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Okay, I made this thread in the G&T section but it got locked, apperently because it wasn't directly related to a specific game, so i'll try it over here. If this is a problem please let me know.
List them here. What are the profound truths you've learned playing videogames, and generally taking part in their fandom?
Mine?
The gleeful sound of positive changes in a long running series shall be overwhelmed by the caterwhauling of those who despise them .
I've learned never to buy any systems at launch. PS3 Slim, DS Lite, the XBOX 360 redesign, PSP 3000, Wii Motion Plus - I'm not going to think about buying a console until the inevitable redesign hits shelves. The bugs will be worked out and the pack-in goodies are better.
I've learned that your princess is always in another castle.
Sentry on
[SIGPIC][/SIGPIC]
wrote:
When I was a little kid, I always pretended I was the hero,' Skip said.
'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
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KageraImitating the worst people. Since 2004Registered Userregular
You must gather your party before venturing forth.
You must gath- You must ga- You must- You must gather your party- You must gather your party before- You- You- Y- Y- Y- Y- You- You must- You must gather your party before venturing- You must gather your party before venturing forth.
You must gather your party before - You must gather- You must- You must gather your party- You must gather your- You must gather your party before venturing forth.
You must gath-
Are you sure you want to quit? Boo will miss you!
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gath- You must ga- You must- You must gather your party- You must gather your party before- You- You- Y- Y- Y- Y- You- You must- You must gather your party before venturing- You must gather your party before venturing forth.
You must gather your party before - You must gather- You must- You must gather your party- You must gather your- You must gather your party before venturing forth.
You must gath-
Are you sure you want to quit? Boo will miss you!
You must gather your party before venturing forth.
I learned video games are supposed to be fun (from World of Warcraft). I stopped playing once I realized just how little of the time I was actually having fun compared to how often I was bored. It was fun for a pretty long while though before I got bored of it.
I also learned that the virtual boy is more convertable to use if you duct tape it to a combination of a hardhat and yourself. My mom didn't like the discovery though.
[Michael] on
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratorMod Emeritus
edited November 2010
people love to say the n-word and will toss it out at first opportunity given the meagrest veil of anonymity
- Be stingy with limited resources; you never know when you might need it later.
Until the final boss encounter, then you throw down with everything you've accumulated to that point.
- Use the right tool for the job, or at least the weapon you have the most plentiful ammo supply with.
Unless poisonous headcrabs are around. Then you are fully justified unloading on them whether they can kill you or not.
- No matter how holy ones quest is, no matter how vital to the survival of a town, a country, a planet or the universe I might be, nobody with a shop is giving out free gear. I tell myself this is because they need to use the money to buy more materials to make awesome stuff for me and my party, but I know that's not the case.
- Comic book style; until you see a corpse, have submerged it in water for ten minutes, decapitated it and put a dozen rounds/arrows through it, there's a good chance they're not really dead.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
- Be stingy with limited resources; you never know when you might need it later.
In most RPGs I play, that's never. I'll end up carrying around a bunch of items that are too good to use, because I don't want to waste them if I can win a fight without them.
Arteen on
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MrMisterJesus dying on the cross in pain? Morally better than us. One has to go "all in".Registered Userregular
- Be stingy with limited resources; you never know when you might need it later.
In most RPGs I play, that's never. I'll end up carrying around a bunch of items that are too good to use, because I don't want to waste them if I can win a fight without them.
Yeah, I do this too.
I wish people would discover a way to design around paranoid hording, such that said paranoia would not interfere with the fun of the game.
When you think you're fine by skipping that next save point because 'What could possibly happen' and something that could possibly happen does -setting you back an hour of gameplay.
Let's see... Doom taught me to never stand next to an opening elevator door, that a lot of powerups means that I'm about to get my ass kicked and if you haven't been attacked for two minutes, it's because they're behind you.
Even if a dark portal is being opened and the entire galaxy is in danger and life as you know it could end in mere moments, you still have time to gather resources and free sisters from imprisonment. No rush.
- Be stingy with limited resources; you never know when you might need it later.
In most RPGs I play, that's never. I'll end up carrying around a bunch of items that are too good to use, because I don't want to waste them if I can win a fight without them.
Yeah, I do this too.
I wish people would discover a way to design around paranoid hording, such that said paranoia would not interfere with the fun of the game.
I've simply come to appreciate the joy of games that give you unlimited inventory space and call it a day.
Blarghy on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited November 2010
Yeah, I do this too.
I wish people would discover a way to design around paranoid hording, such that said paranoia would not interfere with the fun of the game.
I spam consumables and always use the best items I have on every fight in most games now, as very few games are balanced around sensible item usage assumptions.
Posts
You would never know when your console/PC would freeze up for some dumb reason, thus losing potentially hours of progress.
You must gath- You must ga- You must- You must gather your party- You must gather your party before- You- You- Y- Y- Y- Y- You- You must- You must gather your party before venturing- You must gather your party before venturing forth.
You must gather your party before - You must gather- You must- You must gather your party- You must gather your- You must gather your party before venturing forth.
You must gath-
Are you sure you want to quit? Boo will miss you!
You must gather your party before venturing forth.
Also, if given the opportunity, check the suit of armor on the wall--there will always be something neat inside.
Check behind waterfalls. And smash all pots and jars. And blow up any walls with cracks in them.
I also learned that the virtual boy is more convertable to use if you duct tape it to a combination of a hardhat and yourself. My mom didn't like the discovery though.
Saying forbidden words demonstrates your willingness to tread where others dare not, which earns you the respect of your more timid peers.
... either that or everyone on XBOX Live is hella racist.
To this day I still map F5 for saving progress if I can.
Sierra RUINED me with their arbitrary, sudden and crazy deaths without any autosave system.
Let's play Mario Kart or something...
Until the final boss encounter, then you throw down with everything you've accumulated to that point.
- Use the right tool for the job, or at least the weapon you have the most plentiful ammo supply with.
Unless poisonous headcrabs are around. Then you are fully justified unloading on them whether they can kill you or not.
- No matter how holy ones quest is, no matter how vital to the survival of a town, a country, a planet or the universe I might be, nobody with a shop is giving out free gear. I tell myself this is because they need to use the money to buy more materials to make awesome stuff for me and my party, but I know that's not the case.
- Comic book style; until you see a corpse, have submerged it in water for ten minutes, decapitated it and put a dozen rounds/arrows through it, there's a good chance they're not really dead.
goddamn poison headcrabs
i get jumpy just thinking about them
Man, aren't I chipper.
Yeah, I do this too.
I wish people would discover a way to design around paranoid hording, such that said paranoia would not interfere with the fun of the game.
Everyone you play against is better than you. Unless they're on your team. Then they're far, far worse.
I've spent the last hour walking around with a small knife and a pistol with four bullets.
I walk into a room.
There is a magnum, two boxes of ammunition, three first aid kits, and a door.
I think it's safe to assume that whatever is behind that door is going to fuck up my Christmas.
Or you're playing Eternal Darkness and your sanity's low.
Gann was supposed to be bi, but Obsidian chickened out.
Even if a dark portal is being opened and the entire galaxy is in danger and life as you know it could end in mere moments, you still have time to gather resources and free sisters from imprisonment. No rush.
I've simply come to appreciate the joy of games that give you unlimited inventory space and call it a day.
I spam consumables and always use the best items I have on every fight in most games now, as very few games are balanced around sensible item usage assumptions.