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[RIFT] Beta Keys available in thread, next Beta event begins Feb 4th

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Posts

  • MgcwMgcw Registered User regular
    edited February 2011
    JAEF wrote: »
    • Not enough is communicated to the player about enemy/boss abilities. I shouldn't have to guess at how abilities function based on their (awkward RP) spell name on the cast bar or worse, having to pore through a combat log. Maybe this is different in higher level dungeons? Regardless, it makes every non-boss (and most boss) mob seem like a generic punching bag. This is exacerbated by the lack of distinct visuals on spells. Perhaps it was my medium graphics settings?
    • If I go into an instance and fail, how do I know what the breaking point was? Is my DPS not good enough? Is the tank doing something wrong? Is the healer missing something? You get zero feedback in any of these areas.

    Yeah, these are the big issues for me. The combat is VERY obfuscated, you cannot really tell what is going on simply by looking at it like you can in WoW (the animation complaints further back in the thread are part of this too). Debuffs are terrible in this regard too, I can cleanse poison/disease? Oh, that'd be cool if I had any fucking clue which debuffs were poisons and diseases.

    Mgcw on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited February 2011
    The rather poor state of unit/group frames and inability to reasonably parse combat events is one of the most frustrating things in Rift currently.

    JAEF on
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited February 2011
    There are a lot of very good things with rift, and a lot of things that're easy to point out and complain about. My number one annoyance with being a rogue was that even with the multitude of debuffs I could apply, I would randomly have them kicked off with no idea why. It wasn't until I realized "Oh, someone else is applying one that I can't see, which is overwriting mine and removing it" that I actually noticed that I couldn't see anyone elses debuffs on the mob. I spent a few minutes looking through options, but I never found a way to see what buffs or debuffs are on a mob that wern't applied by myself. I had no idea if someone else would debuff the mob so I knew when to attack or anything like that. I knew that some classes had buff removal abilities, but never actually saw when buffs were applied to targets. Trying to focus on my energy, combo points, movement, and targeting made it hard to figure out when a target in PVP had a shield, or something else on them and I wasn't actually doing as much damage as I should be.

    CorriganX on
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    CorriganX on Steam and just about everywhere else.
  • ArthilArthil Registered User regular
    edited February 2011
    Well there do exist combat parses for the game, you type /combatlog while in the game and it does the rest. Mind you this is after-the-fact stuff, generally. Not on the fly.

    Honestly I kind of feel refreshed not knowing a lot of this stuff. Is this thing dying nice and quick? Okay that's good, does Target-of-Target show it hitting me since I'm the tank? Yep it does, we're good.

    Healer got mana? Not getting hit?

    Good.

    Also Corrigan I'm almost 100% certain there is indeed an option to show only your own debuffs on a target... or, hm... was it only your own buffs on yourself? I'll be sure to put a suggestion in for that then, it'd be a good idea.

    However simply asking someone in the group "Hey does one of your things do *insert status effect*" Course that's not gonna work well in a random rifty raid.

    Arthil on
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  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited February 2011
    "Oh we wiped because he cast something that we had no idea what it was? Run back for 15 minutes? Good."

    CorriganX on
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    CorriganX on Steam and just about everywhere else.
  • hoodie13hoodie13 punch bro Registered User regular
    edited February 2011
    As someone who doesnt play MMOs, and who just tried out, this past week, both RIFT and WoW for the first time ever, I have to say: RIFT beats WoW by a mile.

    The player characters are beautiful.
    -WoW was freaking ugly.

    The art direction is beautiful and also awesome (and I mean this literally, as in awe-inspiring). Seeing a rift open up for the first time in front of me and watching it change the landscape was incredible.
    -WoW was, again, ugly as sin. Oh, except the opening cinematic with the dragon. That was pretty!

    The quests don't make me feel like hammering a nail through my dick.
    -I played WoW for about 5 hours, and got a bunch of kill x to gather y missions. Which, ok, being level 19 in RIFT I've hit also. But maybe I'm just lucky, or maybe it IS RIFT, but I seem to get the y's a hell of a lot more often than I did in WoW.

