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Halo: MULTI/FIREFIGHT Thread. MetaTag: A PA Reachmulti. 1 Mil FF Maps are for Babies.

EvilBadmanEvilBadman DO NOT TRUST THIS MANRegistered User regular
edited September 2010 in Games and Technology
This thread is for Halo 3 and Reach Multiplayer Discussion only. Firefight is included in this thread, please do not spoil where the Firefight maps exist in the Campaign. To talk about anything related to the Campaign or Forge, please refer to Fyre's Thread.
THE BEES KNEES
beesknees.jpg
Established November 9, 2004

Maps

Firefight
Beachhead
Corvette
Courtyard
Outpost
Overlook
Waterfront

Multiplayer
Boardwalk
Boneyard
Countdown
Powerhouse
Reflection
Spire
Sword Base
Zealot

Forge World Variants on Disc
Asylum - Halo 2's Sanctuary
Grifball Court - It's a fucking Grifball Court. Catch the Fever!
Hemorrhage - Coagulation from Halo 2. They copied the terrain straight from the game files.
Paradiso - A Sidewinder or Avalanche inspired map with bases on the ends of a Horseshoe.
Pinnacle - Ascension, also from Halo 2.
The Cage - From the creator of Lockout/Blackout/Guardian, made in that style.

Credits (cR) System

Credits, or "cR", is the new experience/currency/ranking system of Reach. You've probably seen it hanging around the bottom of most Reach screenshots. cR is earned in all game modes: Campaign, Customs, Firefight, Multiplayer.. you name it. As you gain more cR, you can spend it on things like armor, effects, Firefight voices, kneepads, helmets.. the list goes on. You'll also go up in military rank as you gain CR. Spending cR does not drop your rank.

Since Trueskill ranks are no longer visible, they also no longer play into your unlockable items or rank. This means everyone will have to go up through the same ranks!

"But wait, isn't that copying off Call of Duty?" Well.. it doesn't really work like CoD's EXP system. You do not gain cR "per kill" or "per action". You gain cR only at the game over screen. You earn bonus cR for winning. You earn bonus cR as assigned by the playlist. You earn bonus cR for completing multiplayer commendations.

Commendations

"Commendations?!"

Yep. Reach is a lot more persistent about your actions over time than 3 or 2 were. You can now earn Commendations. Completing a level of commendations will award you thousands of bonus cR.

Here's what some of them looked like in the beta (screenshot from my Reach beta stat page)

betacommendate.jpg

Each category of commendation has different levels, a few of which you can see here. Onyx is the "top" level for a commendation, and awards the most bonus EXP. I earned through assists. I have a Silver level for Headshots, and so on. These are recorded over time.

Matchmaking

The series that innovated usable matchmaking ... still has matchmaking! An important note: your Live party now exists everywhere in the game, including out in the main menu. No more accidentally backing out when wanting to change the gametype.

Most notably gone is the 1-50 level system from Halo 2 and 3. In Reach, Bungie is letting Trueskill work behind the scenes in it's intended format for getting you close games. The ranks you will see in matchmaking are entirely cR-based.

But don't fret. For those that liked ranked, there's arena.

Standard Matchmaking

Standard Matchmaking essentially works like the Social playlists from Halo 3 and the Unranked playlists from Halo 2. Standard allows parties of any size to join (although Bungie still has the option to restrict it to team size), allows guests to play, and is generally more laid back than Arena. All the usual gametypes exist in here, like Slayer/CTF/Ball, and will be the home of Firefight matchmaking. This is probably going to be the destination for most players.

Arena

Arena is Bungie's replacement for the broken Halo 2 ELO system and the misunderstood Halo 3 Trueskill system.

Each game in this area gives you a rating once the game is over. This rating can be anywhere from 0 to 2000, but in actuality will give you something between 700 and 1600. The rating is based off a formula (which can be changed by Bungie) and can be seen in real time during a game by looking at the scoreboard.

The point of the rating is to rank and reward a player's individual skill, although they take a penalty to the rating if they lose. At the end of the game, the players are sorted by Rating, and those standings are the ones fed into the Trueskill blackbox.

But it doesn't stop there. Each month in Reach, a new Arena "Season" will start. To get a Daily Rating, you must play at least 3 games. Get enough Daily games and you'll recieve a Weekly Rating and a Divisional placement of Steel, Bronze, Silver, Gold or Onyx. At the end of the season, the game will tell you your standing in your division and will add your final Season standing to your "baseball card" of stats. The next season, you start fresh.

