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[Starcraft 2] Multiplayer discussion! Now [9]% sexier.

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Posts

  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited September 2010
    Heartlash wrote: »
    Guek wrote: »
    McAllen wrote: »
    Can someone please explain why Terran needed Sensor Towers and Point Defense Drones?

    Terran already have the best healing and defensive capabilities in the game. Sensor Towers and PDDs, I feel, cheapens the Terran's micro while super awesome Terrans just have that much more leeway and advantage over Zerg and Protoss.

    right now, terran essentially has the most advantages and the fewest obvious weaknesses. their hard counters seem the most effective imo.

    but with all the "terran is OP!!!" talk that's been goin on since the game's release, it's almost certain they'll get retooled and rebalanced in the long run. weren't they considered the "worst" race during beta or something?

    Eh, all the races will be retooled and rebalanced to some degree... the problem is that balance is based on W:L ratio of players, and W:L ratio changes as players discover new strategies.

    What if some random pro discovered how to micro DT's with a sentry and make an unstoppable killing force or something? Would that make protoss worth nerfing? Not necessarily, it just means people will adjust their strats and life will continue. I think it's just that Terran allows for more innovation with less "obvious counters."

    Terran also are probably the easiest race from a micro standpoint in the mid/late games.

    Early game you get to use the hellion/reaper micro, though.

    I love me some reaper micro... although it's easy as balls to do. I generally suck at micro though, which is why I play terran ;)

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • tofutofu Registered User regular
    edited September 2010
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    tofu on
  • DisrupterDisrupter Registered User regular
    edited September 2010
    SkyGheNe wrote: »
    Movitz wrote: »
    Bioballs doesn't scare me nor do I find them too powerful. It's those goddamn tanks that you can keep two of at each exp to shut down everything that annoys me. And the micro of those are "E".

    Heh. Keep him on one base and if he moves out that's your opportunity to kill his really shitty tanks?

    I mean, yeah, if you're suiciding into seiged tanks you're going to lose. That's a no brainer.


    But tanks aren't going to touch Muta, and Muta are what completely fucks a terran as soon as he moves out, because 12 will take out 3 of his shitty turrets by his mineral line.

    Maybe ive yet to play a great Zerg, but once I discovered a Thor and a handful of marines absolutely rock a medium sized muta group, I havent remotely felt that muta harass is an issue. In 1v1 and 2v2 most expos/bases are close enough that you can keep your defenders in the middle of both and then just pull your workers and move your units in to scare off the mutas.

    So 1 thor and like 6 marines left behind to defend every base/natural, not a big issue. Heck, I can usually afford to do it at both the main and the natural, its 24 of my food, which isnt that big of a hit to completely stop muta harass.

    If i eat up all my main resources and need a third or fourth expo, thats when things get scary, but honestly, as terran, 2 bases is enough to handle most games.

    Disrupter on
    616610-1.png
  • EgoEgo Registered User regular
    edited September 2010
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    If only the mutas could fly and thereby have some way to avoid stim marines lol.

    Seriously, does anyone actually attack stimmed marines with mutas? Where are these guys when I'm looking for a match?

    Ego on
    Erik
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    SkyGheNe on
  • MouschiMouschi Registered User regular
    edited September 2010
    #1 in my division in bronze league.

    This is EXTREMELY MEANINGFUL, and I'm basically a pretty great guy for, uh, not getting moved out of my division yet.

    Mouschi on
    1848717-1.png
    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • JarsJars Registered User regular
    edited September 2010
    12 mutas vs 3 turrets with scvs repairing them is a waste of mutas

    Jars on
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    Heartlash wrote: »
    Guek wrote: »
    McAllen wrote: »
    Can someone please explain why Terran needed Sensor Towers and Point Defense Drones?

    Terran already have the best healing and defensive capabilities in the game. Sensor Towers and PDDs, I feel, cheapens the Terran's micro while super awesome Terrans just have that much more leeway and advantage over Zerg and Protoss.

    right now, terran essentially has the most advantages and the fewest obvious weaknesses. their hard counters seem the most effective imo.

    but with all the "terran is OP!!!" talk that's been goin on since the game's release, it's almost certain they'll get retooled and rebalanced in the long run. weren't they considered the "worst" race during beta or something?

    Eh, all the races will be retooled and rebalanced to some degree... the problem is that balance is based on W:L ratio of players, and W:L ratio changes as players discover new strategies.

