PP is pretty clear that there's no epics in Wrath, according to their posts on the forum. So it looks like we're waiting until Domination, but since they put the epics/new casters in their 2011 league battle journals, we'll know by the end of the year. Horray!
Reznik's men do not do a happy anything, much less dance. It's like going to a black metal concert and saying they're going to do stuff that'll win Tonys. No, it's going to be a brutal, grungy (sometimes fiery) hatefest that you'll be lucky to come out of with your colon intact.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
I'm hoping to get a game in today in between studying; if anyone is interested just message me on vassal.
@Matev: I've always thought of Reznik as an experimental jazz kind of guy; it's just that his musical experiments typically involve killing everyone within a 50ft radius.
I'm thinking about getting into the Warmachine hobby. The rules sounds good and I'm really drooling over the Black 13:th Gun Mage Strike Team models. I also like the Cain model and fluff. Are his themed forces lists any good, or will they break my heart?
Also a newbie question. Can I field the epic version of the casters whenever, or do they have some requirements?
Welcome to Warmahordes! We're always glad to see new faces (avatars).
All of the Cygnar theme forces are bad. Really, just about all theme forces are bad, but all of Cygnar's are terrible.
Epic Warcasters can be used whenever and wherever you want.
Both Caines and the B13 are very good, but I'll let our copious Cygnar players take the glimmer out of your eyes with their incessant whining and doom-saying.
So, question: I want to magnetize bits on a khador heavy warjack plastic kit, so I can hot-swap arms and heads as needed. What's the best way to go about doing this and what size magnets should I get?
Edit: Not sure if this would be better suited to the painting thread, but I figured it was for a specific, related-to-this-thread miniature, so...
Lots of good advice about beating that troll list.
I guess what I really need to learn is how to look across the table during deployment and see which models need to die ASAP. In retrospect, I'd have gladly traded a Hunter for Janissa in that game, but I didn't know that until the end of my second turn.
Do you guys have any general tips for dissecting an enemy's list and seeing what needs to die?
kaorti on
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admanbunionize your workplaceSeattle, WARegistered Userregular
I guess what I really need to learn is how to look across the table during deployment and see which models need to die ASAP. In retrospect, I'd have gladly traded a Hunter for Janissa in that game, but I didn't know that until the end of my second turn.
Do you guys have any general tips for dissecting an enemy's list and seeing what needs to die?
If you don't know what an opponent's model does before the game starts, ask. If you think you know, ask. Basically, be prepared to ask questions about things unless you're sure of their abilities. From there, figure out what threatens your list and remove it.
***
So I kinda accidentally Strahkov and most of his mans last night, is this bad?
Seriously though, walked into the store last night, and the press ganger was itching for a fight. Luckily, so was I and so we threw down a 35 point fight.
My List:
-Feora
-Crusader
-Revenger
-Avatar
-Paladin of the Wall
-2x Vassal
-Min Choir
-Min Errants
-Daughters
His List
-Strahkov
-Wardog
-Beast 09
-Yuri the Axe
-Manhunter
-Fenris
-Great Bears
-Kayazy w/ Underboss
-Doomreavers
Now, slight disclaimer, he had wanted to use his Doomreaver UA, but left at home, hence why he was playing his Wardog instead
My Errants and his Kayazy danced along the left flank, me taking down a few kayazy and him ventilating my knights slowly but surely.
The real fight was on the right. I cautiously inched my army forward, his Doomreavers and Manhunters waiting for me to blunder in charge range. He mis-estimated and tried to charge the Daughters too soon with his doomies, hanging the ugly bastards out for them.