Essentially, not only will buying a "high level" account be worthless, but it will also be very obvious.

Modes

Normal

The good ol' normal Halo multiplayer is here. The heavily sought Slayer. The frustratingly fun Flag. A tantalizing Territories that functions more like Halo 2's version. A reworking of the jampacked Juggernaut (now with flaming body and hammer!). The otherworldly Oddball. All awesome alliterations that describe Reach's normal game modes that we know about.

Firefight

The Firefight mode returns from ODST in a big way. For one, it returns with matchmaking support, so no need to invite people to co-op it up! Another: the default mode now has a time limit. The general matchmaking version will be limited to One Set. You can still do "endless" just like ODST in customs.

Another big change is that you can now completely control your Firefight experience. Want to play to one set? How about two? Just want a quick fix of one round? Fine. Do you want Iron to be on for the entire game? You can do that. How about we start with Cloud and Tough Luck on the first round and take them away for the next set? Possible! How about an entire set of grunts only? DONE. What if you hate yourself and just want to face an entire round of Elite deathsquads? Sir, you've come to the right place.

And if you don't like the Bungie supplied skulls, you can now customize your own. the "Red", "Blue" and "Yellow" skulls come with options such as player health, enemy health, player ammo (Normal, Unlimited, Bottomless Clip), AI Awareness, AI Accuracy, AI Weapon Drop Behavior, and so on. It's definitely a mode that will offer tons of replayability.

Invasion

Take Big Team Battle and turn it into a mix of Objective and Slayer. You have Invasion. Shipping as a 6v6 gametype, Invasion works on all maps (but some may be better suited than others). In the Beta, it took place on Boneyard. The first round of that gametype required you to stand in special zones to disable the generators, then the second phase had you disable the enemy lockdown (by also standing in zones). Then the last phase was retrieving the Core and taking it to a Phantom. So it essentially goes Territories -> Territories -> 1 Flag, with changing weapon loadouts and vehicle palettes along the way. We do not know if other maps follow the same pattern or not, yet.

There's also an Invasion Slayer mode where it's the same map, but Slayer with a bit of Objective spice added. Be the first team to 100 like any other Slayer gametype, but you can also capture drop points that move around the map for weapons and vehicles. New loadouts also unlock at certain kill point levels.

In both Invasion types, the spawn system is a blend of Halo Campaign and Battlefield. You can choose to either spawn at predetermined locations (Battlefield style) or one your buddy (co-op style). Did I say buddy? Yep, in Invasion you are assigned to a buddy and are formed into a 2 man fire team. a 6 v 6 game has a total of 6 fire teams, 3 fireteams to a side. The game points out your buddy to you with a HUD marker.

Infection

Infection is back. So far we can assume the usual FFA-style mode returns. However, Bungie have also talked about a new mode called Safe Haven where you have to move across the map to safe zones, watching for zombies to jump you along the way.


Medals

All the medals that you love and cherished from Halo 3 are back, usually with a new medal for 15 kills with a certain weapons added on top. Here's a video showing a bunch off.

http://www.youtube.com/watch?v=Dlm93HTSX-E

Models

Spartan to Elite comparison picture:

race_compareb.jpg

Both Spartan and Elite models will be playable in multiplayer. The change from Halo 2 and 3 is that you will almost always be a spartan in multiplayer, with the Elite model coming into play for certain modes like Invasion. Also unlike 2 and 3, the Elites and Spartans are now differently sized - Elites tower over the Spartans.

Spartans take 5 shots to kill with a DMR or Magnum (4 anywhere, 1 to the head) and recharge their health up to the nearest third. They must pick up a health pack to restore to 100%. Spartans also make exclusive use of the Sprint ability.

Elites take 6 shots to kill (5 to anywhere, 1 to the head) and recharge their health completely. They also run as fast as a sprinting Spartan naturally.

The Fairer Sex

Finally making their debut in Reach is female Spartans! Your female Spartan will show up in every game mode.


SomethingSpecial.jpg


Instead of just being a different voice like in Halo 3, female characters actually look female now. The female Spartan also has full voice acting in Campaign, so there's full recorded lines for both male and female players throughout the story. Huzzah!


