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[DnD 4E] The Temple of Elemental Evil (Recruiting Closed)
Posts
I'd prefer PHB 1 and 2 classes/races but the Essentials stuff is all compatible with the rest of 4E so it should be ok. Again, to me the most important thing is that you submit a character concept that you really want to get into. I only get wary when people want to pull stuff in for pure mechanical advantage.
Here's some personal background about me as a player, if that's something that we care about.
Anyway, here's my character submission!
Rogden Murtaugh, Human Warlord
Character Background:
I see Rogden Murtaugh as a 50 year old Sergeant or other high ranking member (but not the leader) of a town guard. He's put in his time on "the force" and is approaching retirement and a more settled down lifestyle. (I haven't decided if I want to add the complication of a family to this character just yet) He's always been a by-the-books type of guard who is well respected by his peers and fellow townspeople. I think the Warlord class and its mechanics fit in nicely with this theme.
Depending on how much information we get about the setting, if there's a town central to the story I'd like Murtaugh to maybe be stationed there, or somewhere nearby. I imagine the character getting dragged into adventure by the situation and his sense of duty, but certainly not by any desire for glory or riches or power. Getting back to the movie reference, I feel like the default attitude of most D&D characters includes the type of eagerness that Danny Glover's character has to put up with from his loose canon partner, Martin Riggs (Mel Gibson). Adventurers often love to rush into battle, they love to shoot first and ask questions later, they love to go off on crazy half-suicidal adventures, and Murtaugh is reluctantly stuck along for the ride. I should mention here that the character isn't going to be a downer in any way; I'm not going to actively try and stop everybody from doing the fun crazy stuff. If you've seen the movies, you know that it all still happens, whether Murtaugh is happy about how its happening or not.
Description:
Summary:
Human, Warlord
Build: Tactical Warlord
Warlord: Combat Leader
Commanding Presence: Tactical Presence
Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES
Str 18, Con 11, Dex 8, Int 16, Wis 11, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 8, Int 16, Wis 11, Cha 12.
AC: 17 Fort: 16 Reflex: 15 Will: 13
HP: 28 Surges: 7 Surge Value: 7
TRAINED SKILLS
Intimidate +6, Endurance +4, History +8, Athletics +8, Diplomacy +6
UNTRAINED SKILLS
Acrobatics -2, Arcana +3, Bluff +1, Dungeoneering, Heal, Insight, Nature, Perception, Religion +3, Stealth -2, Streetwise +1, Thievery -2
FEATS
Human: Weapon Expertise (Heavy Blade)
Level 1: Toughness
POWERS
Bonus At-Will Power: Opening Shove
Warlord at-will 1: Commander's Strike
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Warlord's Favor
Warlord daily 1: Concentrated Attack
ITEMS
Chainmail, Adventurer's Kit, Longsword, Light Shield, Hand Crossbow
Thanks for the opportunity and for volunteering to run the game! Whether I get to participate or not, its fun to follow these things and it was fun to put my character together. Hopefully its not too weird for everybody, it seems like something that me and my friends would have a lot of fun with but I could see how it could clash with other people's ideas so I won't be offended!
It's my pleasure. I was looking here for a PbP game as well and realized there seemed to be a lot more people looking for games than those running them, so I figured I'd start one up.
I'm just glad there have been so many great character ideas. It's been really inspiring to read what everyone has come up with. I'm already getting ideas of how the campaign might be tweaked to incorporate the different backgrounds, etc.
Background:
He realised that the only way for his people to survive would be to search for a less harsh land; they would have to leave the Fell. The night he proposed this to his people was the last night he ever spent amongst them; they would not leave and, furthermore, his suggestion proved he was not worthy to leave the tribe. A rival emerged and challenged Ulgoth. Ulgoth accepted the challenge eagerly but had not counted on his rivals dishonourable ways; the meal Ulgoth had eaten only hours before had been poisened and Ulgoth found himself terribly weakened. He was swiftly defeated.