Sadly, they took a look at the Doomies and then back at Feora and went, "Sorry boss, they're scary" And sat petrified. Avatar, Crusader and Pallie moved forward to present tastier targets to the salivating Khadoran forces, the Avatar blowing up a few Doomies and using Gaze in the process. The Vassals Enlivened the jacks and the Paladin Stone and Mortared to mitigate the coming shitstorm. A shitstorm which turned out very well in my favor. My positioning, as well as my opponent's, had screwed up his order of actions. Fenris couldn't get to the backfield because of my paladin, as well as my jacks, and he was nicely clogging up Beast, who in turn was preventing Strakhov from moving into a nicer position. He ended up going balls to the wall, literally as he sent everything and the kitchen sink at me. Strakov took a managed to roll three 9s to hit my paladin with his popgun, but failed to roll more than 8 to take off any boxes. Doomies rolled up on the daughters and failed to hit any of them. One of the Great Bears tapped the Avatar, almost taking off it's right arm before it could run off. (But not quite) The other Bears proceed maul one of my Daughters and whiff big on the paladin (Respectively). At this point the Paladin is feeling good about his ginormous clanking brass balls when Fenris decides it's time to roll up and wreck his day. He does, and all sense of right returns to the universe. The Manhunters attempt to charge down my Revenger and fail.
At this point, the targets are just too good to ignore. My Crusader pulps a couple Doomreavers, putting himself in position for Feora to pop feat all over everything but the Kayazy, Strakhov, and the generi-Manhunter. She then drops a Blazing Effigy on the Crusader and torches two of the Great Bears, leaving the Boss-man alive, but flaming. The Avatar proceeds to roll up and swing once, unhorse Fenris, then with his second swing, smear Fenris all over the battlefield. The Revenger takes out the Manhunter not on fire. The big jacks get their choreography lessons from the Vassals from the turn, and that's it.
ALL BURN. Everything on fire feels the burn (Except Yuri, who made his save), with the Bear and remaining Doomies going down. The Wardog is burned, and Beast is unconcerned, very much looking at the Daughters and Feora behind them. Luckily, Strakhov's focus allocation wasn't sound, so he can't all the necessary spells. He charges Wardog at the Avatar which allows him to block the Daughters.
At this point, the store was closing, but the general assessment by all watching was that Strakhov was about to catch some beatings, even if Beast aced both Jacks. He was in a position where Feora could get to him with Engine and make him hurt. Everyone involved had a good time, and even though I got lucky, it was a rough game.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Lots of good advice about beating that troll list.
I guess what I really need to learn is how to look across the table during deployment and see which models need to die ASAP. In retrospect, I'd have gladly traded a Hunter for Janissa in that game, but I didn't know that until the end of my second turn.
Do you guys have any general tips for dissecting an enemy's list and seeing what needs to die?
I look at what models I have, determine which of those I will win the game with, look at what models my opponent has, and determine what models he will win the game with. Then I'll look for models that will keep my models from winning, and set them as my primary target, and set the models my opponent will win with as a secondary target. For Menoth, it's all attrition from there.
Let's look at my current list:
High Executioner Servath Reznik (*6pts)
* Reckoner (8pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Vengers (Leader and 2 Grunts) (7pts)
Flameguard Cleansers (Leader and 9 Grunts) (8pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)
Disseminating my list, I'm going to win with either my Jacks or with Reznik. Looking at your troll list, the Earthborn and the Nyss are my biggest priorities, as both of them are adept at neutralizing my jacks/caster. At this point I'll assign what models will go after what models. I'd assign the Avatar+Choir(choir being screened by Cleansers, Gaze to keep them from running away) to take out the Nyss, Vengers to bait the EBDT into taking my alpha strike from Reznik or the Reckoner. Janissa be my priority due to Rock Walls blocking my charges; I'll probably drop a Perdition or six on her.
Lots of good advice about beating that troll list.
I guess what I really need to learn is how to look across the table during deployment and see which models need to die ASAP. In retrospect, I'd have gladly traded a Hunter for Janissa in that game, but I didn't know that until the end of my second turn.
Do you guys have any general tips for dissecting an enemy's list and seeing what needs to die?
What admanb said, with the addition that since you're playing Cygnar (and Sloan more specifically) you might have to lose quite a few times before things really click.
What admanb said, with the addition that since you're playing Cygnar (and Sloan more specifically) you might have to lose quite a few times before things really click.
