5- week month; reporting period 10/31/10 through 11/27/10
Top 10 Games (New Physical Retail only; across all platforms incl. PC)
01. Call of Duty: Black Ops (360, PS3, Wii, PC, NDS) ACTIVISION BLIZZARD ** - 8.4 Million
02. Assassin's Creed: Brotherhood (360, PS3) UBISOFT ** - 1.14 Million
03. Just Dance 2 (Wii) UBISOFT
04. Madden NFL 11 (360, PS3, Wii, PS2, PSP) ELECTRONIC ARTS
05. Fable III (360) MICROSOFT**
06. Donkey Kong Country Returns (Wii) NINTENDO - 430.5K
07. Need for Speed: Hot Pursuit (PS3, 360, Wii, PC) ELECTRONIC ARTS
08. Gran Turismo 5 (PS3) SONY** - 400K
09. NBA 2K11 (360, PS3, Wii, PS2, PSP,PC) TAKE 2 INTERACTIVE
10. Wii Fit Plus (Wii) NINTENDO**
*NPD's monthly point-of-sale data reports on U.S. Games Industry Sales occurring from new physical purchases at retail which is the largest channel for games sales, but it does not represent 100% of industry sales; it does not account for consumer purchases made via digital distribution, used game sales, subscriptions, mobile game apps, rentals, or social network games.
**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)
Hardware:
Nintendo DS: 1.5 Million (-11.8%)
Xbox 360: 1.37 Million (+68%)
Wii: 1.27 Million (+0.8%)
PS3: 530k (-25%)
Overall
"November sales represent the best November on record in terms of new physical retail sales. It bests November 2008 by roughly $30 million, and that time frame was at the height of the music/dance genre sales."
"All categories were up over last year with the exception of portable hardware and software."
"The 360 platform accounted for over 40% of total industry sales driven by the successful launch of Microsoft's Kinect. Xbox 360 accessories accounted for 60% of that categories' dollar sales this month."
"Based on typical seasonality trends, new physical retail sales should come in between $18.8B-$19.6B. The higher end of that range would essentially be flat to last year. Gains in November offset a good portion of the year-to-date declines."
"Remember that this data set represents new physical retail sales only. We have begun to report on sales realized through other channels such as used game sales, digital distribution and mobile apps among others. In the first half of 2010, new physical retail sales at the total industry level accounted for approximately 70% of the total consumer spend against the industry, and while that is likely to change when full year results are tabulated, it gives some context with which to evaluate the portion that new physical retail sales represents."
Software
"Black Ops debuted as the best-selling game in its launch month (in history) with black ops selling 8.4 million units at retail in the U.S. With only one month of sales, it has become the 7th best-selling game of all time, life-to-date."
"Black Ops accounted for 25% of all video game software units sold in the month of November."
"The Music/Dance genre increased 38% in unit sales over last November fueled by Just Dance 2 and Dance Central."
"We are now reporting sales at the total platform level instead of the SKU level but if we were reporting the top 10 SKU's, Halo: Reach would have been #10 this month."
Hardware
"The Xbox 360 was the best-selling console hardware system for the month, realizing an incredible 68% increase over last November."
"The best-selling system overall was the Nintendo DS. It was a high/low story for the DS this month with the new red SKU providing the most sales and the white, lower-priced SKU being #2. It appears the DS attracted two pockets of consumers: those looking for a unique limited-edition product and those looking for value."
"We expect a big jump in sales in November due to seasonality and the influence of holiday, but the change this November over October is bigger across most platforms than it was last November. This could point to the impact of aggressive retail promotions during the critical Black Friday week."
Accessories
"The Xbox 360 Kinect was the best-selling accessory item in November. With one month of sales, it's the top-selling accessory item in terms of dollar sales on a year-to-date basis."
"The Xbox 360 platform contributed five of the top ten accessory items for the month."
Posts
That's a good question. Wouldn't they have to seeing as it is their platforms? Does SE have to give a cut to ethier for FFXI console version access?
