of these new ones are going to be ridiculously difficult to get in normal matchmaking. Kill 15 humans as the zombie? There are only 16 players max!
http://www.youtube.com/watch?v=pJ8879krraM
Twitch Wed-Sun, 2-5pm CST
Now to go back on what I told myself and use Recon to try and get that damned Killing Frenzy. Ah well, at least it's a new look for a whole two days.
XBL: JyrenB ; Steam: Jyren ; Twitter
First thing I'm going to do is get into a group with my real life friends, and go rampaging on multi, or maybe go legendary on campaign. On tuesday, I'm doing nothing but playing Halo Reach.
I've never really played much Halo online(or any other game except Transformers WFC) at all, but Reach is just so enticing, and for the first time ever bought a Gold sub, so even if I end up hating it, I'm gonna force myself to play online.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Not really a spoiler.
Twitch Wed-Sun, 2-5pm CST
Thread lacks friends list!
XBL: Torn Hoodie
@hoodiethirteen