She's worked great for me in the past. But the sudden explosion of nyss hunters at my LGS is making me think that I should be looking at switching in either a unit of gun mages, the b13 or a cyclone. Or some combination of the three.
kaorti on
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited January 2011
Cyclone is more area denial and B13 is more point-removal.
So, heads up on a couple of Vassal players, Gorlis is a thoroughly silly dude who insists on disputing everything you do, even though he doesn't own a copy of the rulebook. I had to type out two goddamn pages of Primal Mk2 before he would believe that I could attack over a small base to hit his dire troll(and he also argued for a good 10 minutes on how Forsaken worked, blight-bombing the same troll. It's almost like he wanted to bend the rules in his favor with force of will)
And 2liveis2die was okay, but it always unsettles me when someone quits immediately after losing. He could at least say good game, or something. Seriously, does he expect to win when he puts Terminus with no focus in front of 2 loaded Forsaken and Absylonia? He shouldn't!
In other news, really killing it with my Thagrosh list. The tier pays off neatly, giving me an extra warmonger and a Forsaken(instead of a shepherd) over what I'd normally run. All it cost me was splitting my warmongers in half! Can't wait to get all the models so I can roll it out at the game store and kick ass.
Now, I just need to work up an effective 50 point list for Vayl and Thagrosh, since I seem to have 35 down pat.
Rainfall on
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General NemoThe Mighty ShameChurch for DogsRegistered Userregular
edited January 2011
Time for Nemo's annual enormous goddamn game! This year is 150 points! Wanna see the list?
Of course you do.
Kommander Orsus Zoktavir
Beast-09
Juggernaut
Juggernaut
Spriggan
Spriggan
Karchev the Terrible
Behemoth
Juggernaut
Juggernaut
Kodiak
Kodiak
Vladimir, The Dark Prince
Berserker
Berserker
Drago
Juggernaut
Juggernaut
Doom Reavers (Leader and 5 Grunts)
Greylord Escort
Doom Reavers (Leader and 5 Grunts)
Iron Fang Uhlans (Leader and 4 Grunts)
Widowmakers (Leader and 3 Grunts)
Widowmakers (Leader and 3 Grunts)
Fenris
Kovnik Markov
Widowmaker Marksman
I'm not sure if I'd want to go Cryx, Ret, or just flesh out the 20pts of mercs I have; the 120mm didn't help push me either way.
Nyss Hunters actually work pretty well with Fiona, Ashlynn, and most Ret casters. I could go with something like:
Fiona the Black (*6pts)
* Mariner (8pts)
* Nomad (6pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Sea Dog Crew (Leader and 9 Grunts) (8pts)
Doc Killingsworth (2pts)
Eiryss, Mage Hunter of Ios (3pts)
Lord Rockbottom (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Ashlynn d'Elyse (*6pts)
* Mule (8pts)
* Nomad (6pts)
Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts) (7pts)
* Mule (8pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Rhupert Carvolo, Piper of Ord (2pts)
Adeptis Rahn Shyeel (*6pts)
* Chimera (6pts)
* Discordia (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Ghost Sniper (2pts)
Ghost Sniper (2pts)
House Shyeel Magister (2pts)
Ravyn, Eternal Light (*6pts)
* Chimera (6pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Hydra (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
Eiryss, Mage Hunter of Ios (3pts)
House Shyeel Magister (2pts)
On that last list, the Hydra's gun has a threat range of 6(movement)+6(Pronto)+3(Whiplash)+12(Range)+4(Snipe)+X(focus)=28"+. That's pretty hilarious seeing as I can potentially hotswap Snipe with Eiryss for a Disruptor Bolt, and Ravyn giving boosted attack rolls.
I need that "(X), (X) EVERYWHERE" picture. I'm going to cygnar-ize it with Stryker patting Caine on the back and going "POW 10s, POW 10s EVERYWHERE"
...Why do I feel like it's already been done?
If I had any artistic ability, I'd make one with Feora and a burning Krueger.