Armor

Reach will have a plethora of armor options to choose from for your character. All armor details and options will also be reflected in campaign, so your character will be the same across all game modes. The only change is that the Flaming Helmet effect for multiplayer will be turned off for cutscenes.

2 limited you to either Spartan or Elite. 3 had Chest, Shoulders, and Helmet. Reach will have Firefight Voice, Helmet, Shoulders, Kneepads, Chest, Gender, Visor Color and a few more options they have not shown yet.

Some armor pieces will only be unlockable through combined community effort. All armor is purchased via the cR system, and only cR-bought armor counts towards 100% completion (the bonus armors do not count towards completion)

Note that none of the armor grants you any traits. It's all just for show.

More details will come as Bungie reveals them.

Abilities

Sprint - Allows a player to increase their maximum speed for a short duration. A cooldown is required before it can be used again. Sprinting into someone and meleeing them will throw them back farther.

Jetpack - It's a jetpack! What more can I say? You can either use it all up in one go for verticality or feather it to clear large gaps. Go too high though, and you'll die when you hit the ground.

Armor Lock - When activated, your spartan punches the ground and becomes invincible. And is stationary. And makes a loud sound and has a shield over him. The longer you hold the lock, the bigger your EMP blast when you come out of it.

Heal Bubble - Basically the Bubble Shield and Regen from Halo 3 combined. When activated, your spartan will drop a bubble shield that quickly heals anyone who steps inside of it. Once the haven deactivates, you can redeploy it. The shield now has a defensive threshold and will drop after a certain amount of shielding.

Evade - aka the roll ability. Allows players to quickly dodge incoming fire and players. In the beta, you could roll 2 times before having to wait for the short cooldown. You stay in the first person view when using this. This is no longer limited to Elites, beta players!

Active Camo - A retooling of the classic cloaking ability. Activing this ability will cloak you (duh). It's drain speed increases the faster you move, and your visiblity increases the faster you move. Standing still = almost perfectly cloaked. Running = poor camo from Halo 3. As an added bonus, you'll also jam the radar of any nearby enemies and yourself. Be warned that all your fake dots will show up on the same elevation as you.

Hologram - A fake version of you, demonstrated in the Deja View video. Works by pointing at where you want it to go. When activated, your fake self will walk to that spot and stop. It appears that it can take a few hits before being destroyed.

Your available abilities are dependent on the gametype. You can only "carry" one at a time, and they are not dropped when you die, although this may be avaiable as a custom games option in retail.

FyreWulff wrote: »
I should note that Badman is fucking awesome
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Posts

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited September 2010
    MATCHMAKING PLAYLISTS
    *indicates a map variant of Forge World

    Cooperative
    FIREFIGHT
    1 team of 4 takes on the standard Firefight experience.
    Team Size: 2-4
    Max Party Size: 4
    Max Local Players: 2
    Gametypes
    Firefight
    Rocketfight
    Sniperfight
    Generator Defense

    Maps
    Overlook
    Courtyard
    Waterfront
    Corvette
    Beachhead
    Outpost
    Holdout

    SCORE ATTACK
    Put your friends to shame with a high leaderboard score in this Firefight playlist.
    Team SIze: 1
    Max Party Size: 1
    Max Local Players: 1
    Gametypes
    Score Attack
    Sniper Attack
    Gruntpocalypse
    Crashsite

    Maps
    Overlook
    Courtyard
    Waterfront
    Corvette
    Beachhead
    Outpost
    Holdout
    Competitive
    RUMBLE PIT
    Free For All Slayer with a side of Objective.
    Max Party Size: 8
    Max Local Players: 4
    Gametypes
    Slayer
    Slayer Pro
    Slayer DMRs
    Classic Slayer
    Elite Slayer
    Headhunter
    Headhunter Pro
    Oddball
    Infection
    Safe Havens
    Race
    Rally

    Maps
    Asylum*
    Boardwalk
    Countdown
    Pinnacle*
    Powerhouse
    Reflection
    Sword Base
    The Cage*
    Zealot
    Spire (Race/Rally only)
    Paradiso* (Race/Rally only)
    Boneyard (Race/Rally only)
    Hemorrhage* (Race/Rally only)

