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I had it saved after all! Scribe Jones is in a good mood.
1T Move to Mandela Warrens
0T Follow up lead to uncover the conspiracy
1T Move to Columbiad Arcology
1T Move to Eliza's Toybox (RITZY), draw light card
1T Move to W.G.
1T follow up lead to uncover conspiracy
1T Move to Jacobi Miner's Co-op
1T follow up lead to uncover conspiracy
I suppose the list is buried on one of the early pages for everyone to see but usually approve not counting tiles or anything of the like. Would have worked if you placed the L at A5 I suppose-but happy you get nothing as I am now fully dark shifted thanks to you
oh whoops. I guess I forgot how dark/light shifting works with cards. scribe jones is in a bad mood.
Caprice spent the rest of the day with Daniel, she wanted so much to peek into his mind, to see if he suspected what she really was, but was to afraid that he might feel her poking around in there. Worried that she couldn't help her self, she told Daniel she had to go, murders to solve, criminals on the prowl, someone had to do something about these things and the police were clearly not up to the challenge.
She stopped by Lem Library, pulling up the records of all the data logs Roxie had ever looked at, a great deal of which focused on some of the more powerful groups in New Angeles, one of which was Jinteki. Worried that some of this might lead back there, to her sisters, she sped off to Jinteki-to make sure nothing could lead back there...
2T-Spend time with Daniel-gain Daniel Favour+1 good baggage
1T-Move to Lem Library
1T-Physical Lead-uncover conspiracy-Favour Piece
1T-Move to Jinteki-Ritzy-Draw light card
Pausing for Louis-what you got beat cop-will draw puzzle piece and card in the meantime
Drew l piece w/ physical evidence-placing in D4-Taking a Political favour, should I move a physical lead before or after Floyd moves the one from Lem Library?
RAYMOND - 3 - I don't think I can do this anymore. (Haunted By the Past) - Play at the start of Raymond's turn when Parsons is missing. Raymond may not follow up any leads this turn. '
I don't understand how Raymond is supposed to get anything done in this game. I've had two turns so far, and the first one I had 3 time to do stuff, and this turn I can't follow up on any leads?
And to top it all off, the memory cards make sure that I can't go to the moon or the beanstalk because I'll get shut down if I go there. This is ridiculous.
Parsons is considered missing to start the game and can be found following a good resolution at the 1st plot branching point, which for him I'm not sure if its at the end of day 3 or day 6
And I think Raymond just got a bad break to start the game as I think most of the dark cards require you do something specific not just start your turn-you can still do a lot on your turn with your ability to amass cards quickly, there are still locations to activate or plots to deal with
Raymond basically got hit with two of his most expensive dark cards, which only happened because we were so shift-happy instead of placing evidence. This is your chance to shift right and wreak vengeance the next turn
Yes, you can do a lot card-wise this turn and you might want to start looking at how to put bad baggage on people that are collecting good baggage to sour their plots. Don't need to follow up leads for that.
Also as SeGaTai points out, there are locations you can activate for special effects.
And if you get a jump on the case you could take another turn right after this one as you would then be first player.
If you read Raymond's backstory you see that Parsons went missing during the war and Raymond has never given up hope of finding him. That, and the death of Keene, are what he's trying to come to terms with in his two-week plot.
Parsons is considered missing to start the game and can be found following a good resolution at the 1st plot branching point, which for him I'm not sure if its at the end of day 3 or day 6
Raymond's only plot for a given game branches on Day 6 and resolves on 12.
I love this game so much, but it's a nuisance to get people together to play it due to time and space requirements. And I keep hoping that we'll get some sort of expansion, even if only so Caprise's non-Daniel NPC favors can actually be used.
Yes, you can do a lot card-wise this turn and you might want to start looking at how to put bad baggage on people that are collecting good baggage to sour their plots. Don't need to follow up leads for that.
Also as SeGaTai points out, there are locations you can activate for special effects.