    What if some random pro discovered how to micro DT's with a sentry and make an unstoppable killing force or something? Would that make protoss worth nerfing? Not necessarily, it just means people will adjust their strats and life will continue. I think it's just that Terran allows for more innovation with less "obvious counters."

    Terran also are probably the easiest race from a micro standpoint in the mid/late games.

    Early game you get to use the hellion/reaper micro, though.

    I love me some reaper micro... although it's easy as balls to do. I generally suck at micro though, which is why I play terran ;)

    You must play really bad zerg players.

    I know because im 800 diamond and play REALLY bad zerg players.

    SkyGheNe on
  • tofutofu Registered User regular
    edited September 2010
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    tofu on
  • NylonathetepNylonathetep Registered User regular
    edited September 2010
    SkyGheNe wrote: »
    Ego wrote: »
    No, he's pretty much got the mobility / reinforcement thing right. It's just preferable for most people not to think about it because they like to find excuses for their horrible play

    Fixed for you, although the message is pretty similar.

    Sorry, but if you lose to reapers and are below 1300 elo diamond, it wasn't because they were overpowered.

    Reapers are actually a very large risk, and are a fucking nightmare to control while macroing.

    watching the IEM finals with Morrow vs Idra, it really seemed like reapers were crazy overpowered. I've since learned that morrow is just really fucking good

    It's not that Morrow is good, or reapers are overpowered... The game was on one of the Day9 dailies and even then Morrow made some mistakes... (not using the medivacs in that huge battle, sacrificing all those reapers in the midgame)

    It's just that all Idra does in almost every fricking map is 14 Drone Fast expand to pool and Morrow just punish his build by constant shoot and back off reapers. A normal person would blew as much APM harassing the opponent as the guy trying to defend and neither side can come out ahead as long as both sides keep their units alive. However Morrow have more then Enough APM to build factories, transition into MMM, expand, and build up his base while Idra can't with the constant pressure that eveuntually he fell behind and lost the Macro game.

    Nylonathetep on
    714353-1.png
  • EgoEgo Registered User regular
    edited September 2010
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    Don't attack it.

    I mean, really? If attacking with all your mutas means you don't kill shit and your mutas all die, maybe you should not do that.

    Maintain map control so you know if Terran is going to you (overlords, lings, mutas.) Swing hard into his main or expos every time he tries to leave so that attacking your main will always mean he's going up against the choice of an all-in base trade.

    This is what mutas are good at. Things they are not good at? Attacking stimmed marines guarding tanks!

    Ego on
    Erik
  • tofutofu Registered User regular
    edited September 2010
    Ego wrote: »
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    Don't attack it.

    I mean, really? If attacking with all your mutas means you don't kill shit and your mutas all die, maybe you should not do that.

    Maintain map control so you know if Terran is going to you (overlords, lings, mutas.) Swing hard into his main or expos every time he tries to leave so that attacking your main will always mean he's going up against the choice of an all-in base trade.

    This is what mutas are good at. Things they are not good at? Attacking stimmed marines guarding tanks!

    The whole point was I was responding to the guy who said to use mutas against sieged tanks bro

    tofu on
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    tofu wrote: »
    Ego wrote: »
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    Don't attack it.

    I mean, really? If attacking with all your mutas means you don't kill shit and your mutas all die, maybe you should not do that.

    Maintain map control so you know if Terran is going to you (overlords, lings, mutas.) Swing hard into his main or expos every time he tries to leave so that attacking your main will always mean he's going up against the choice of an all-in base trade.

    This is what mutas are good at. Things they are not good at? Attacking stimmed marines guarding tanks!

    The whole point was I was responding to the guy who said to use mutas against sieged tanks bro

    Hey bro,

    That doesn't change the fact that he responded to your logic and destroyed it. Learn to be wrong instead or responding with broisms.

    *edit*

    And i can provide two replays from my personal logs that show how effective mutas can be. Hard choice every time - Do you push out and potentially win this push while losing every scv in your base (he will still be able to rendezvous with his army if you decide to commit)? Or do you go back and stop the ling run by/mutas from fucking your economy, thus being stopped and buying the zerg more time.

    SkyGheNe on
  • Beef AvengerBeef Avenger Registered User regular
    edited September 2010
    SkyGheNe wrote: »
    Ego wrote: »
    No, he's pretty much got the mobility / reinforcement thing right. It's just preferable for most people not to think about it because they like to find excuses for their horrible play

    Fixed for you, although the message is pretty similar.

    Sorry, but if you lose to reapers and are below 1300 elo diamond, it wasn't because they were overpowered.