"FIRE, FIRE EVERYWHERE"
This would be brilliant, if not for the fact that as a druid potent, Krueger is immune to fire. Oddly enough, I do not believe Cassius and Wurmwood are immune to elemental effects. Burning trees and tree-men!
Uh, yeah. Gun Mages and B13th are the most reliable units in our entire book and both mesh very, very well with Sloans feat. Honestly with Sloan I prefer the regular Gun Mages since you can feat + deadeye the unit for 4d6 Thunderbolt crit-fishing turns where you just knock down a good portion of your opponents army and blow the fucking shit out of it.
e: Stormblades with the UA also work well with her! Assault really likes her feat and deadeye.
I need that "(X), (X) EVERYWHERE" picture. I'm going to cygnar-ize it with Stryker patting Caine on the back and going "POW 10s, POW 10s EVERYWHERE"
...Why do I feel like it's already been done?
If I had any artistic ability, I'd make one with Feora and a burning Krueger.
"FIRE, FIRE EVERYWHERE"
This would be brilliant, if not for the fact that as a druid potent, Krueger is immune to fire. Oddly enough, I do not believe Cassius and Wurmwood are immune to elemental effects. Burning trees and tree-men!
A: Stat wise, Krueger is only immune to electricity. B: Feora sets Krueger on fire in FoCircle, and he has to kill off a few beasts in order to not get burninated.
Not that FoCircle is the height of fluff, what with the Repenters shooting rockets while being marshaled by TFG, followed then by Krueger putting out magical fire made by The Protector of Flame using rain.
With that in mind, what do you think of this list?
Sloan
-Defender
-Triumph
Gun Mages + UA
Stormblades + UA + 1 WA
Jr. Warcaster
Reinholdt.
It's a much more brute force take on Sloan than I've been using.
hnnnnnnrggg
Not gonna bash Triumph... not gonna bash Triumph...
If you drop Triumph down to a vanilla Defender you can add eEiryss, or (and this would be my play) drop him down and drop Jr. to get the Rangers back, plus a bonus Stormsmith.
Alright, having played several box games (thanks again Matev) and having a better understanding of things now, it is time I believe to expand my forces. So, with the Cryx set, I have:
I'd like to expand at a reasonable pace, and so I think shooting for 25pts with a few more models is a good place to start. What are people's thoughts on this 25pt list:
4 Solos and a pair more Arc Nodes, and as the chickens go down the Necrotech either fixes 'em or turns 'em into Scrap Thralls. Pretty cheap to buy, too, even if I get a few blisters of Scrap Thralls just in case. Thoughts? Also, on a side note, my brother is currently in expansion mode as well, and ordered a trio of Man-o-War Shocktroopers to play with his Khador box and his Sniper solo. Any thoughts on where he should expand/how I can destroy him?
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Triumph is only 2 points above a vanilla Defender. Isn't eEiryss 3 points?
I don't have much faith in my Stormblades making it to the fight without Arcane Shield, but rangers would be really nice as well.
So,
Sloan
-Defender
-Defender
Gun Mages + UA
Stormblades + UA + 1 WA
Rangers
Reinholdt.
Run everything first turn, feat second turn. Run the rangers up, go crit-fishing with the gun mages, and then assault with the Stormblades? If I drop refuge, I can fill Sloan and both Defenders with focus and still cast deadeye.
edit: Susan, that's a heck of a lot of jacks you're running. I'm no cryx expert, but It seems like you won't have the focus to run them all at the same time. Maybe you should consider picking up a unit? I hear the Satyxis are good.
Posts
1. Hordes: Domination is the next Hordes book.
2. As expected, the remaining Primal warlocks are all going Epic(Hexeris, Grissel, Vayl, and Baldur)
3. There will also be at least one new Warlock per faction.
Rad, eh?
I want more info about the Cleanser UA myself .... :P
Sigged.
@Matev: I've always thought of Reznik as an experimental jazz kind of guy; it's just that his musical experiments typically involve killing everyone within a 50ft radius.
I'm thinking about getting into the Warmachine hobby. The rules sounds good and I'm really drooling over the Black 13:th Gun Mage Strike Team models. I also like the Cain model and fluff. Are his themed forces lists any good, or will they break my heart?