    The class structure is refreshing and I cant wait to get more play time and try out new classes. Made perfect sense when I started playing.
    -I still have no clue how I was supposed to get new skills or make them better in WoW.

    So basically, to a newcomer to the mamorpagorg genre, I'm super excited to play more. Preordered last night!

    hoodie13 on
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    XBL: Torn Hoodie
    @hoodiethirteen
  • ArthilArthil Registered User regular
    edited February 2011
    It's begun

    Arthil on
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  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited February 2011
    I noticed my +10 Endurance buff was being overwritten by a lower level clerics +5 Endurance buff when I entered a warfront once.

    This obviously should not be the case, but I'll chalk it up to minor things that just need to be reported and fixed around the launch date. I mean, it's still in BETA. It's so polished that people forget it's a beta phase and also hasn't officially launched with whatever large patch will be available at that time.

    A lot of complaints people have aren't really deal-breakers, just inconveniences that will probably (hopefully) be addressed within the first month or so of the game's release.

    I'm honestly just glad that this game didn't have a release date of say, June 2011, and the company (or it's investors or daddy company) didn't want want to rush it out now like DCUO, because then you'd have serious problems. This game is already in such a great state and I can only see improvement from here.

    El Fantastico on
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    Steam: TheArcadeBear

  • JAEFJAEF Unstoppably Bald Registered User regular
    edited February 2011
    hoodie13 wrote: »
    As someone who doesnt play MMOs, and who just tried out, this past week, both RIFT and WoW for the first time ever, I have to say: RIFT beats WoW by a mile.

    The player characters are beautiful.
    -WoW was freaking ugly.

    The art direction is beautiful and also awesome (and I mean this literally, as in awe-inspiring). Seeing a rift open up for the first time in front of me and watching it change the landscape was incredible.
    -WoW was, again, ugly as sin. Oh, except the opening cinematic with the dragon. That was pretty!
    I will say that I really like the pleasant balance Rift strikes between cartoonish and realistic in their art design. Both of these points are subjective, and while Rift definitely has a far superior graphical coating should you be equipped to run it, it ends up looking a bit dull for me due to my 3-year-old rig, where WoW is rather shiny and crisp since I can run it near-maxed. If your computer has the juice, Rift is definitely my favorite in the graphics department (we'll not speak of the animation here.)
    The quests don't make me feel like hammering a nail through my dick.
    -I played WoW for about 5 hours, and got a bunch of kill x to gather y missions. Which, ok, being level 19 in RIFT I've hit also. But maybe I'm just lucky, or maybe it IS RIFT, but I seem to get the y's a hell of a lot more often than I did in WoW.
    This is actually hilarious because Rift's questing is entirely identical to WoW's. Kill 5 X, gather/right click 5 X, run to X. The only minor difference is the name of the game, the rifts (and invasions), which use a public quest and reward system pulled from Warhammer Online and, due to their samey nature, quickly become as dull as standard quests.
    This obviously should not be the case, but I'll chalk it up to minor things that just need to be reported and fixed around the launch date. I mean, it's still in BETA. It's so polished that people forget it's a beta phase and also hasn't officially launched with whatever large patch will be available at that time.
    I see MMO apologists like this before every launch. It's beta. A patch will fix it. It'll be OK. The devs seem responsive to players.

    And then the product launches just like it was. This is the product guys. What you have now.

    I really hate to harp on Rift like this since it's head and shoulders above the launch of any similar MMO and I'm sure most of you will have tons of fun playing it, but these are real problems.

    JAEF on
  • AstaleAstale Registered User regular
    edited February 2011
    Speaking of the graphics, when my brother was first showing it to me, he was like 'see, I'm having some fun, stuff looks kinda like ass though'. I notice there aren't even any shadow effects and ask if he'd done anything but change the resolution. "Doesn't it usually default to high?" *few mouse clicks later* "Oh, it has shadow effects and stuff doesn't look like ass now. Huh".

    I will say even before he changed it, it was better than WoW as I remember it, though I admittedly haven't even touched WoW since BC and didn't get past level 20-something either. Still.