    Reapers are actually a very large risk, and are a fucking nightmare to control while macroing.

    watching the IEM finals with Morrow vs Idra, it really seemed like reapers were crazy overpowered. I've since learned that morrow is just really fucking good

    It's not that Morrow is good, or reapers are overpowered... The game was on one of the Day9 dailies and even then Morrow made some mistakes... (not using the medivacs in that huge battle, sacrificing all those reapers in the midgame)

    It's just that all Idra does in almost every fricking map is 14 Drone Fast expand to pool and Morrow just punish his build by constant shoot and back off reapers. A normal person would blew as much APM harassing the opponent as the guy trying to defend and neither side can come out ahead as long as both sides keep their units alive. However Morrow have more then Enough APM to build factories, transition into MMM, expand, and build up his base while Idra can't with the constant pressure that eveuntually he fell behind and lost the Macro game.

    well yeah, that's why i'm saying it was morrow being good that won it. I've seen plenty of other terrans try and fail to do the same thing, kiting roaches as much as he did while macroing is way beyond most players

    and i'm not just talking about the match that day9 dailied, it was pretty similar for the other ones as well. Reaper vs zerg pretty much summed up that whole tourney

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • EgoEgo Registered User regular
    edited September 2010
    tofu wrote: »
    Ego wrote: »
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    Don't attack it.

    I mean, really? If attacking with all your mutas means you don't kill shit and your mutas all die, maybe you should not do that.

    Maintain map control so you know if Terran is going to you (overlords, lings, mutas.) Swing hard into his main or expos every time he tries to leave so that attacking your main will always mean he's going up against the choice of an all-in base trade.

    This is what mutas are good at. Things they are not good at? Attacking stimmed marines guarding tanks!

    The whole point was I was responding to the guy who said to use mutas against sieged tanks bro
    But tanks aren't going to touch Muta, and Muta are what completely fucks a terran as soon as he moves out, because 12 will take out 3 of his shitty turrets by his mineral line.

    This guy? The guy who's saying to hit the base, not the stimmed marines? This guy right here? Advocating base containment with highly mobile mutas? Him?

    Yeah bro. OK bro.

    edit: ok, I'm being a bit of a dick. Sorry.

    Ego on
    Erik
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    this muta discussion sounds like it's time for a grudge match to settle it
    why aren't more grudges happening

    i guess we need some guy who acts like the one guy you know that just starts fights for the hell of it

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JarsJars Registered User regular
    edited September 2010
    I killed all of iowa's marines with mutas. because they were amoving into zerglings.

    He did build more marines though, so I killed those ones off with banelings.

    Jars on
  • Beef AvengerBeef Avenger Registered User regular
    edited September 2010
    yeah theory craft shoutmatches are lame as balls

    my ____ would totally kill your ____
    nuh uh! I totally dodged your ____ and went on to kill your ____ with my hidden ____


    it's like a bunch of larpers bickering

    GRUDGE MATCH TO DECIDE WHO IS RIGHT

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
  • musanmanmusanman Registered User regular
    edited September 2010
    this muta discussion sounds like it's time for a grudge match to settle it
    why aren't more grudges happening

    i guess we need some guy who acts like the one guy you know that just starts fights for the hell of it

    you know what unde fuck you

    musanman on
    sic2sig.jpg
  • chuckleberryfinnchuckleberryfinn Ireland Registered User regular
    edited September 2010
    Promoted! No longer in the bronze!

    \m/ RAWK

    chuckleberryfinn on
    No Protoss players were underpowered during this post.
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    this muta discussion sounds like it's time for a grudge match to settle it
    why aren't more grudges happening

    i guess we need some guy who acts like the one guy you know that just starts fights for the hell of it

    He plays terran and I'll play zerg.

    We'll go marine/tank and I'll play muta/ling bling.

    Winner sucks my dick.

    Loser sucks my dick.

    SkyGheNe on
  • TheStigTheStig Registered User regular
    edited September 2010
    yeah theory craft shoutmatches are lame as balls

    my ____ would totally kill your ____
    nuh uh! I totally dodged your ____ and went on to kill your ____ with my hidden ____


    it's like a bunch of larpers bickering

    GRUDGE MATCH TO DECIDE WHO IS RIGHT

    I win every theory craft match with some sick nasty worker micro.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • tofutofu Registered User regular
    edited September 2010
    SkyGheNe wrote: »
    tofu wrote: »
    Ego wrote: »
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    Don't attack it.

