This thread is for Halo 3 and Reach Multiplayer Discussion only. Firefight is included in this thread, please do not spoil where the Firefight maps exist in the Campaign. To talk about anything related to the Campaign or Forge, please refer to Fyre's Thread.
THE BEES KNEES Established November 9, 2004
I threw out the old OP because most of it was rehash, obvious or outdated. Herein lie your thread guidelines:
1. Level-headed people wanting to have a good time playing Halo and dicking around, or posting stupid screen shots and movies feel free to add A PA ReachMulti to your friends list.2. Do you feel the ever constant need to brag about kill/death ratio and how awesome you are? Here's the MLG FORUMS for Reach. Therein you can complain to your silly goose heart's content about how awesome MLG is and you can have no less than 72 virgins to be your personal Yesmen. Stop shitting this thread up with it. We're casuals for the most part and don't care.CURRENT MATCHMAKING PLAYLISTS*indicates a map variant of Forge WorldCooperative
FIREFIGHT1 team of 4 takes on the standard Firefight experience.
Team Size: 2-4
Max Party Size: 4
Max Local Players: 2
Gametypes
Firefight
Rocketfight
Sniperfight
Generator Defense
Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout
SCORE ATTACKPut your friends to shame with a high leaderboard score in this Firefight playlist.
Team SIze: 1
Max Party Size: 1
Max Local Players: 1
Gametypes
Score Attack
Sniper Attack
Gruntpocalypse
Crashsite
Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Holdout
Competitive
RUMBLE PITFree For All Slayer with a side of Objective.
Max Party Size: 8
Max Local Players: 4
Gametypes
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Headhunter
Headhunter Pro
Oddball
Infection
Safe Havens
Race
Rally
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
Spire (Race/Rally only)
Paradiso* (Race/Rally only)
Boneyard (Race/Rally only)
Hemorrhage* (Race/Rally only)
TEAM SLAYER4 on 4 Team Slayer.
Team Size: 3-4
Max Party Size: 8
Max Local Players: 4
Gametypes
Slayer
Slayer Pro
Slayer DMRs
Classic Slayer
Elite Slayer
Snipers
SWAT
Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
TEAM OBJECTIVE4 on 4 Team Objective.
Team Size: 3-4
Max Party SIze: 8
Max Local Players: 4
Gametypes
1 Flag CTF
1 Flag Pro
1 Flag Classic
Multiflag CTF
2 Flag Pro
2 Flag Classic
Neutral Bomb
1 Bomb Assault
Headhunter Pro
Team Headhunter
Oddball
Team Hot Potato
Stockpile
Stockpile Pro
3 Plots
Territories
Maps
Asylum*
Boardwalk
Countdown
Hemorrhage*
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
MULTI TEAMSlayer and Objective games pitting 6 teams of 2 against each other.
Team SIze: 2
Max Party Size: 12
Max Local Players: 4
Gametypes
Slayer
Classic Slayer
Elite Slayer
SWAT
Oddball
Team Headhunter
Maps
Asylum*
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Pinnacle*
Powerhouse
Reflection
Spire
Sword Base
The Cage*
Zealot
BIG TEAM BATTLE8 on 8 Big Team Slayer and Objective action.
Team Size: 6-8
Max Party Size: 16
Max Local Players: 2
Gametypes
Big Team Slayer
BTB Classic
BTB Snipers
Elite Slayer
Team SWAT
Team Headhunter
1 Flag CTF
Multiflag CTF
Stockpile
Territories
Maps
Boardwalk
Boneyard
Countdown
Hemorrhage*
Paradiso*
Spire
INVASION6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer.
Team SIze: 6
Max Party Size: 12
Max Local Players: 4
Gametypes
Invasion
Invasion Slayer
Maps
Boneyard
Hemorrhage*
Paradiso*
Spire
Arena
TEAM ARENA2 teams of 4 square off in the Arena.
Team Size: 4
Max Party SIze: 4
Max Local Players: 2
(Available 9.14.10)
Gametypes
Slayer Pro
Slayer DMRs
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
DOUBLES ARENA2 teams of 2 put their skill to the test.