    Edit: Regarding the "It's in beta, it'll change" commentary in the post above mine: If it's a month before launch and in "beta" what you see is what you get. Unless you have a VERY good dev team who for some reason isn't being slammed trying to get stuff stable enough to work on launch day, AND they want to work on that specific item........they don't got the time. Isn't their fault either, so just don't get your hopes up.

    Astale on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2011
    I don't think I have played an MMO where the quests weren't all the same bitch quests that you always have to do, because you are the biggest bitch in the world. Yep, that random guy is going to sit in the Inn and get trashed, bang some hookers and probably your wife, while you go out and collect venom sacs from spiders.

    From the looks of it The Old Republic seems to have more relevant quests, but who really knows anyways.

    Fizban140 on
  • hoodie13hoodie13 punch bro Registered User regular
    edited February 2011
    Astale wrote: »
    Speaking of the graphics, when my brother was first showing it to me, he was like 'see, I'm having some fun, stuff looks kinda like ass though'. I notice there aren't even any shadow effects and ask if he'd done anything but change the resolution. "Doesn't it usually default to high?" *few mouse clicks later* "Oh, it has shadow effects and stuff doesn't look like ass now. Huh".

    I will say even before he changed it, it was better than WoW as I remember it, though I admittedly haven't even touched WoW since BC and didn't get past level 20-something either. Still.

    Edit: Regarding the "It's in beta, it'll change" commentary in the post above mine: If it's a month before launch and in "beta" what you see is what you get. Unless you have a VERY good dev team who for some reason isn't being slammed trying to get stuff stable enough to work on launch day, AND they want to work on that specific item........they don't got the time. Isn't their fault either, so just don't get your hopes up.

    I just did, so you didn't have to. Don't. It's just as ugly. Low poly counts, terribad textures and stiff animations THAT'S RIGHT WE'RE GOING THERE AGAIN

    oh, and I just though about it a bit more. I think the invasions are precisely why I don't find the quest monotony monotonous. At any time, a rift could open up and I could be pulled into fighting off a butt-ton of baddies. It's not just gather y all the time. I'll do a quest, then shit goes down and I have to fix it. Then I have more y I need to gather.

    Oh oh oh, and let's not forget getting paid for being fairly incompetent a little bit in the first few rifts. I love contribution-scaling-compensation wooooooooo

    hoodie13 on
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    @hoodiethirteen
  • thesaxmachine08thesaxmachine08 Registered User regular
    edited February 2011
    Was I the only one who thought the elemental summoner pets were very lackluster looking? At least the lesser earth and air elementals didn't look like they were any kind of powerful force.

    thesaxmachine08 on
  • AstaleAstale Registered User regular
    edited February 2011
    Fizban140 wrote: »
    I don't think I have played an MMO where the quests weren't all the same bitch quests that you always have to do, because you are the biggest bitch in the world. Yep, that random guy is going to sit in the Inn and get trashed, bang some hookers and probably your wife, while you go out and collect venom sacs from spiders.

    From the looks of it The Old Republic seems to have more relevant quests, but who really knows anyways.

    There WILL be a quest to collect 10 wampa hides.

    But don't worry there will be 20 minutes of dialogue as to WHY those filthy wampa must die!

    I keed I keed. But I actually hope they do that as a joke in TOR somewhere.

    Astale on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited February 2011
    Was I the only one who thought the elemental summoner pets were very lackluster looking? At least the lesser earth and air elementals didn't look like they were any kind of powerful force.

    Better than the EQ2 Conjurer pets.

    Yeah, I went there.

    El Fantastico on
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  • ArthilArthil Registered User regular
    edited February 2011
    Was I the only one who thought the elemental summoner pets were very lackluster looking? At least the lesser earth and air elementals didn't look like they were any kind of powerful force.

    Better than the EQ2 Conjurer pets.

    Yeah, I went there.

    The tree ability that upgrades them into 'Greater' versions give them different look. Not seen the Air one, but the Earth Elemental gets BIG, and has lava cracks covering its body.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited February 2011
    Bit disappointed I found out about this just as the last beta phase ended. Eagerly awaiting the next one.