Also a newbie question. Can I field the epic version of the casters whenever, or do they have some requirements?
All of the Cygnar theme forces are bad. Really, just about all theme forces are bad, but all of Cygnar's are terrible.
Epic Warcasters can be used whenever and wherever you want.
Both Caines and the B13 are very good, but I'll let our copious Cygnar players take the glimmer out of your eyes with their incessant whining and doom-saying.
...Why do I feel like it's already been done?
If I had any artistic ability, I'd make one with Feora and a burning Krueger.
"FIRE, FIRE EVERYWHERE"
Edit: Not sure if this would be better suited to the painting thread, but I figured it was for a specific, related-to-this-thread miniature, so...
Yes.
I guess what I really need to learn is how to look across the table during deployment and see which models need to die ASAP. In retrospect, I'd have gladly traded a Hunter for Janissa in that game, but I didn't know that until the end of my second turn.
Do you guys have any general tips for dissecting an enemy's list and seeing what needs to die?
If you don't know what an opponent's model does before the game starts, ask. If you think you know, ask. Basically, be prepared to ask questions about things unless you're sure of their abilities. From there, figure out what threatens your list and remove it.
***
So I kinda accidentally Strahkov and most of his mans last night, is this bad?
Seriously though, walked into the store last night, and the press ganger was itching for a fight. Luckily, so was I and so we threw down a 35 point fight.
My List:
-Feora
-Crusader
-Revenger
-Avatar
-Paladin of the Wall
-2x Vassal
-Min Choir
-Min Errants
-Daughters
His List
-Strahkov
-Wardog
-Beast 09
-Yuri the Axe
-Manhunter
-Fenris
-Great Bears
-Kayazy w/ Underboss
-Doomreavers
Now, slight disclaimer, he had wanted to use his Doomreaver UA, but left at home, hence why he was playing his Wardog instead
My Errants and his Kayazy danced along the left flank, me taking down a few kayazy and him ventilating my knights slowly but surely.
The real fight was on the right. I cautiously inched my army forward, his Doomreavers and Manhunters waiting for me to blunder in charge range. He mis-estimated and tried to charge the Daughters too soon with his doomies, hanging the ugly bastards out for them.
Sadly, they took a look at the Doomies and then back at Feora and went, "Sorry boss, they're scary" And sat petrified. Avatar, Crusader and Pallie moved forward to present tastier targets to the salivating Khadoran forces, the Avatar blowing up a few Doomies and using Gaze in the process. The Vassals Enlivened the jacks and the Paladin Stone and Mortared to mitigate the coming shitstorm. A shitstorm which turned out very well in my favor. My positioning, as well as my opponent's, had screwed up his order of actions. Fenris couldn't get to the backfield because of my paladin, as well as my jacks, and he was nicely clogging up Beast, who in turn was preventing Strakhov from moving into a nicer position. He ended up going balls to the wall, literally as he sent everything and the kitchen sink at me. Strakov took a managed to roll three 9s to hit my paladin with his popgun, but failed to roll more than 8 to take off any boxes. Doomies rolled up on the daughters and failed to hit any of them. One of the Great Bears tapped the Avatar, almost taking off it's right arm before it could run off. (But not quite) The other Bears proceed maul one of my Daughters and whiff big on the paladin (Respectively). At this point the Paladin is feeling good about his ginormous clanking brass balls when Fenris decides it's time to roll up and wreck his day. He does, and all sense of right returns to the universe. The Manhunters attempt to charge down my Revenger and fail.
At this point, the targets are just too good to ignore. My Crusader pulps a couple Doomreavers, putting himself in position for Feora to pop feat all over everything but the Kayazy, Strakhov, and the generi-Manhunter. She then drops a Blazing Effigy on the Crusader and torches two of the Great Bears, leaving the Boss-man alive, but flaming. The Avatar proceeds to roll up and swing once, unhorse Fenris, then with his second swing, smear Fenris all over the battlefield. The Revenger takes out the Manhunter not on fire. The big jacks get their choreography lessons from the Vassals from the turn, and that's it.