Team Size: 2
Max Party Size: 2
Max Local Players: 2
(Available 9.14.10)
Gametypes
Slayer Pro
Slayer DMRs
Maps
Asylum*
Boardwalk
Countdown
Pinnacle*
Powerhouse
Reflection
Sword Base
The Cage*
Zealot
PLAYLIST CHANGESComing October 5
This changelist is subject to change between now and when the update is deployed, tentatively scheduled for October 5th, 2010.
PLAYLISTS
Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum
Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data
Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant
Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes
Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data
Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant
Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant
MAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other
Zealot
* Objects can no longer be dropped into the boot_base
Asylum
* Removed multiple duplicate Headhunter score zones
Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
* Health Packs should not respawn after 15 seconds
Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
* Changed the base object for territories from a hill marker to a flag stand
Boardwalk
* Changed the base object for territories from a hill marker to a flag stand
Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds
GAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment
King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do dignificantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race
Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status
Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition
Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes
Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map
Posts
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
also what the hell is crashsite firefight?
It looks like some weird sport/bomb game, but the one video I saw was so chaotic I wasn't sure how it was playing. It looked amusing however.
Grifball is from the Red Vs Blue folks. It's 4 on 4 assault with Swords and Hammers. The bombcarrier becomes Orange, like Grif from the series, and gains a speed boost and over shielding. Each of the 5 rounds starts with the bomb in the center the arena. The arm time on the bomb is instant.
CATCH THE FEVER.
One generator to defend, one life. You have the ability to lock the generator (for 30 seconds at a time) so it doesn't take damage. After 30 seconds, it unlocks and can take damage for about 5 seconds. On the plus side, they give you an overshield and infinite ammo. Most of the time I end up using a jetpack and a fuel rod cannon.
It's a gametype created by the community, taking the name and basic concept from a joke in a Red vs Blue PSA.
Two teams of 4, armed with gravity hammers and swords. The playing field is completely clear of anything but a neutral bomb in the center and an arm point behind each team's spawn points. When you pick up the bomb, you get an overshield and faster movement speed. Object of the game is to plant the bomb (instant detonation time) to score a point.
Yes, it's very chaotic. It can also be a lot of fun.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
There's a ball in the middle of the court, whoever grabs it gets 150% move speed and shields
the goal is to plant the ball in the opposing teams goal, where the bomb will arm and detonate instantly
It's really hard and all around hilarious trying to score
Looks fun, Jetpack Ball
With Halo's awesome betrayal system, I can only imagine how much raging that would induce.
It was a fairly valid tactic in Halo 3 griffball! Pretty frustrating watching the bomb carrier sail over us, let me tell you.
I get off to a rough start, and this one dude starts tea bagging me like nonstop after a routine kill. Like it was a big deal.
Oh but it didn't end well for him. I ended up killing him for the next 5 or 6 times we encountered, including one being an assassination. I completely decimated his corpse with excess bullets and teabags every.single.time. We won by about 10 kills on top of that.
Damn it feels good to be a gangsta.
Sorry about ignoring you invite josh, I was grinding out the kills challenge and was doing fairly decent in that match I was in.
And hotdamn if I don't enjoy backing up behind a corner and pegging someone who was chasing me with the shotgun.
As a ridiculous Grifball fan, this is the best thing ever and I hope there comes a permanent Grifball playlist.
wear your halo 3 nameplate today
Yeah, I loved doing that at the start of each round. Funniest way to reach the bomb first. Especially when you did it to someone unsuspecting.
It was the greatest thing on the version with low gravity for the bomb carrier. You could get launched literally like a hundred meters into the air and land in the opposing goal.
On that note, holy hell is Sniper Attack fun. Unlimited ammo meant I could tear through enemies with the Sniper Rifle, and picking up enemy Fuel Rod Cannons and Gravity Hammers made it even more ridiculous.
Evade is also a very fun ability.
Halo is so much better with a group.
Twitch Wed-Sun, 2-5pm CST
from the thread title
please.
Halo and liquor, combat evolved? :^:
Gonna start the challenges for today later. I didn't even bother with the orbital one from yesterday...
I wish the challenges were individualized.
Pokemon Safari - Sneasel, Pawniard, ????
I thought it wasn't getting added untill the update in Oct.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
Also I am contemplating buying more misc armory stuff or buying that blue visor, since I have to wait to be able to buy Mark V anyway due to rank.
Love how the Elites actually fit themselves into the various vehicles now