So as someone who never played any of the SF Alpha games, what distinguishes Evil Ryu from the rest of the cast?
If I try and imagine a moveset for an Evil Ryu I basically just think of Akuma.
On a similar note, what distinguishes Oni Akuma from Shin Akuma? Or is that the same thing?
In CvS2 (most recent version of him I think), Evil Ryu had a horizontal aerial tatsu, like Gouken. He also had the denjin hadoken (Gouken's U2), except it was unblockable when fully charged and could be charged much faster.
Otherwise, he played largely like Akuma, low stamina and all. No air fireball. No demon flip. He could do Akuma's juggle combos off lk tatsu, had a teleport, and a demon rush.
Basically everything he does is already in SSF4 somewhere.
So as someone who never played any of the SF Alpha games, what distinguishes Evil Ryu from the rest of the cast?
If I try and imagine a moveset for an Evil Ryu I basically just think of Akuma.
All I know about SFA3 Evil Ryu is that he's basically Ryu with the Raging Demon, teleport, and Shoryureppa-like uppercut super.
One SFA3 tier list I saw put him a couple notches below standard Ryu so I'd have to think that there's some kind of drawback like Akuma-like health or something.
Ryu with a teleport would have to trade off health, yeah. He's already incredibly dangerous on wakeup as soon as he gets meter. Also Akuma's teleport is the one I find hardest to punish.
Hey guys, the latest episode of my podcast, Sure You Can Fight!, is up at, predictably, www.sureyoucanfight.com We talk about tournament pressure and our local tournament season that's been going on, as well as reacting to some comments made on SRK and our own site about episode 6.
Besides that, you guys may want to bookmark the site. Our local arcade is getting Arcade Edition on the 18th or the 20th. We'll be working to aggregate the changes and post them on the site as we get them, so it'll be a source for all the new stuff in AE.
So I'm trying to convince my non-gamer wife to try Street Fighter. She's never played a fighting game before and doesn't have much general video gaming experience. I'm trying to figure out which character to recommend she try.
My initial thought is, of course, Ryu or Ken. She might have trouble with the circle movements, though, especially because this is with a gamepad, not a stick. Maybe Guile? Chun-Li? Ideas?
Join the club; though it's not exactly the same situation, it's pretty darn close.
Anyhow, I really think we might end up with a charge character. We'll see how it plays out! I'll record the session and see!
Raakam on
My padherder they don't it be like it is but it do
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
This is really funny since the first time I went to the local ranbats I played this Ryu who kept throwing bad hadokens and getting hosenka'd. I later overheard him saying "Man, I lost to two people who I shouldn't have lost to." "No, you should have lost to me." "Dude you picked ultra 1 who does that?" "Um...smart people?"
I need to play Chun Li's more . I need to play more, period.
What did he say when you said "Um....smart people?"
Is there a SF thing at Pax East?
Like blackbeard said, there was a tourney last year. Justin Wong won. The guy just walked away after I said it. SAAAAALT.
I think I'm going to start using U1 for Bison more and more. I chipped this Boxer out twice in one match with it (including the very last tic getting the kill, resulting in slow mo purple torpedo death) and got yelled at "Gamerbee chip!", and that's all sorts of invigorating.
That and it's hardly used anymore, so people forget it.
I was so shocked the first time you hit me with U1 last night. I never even bother checking your ultra anymore.
This is really funny since the first time I went to the local ranbats I played this Ryu who kept throwing bad hadokens and getting hosenka'd. I later overheard him saying "Man, I lost to two people who I shouldn't have lost to." "No, you should have lost to me." "Dude you picked ultra 1 who does that?" "Um...smart people?"
I need to play Chun Li's more . I need to play more, period.
What did he say when you said "Um....smart people?"
Is there a SF thing at Pax East?
Like blackbeard said, there was a tourney last year. Justin Wong won. The guy just walked away after I said it. SAAAAALT.
Crazy amount of Seth nerfs for such a mediocre character :[
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RaakamToo many years...CanadalandRegistered Userregular
edited December 2010
Poongko destroys with Seth... he's kinda scary to deal with, honestly. Whenever I run into a Seth online, they're either terrible or amazingly difficult to block.
Raakam on
My padherder they don't it be like it is but it do
With those deejay changes I will probably put him into my character rotation.
Light attacks comboing into light sobat is huuuuge, as is the monstrous upkick invincibility buff. This means he's got a reliable bnb that does chip and knocks down, along with his vicious crossup and perfect jump arc for pressure. He will be like bison + guile. At least, I think sobat is safe on block.
Edit: haha wow it's really not. -6 on block. So that's a hitconfirm combo, not a block string, which is probably for the best. If it were safe on block he'd be so hard to deal with.
With those deejay changes I will probably put him into my character rotation.
Light attacks comboing into light sobat is huuuuge, as is the monstrous upkick invincibility buff. This means he's got a reliable bnb that does chip and knocks down, along with his vicious crossup and perfect jump arc for pressure. He will be like bison + guile. At least, I think sobat is safe on block.
Edit: haha wow it's really not. -6 on block. So that's a hitconfirm combo, not a block string, which is probably for the best. If it were safe on block he'd be so hard to deal with.
