I'm having some problems with steel. I have pig iron bars, iron bars, marble and charcoal, but I can't smelt steel at my magma forge. Is there some bug in the current version?
Are they marble blocks?
wavecutter on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
I was hoping for an industry to make use of the useless immigrants.
Well, sort of. I have a subclass of dwarfs that can be milked, their beards sheared, and killed for bones, meat, they have multiple offspring, and don't speak, they are basically domestic animals who can't do anything.
Well, sort of. I have a subclass of dwarfs that can be milked, their beards sheared, and killed for bones, meat, they have multiple offspring, and don't speak, they are basically domestic animals who can't do anything.
Do they arrive as immigrants? Or do you have to buy them caged? I like that idea. Could I trouble you for the mod?
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
I'm having some problems with steel. I have pig iron bars, iron bars, marble and charcoal, but I can't smelt steel at my magma forge. Is there some bug in the current version?
I'm having some problems with steel. I have pig iron bars, iron bars, marble and charcoal, but I can't smelt steel at my magma forge. Is there some bug in the current version?
Are they marble blocks?
No, they are mine rock.
Go into your stone menu, it's possible Marble is forbidden for some reason.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I'm having some problems with steel. I have pig iron bars, iron bars, marble and charcoal, but I can't smelt steel at my magma forge. Is there some bug in the current version?
Are they marble blocks?
No, they are mine rock.
Go into your stone menu, it's possible Marble is forbidden for some reason.
It's also possible that you're forgetting you need iron at both stages of steelmaking:
Pig Iron = Iron + Flux
Steel = Pig Iron + Flux + Iron
You can't make steel with Pig Iron alone. I made that mistake a lot in the 0.28 days.
DisruptedCapitalist on
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
i'm sure the giraffe leather thong does make the shaft glisten.... seriously the name is absolutely terrible for what was created. I'm going to pretend its a sandal, because i don't want to picture a fat 70 year old dwarf wearing this and shaking his money maker at some wild party in the dining room
This is a masterwork engraving. All craftsmanship is of the highest quality. The image is of dwarves and Sibrek Koshdillotor. Sibrek Koshdillotor is raising GlistenShaft, the giraffe leather thong. He is surrounded by the dwarves. They are dancing.
This is to commemorate the party on the microcline table in Granite, year 184.
fadingathedges on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
Well, sort of. I have a subclass of dwarfs that can be milked, their beards sheared, and killed for bones, meat, they have multiple offspring, and don't speak, they are basically domestic animals who can't do anything.
Do they arrive as immigrants? Or do you have to buy them caged? I like that idea. Could I trouble you for the mod?
I thought I had this modded into my current DF but I do not, so I had to make them from scratch. Add this to your creature_domestic.txt: (spoilered for OMG THATS FUCKING HUGE)
For some reason I can't get durwarf hair to turn into cloth anymore, without calling it wool, apparently hair can be used as threads in surgery. It's weird, as I know I was this working before. Oh well.
Also note: [PETVALUE:30] = what they are worth to people in game, so higher costs you more, but is worth more as a pet.
And before anyone asks, yes this lets you have Hunting and War duwarfs to accompany your soldiers.
edit: Forgot to mention, [SHEARABLE_TISSUE_LAYER:LENGTH:1] modifies the length of time it takes before a tissue layer is shearable again, I have it as 1 so that you can repeatedly shave your durwarfs as they grow stubble. As an example, default for sheep is 300.
edit2: forgot to answer your question. If you make them a subcaste of Dwarf you have a problem with you sometimes starting with half your 7 being stupid useless durwarfs. I made them a domestic animal so you could easily purchase them from the embark screen. Another side effect of them being a subcaste is they are all peasants. Which makes it really fucking confusing when you have actual peasants.
Also, you fuckers made me spit water on my screen with the 70 year old dwarf in a thong commentary above.
i'm sure the giraffe leather thong does make the shaft glisten.... seriously the name is absolutely terrible for what was created. I'm going to pretend its a sandal, because i don't want to picture a fat 70 year old dwarf wearing this and shaking his [strike]money maker[/strike] honey badger at some wild party in the dining room
FTFY
DisruptedCapitalist on
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited May 2011
Those durdwarves all suffocated as soon as I embarked. not entirely sure what happened there.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited May 2011
I'm not either as they worked fine for me.
edit: Ok it happened because of something in the formatting on the forums, will post a link to it as a txt file in a second here.