    TEAM SLAYER
    4 on 4 Team Slayer.
    Team Size: 3-4
    Max Party Size: 8
    Max Local Players: 4
    Gametypes
    Slayer
    Slayer Pro
    Slayer DMRs
    Classic Slayer
    Elite Slayer
    Snipers
    SWAT

    Maps
    Asylum*
    Boardwalk
    Countdown
    Hemorrhage*
    Paradiso*
    Pinnacle*
    Powerhouse
    Reflection
    Sword Base
    The Cage*
    Zealot

    TEAM OBJECTIVE
    4 on 4 Team Objective.
    Team Size: 3-4
    Max Party SIze: 8
    Max Local Players: 4
    Gametypes
    1 Flag CTF
    1 Flag Pro
    1 Flag Classic
    Multiflag CTF
    2 Flag Pro
    2 Flag Classic
    Neutral Bomb
    1 Bomb Assault
    Headhunter Pro
    Team Headhunter
    Oddball
    Team Hot Potato
    Stockpile
    Stockpile Pro
    3 Plots
    Territories

    Maps
    Asylum*
    Boardwalk
    Countdown
    Hemorrhage*
    Pinnacle*
    Powerhouse
    Reflection
    Sword Base
    The Cage*
    Zealot

    MULTI TEAM
    Slayer and Objective games pitting 6 teams of 2 against each other.
    Team SIze: 2
    Max Party Size: 12
    Max Local Players: 4
    Gametypes
    Slayer
    Classic Slayer
    Elite Slayer
    SWAT
    Oddball
    Team Headhunter

    Maps
    Asylum*
    Boardwalk
    Boneyard
    Countdown
    Hemorrhage*
    Paradiso*
    Pinnacle*
    Powerhouse
    Reflection
    Spire
    Sword Base
    The Cage*
    Zealot

    BIG TEAM BATTLE
    8 on 8 Big Team Slayer and Objective action.
    Team Size: 6-8
    Max Party Size: 16
    Max Local Players: 2
    Gametypes
    Big Team Slayer
    BTB Classic
    BTB Snipers
    Elite Slayer
    Team SWAT
    Team Headhunter
    1 Flag CTF
    Multiflag CTF
    Stockpile
    Territories

    Maps
    Boardwalk
    Boneyard
    Countdown
    Hemorrhage*
    Paradiso*
    Spire

    INVASION
    6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer.
    Team SIze: 6
    Max Party Size: 12
    Max Local Players: 4
    Gametypes
    Invasion
    Invasion Slayer

    Maps
    Boneyard
    Hemorrhage*
    Paradiso*
    Spire
    Arena
    TEAM ARENA
    2 teams of 4 square off in the Arena.
    Team Size: 4
    Max Party SIze: 4
    Max Local Players: 2
    (Available 9.14.10)
    Gametypes
    Slayer Pro
    Slayer DMRs

    Maps
    Asylum*
    Boardwalk
    Countdown
    Pinnacle*
    Powerhouse
    Reflection
    Sword Base
    The Cage*
    Zealot

    DOUBLES ARENA
    2 teams of 2 put their skill to the test.
    Team Size: 2
    Max Party Size: 2
    Max Local Players: 2
    (Available 9.14.10)
    Gametypes
    Slayer Pro
    Slayer DMRs

    Maps
    Asylum*
    Boardwalk
    Countdown
    Pinnacle*
    Powerhouse
    Reflection
    Sword Base
    The Cage*
    Zealot

    <\\> UNSC OFFICE OF NAVAL INTELLIGENCE
    <\\> TAC-OPS LOGISTICS DATABASE

    <\ * PRIORITY! *

    >> SENT: [CLEMONS.J.022088(S1)]
    >> RECEIVED: HEAVY CRUISER “DAWN UNDER HEAVEN” [DUH.ACTUAL]

    \ PARTIAL VTT TRANSCRIPT AS FOLLOWS...