The bigger news appears to be the increased hit stun on the two hit sobats, so you can maybe FADC out of them into something good (maybe u1? I dunno if the leniency would let you get away with that motion).
With those deejay changes I will probably put him into my character rotation.
Light attacks comboing into light sobat is huuuuge, as is the monstrous upkick invincibility buff. This means he's got a reliable bnb that does chip and knocks down, along with his vicious crossup and perfect jump arc for pressure. He will be like bison + guile. At least, I think sobat is safe on block.
Edit: haha wow it's really not. -6 on block. So that's a hitconfirm combo, not a block string, which is probably for the best. If it were safe on block he'd be so hard to deal with.
The bigger news appears to be the increased hit stun on the two hit sobats, so you can maybe FADC out of them into something good (maybe u1? I dunno if the leniency would let you get away with that motion).
Once you use your charge for the first sobat and then FADC it, where would the charge for the Ultra come from?
Maybe FADC into machine gun upper into Ultra 2 (in a corner), but that sounds more complicated that its worth.
I love the new costumes for the cast but hate that they cost so much, even as a bundle. Another thing that irks me is that you have to be connected to XBL/PSN to use them. That is lame and completely unneeded.
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I love the new costumes for the cast but hate that they cost so much, even as a bundle. Another thing that irks me is that you have to be connected to XBL/PSN to use them. That is lame and completely unneeded.
I am not coming at you negatively, because I agree somewhat. The cost is a bit ridiculous in terms of what we get.
How often are you not connected online these days, though, with the PS3 or the 360? The PS3 especially as it has built-in wireless?
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CFN: Bizazedo (I don't think I suck, add me).
Hmm, I didn't realize you had to be connected online to use them. The only drawback I see to that is I would imagine most tournament consoles are not connected, so we won't see them in tourneys.
I love the new costumes for the cast but hate that they cost so much, even as a bundle. Another thing that irks me is that you have to be connected to XBL/PSN to use them. That is lame and completely unneeded.
I am not coming at you negatively, because I agree somewhat. The cost is a bit ridiculous in terms of what we get.
How often are you not connected online these days, though, with the PS3 or the 360? The PS3 especially as it has built-in wireless?
Well, I'm mostly always connected online, it's just when I want to set up a tournament or something that I can't use them. Happened at PAX EAST last year. I was all town.
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Well, I'm mostly always connected online, it's just when I want to set up a tournament or something that I can't use them. Happened at PAX EAST last year. I was all town.
Last year...that's weird, I swear we had the alt costumes at NEC XI. Not the new ones, but some of the PS3's had the alt costumes and I'm fairly certain we were not online.
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CFN: Bizazedo (I don't think I suck, add me).
Are you sure you can't use them offline? That sort of stuff only happens to me when I try to play something on a machine other than the one it was originally downloaded on.
Are you sure you can't use them offline? That sort of stuff only happens to me when I try to play something on a machine other than the one it was originally downloaded on.
Downloads are attached to the machine they were downloaded on originally. The only way you would have to be online is if the hardrive on the Xbox was moved from one to another. If it is a permanent move you can get Microsoft to move things for you or you can delete the item and redownload it on the new machine.
Are you sure you can't use them offline? That sort of stuff only happens to me when I try to play something on a machine other than the one it was originally downloaded on.
Downloads are attached to the machine they were downloaded on originally. The only way you would have to be online is if the hardrive on the Xbox was moved from one to another. If it is a permanent move you can get Microsoft to move things for you or you can delete the item and redownload it on the new machine.
Ah, that must be what happened. I brought my HD to PAX East and plugged it in. The more you know and all that jazz.
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it'll probably be like Bison scissor FADC combos (IE, pointless except to maximize stun/show off). In theory, you'd probably be able to FADC into some jabs XX EX MGU -> ultra 2, but then scaling is going to eat you alive so meh.
it'll probably be like Bison scissor FADC combos (IE, pointless except to maximize stun/show off). In theory, you'd probably be able to FADC into some jabs XX EX MGU -> ultra 2, but then scaling is going to eat you alive so meh.
more excited about easy hit confirms into lk dread and invincible up kick.
In other news, a friend of mine really wants to level up his chun. Would anyone have any advice for him on dealing with the following issues:
-best way to deal with meaty crossups
-best way to stop or escape crossups done in the middle of block strings
-when to backdash in block strings
-general anti air strategy
-footsie uses of hk vs mp vs hp etc.
He knows some of this already, I'm sure, but I want to cover all the bases he mentioned.
more excited about easy hit confirms into lk dread and invincible up kick.
In other news, a friend of mine really wants to level up his chun. Would anyone have any advice for him on dealing with the following issues:
-best way to deal with meaty crossups
-best way to stop or escape crossups done in the middle of block strings
-when to backdash in block strings
-general anti air strategy
-footsie uses of hk vs mp vs hp etc.
He knows some of this already, I'm sure, but I want to cover all the bases he mentioned.
I think I can help out with some of this. First off, IRT Footsies, he should read Maj's Footsie Handbook over on sonichurricane. It's incredibly useful.