So there were crazy happenings with my latest fortress, Floorcages. I had food production running nicely, workshops were humming, and a couple waves of migrants came with some actually useful skills. I decided it was time to start a metalworking operation. There were plenty of trees for charcoal, but instead of doing the smart thing I cut corners and went straight for the magma. So I sunk an exploratory shaft, hit the caverns, and then the magma 169 levels down (about 100 levels deeper than my last fortress). So I started planning the operation, with an ore drop chute, facilities for the workers and everything else.
But I wasn't careful enough limiting access from the caverns. At first it was just a bunch of crundles that my hunters used for target practice. I think one of them killed a chicken. Then a couple troglodytes showed up and started interrupting work and killing livestock. One was brutally savaged by a mule, the other was dispatched by newly arrived caravan guards.
Then suddenly I get a message "A troll has destroyed a floor hatch!" Wah!? A troll had found its way to the surface and immediately started to... wander aimlessly around. Maybe it was blinded by the sunlight, or had never seen grass before. Anyway it ignored everything until a fisherdwarf blundered next to it. The troll charged and with the very first move grabbed the fisherdwarf's.. sock. The troll proceeded to pummel the dwarf mercilessly, but it never dropped the spider silk sock. So for about a season and a half this fisherdwarf was being beaten with his own sock. I checked after a while and his whole body was one solid yellow bruise. Other dwarfs would periodically come and try to "claim wounded," but then get spooked by the troll. But to me it looked like they were just running out and saying "Yep, he's still alive" and running back home.
So the fisherdwarf finally died, and the troll chased some wandering dwarfs back to the fort. I mobilized the militia, even though I hadn't given them weapons or armor. Some of them were woodcutters with axes. They started to swarm the Troll and he ran, and just kept running. He went through 4 war dogs like they weren't there. One of the dwarfs would grapple him, and the others would get a few hits in. Then the troll would kill one of them with one punch and be off again. I imagined that the troll was Benny Hill and yakity sax was playing in the background.
Eventually the troll left, after killing all my dogs, a lot of livestock, and half the militia. At this point there were 107 dwarfs still alive. But before I could get things under control and get some weapons or armor made, I get "A Forgotten Beast has emerged." It was a giant lizard covered in feathers. Beware its poisonous sting! It headed straight for the fort, tearing through everything. From then on that fort was pretty much fucked. Everyone was drafted and thrown at the beast. For a few minutes everything was blood and flying bodies. When the dust settled, there were 3 injured dwarfs clinging to life, all bedridden, and 4 children huddled in the dining hall surrounded by puppies and kittens. The FB had found my leader's room and broken down the door, but it was just sitting there, staring at him.
Eventually goblins kidnapped the 4 children. The halls were completely choked with miasma. One of the dwarfs had died of suffocation after a lung injury. The other was about to succumb to thirst. It was time to abandon the fortress to its fate. And the expedition leader was still lying in his bed with a crippled leg, while the Forgotten Beast sat there watching... waiting.
An update on the steel troubles in case anyone else has the same problem.
Apparently there's a bug that sometimes won't let you queue up some smelting jobs directly, but you can still assign the task through the job manager. I was able to get steel bars this way.
oh god I just thought that when toady adds in dwarf bowel movements... that means he will most likely make toilets, and lets be honest, how many of us are going to make a toilet for each dwarf... the communal toilet.... for 100+ dwarves... *shudder*
TheKoolEagle on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
Under [SELECT_CASTE:ALL] in the Durwarf entry in creature_domestic.txt
Boom, Durwarf Hair Cloth and Yarn!
so your dwarves wear clothes made out of retarded dwarf beard hair? and this is also used in surgery for suturing wounds... that seems so wrong.
not as wrong as an old fat dwarf wearing a giraffe thong though
TheKoolEagle on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited May 2011
Well Mojo wanted my modified raw for a retarded caste of dwarfs that could be milked, sheared, and killed for bones, leather, and meat. I had to oblige.
