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[BSG:BG] Exodus Game 01 - Game Over

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  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Alright, things have been updated.

    If you use the Basestar Bridge location, you are allowed to choose the second action after seeing the results of the first.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    XiVXiV Registered User regular
    edited February 2011
    Page 12 of Exodus rulebook: Resolve Basestar Bridge abilities one at a time.

    Edit: Beaten to a pulp by an enraged Chief

    XiV on
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited February 2011
    Okay never mind then.

    I'll take Treachery, move to the Basestar Bridge. Activate to use -

    Roll a die: On 1-3, decrease the jump track by 1; on 4-8, increase the pursuit track by 1.
    Roll a die. If the result is less than the number of raiders on the main game board, draw 2 Galactica damage tokens and choose 1 to resolve.
    In order, it will be the same either way.


    All 6 raiders are on the main board right?

    Wish you had come over here Gene, things are getting fun.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 16: Saul Tigh (Void Slayer)

    Receive Skills Step: Void Slayer draws 1 Treachery card.

    Movement Step: Void Slayer moves to the Basestar Bridge.
    Action Step: Void Slayer activates the location, first rolling on the jump/pursuit track option.

    Jump/Pursuit Track Roll: 2, the Jump Preparation track moves back to Level 2.

    For his second action, Void Slayer tries to damage Galactica with a Raider assault.

    Raider Assault: 6 = 6, no damage.

    Now a realized member of the Cylons, Saul sets about commanding the Cylon forces. The humans' jump preparations have suffered a small setback.


    Turn 17: Callandra "Cally" Tyrol (El Skid)

    Receive Skills Step: El Skid draws 1 Politics, 1 Leadership, 1 Tactics, and 2 Engineering cards. (The Politics deck was reshuffled after El Skid's draw.)

    Current Situation:

    PA-BSGBG-GameE01-T17.gif
    Resources: Fuel - 5, Food - 7, Morale - 6, Population - 6.

    Jump Preparation: Level 2 - Jump unavailable.
    Pursuit Track: Level 1.

    Distance Covered: 3

    Galactica: Weapons Control and Armory damaged, no boarding parties.
    Pegasus: Airlock damaged.

    Nuke Tokens: 0 remain.
    Quorum Cards: 7 in hand.

    Ship Reserves: 1 Viper Mk II and 4 Raptors available, 2 Viper Mk IIs and 4 Viper Mk VIIs damaged.

    Characters:
    "Caprica" Six (Tenek) - Weapons Control (2 Cards, 0 Trauma)
    Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
    Callandra "Cally" Tyrol (El Skid) - Command (6 Cards, 3 Trauma, Chief of Staff)
    Admiral-CAG Louanne "Kat" Katraine (The Ender) - Sickbay (3 Cards, 2 Trauma)
    Tory Foster (Diorinix) - Command (4 Cards, 2 Trauma)
    Samuel T. Anders (Gene Parmesan) - Brig (6 Cards, 5 Trauma)
    President Gaius Baltar (Capfalcon) - President's Office (4 Cards, 3 Trauma)

    Allies:
    Ellen Tigh (Admiral's Quarters)
    Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title.
    Antagonistic Result: Bad Influence - You are sent to the "Brig".
    Brother Cavil (Research Lab)
    Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard.
    Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
    Helena Cain (Command)
    Beneficial Result: Uncompromising - You may choose another human character to be executed.
    Antagonistic Result: No Room For Mistakes - The Admiral is sent to the "Brig".

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 1 Heavy Raider.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Raiders, 1 Viper Mk II.
    Port-quarter (5 o'clock) - 1 Civilian Ship, 1 Viper Mk II.
    Port-bow (7 o'clock) - 1 Basestar, 3 Raiders, 1 Viper Mk II.

    Cylon Space
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    Conditions
    Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    Yeeesh.

    I have no idea what to do at this point.

    I am able to XO, if that helps...

    El Skid on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    I have a plan if you want to XO me, Skid.

    EDIT: And don't stay in Command! If Helena has negative baggage on her, we'd be totally fucked.

    The Ender on
    With Love and Courage
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    Move to the Armory and play Leadership 1- Executive order on Kat

    El Skid on
  • Options
    TenekTenek Registered User regular
    edited February 2011
    Wow. I guess I should have told you to stay there. Sigh.

    Tenek on
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Well, did you want your cylon buddy to get executed?