1) Does the MMO piggyback on the console's internet framework?
2) Do contracts / terms for developing for the console stipulate you have to use the framework no matter what?
Also cloudeagle, page 99? Are you fucking kidding my balls?!
Didn't EA used to use their own online framework back in the Xbox/PS2 days?
3DS Friend Code: 0404-6826-4588 PM if you add.
Tribes Universe, biyatch
http://www.tribesuniverse.com/
Yeah.
Microsoft wasn't happy about the situation at all, but EA took a hard line, so they could either give in or let the PS2 have online Madden exclusivity.
And EA "retired online services" for every annual sports game they released a short time after the yearly update, and for every other franchise of theirs (like Need for Speed) as soon as it stopped selling.
With Sony the developers were pretty much responsible for their own multiplayer infrastructure from the getgo anyway, so it wasn't really a thing for them.
I'm pretty sure that the FFXI on the 360 thing was basically Microsoft desperately trying to get chummy with SE, as well as the bragging point of not only having a Final Fantasy game, which was a series that had been pretty firmly rooted in Sony hardware for some time, but having a considerably superior version to the one on the PS2 and later the PS3.
While it's true that they eventually shut the service down, they don't actually do it as soon as the newest version is available. Typically, online play is available for at least two years, but it can be up for longer. You can still play online for NCAA Football 2008...
EA states that they only guarantee that the online portion will work for a year, as worded in some legal blather or other in their games.
Do not engage the Watermelons.
WoW Requires 25GB!?! Seriously? Damn.
3DS Friend Code: 0404-6826-4588 PM if you add.
They occasionally do it fairly soon. Lord of the Rings: Conquest was released in January 2009 and was shut down in March 2010.
Sometimes.
Madden 09 for the Xbox, PSP, and Wii was terminated on February 2nd of 2010. Madden 09 for the PS2, PS3, and Xbox 360 was terminated on April 6th of 2010.
It's not just Madden, either - Nascar 2008 for the PS3 and 360 was terminated on April 1st of 2009.
Keep going back and it's the same thing, year after year.
EA claims that keeping older servers up uses valuable resources that they would rather use on current games. That makes sense, but the first SoCom game was released for the PS2 in late 2002 and it's still online, so I'm wondering just how much money it really takes per year to keep a matchmaking server online to keep the diehards happy?
Steam: CavilatRest
Madden 09 came out in august 2008, so it was closer to two years than one. Nascar 08 was out in July 2007.
Still crappy on EAs behalf, but longer than just a single year.
Better then ever before, right?
Diehards buy the latest iteration of Generic Sports Franchise. It isn't diehards who continue to play the older games, it's holdouts. You can feel slighted if you want, but no company is under any obligation to continue to support a game at any time they choose. Not even the Evil EA.
Just how many diehards are still playing these games and lamenting the lack of online play?
Do not engage the Watermelons.
Platinum FC: 2880 3245 5111
T_T
I hate this industry so much.
Infinity Ward is the bucket.
I dunno about that. What about CS:S vs. CS 1.6, or Savage vs. Savage 2 (which was shit)?
What about it?
Do not engage the Watermelons.
- The Four Horsemen of the Apocalypse (2017, colorized)
Those are diehards, not holdouts.
Well, if they're "over" it, then there's no need to keep suing them, right?
At least a new studio was created out of this.
Even from Bungie.
Edit: But then I bought RB3 so apparently I'm a freak.
You know what they say about those who do not learn from history.
They probably can't, but that doesn't mean Bungie isn't going to feel the hurt from this sooner or later.
Well, Bungie hasn't made a game a dislike yet, so I'm willing to cut them some slack and see what they can do.
As for Activision, Bungie still owns itself, so they can at any time tell Kotick to go fuck himself and find a new publisher if need be.
link
Looks to be something Mass Effect related. Maybe a straight 3rd person shooter?
Well, not really, since they're bound by contract and all, and Activision can likely sue the shit out of them for it.