    I mean, really? If attacking with all your mutas means you don't kill shit and your mutas all die, maybe you should not do that.

    Maintain map control so you know if Terran is going to you (overlords, lings, mutas.) Swing hard into his main or expos every time he tries to leave so that attacking your main will always mean he's going up against the choice of an all-in base trade.

    This is what mutas are good at. Things they are not good at? Attacking stimmed marines guarding tanks!

    The whole point was I was responding to the guy who said to use mutas against sieged tanks bro

    Hey bro,

    That doesn't change the fact that he responded to your logic and destroyed it. Learn to be wrong instead or responding with broisms.

    *edit*

    And i can provide two replays from my personal logs that show how effective mutas can be. Hard choice every time - Do you push out and potentially win this push while losing every scv in your base (he will still be able to rendezvous with his army if you decide to commit)? Or do you go back and stop the ling run by/mutas from fucking your economy, thus being stopped and buying the zerg more time.

    I will respond with broisms whenever I please

    bro

    tofu on
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    my build for theory craft matches is to go 6 nuke as zerg

    works everytime, ymmv
    also i can't do grudges at the moment because of haha fuck you comcast

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Ego wrote: »
    tofu wrote: »
    SkyGheNe wrote: »
    tofu wrote: »
    Building mutas aint cheap and marines take them down quite easily (stim lol)

    That's why you hit and run and use terrain to your advantage. If you 1a mutas into a ball of marines, you are going to lose - yes.

    But it's pretty easy to bait a stim and make them fuck themselves.

    So if the marine ball is covering the siege tanks then....

    Don't attack it.

    I mean, really? If attacking with all your mutas means you don't kill shit and your mutas all die, maybe you should not do that.

    Maintain map control so you know if Terran is going to you (overlords, lings, mutas.) Swing hard into his main or expos every time he tries to leave so that attacking your main will always mean he's going up against the choice of an all-in base trade.

    This is what mutas are good at. Things they are not good at? Attacking stimmed marines guarding tanks!

    The whole point was I was responding to the guy who said to use mutas against sieged tanks bro

    Hey bro,

    That doesn't change the fact that he responded to your logic and destroyed it. Learn to be wrong instead or responding with broisms.

    *edit*

    And i can provide two replays from my personal logs that show how effective mutas can be. Hard choice every time - Do you push out and potentially win this push while losing every scv in your base (he will still be able to rendezvous with his army if you decide to commit)? Or do you go back and stop the ling run by/mutas from fucking your economy, thus being stopped and buying the zerg more time.

    I will respond with broisms whenever I please

    bro

    Sis

    SkyGheNe on
  • undeinPiratundeinPirat Registered User regular
    edited September 2010
    quote trees

    fun fact i don't quote a lot of shit just because quote trees so gat dang ugly

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • ChenChen Registered User regular
    edited September 2010
    I wish reapers could stim

    and cloak

    and snipe air units

    basically I want ghosts with jet packs

    Chen on
    V0Gug2h.png
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2010
    quote trees

    fun fact i don't quote a lot of shit just because quote trees so gat dang ugly

    Quote trees are natural products of the e-forum ecosystem.

    SkyGheNe on
  • tofutofu Registered User regular
    edited September 2010
    quote trees are ridiculous

    like terrans

    tofu on
  • chuckleberryfinnchuckleberryfinn Ireland Registered User regular
    edited September 2010
    Chen wrote: »
    I wish reapers could stim

    and cloak

    and snipe air units

    basically I want ghosts with jet packs

    hmm...yes.

    chuckleberryfinn on
    No Protoss players were underpowered during this post.
  • TheStigTheStig Registered User regular
    edited September 2010
    Chen wrote: »
    I wish reapers could stim

    and cloak

    and snipe air units

    basically I want ghosts with jet packs

    New terran unit in the expansion.
    Bounty hunter. Basically he's bobafet with a temporary flying ability.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited September 2010
    PS has anyone ever gone into a TvT and ended up in a situation where it's an all-in base trade at the same time? It seems to happen wayyyy more in TvT than any other matchup for me...

    I have.

    And I hate it.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • CasedOutCasedOut Registered User regular
    edited September 2010
    SkyGheNe wrote: »
    Ego wrote: »
    No, he's pretty much got the mobility / reinforcement thing right. It's just preferable for most people not to think about it because they like to find excuses for their horrible play

    Fixed for you, although the message is pretty similar.