    Capfalcon on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    Move to Hangar

    Launch in a Viper to the Port-Bow

    Use CAG ability to Activate unmanned Viper in the Port Bow; fire on a Raider

    Activate personal Viper; fire on a Raider


    Lasers!

    Boom!

    Zap!

    Kapow!

    The Ender on
    With Love and Courage
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    That...is not much of a plan. More probably could have been done just activating something on pegasus.

    I guess it's better than nothing...?

    El Skid on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    El Skid wrote: »
    That...is not much of a plan. More probably could have been done just activating something on pegasus.

    I guess it's better than nothing...?

    ?

    Assuming we do okay on die rolls, I take out 2 Raiders this turn, 1 Raider next turn and then pop my OPG to scrap a Basestar.


    I thought that was an okay plan.

    The Ender on
    With Love and Courage
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    The important part I saw was getting another speed bump in the way of the raider hordes.

    Course, due to some jump failure, we're going to be hanging out here for a while...

    Capfalcon on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    Well, at the cost of a card I could have gone to pegasus and probably killed 2-4 raiders, and next turn with an XO probably kill/damage a basestar without using a OPG. So...yeah. Though it did get you out of sickbay, I guess.

    edit- I though "plan" meant "I have a maximum firepower" or "I can use my power to kill stuff".

    El Skid on
  • Options
    Gene ParmesanGene Parmesan Registered User regular
    edited February 2011
    Gene? I only have Leadership cards! I got rid of all the other ones last turn remember? I didn't contribute any bad cards to this check.

    Gene Parmesan on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    Kat's power only works on her own Action Step.


    Trust me, this was a good plan.

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 17: Callandra "Cally" Tyrol (El Skid)

    Movement Step: El Skid moves to the Armory.
    Action Step: El Skid plays Leadership 1- Executive Order on The Ender.

    Executive Order: The Ender moves to the Hangar Deck and activates the location, launching to the port-bow (7 o'clock) location. He uses his CAG action to activate the unmanned viper there, shooting at a raider.

    Unmanned Viper attack: 6, Raider destroyed.

    The Ender uses his bonus action to fire at a raider himself.

    The Ender's Viper attack: 5, Raider destroyed.

    Cally motivates Kat to get back into action to start whittling down the Raider horde waiting outside Galactica. The Admiral-CAG launches in a Viper, and with the help of the other pilots, takes down a couple of Raiders. Meanwhile, on the battlestar itself, there's reports of some suspicious faces...

    Crisis Step: Unwelcome Faces

    Admiral Louanne "Kat" Katraine (The Ender) must choose:
    A) Admiral Louanne "Kat" Katraine (The Ender) must discard all of his Skill Cards and then choose a character to send to the "Brig".
    OR
    B) -1 morale and damage Galactica once.

    After Crisis: Activate Raiders, Advance Jump Preparation

    If Option B is chosen, El Skid decides whether Galactica or Pegasus is damaged. In either case, El Skid chooses the order of activation for the Raiders on the board (1x port-bow, 3x aft)

    MrBlarney on
    4463rwiq7r47.png
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    This is a tough one.

    I think Option A is our best bet, but it'll almost certainly result in another Viper getting damaged, and the hanger is awfully full of damaged aircraft right now - plus, I wanted that Viper there for Dio to use on his turn via Command.

    If we go with B, we retain a strong presence in space but our Morale is starting to get dangerously low, and Pegasus would need to tank the hit.


    What do you guys think?

    The Ender on
    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    Ackkkkk.

    Option B


    I just don't want to jeopardize our space parity, and that Brigging would hurt a bit too.

    The Ender on
    With Love and Courage
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2011
    El Skid to choose which Battlestar to damage and order of activation for Raiders.

    I also seem to have forgotten to mention that the Politics deck was reshuffled after El Skid's draw.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    In future, we should probably ask the president if he can pardon someone before losing resources... though I guess your hand could be so awesome we don't even get that far.

    Damage Pegasus in the event of a hit, please.

    And I guess port-bow followed by aft raider activations? Shouldn't make much difference.

    El Skid on
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 17: Callandra "Cally" Tyrol (El Skid)

    Crisis Step: Unwelcome Faces

    Admiral Louanne "Kat" Katraine (The Ender) must choose:
    A) Admiral Louanne "Kat" Katraine (The Ender) must discard all of his Skill Cards and then choose a character to send to the "Brig".
    OR
    B) -1 morale and damage Galactica once.