It's very green when you think about it, they are recycling durwarfs for the greater good!
this new site will be interesting, zombie carp and zombie elephants
so if I were to modify the txt doc with dwarves/humans/elves/etc to add in another race, would they be able to create civilizations? I kind of want to make the duwarfs into a civilization that could wage war on me
Set up the knowledge structures for historical figures, gave them a little place where they can perform some extra independent actions beyond their civ concerns, and got them occasionally worrying so much about death that they begin to seek immortality, the secrets of which they can receive directly from any available death god of their pantheon at this point with a little waiting and luck. Once I get their powers working, I'll go back and make the secrets available in a few more ways. Then it'll be on to letting them cause trouble for dwarves.
True. Its weird to think of goblins coming to the rescue.
My new fortress has already weathered 2 forgotten beasts and a dragon, looking good so far. The dragon devastated my livestock, and burned just about all the grass on the map. The rest of the animals will probably starve, unless they will eat cave moss. Fortunately one of the dragon's attributes was 'extreme weakness,' so my militia was able to handle it with minimal casualties. Some of the wrestlers were causing major damage by biting, they crippled two limbs that way.
One of the FBs was a giant mite with poisonous fangs, the other was a four legged monster made of salt. (God I love this game!) Both of these caused way more damage than the dragon, even though the dragon was fire breathing.
I was hoping for an industry to make use of the useless immigrants.
Well, sort of. I have a subclass of dwarfs that can be milked, their beards sheared, and killed for bones, meat, they have multiple offspring, and don't speak, they are basically domestic animals who can't do anything.
urgh, all i have is silver in a zombie filled land, should i just make silver warhammers to deal with them even though bludgeoning weapons do less damage?
TheKoolEagle on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
i've almost dug all the way to the bottom now, I guess I do have adamantine available, I just didn't want to actually breach this cavern before having a military
Posts
Beards, wet clay, and eroticism.
Good times.
Are they marble blocks?
Well, sort of. I have a subclass of dwarfs that can be milked, their beards sheared, and killed for bones, meat, they have multiple offspring, and don't speak, they are basically domestic animals who can't do anything.
Do they arrive as immigrants? Or do you have to buy them caged? I like that idea. Could I trouble you for the mod?
No, they are mine rock.
Urist likes ghosts for their sensual pottery.
Go into your stone menu, it's possible Marble is forbidden for some reason.
The harder the rain, honey, the sweeter the sun.
It's also possible that you're forgetting you need iron at both stages of steelmaking:
Pig Iron = Iron + Flux
Steel = Pig Iron + Flux + Iron
You can't make steel with Pig Iron alone. I made that mistake a lot in the 0.28 days.
This is to commemorate the party on the microcline table in Granite, year 184.
I thought I had this modded into my current DF but I do not, so I had to make them from scratch. Add this to your creature_domestic.txt: (spoilered for OMG THATS FUCKING HUGE)
For some reason I can't get durwarf hair to turn into cloth anymore, without calling it wool, apparently hair can be used as threads in surgery. It's weird, as I know I was this working before. Oh well.
Also note: [PETVALUE:30] = what they are worth to people in game, so higher costs you more, but is worth more as a pet.
And before anyone asks, yes this lets you have Hunting and War duwarfs to accompany your soldiers.
edit: Forgot to mention, [SHEARABLE_TISSUE_LAYER:LENGTH:1] modifies the length of time it takes before a tissue layer is shearable again, I have it as 1 so that you can repeatedly shave your durwarfs as they grow stubble. As an example, default for sheep is 300.
edit2: forgot to answer your question. If you make them a subcaste of Dwarf you have a problem with you sometimes starting with half your 7 being stupid useless durwarfs. I made them a domestic animal so you could easily purchase them from the embark screen. Another side effect of them being a subcaste is they are all peasants. Which makes it really fucking confusing when you have actual peasants.
Also, you fuckers made me spit water on my screen with the 70 year old dwarf in a thong commentary above.
FTFY
edit: Ok it happened because of something in the formatting on the forums, will post a link to it as a txt file in a second here.
Cheers!
This is the txt exactly as I have it in my domestic file, doesn't require magic nonbreathing powers.
edit: as an added bonus for anyone who wants Durwarfs and uses Ironhand's graphic tileset add:
to your graphics_critters.txt in /raw/graphics/
Will let you use the default dwarf image for your stupid friends.