ALL BURN. Everything on fire feels the burn (Except Yuri, who made his save), with the Bear and remaining Doomies going down. The Wardog is burned, and Beast is unconcerned, very much looking at the Daughters and Feora behind them. Luckily, Strakhov's focus allocation wasn't sound, so he can't all the necessary spells. He charges Wardog at the Avatar which allows him to block the Daughters.
At this point, the store was closing, but the general assessment by all watching was that Strakhov was about to catch some beatings, even if Beast aced both Jacks. He was in a position where Feora could get to him with Engine and make him hurt. Everyone involved had a good time, and even though I got lucky, it was a rough game.
I look at what models I have, determine which of those I will win the game with, look at what models my opponent has, and determine what models he will win the game with. Then I'll look for models that will keep my models from winning, and set them as my primary target, and set the models my opponent will win with as a secondary target. For Menoth, it's all attrition from there.
Let's look at my current list:
High Executioner Servath Reznik (*6pts)
* Reckoner (8pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Vengers (Leader and 2 Grunts) (7pts)
Flameguard Cleansers (Leader and 9 Grunts) (8pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)
Disseminating my list, I'm going to win with either my Jacks or with Reznik. Looking at your troll list, the Earthborn and the Nyss are my biggest priorities, as both of them are adept at neutralizing my jacks/caster. At this point I'll assign what models will go after what models. I'd assign the Avatar+Choir(choir being screened by Cleansers, Gaze to keep them from running away) to take out the Nyss, Vengers to bait the EBDT into taking my alpha strike from Reznik or the Reckoner. Janissa be my priority due to Rock Walls blocking my charges; I'll probably drop a Perdition or six on her.
What admanb said, with the addition that since you're playing Cygnar (and Sloan more specifically) you might have to lose quite a few times before things really click.
She's worked great for me in the past. But the sudden explosion of nyss hunters at my LGS is making me think that I should be looking at switching in either a unit of gun mages, the b13 or a cyclone. Or some combination of the three.
In other words, Gun Maaaaaaaaaageeeees.
And 2liveis2die was okay, but it always unsettles me when someone quits immediately after losing. He could at least say good game, or something. Seriously, does he expect to win when he puts Terminus with no focus in front of 2 loaded Forsaken and Absylonia? He shouldn't!
In other news, really killing it with my Thagrosh list. The tier pays off neatly, giving me an extra warmonger and a Forsaken(instead of a shepherd) over what I'd normally run. All it cost me was splitting my warmongers in half! Can't wait to get all the models so I can roll it out at the game store and kick ass.
Now, I just need to work up an effective 50 point list for Vayl and Thagrosh, since I seem to have 35 down pat.
Kommander Orsus Zoktavir
Beast-09
Juggernaut
Juggernaut
Spriggan
Spriggan
Karchev the Terrible
Behemoth
Juggernaut
Juggernaut
Kodiak
Kodiak
Vladimir, The Dark Prince
Berserker
Berserker
Drago
Juggernaut
Juggernaut
Doom Reavers (Leader and 5 Grunts)
Greylord Escort
Doom Reavers (Leader and 5 Grunts)
Iron Fang Uhlans (Leader and 4 Grunts)
Widowmakers (Leader and 3 Grunts)
Widowmakers (Leader and 3 Grunts)
Fenris
Kovnik Markov
Widowmaker Marksman
I have too many models.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I'm not sure if I'd want to go Cryx, Ret, or just flesh out the 20pts of mercs I have; the 120mm didn't help push me either way.