    [DUH.ACTUAL]: “You want me to break formation and drop my best onboard defenses planetside?”
    [CLEMONS.J.022088(S1)]: “Sir, only a few.”
    [DUH.ACTUAL]: “Son, I don't think you understand what they're protecting now.”
    [CLEMONS.J.022088(S1)]: “With respect, sir, what I need them for is far more important.”
    [DUH.ACTUAL]: “Did Charlie-Hotel put you up to this?”
    [CLEMONS.J.022088(S1)]: “She has nothing to do with it. If you want that shipyard contained, and Admiral Freemont does, you'll send them here. Now.”
    [DUH.ACTUAL]: “Prep archer pods! Parker, move to intercept course, bearing two-five-ei-”
    [EXPLOSION, (4.8921s)]
    [CLEMONS.J.022088(S1)]: “Sir?”
    [STATIC, (5.4384s)]
    [DUH.ACTUAL]: “They've got Seraphs incoming! They could be trying to board. All troops to the loading ba-”
    [STATIC, (3.4850s)]
    [DUH.ACTUAL]: “I'm gonna need all the help I can get, Lieutenant. I can spare you six. I'm keepng the other four for emergencies.”
    [CLEMONS.J.022088(S1)]: “I can work with that, sir.”
    [DUH.ACTUAL]: “I'll have Pelicans out the back in ten, so long as these bastards don't fill every exit with their junkers.”
    [CLEMONS.J.022088(S1)]: “Reroute to site 419e, CODENAME BONEYARD. I'd appreciate some air support, too, if you can spare it.”
    [DUH.ACTUAL]: “We'll dust off the Longswords. Until then, let me do my damn job.”

    \ ~ REQUEST COMPLETE
    \ DATABASE CLOSED \>

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Angel177Angel177 Registered User regular
    edited September 2010
    hahahaha thanks badman!

    Angel177 on
    6103544412_a48002080a.jpg
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited September 2010
    Angel177 wrote: »
    hahahaha thanks badman!

    I like it, a lot.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Local H JayLocal H Jay Registered User regular
    edited September 2010
    hate how the playlist picture for rumble pit looks like a juggernaut but there's no juggernaut in there

    Local H Jay on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited September 2010
    Nice, splitting the threads was a wise decision.

    Just a little bit longer now...

    PaperLuigi44 on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited September 2010
    If I wanted to pick a playlist that had a high chance of Legendary Map Pack maps, which one(s) would that be?

    Ideally social. I'm trying to keep my lonewolf rank as low as possible so when I finish all the social achievements for Halo 3 I can hopefully be playing with people at least as bad as me and have a reasonable chance at getting some of the tougher ones like Killing Spree or Stepping Razor.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Renegade WolfRenegade Wolf Registered User regular
    edited September 2010
    If I wanted to pick a playlist that had a high chance of Legendary Map Pack maps, which one(s) would that be?

    Ideally social. I'm trying to keep my lonewolf rank as low as possible so when I finish all the social achievements for Halo 3 I can hopefully be playing with people at least as bad as me and have a reasonable chance at getting some of the tougher ones like Killing Spree or Stepping Razor.

    Big team battle pops up with Avalanch and Rat's Nest fairly regularly and I'm pretty sure they're both legendary maps.

    Renegade Wolf on
  • DogEightDogEight Registered User regular
    edited September 2010
    Well, the Legendary Maps are Avalanche, Blackout, and Ghost Town. Avalanche comes up fairly often in BTB and the other two pop up frequently in Rumble Pit.

    Don't forget that you can do the "In a Legendary map" achievements in Mythic maps too. A Chopper in Sandbox may the easiest way to get a Splatter Spree and the huge flat expanse also makes the speed necessary for a Mongoose Mowdown a lot easier too.

    DogEight on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited September 2010
    Oh, I wasn't aware of that. That should help, and they should clarify it on the achievement. :(

    EDIT: Are you sure about that? I can't seem to find that referenced anywhere.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited September 2010
    WARNING NSFW: EXCESSIVE SWEARING

    otherwise, very- VERY funny stuff. It reminds me of the time I lasered 1/2 of our team and the enemy warthog in a single shot.

    Viscountalpha on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited September 2010
    Also remember that Arena is not going to be available at Midnight.

    FyreWulff on
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    Just a heads up - I am beating Reach on Heroic all by myself before I step into multiplayer or co-op, and I will have all notifications turned off until that time. So please don't send me any invites, and if you do and I don't reply, don't get pissy about it because you were warned.

    DarkPrimus on
  • LeoniusLeonius Registered User regular
    edited September 2010
    I hope bungie actually uses forge world maps in matchmaking this time. None of this saving em for a double xp weekend shit.