    Sorry, but if you lose to reapers and are below 1300 elo diamond, it wasn't because they were overpowered.

    Reapers are actually a very large risk, and are a fucking nightmare to control while macroing.

    watching the IEM finals with Morrow vs Idra, it really seemed like reapers were crazy overpowered. I've since learned that morrow is just really fucking good

    It's not that Morrow is good, or reapers are overpowered... The game was on one of the Day9 dailies and even then Morrow made some mistakes... (not using the medivacs in that huge battle, sacrificing all those reapers in the midgame)

    It's just that all Idra does in almost every fricking map is 14 Drone Fast expand to pool and Morrow just punish his build by constant shoot and back off reapers. A normal person would blew as much APM harassing the opponent as the guy trying to defend and neither side can come out ahead as long as both sides keep their units alive. However Morrow have more then Enough APM to build factories, transition into MMM, expand, and build up his base while Idra can't with the constant pressure that eveuntually he fell behind and lost the Macro game.

    well yeah, that's why i'm saying it was morrow being good that won it. I've seen plenty of other terrans try and fail to do the same thing, kiting roaches as much as he did while macroing is way beyond most players

    and i'm not just talking about the match that day9 dailied, it was pretty similar for the other ones as well. Reaper vs zerg pretty much summed up that whole tourney

    It was more so Idra messing up that made him fall behind in the macro game. That is super unlike idra to do, even when under pressure. It was just a bad game for him.

    CasedOut on
    452773-1.png
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2010
    I'll add grudge matches to the OP as a rule. Give me the guidelines as to how they work. For example:

    Person A thinks one thing while Person B disagrees. Do they have to have a match in which the argument is played out (example: Muta > MM) or do they just have a match and the winner is right?

    Either option sounds freakin' awesome to me. My only addition is that the match must be saved and posted or it didn't happen and there is no winner.

    Edit: Hell, I'll even sanction the match and put it on one of our streams for everyone to watch. Would never happen, but would be the shit.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • DisrupterDisrupter Registered User regular
    edited September 2010
    Man, a ground unit with a flying ability that used energy would be so crazy. Movement in the air should be slower then ground. SO youd be all charging siege tanks, trying to toggle your fly ability to hop over the blasts.

    Sad part is, these units would actually make siege tanks way too powerful since you could just fly them to spot for the tank to fire at max range...

    Disrupter on
    616610-1.png
  • Joe KJoe K Registered User regular
    edited September 2010
    Chen wrote: »
    I wish reapers could stim

    and cloak

    and snipe air units

    basically I want ghosts with jet packs

    hmm...yes.

    ghosts can DIAF. 12 marauders, 4 ghosts w/emp wiped my entire 4gate force (the guy was a diamond, too). eff ghosts.

    Joe K on
  • TheStigTheStig Registered User regular
    edited September 2010
    PS has anyone ever gone into a TvT and ended up in a situation where it's an all-in base trade at the same time? It seems to happen wayyyy more in TvT than any other matchup for me...

    I have.

    And I hate it.

    It happens a lot because the terran army is so immobile yet so good at destroying bases.

    The trick is recognize when it's about to happen and save as many buildings as you can.

    Or like, scout better.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • RiddoxRiddox Registered User regular
    edited September 2010
    Friends. I require advice. How many spine crawlers does it take to tell a P 4 gater to GTFO? Should I make roaches? I've heard that you only really need spine crawlers and lings but I dunno how many.

    Riddox on
    Gamertag: Ridley 8
  • FrozenzenFrozenzen Registered User regular
    edited September 2010
    Riddox wrote: »
    Friends. I require advice. How many spine crawlers does it take to tell a P 4 gater to GTFO? Should I make roaches? I've heard that you only really need spine crawlers and lings but I dunno how many.

    Depends on if he pushes with his first wave of warpins or second.

    3-4 crawlers is an incredible deterrent though if you have some units to back them up. Make damn sure to fight in range though, otherwise you will probably get picked apart.

    Frozenzen on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited September 2010
    TheStig wrote: »
    PS has anyone ever gone into a TvT and ended up in a situation where it's an all-in base trade at the same time? It seems to happen wayyyy more in TvT than any other matchup for me...

    I have.

    And I hate it.

    It happens a lot because the terran army is so immobile yet so good at destroying bases.

    The trick is recognize when it's about to happen and save as many buildings as you can.

    Or like, scout better.

    Probably also because both players can just lift off and go to the others base. Bonus points if you land on their add-ons (can you do that in SC2?)

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
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