Nyss Hunters actually work pretty well with Fiona, Ashlynn, and most Ret casters. I could go with something like:
* Mariner (8pts)
* Nomad (6pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Sea Dog Crew (Leader and 9 Grunts) (8pts)
Doc Killingsworth (2pts)
Eiryss, Mage Hunter of Ios (3pts)
Lord Rockbottom (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Ashlynn d'Elyse (*6pts)
* Mule (8pts)
* Nomad (6pts)
Captain Sam MacHorne & the Devil Dogs (Sam and 9 Grunts) (7pts)
* Mule (8pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Rhupert Carvolo, Piper of Ord (2pts)
Adeptis Rahn Shyeel (*6pts)
* Chimera (6pts)
* Discordia (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Ghost Sniper (2pts)
Ghost Sniper (2pts)
House Shyeel Magister (2pts)
Ravyn, Eternal Light (*6pts)
* Chimera (6pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Hydra (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
Eiryss, Mage Hunter of Ios (3pts)
House Shyeel Magister (2pts)
On that last list, the Hydra's gun has a threat range of 6(movement)+6(Pronto)+3(Whiplash)+12(Range)+4(Snipe)+X(focus)=28"+. That's pretty hilarious seeing as I can potentially hotswap Snipe with Eiryss for a Disruptor Bolt, and Ravyn giving boosted attack rolls.
This would be brilliant, if not for the fact that as a druid potent, Krueger is immune to fire. Oddly enough, I do not believe Cassius and Wurmwood are immune to elemental effects. Burning trees and tree-men!
e: Stormblades with the UA also work well with her! Assault really likes her feat and deadeye.
Sloan
-Defender
-Triumph
Gun Mages + UA
Stormblades + UA + 1 WA
Jr. Warcaster
Reinholdt.
It's a much more brute force take on Sloan than I've been using.
A: Stat wise, Krueger is only immune to electricity. B: Feora sets Krueger on fire in FoCircle, and he has to kill off a few beasts in order to not get burninated.
Not that FoCircle is the height of fluff, what with the Repenters shooting rockets while being marshaled by TFG, followed then by Krueger putting out magical fire made by The Protector of Flame using rain.
hnnnnnnrggg
If you drop Triumph down to a vanilla Defender you can add eEiryss, or (and this would be my play) drop him down and drop Jr. to get the Rangers back, plus a bonus Stormsmith.
Deneghra, -5pts; Defiler, 5pts; Deathripper, 4pts; Deathripper, 4pts; Slayer, 6pts; Total = 14pts
I'd like to expand at a reasonable pace, and so I think shooting for 25pts with a few more models is a good place to start. What are people's thoughts on this 25pt list:
Deneghra, -5pts
Defiler, 5pts
Deathripper, 4pts
Deathripper, 4pts
Slayer, 6pts
Skarlock, 2pts
Warwitch Siren, 2pts
Pistol Wraith, 3pts
Necrotech & 1 Scrap Thrall, 1pt
Nightwretch, 4pts
Nightwretch, 4pts
Tier List Bonus: -5pts
Total = 25pts
4 Solos and a pair more Arc Nodes, and as the chickens go down the Necrotech either fixes 'em or turns 'em into Scrap Thralls. Pretty cheap to buy, too, even if I get a few blisters of Scrap Thralls just in case. Thoughts? Also, on a side note, my brother is currently in expansion mode as well, and ordered a trio of Man-o-War Shocktroopers to play with his Khador box and his Sniper solo. Any thoughts on where he should expand/how I can destroy him?
2011 PAX Warmachine/Hordes Champion
I don't have much faith in my Stormblades making it to the fight without Arcane Shield, but rangers would be really nice as well.
So,
Sloan
-Defender
-Defender
Gun Mages + UA
Stormblades + UA + 1 WA
Rangers
Reinholdt.
Run everything first turn, feat second turn. Run the rangers up, go crit-fishing with the gun mages, and then assault with the Stormblades? If I drop refuge, I can fill Sloan and both Defenders with focus and still cast deadeye.
edit: Susan, that's a heck of a lot of jacks you're running. I'm no cryx expert, but It seems like you won't have the focus to run them all at the same time. Maybe you should consider picking up a unit? I hear the Satyxis are good.
This's the list I'm using with her right now at 35, for comparison:
Sloan
Defender x 2
Hunter
Reinholdt
Jr.
Stormblades + UA + 1 WA
B13th