    The Ender chooses option B. -1 morale, and El Skid chooses to damage Pegasus; the Pegasus CIC is damaged.

    Saboteur activity is left unchecked, and Pegasus suffers for it.

    After Crisis: Activate Raiders, Advance Jump Preparation
    The port-bow (7 o'clock) raider is activated first, targeting the unmanned Viper.

    Raider Attack: 7, Hit - The Ender plays Piloting 1 - Evasive Maneuvers to force a reroll.
    Reroll: 3, Miss.

    The aft (3 o'clock) raiders are activated, targeting the unmanned Viper.

    Raider 1 Attack: 2, Miss.
    Raider 2 Attack: 7, Hit - The Ender plays Piloting 2 - Evasive Maneuvers to force a reroll.
    Reroll: 6, Hit. The Viper Mk. II is damaged.
    Raider 3 advances to the port-quarter (5 o'clock) location.

    Jump Preparation advances to Level 3 - Jump still unavailable.


    Turn 18: Admiral-CAG Louanne "Kat" Katraine (The Ender)

    Receive Skills Step: The Ender draws 1 Leadership, 2 Tactics, and 2 Piloting cards.

    Current Situation:

    PA-BSGBG-GameE01-T18.gif
    Resources: Fuel - 5, Food - 7, Morale - 5, Population - 6.

    Jump Preparation: Level 3 - Jump unavailable.
    Pursuit Track: Level 1.

    Distance Covered: 3

    Galactica: Weapons Control and Armory damaged, no boarding parties.
    Pegasus: Airlock and Pegasus CIC damaged.

    Nuke Tokens: 0 remain.
    Quorum Cards: 7 in hand.

    Ship Reserves: 1 Viper Mk II and 4 Raptors available, 3 Viper Mk IIs and 4 Viper Mk VIIs damaged.

    Characters:
    "Caprica" Six (Tenek) - Weapons Control (2 Cards, 0 Trauma)
    Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
    Callandra "Cally" Tyrol (El Skid) - Armory (5 Cards, 3 Trauma, Chief of Staff)
    Admiral-CAG Louanne "Kat" Katraine (The Ender) - Viper Mk. II @ Port-Bow (7 o'clock) (6 Cards, 2 Trauma)
    Tory Foster (Diorinix) - Command (4 Cards, 2 Trauma)
    Samuel T. Anders (Gene Parmesan) - Brig (6 Cards, 5 Trauma)
    President Gaius Baltar (Capfalcon) - President's Office (4 Cards, 3 Trauma)

    Allies:
    Ellen Tigh (Admiral's Quarters)
    Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title.
    Antagonistic Result: Bad Influence - You are sent to the "Brig".
    Brother Cavil (Research Lab)
    Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard.
    Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
    Helena Cain (Command)
    Beneficial Result: Uncompromising - You may choose another human character to be executed.
    Antagonistic Result: No Room For Mistakes - The Admiral is sent to the "Brig".

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - 1 Heavy Raider.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 2 Raiders.
    Port-quarter (5 o'clock) - 1 Raider, 1 Civilian Ship, 1 Viper Mk II.
    Port-bow (7 o'clock) - 1 Basestar, 1 Raider, 1 Viper Mk II, 1 Kat-piloted Viper Mk II.

    Cylon Space
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

    Conditions
    Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    TenekTenek Registered User regular
    edited February 2011
    Before you go spending your OPG on the basestar, an XO on Tory would let you clear out the raiders.

    Tenek on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    You really want the Cain ally to be activated, don't you toastercakes?

    El Skid on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    Tenek wrote: »
    Before you go spending your OPG on the basestar, an XO on Tory would let you clear out the raiders.

    Okay; but what about the two capital ships that will be spawning Raiders and blowing the ever loving crap out of our Battlestars?

    The Ender on
    With Love and Courage
  • Options
    DiorinixDiorinix Registered User regular
    edited February 2011
    Maybe I'm wrong, but with 2 actions, shouldn't she be able to take a pot-shot at the existing raider in her area, then OPG the basestar into oblivion?

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Options
    TenekTenek Registered User regular
    edited February 2011
    The Ender wrote: »
    Tenek wrote: »
    Before you go spending your OPG on the basestar, an XO on Tory would let you clear out the raiders.