And so it came to be that Ulgoth left his beloved people and headed into civilised lands.
Description:
Character Builder Summary:
Ulgoth, level 1
Goliath, Warden
Build: Earth Warden
Guardian Might: Earthstrength
Background: Geography - Mountains (+2 to Athletics)
FINAL ABILITY SCORES
Str 18, Con 15, Dex 13, Int 10, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 13, Int 10, Wis 14, Cha 10.
AC: 17 Fort: 15 Reflex: 13 Will: 14
HP: 32 Surges: 11 Surge Value: 8
TRAINED SKILLS
Nature +9, Perception +7, Endurance +4, Athletics +10
UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff, Diplomacy, Dungeoneering +2, Heal +2, History, Insight +2, Intimidate, Religion, Stealth -2, Streetwise, Thievery -2
FEATS
Level 1: Crushing Earthstrength
POWERS
Warden at-will 1: Strength of Stone
Warden at-will 1: Earth Shield Strike
Warden encounter 1: Roots of Stone
Warden daily 1: Form of Mountain's Thunder
ITEMS
Adventurer's Kit, Hide Armor, Heavy Shield, Warhammer, Pitons (10)
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Thoughts of a Part-Time Hobbyist - A Wargaming and RPG Blog
I've been skimming the characters as they come in, but I haven't started any in-depth reading or selection process.
I'm still a wizard fan, even if they don't get as much love from WoTC as the fighters this edition. I've been looking to join a second PbP so I'll probably submit one a today.
I would suggest though that essentials characters stick to choosing powers from the Essentials books. Things get weird when you start selecting powers from other sources. Admittedly, the wizard is least affected by this issue, but I'd still steer clear of taking wizard powers from other sources.
"Go up, thou bald head." -2 Kings 2:23
Introducing Erica Sariel, the eladrin wizard:
Background
Appearance:
Sorry, no CB summary as I don't have DDI. Here's a Mythweaver's sheet though: http://www.myth-weavers.com/sheetview.php?sheetid=250645
I updated one of my posts on page 2 with a second submission.
Katla, Human Wizard
Background
Appearance
CB Summary
Human, Wizard
Arcane Implement Mastery: Tome of Readiness
Human Power Selection: Bonus At-Will Power
Background: Occupation - Scholar (+2 to Arcana)
FINAL ABILITY SCORES
Str 8, Con 16, Dex 12, Int 18, Wis 10, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 16, Dex 12, Int 16, Wis 10, Cha 12.
AC: 16 Fort: 14 Reflex: 15 Will: 14
HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS
Religion +9, Arcana +11, History +9, Dungeoneering +5, Diplomacy +6
UNTRAINED SKILLS
Acrobatics +1, Bluff +1, Endurance +3, Heal, Insight, Intimidate +1, Nature, Perception, Stealth +1, Streetwise +1, Thievery +1, Athletics -1
FEATS
Wizard: Ritual Caster
Human: Unarmored Agility
Level 1: Implement Expertise (Tome)
POWERS
Bonus At-Will Power: Beguiling Strands
Tome of Readiness: Grasping Shadows
Wizard at-will 1: Freezing Burst
Wizard at-will 1: Hypnotism
Wizard encounter 1: Charm of Misplaced Wrath
Wizard daily 1: Phantom Chasm
Wizard daily 1 Spellbook: Sleep
ITEMS
Spellbook, Adventurer's Kit, Cloth Armor (Basic Clothing), Tome Implement, Dagger, Alchemical Reagents (Arcana) (50), 26 gp
RITUALS
Comprehend Language, Fastidiousness, Unseen Servant
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http://www.myth-weavers.com/forumdisplay.php?f=17591
Thanks so much for all of the positive comments and awesome character submissions. Hopefully a new game will crop up soon for those that didn't make it into this one. I wish I could've invited everyone who submitted a character.