    Leonius on
    steam_sig.png
  • StigmaStigma Registered User regular
    edited September 2010
    So does anyone know what the default settings for Firefight are going to be like? I'm hoping that it's as straight forward as possible, being 'default' vanilla and all. I absolutely hated the fact that catch would be on for the majority of the time playing ODST, followed by "Black Eye" and all that.
    Plain would be nice. Increasing difficulty ect.

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    edited September 2010
    blue dotting

    Warcry on
  • LordNibblerLordNibbler Registered User regular
    edited September 2010
    Unlocked Buck's voice for Firefight and got a newly recorded "Bam Said the Lady". Good time to go to bed.

    Also in Score Attack, Crashsite is you defended a single generator.

    LordNibbler on
    Twitter
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  • Renegade WolfRenegade Wolf Registered User regular
    edited September 2010
    Stigma wrote: »
    So does anyone know what the default settings for Firefight are going to be like? I'm hoping that it's as straight forward as possible, being 'default' vanilla and all. I absolutely hated the fact that catch would be on for the majority of the time playing ODST, followed by "Black Eye" and all that.
    Plain would be nice. Increasing difficulty ect.

    Default has been confirmed to be free of Black eye. Thankfully.

    Renegade Wolf on
  • joshgotrojoshgotro nah nahRegistered User regular
    edited September 2010
    1000000 point FF acheivement is going to take 3-4 hours?

    joshgotro on
  • StigmaStigma Registered User regular
    edited September 2010
    Stigma wrote: »
    So does anyone know what the default settings for Firefight are going to be like? I'm hoping that it's as straight forward as possible, being 'default' vanilla and all. I absolutely hated the fact that catch would be on for the majority of the time playing ODST, followed by "Black Eye" and all that.
    Plain would be nice. Increasing difficulty ect.

    Default has been confirmed to be free of Black eye. Thankfully.

    Is it free of anything that can be construed as a stupid gimmick? If it does activate bullshit skulls, are they, at the very least, random?

    I don't hate catch, I hate that catch is always on at the same time every round.

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited September 2010
    You can set up the skulls to be random, preset, and there's 3 custom skulls that you can choose to have custom effects.

    Or no skulls at all.

    No idea what matchmaking's setup is going to be.

    FyreWulff on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited September 2010
    Warcry wrote: »
    blue dotting

    You are aware that Blue dotting a thread is infractable, right? And you did it twice. Is it so hard to actually contribute?

    In on topic news, I should probably try to knock out 200k on Last Exit before Tuesday.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • sPider817sPider817 Registered User, ClubPA regular
    edited September 2010
    After I get to a good stopping point in ME2, I'm hopping back over to Halo. I have less than 48 hours to finish my achievements! Someone call Jack Bauer!

    sPider817 on
    Battlenet: s314der#1279 XBL: s314der YouTube
    Twitch Wed-Sun, 2-5pm CST
  • Dox the PIDox the PI Registered User regular
    edited September 2010
    WARNING NSFW: EXCESSIVE SWEARING

    otherwise, very- VERY funny stuff. It reminds me of the time I lasered 1/2 of our team and the enemy warthog in a single shot.

    I love LtMkilla so much :lol:

    Dox the PI on
  • JMT_AOTPJMT_AOTP Registered User regular
    edited September 2010
    So I just played my first game of halo in about a year after playing cod religiously..and I went -9, safe so say I was why my team lost lol

    JMT_AOTP on
  • WillethWilleth Registered User regular
    edited September 2010
    DarkPrimus wrote: »
    Just a heads up - I am beating Reach on Heroic all by myself before I step into multiplayer or co-op, and I will have all notifications turned off until that time. So please don't send me any invites, and if you do and I don't reply, don't get pissy about it because you were warned.

    This mirrors my plan exactly.
    EvilBadman wrote: »
    Warcry wrote: »
    blue dotting

    You are aware that Blue dotting a thread is infractable, right? And you did it twice. Is it so hard to actually contribute?
    Not even that - you can hit the Thread Tools box and hit Subswcribe to this thread to add it to your subscriptions without even having to post.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • sPider817sPider817 Registered User, ClubPA regular
    edited September 2010
    Willeth: this is the internet. Even if this is a PA board, you still have such high expectations for them.
    On topic: Rumble Pit sucks, but I'm definitely getting better. 3 matches in a row in the top 2. Slayer on Cold Storage seems to bey combo for doing well. Especially when it's BR Slayer and nome of the kiddies switch to the AR until it's too late.

    sPider817 on
    Battlenet: s314der#1279 XBL: s314der YouTube
    Twitch Wed-Sun, 2-5pm CST
  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited September 2010
    Man, we had such a busy weekend around here (still do, in fact). I wanted to spend my nights sending Halo 3 off with TBK - possibly even hitting my light switch - but alas, I will only get an hour or so later tonight before I have to go to bed and get ready for the workweek ahead.