Good anti-air Chun strats involve knowing spacing really well. Standing HK and standing HP are both solid options against jump-ins at different angles. Obviously when you've got meter you've go EX SBK to stop crossup shenanigans. Air to air normals, it seems like j.MK is pretty good too, though it will lose to some options (Bison's headstomp beats it clean, I think).
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Dunno if they plan to do another tourney for it, or do MvC3 instead or what. We'll have to wait and see
In CvS2 (most recent version of him I think), Evil Ryu had a horizontal aerial tatsu, like Gouken. He also had the denjin hadoken (Gouken's U2), except it was unblockable when fully charged and could be charged much faster.
Otherwise, he played largely like Akuma, low stamina and all. No air fireball. No demon flip. He could do Akuma's juggle combos off lk tatsu, had a teleport, and a demon rush.
Basically everything he does is already in SSF4 somewhere.
New OP:
Super Street Fighter 4 Arcade Edition: This time with teeth gritting!
GT: Tanky the Tank
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mark my words
Trade Shoryuken to Raging Demon.
I do have to admit being excited to see Misogi again. The tazmanian devil ultra is ridiculous.
I'm still praying for a PC release. Then Akuma will truly have a Tazmanian Devil Ultra
I'm sure this is old, but I couldn't stop laughing.
One SFA3 tier list I saw put him a couple notches below standard Ryu so I'd have to think that there's some kind of drawback like Akuma-like health or something.
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i doubt this will last long.
Viper? Good luck with that...
Besides that, you guys may want to bookmark the site. Our local arcade is getting Arcade Edition on the 18th or the 20th. We'll be working to aggregate the changes and post them on the site as we get them, so it'll be a source for all the new stuff in AE.
Join the club; though it's not exactly the same situation, it's pretty darn close.
Anyhow, I really think we might end up with a charge character. We'll see how it plays out! I'll record the session and see!
they don't it be like it is but it do
Like blackbeard said, there was a tourney last year. Justin Wong won. The guy just walked away after I said it. SAAAAALT.
And yeah, hit me up and we can play sometime.
Edit: DeeJay, Guile, Hakan, and Seth changes.
I was so shocked the first time you hit me with U1 last night. I never even bother checking your ultra anymore.
That's a lot of buffs for Dee Jay. I especially like:
• Light Jacknife Maximum (Up Kicks) damage was increased, and is completely invincible until active frames end.
they don't it be like it is but it do
Light attacks comboing into light sobat is huuuuge, as is the monstrous upkick invincibility buff. This means he's got a reliable bnb that does chip and knocks down, along with his vicious crossup and perfect jump arc for pressure. He will be like bison + guile. At least, I think sobat is safe on block.
Edit: haha wow it's really not. -6 on block. So that's a hitconfirm combo, not a block string, which is probably for the best. If it were safe on block he'd be so hard to deal with.
Makes me wonder what they're balancing to, the tournament crowd or the casuals who rage at Seth shenanigans.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
The bigger news appears to be the increased hit stun on the two hit sobats, so you can maybe FADC out of them into something good (maybe u1? I dunno if the leniency would let you get away with that motion).
Once you use your charge for the first sobat and then FADC it, where would the charge for the Ultra come from?
Maybe FADC into machine gun upper into Ultra 2 (in a corner), but that sounds more complicated that its worth.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I am not coming at you negatively, because I agree somewhat. The cost is a bit ridiculous in terms of what we get.
How often are you not connected online these days, though, with the PS3 or the 360? The PS3 especially as it has built-in wireless?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Well, I'm mostly always connected online, it's just when I want to set up a tournament or something that I can't use them. Happened at PAX EAST last year. I was all town.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Last year...that's weird, I swear we had the alt costumes at NEC XI. Not the new ones, but some of the PS3's had the alt costumes and I'm fairly certain we were not online.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Downloads are attached to the machine they were downloaded on originally. The only way you would have to be online is if the hardrive on the Xbox was moved from one to another. If it is a permanent move you can get Microsoft to move things for you or you can delete the item and redownload it on the new machine.
Ah, that must be what happened. I brought my HD to PAX East and plugged it in. The more you know and all that jazz.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Three bars and ultra for minimal damage?
Pass.
more excited about easy hit confirms into lk dread and invincible up kick.
In other news, a friend of mine really wants to level up his chun. Would anyone have any advice for him on dealing with the following issues:
-best way to deal with meaty crossups
-best way to stop or escape crossups done in the middle of block strings
-when to backdash in block strings
-general anti air strategy
-footsie uses of hk vs mp vs hp etc.
He knows some of this already, I'm sure, but I want to cover all the bases he mentioned.
I think I can help out with some of this. First off, IRT Footsies, he should read Maj's Footsie Handbook over on sonichurricane. It's incredibly useful.
Good anti-air Chun strats involve knowing spacing really well. Standing HK and standing HP are both solid options against jump-ins at different angles. Obviously when you've got meter you've go EX SBK to stop crossup shenanigans. Air to air normals, it seems like j.MK is pretty good too, though it will lose to some options (Bison's headstomp beats it clean, I think).