And if you get a jump on the case you could take another turn right after this one as you would then be first player.
Keep these points in mind, Spawn. There's still plenty for you to do.
And a general note for everyone: this is not a game for you to try and play nice. Dark carding other people's shit is an important game mechanic.
I'll step up if needed. I sort of inadvertently based my submission to Rainfall's impending Changeling game on Raymond, so I'm pretty much in that mental space already. Gonna need some time to catch up, though.
EDIT: I'm in Handtracker under this name. Spawn seems to be around, though...
Sorry guys, I've been wracking my brain and reading the rules trying to figure out what I can do with my time to not be completely useless. Since I can't seem to understand what I can do except follow up leads, I think I'll just pass the reins to the guy who wants to take over for me. I need to see a game played once or twice before I can understand what's going on, so go on ahead without me. Sorry I took so long, I was agonizing over what I should do for far too long. Anyways, good luck with the game.
Posts
Mandela Warrens document lead to Tony's Flophouse
W.G. physical lead to Melange Mining
Jacobi document lead to West Skyway Terminal
oh whoops. I guess I forgot how dark/light shifting works with cards. scribe jones is in a bad mood.
Caprice is up. Floyd and Louis hold your Dark cards.
Basically, yeah; I should've worded it as "when you enter a location with two or less time remaining".
She stopped by Lem Library, pulling up the records of all the data logs Roxie had ever looked at, a great deal of which focused on some of the more powerful groups in New Angeles, one of which was Jinteki. Worried that some of this might lead back there, to her sisters, she sped off to Jinteki-to make sure nothing could lead back there...
1T-Move to Lem Library
1T-Physical Lead-uncover conspiracy-Favour Piece
1T-Move to Jinteki-Ritzy-Draw light card
Pausing for Louis-what you got beat cop-will draw puzzle piece and card in the meantime
has to be in a different district, you also have the lead from jinteki to move now
Raymond is up. Caprice and Rachel have Dark cards (and everyone still has a Memory card.)
RAYMOND - 3 - I don't think I can do this anymore. (Haunted By the Past) - Play at the start of Raymond's turn when Parsons is missing. Raymond may not follow up any leads this turn. '
Increase cost by 1 for Haunted
And to top it all off, the memory cards make sure that I can't go to the moon or the beanstalk because I'll get shut down if I go there. This is ridiculous.
Parsons is considered missing to start the game and can be found following a good resolution at the 1st plot branching point, which for him I'm not sure if its at the end of day 3 or day 6
And I think Raymond just got a bad break to start the game as I think most of the dark cards require you do something specific not just start your turn-you can still do a lot on your turn with your ability to amass cards quickly, there are still locations to activate or plots to deal with
Also as SeGaTai points out, there are locations you can activate for special effects.
And if you get a jump on the case you could take another turn right after this one as you would then be first player.
If you read Raymond's backstory you see that Parsons went missing during the war and Raymond has never given up hope of finding him. That, and the death of Keene, are what he's trying to come to terms with in his two-week plot.
Raymond's only plot for a given game branches on Day 6 and resolves on 12.
I love this game so much, but it's a nuisance to get people together to play it due to time and space requirements. And I keep hoping that we'll get some sort of expansion, even if only so Caprise's non-Daniel NPC favors can actually be used.
Good luck with this one, guys.
Keep these points in mind, Spawn. There's still plenty for you to do.
And a general note for everyone: this is not a game for you to try and play nice. Dark carding other people's shit is an important game mechanic.
We'll have to assume Spawnbroker is out without letting us know.
Are there any lurkers that want to take over for Raymond?
EDIT: I'm in Handtracker under this name. Spawn seems to be around, though...
I blame everyone for thinking they have more important things to do with their time
Well since I won't be able to follow up leads I'm definitely going to need some cards. Let me know if you pass his stuff to me.
I've swapped you in on handtracker, Vyolynce. I'll update the OP to show you're a player and send you your hunches.