But I wasn't careful enough limiting access from the caverns. At first it was just a bunch of crundles that my hunters used for target practice. I think one of them killed a chicken. Then a couple troglodytes showed up and started interrupting work and killing livestock. One was brutally savaged by a mule, the other was dispatched by newly arrived caravan guards.
Then suddenly I get a message "A troll has destroyed a floor hatch!" Wah!? A troll had found its way to the surface and immediately started to... wander aimlessly around. Maybe it was blinded by the sunlight, or had never seen grass before. Anyway it ignored everything until a fisherdwarf blundered next to it. The troll charged and with the very first move grabbed the fisherdwarf's.. sock. The troll proceeded to pummel the dwarf mercilessly, but it never dropped the spider silk sock. So for about a season and a half this fisherdwarf was being beaten with his own sock. I checked after a while and his whole body was one solid yellow bruise. Other dwarfs would periodically come and try to "claim wounded," but then get spooked by the troll. But to me it looked like they were just running out and saying "Yep, he's still alive" and running back home.
So the fisherdwarf finally died, and the troll chased some wandering dwarfs back to the fort. I mobilized the militia, even though I hadn't given them weapons or armor. Some of them were woodcutters with axes. They started to swarm the Troll and he ran, and just kept running. He went through 4 war dogs like they weren't there. One of the dwarfs would grapple him, and the others would get a few hits in. Then the troll would kill one of them with one punch and be off again. I imagined that the troll was Benny Hill and yakity sax was playing in the background.
Eventually the troll left, after killing all my dogs, a lot of livestock, and half the militia. At this point there were 107 dwarfs still alive. But before I could get things under control and get some weapons or armor made, I get "A Forgotten Beast has emerged." It was a giant lizard covered in feathers. Beware its poisonous sting! It headed straight for the fort, tearing through everything. From then on that fort was pretty much fucked. Everyone was drafted and thrown at the beast. For a few minutes everything was blood and flying bodies. When the dust settled, there were 3 injured dwarfs clinging to life, all bedridden, and 4 children huddled in the dining hall surrounded by puppies and kittens. The FB had found my leader's room and broken down the door, but it was just sitting there, staring at him.
Eventually goblins kidnapped the 4 children. The halls were completely choked with miasma. One of the dwarfs had died of suffocation after a lung injury. The other was about to succumb to thirst. It was time to abandon the fortress to its fate. And the expedition leader was still lying in his bed with a crippled leg, while the Forgotten Beast sat there watching... waiting.
Apparently there's a bug that sometimes won't let you queue up some smelting jobs directly, but you can still assign the task through the job manager. I was able to get steel bars this way.
I may never get the time to dedicate to playing DF but I will never tire of reading about it.
http://knowyourmeme.com/memes/bear-grylls-better-drink-my-own-piss
Fixed that for ya.
Add:
Under [SELECT_CASTE:ALL] in the Durwarf entry in creature_domestic.txt
Boom, Durwarf Hair Cloth and Yarn!
so your dwarves wear clothes made out of retarded dwarf beard hair? and this is also used in surgery for suturing wounds... that seems so wrong.
not as wrong as an old fat dwarf wearing a giraffe thong though
It's very green when you think about it, they are recycling durwarfs for the greater good!
so if I were to modify the txt doc with dwarves/humans/elves/etc to add in another race, would they be able to create civilizations? I kind of want to make the duwarfs into a civilization that could wage war on me
Steam BoardGameGeek Twitter
Thought that was more appropriate considering the circumstances they were in.
Can't wait for next release, necro-stuff and curses are gonna be so sweet. I'm getting all psyched again.
My new fortress has already weathered 2 forgotten beasts and a dragon, looking good so far. The dragon devastated my livestock, and burned just about all the grass on the map. The rest of the animals will probably starve, unless they will eat cave moss. Fortunately one of the dragon's attributes was 'extreme weakness,' so my militia was able to handle it with minimal casualties. Some of the wrestlers were causing major damage by biting, they crippled two limbs that way.
One of the FBs was a giant mite with poisonous fangs, the other was a four legged monster made of salt. (God I love this game!) Both of these caused way more damage than the dragon, even though the dragon was fire breathing.
Motie Fortress
http://steamcommunity.com/id/pablocampy
i've almost dug all the way to the bottom now, I guess I do have adamantine available, I just didn't want to actually breach this cavern before having a military