    LCDXX on
    XBL: LCDXX | PSN: LCDXX | Steam: LCDXX
  • hoodie13hoodie13 punch bro Registered User regular
    edited September 2010
    Anyone wanna jump on with me and s413der to grab some achievements? cause that's what we're doin.

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • AuburnTigerAuburnTiger Registered User regular
    edited September 2010
    I plan on completing the campaign before I do anything multiplayer related. That being said, I'm still far more excited for online play.

    Just watched the multiplayer preview featuring Forge-created "The Cage." Looks pretty cool.

    AuburnTiger on
    XBL: Flex MythoMass
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2010
    If I don't co-op this from the get go I will be very disappointed. I want to hear 3 other people go "Holy Shit" at the same time instead of going "Oh yeah this was a fun part!"

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited September 2010
    just nitpicking but you might want to put Reach in the thread title too, shrug

    god 2 DAYS

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • ArteenArteen Adept ValeRegistered User regular
    edited September 2010
    Just looking at all the new medals...

    In ODST and Halo 3 social I was able to get everything but Mmm Brains and the 10 kills as Juggernaut. Some of these new ones are going to be ridiculously difficult to get in normal matchmaking. Kill 15 humans as the zombie? There are only 16 players max!

    Arteen on
  • LeoniusLeonius Registered User regular
    edited September 2010
    Video of the cage with designer commentary. Also available on your xbox in teh HDzzz.

    http://www.youtube.com/watch?v=pJ8879krraM

    Leonius on
    steam_sig.png
  • sPider817sPider817 Registered User, ClubPA regular
    edited September 2010
    Post Mortem Get! Hoodie, I might be back on in a bit. Waiting on my folks to bring lunch home when they get out of church.

    sPider817 on
    Battlenet: s314der#1279 XBL: s314der YouTube
    Twitch Wed-Sun, 2-5pm CST
  • JyrenBJyrenB St. AugustineRegistered User regular
    edited September 2010
    Hah, well got Recon last night. Better late than never. Deja Vu was surprisingly fun and only took 30 minutes for us.

    Now to go back on what I told myself and use Recon to try and get that damned Killing Frenzy. Ah well, at least it's a new look for a whole two days.

    JyrenB on
    osasbutton.png
    XBL: JyrenB ; Steam: Jyren ; Twitter
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited September 2010
    Damn, two days left. I think I'm more excited for this than any other purchase I'm making this year. I'm not buying CoD because its a load of crap, and Medal of Honor feels way too much like Bad Company 2 and CoD, and BC2 is way more fun, so this will be my only big blockbuster shooter for this fall. The only other games I plan to get are Assassins Creed Brotherhood and New Vegas.

    First thing I'm going to do is get into a group with my real life friends, and go rampaging on multi, or maybe go legendary on campaign. On tuesday, I'm doing nothing but playing Halo Reach.

    Kadoken on
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited September 2010
    What does it take to be a part of this Bees Knees business?

    I've never really played much Halo online(or any other game except Transformers WFC) at all, but Reach is just so enticing, and for the first time ever bought a Gold sub, so even if I end up hating it, I'm gonna force myself to play online.

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • sPider817sPider817 Registered User, ClubPA regular
    edited September 2010
    I'm using my Recon with Katana chest. I vote in favor of a Kappa Sigma Douche session before Reach.
    Not really a spoiler.
    brahalla.jpg

    sPider817 on
    Battlenet: s314der#1279 XBL: s314der YouTube
    Twitch Wed-Sun, 2-5pm CST
  • hoodie13hoodie13 punch bro Registered User regular
    edited September 2010
    Oh hey

    Thread lacks friends list!

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • AngryPuppyAngryPuppy Registered User regular
    edited September 2010
    Anyone up for one last stab at endure with myself and dixonater?

    AngryPuppy on
    PSN: AngryPuppyEsq
This discussion has been closed.