    Okay; but what about the two capital ships that will be spawning Raiders and blowing the ever loving crap out of our Battlestars?

    Well, fair enough, but better get one of the battlestars fixed, or you'll never be rid of them.

    Tenek on
  • Options
    TenekTenek Registered User regular
    edited February 2011
    El Skid wrote: »
    You really want the Cain ally to be activated, don't you toastercakes?

    I hardly think racial slurs are appropriate at a time like this. We're all God's children, after all.

    Tenek on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    Heck with it - I doubt there'll be a more pressing time to use my OPG than when we're facing two Basestars, a (diminished) cloud of Raiders and 2 heavy Raiders.

    CAG Action - Activate Unmanned Viper in Port-Bow. Attack the Raider. Discard 1 - Launch Scout instead of rolling a die to blow the fighter out of the void.

    http://www.youtube.com/watch?v=bXIqfHI0hQY

    Action - Target the thermal ventilation shaft! Use OPG to reduce the Basestar in my space to so much cigarette smoke.

    The Ender on
    With Love and Courage
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    If I hit a Disaster in Sick Bay, I will rage so haaaaaaarrrrrrd.

    The Ender on
    With Love and Courage
  • Options
    DiorinixDiorinix Registered User regular
    edited February 2011
    I'm getting the feeling that Caprica's agenda is either to have the humans win with us at low levels of resources (explains helping us get over crippling crisises), or us losing at max distance (her helping us survive long enough to get dream crushed at the end).

    Either way, our best bet to pull a W out of this game is to get jumping as fast as possible.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    We should be in good shape if we can surmount this ambush; the Pursuit track will be clear for a little while.

    The Ender on
    With Love and Courage
  • Options
    TenekTenek Registered User regular
    edited February 2011
    Might be a big if - we don't have any way to get rid of the other basestar. I still haven't figured out how to repair things - Cally, you doing any better?

    Tenek on
  • Options
    The EnderThe Ender Registered User regular
    edited February 2011
    We could just hammer at it with Vipers until we eventually roll a couple of 8s?

    :/

    The Ender on
    With Love and Courage
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    I can indeed repair stuff- I headed to the armoury in case we had a boarder, so I could repair then kill it in one XO.

    El Skid on
  • Options
    TenekTenek Registered User regular
    edited February 2011
    That reminds me - Cally doesn't have a gun anymore. You used it already.

    Tenek on
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Well, she still has it.

    It's just empty.

    Capfalcon on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2011
    See my previous statements around killing boarders. I definitely still have a gun.

    I'm just not allowed to use it on some types of toasters, for some reason. :-/

    El Skid on
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Turn 18: Admiral-CAG Louanne "Kat" Katraine (The Ender)

    Movement Step: The Ender remains in the port-bow (7 o'clock) area.
    Action Step: The Ender uses the CAG action to activate the port-bow (7 o'clock) Viper, attacking the Raider. Tactics 1 - Launch Scout is discarded to set the die roll to 3, a hit. For his bonus action, The Ender uses his One-per-game Ability, Sacrifice, to destroy the Basestar.

    Kat continues the assault on the Cylon forces, clearing more of the raiders threatening the human fleet. She leads a dangerous attack on the enemy Basestar, miraculously hitting all its weak points and destroying it. Kat is exhausted by the experience, however - she returns to Galactica and is immediately taken to sickbay to recuperate. Meanwhile, accusations of unfair bias and preferential treatment are spreading in the fleet...

    Crisis Step: Unfair Bias

    Skill Check [12] Politics + Leadership + Tactics
    Pass: No Effect.
    Fail: Damage Galactica and Current Player Louanne "Kat" Katraine (The Ender) discards his hand of Skill Cards.

    After Crisis: Activate Raiders, Advance Jump Preparation

    Skill Check Contributions
    Destiny Deck: 2 cards
    Tory Foster (Diorinix): 2 cards
    Samuel T. Anders (Gene Parmesan):
    Gaius Baltar (Capfalcon): 2 cards
    "Caprica" Six (Tenek): 0 cards
    Saul Tigh (Void Slayer): 0 cards
    Callandra "Cally" Tyrol (El Skid):
    Louanne "Kat" Katraine (The Ender): 2 cards

    MrBlarney on
    4463rwiq7r47.png
  • Options
    DiorinixDiorinix Registered User regular
    edited February 2011
    2 cards, for a small amount :(

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
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