    Few things i haven't found the answer to

    a) can bards go faster than the mounts in game? either via talents or an upgraded spell version of the speed song?

    b) with all this UI talk, have they mentioned plans for allowing UI mods? The only thing i was able to find when searching for rift UI mods was arguments on the forums about how dps meters etc were [required | the devil]

    This is kind of a big thing, while the stock ui looks ok enough, I've rolled with grid, mouseover macros for healing (which I see you can do) and hotbar/bags mods forever in WoW.

    oh and +1 for defiant PvP if I like the beta enough.

    Madpanda on
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  • thesaxmachine08thesaxmachine08 Registered User regular
    edited February 2011
    Arthil wrote: »
    Was I the only one who thought the elemental summoner pets were very lackluster looking? At least the lesser earth and air elementals didn't look like they were any kind of powerful force.

    Better than the EQ2 Conjurer pets.

    Yeah, I went there.

    The tree ability that upgrades them into 'Greater' versions give them different look. Not seen the Air one, but the Earth Elemental gets BIG, and has lava cracks covering its body.

    But even the greater rock elemental was still maybe shoulder height, pets that should be taking damage for you should prbly look tougher than you, or at least as big, not vanity pet size. IMO anyway.

    thesaxmachine08 on
  • SelectaSelecta Registered User regular
    edited February 2011
    Madpanda wrote: »
    b) with all this UI talk, have they mentioned plans for allowing UI mods? The only thing i was able to find when searching for rift UI mods was arguments on the forums about how dps meters etc were [required | the devil]

    Someone else could probably elaborate or provide a link but I think Trion is very anti-mod. That's what I've been hearing so far, but it might change after launch.

    Selecta on
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  • ArthilArthil Registered User regular
    edited February 2011
    I wouldn't call something that is up to your shoulder, and nearly as wide as they are tall 'vanity' sized.

    My tiny little Wastral is what I'd consider a 'vanity' size.
    Selecta wrote: »
    Madpanda wrote: »
    b) with all this UI talk, have they mentioned plans for allowing UI mods? The only thing i was able to find when searching for rift UI mods was arguments on the forums about how dps meters etc were [required | the devil]

    Someone else could probably elaborate or provide a link but I think Trion is very anti-mod. That's what I've been hearing so far, but it might change after launch.

    http://forums.riftgame.com/showthread.php?38788-RIFT-and-Add-ons Is their official response to it for the time being, a TL;DR is basically as such: Don't officially support them right now, they wont go full blown API like WoW does until they can make it work good which is why it isn't in for release. They're cool with Combat Log Parses, however.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • thesaxmachine08thesaxmachine08 Registered User regular
    edited February 2011
    Arthil wrote: »
    I wouldn't call something that is up to your shoulder, and nearly as wide as they are tall 'vanity' sized.

    My tiny little Wastral is what I'd consider a 'vanity' size.
    Selecta wrote: »
    Madpanda wrote: »
    b) with all this UI talk, have they mentioned plans for allowing UI mods? The only thing i was able to find when searching for rift UI mods was arguments on the forums about how dps meters etc were [required | the devil]

    Someone else could probably elaborate or provide a link but I think Trion is very anti-mod. That's what I've been hearing so far, but it might change after launch.

    http://forums.riftgame.com/showthread.php?38788-RIFT-and-Add-ons Is their official response to it for the time being, a TL;DR is basically as such: Don't officially support them right now, they wont go full blown API like WoW does until they can make it work good which is why it isn't in for release. They're cool with Combat Log Parses, however.

    Ay, the greater earth is much closer to a reasonable size, but the lesser versions are what I was referring to as 'vanity pet' size.

    thesaxmachine08 on
  • ShensShens Portland, ORRegistered User regular
    edited February 2011
    Madpanda wrote: »
    a) can bards go faster than the mounts in game? either via talents or an upgraded spell version of the speed song?


    Nope. The fastest you can go is 20% faster, but you can get a skill that allows you to be that fast in battle (which is insanely good for pvp).

    Shens on
  • juice for jesusjuice for jesus Registered User regular
    edited February 2011
    Madpanda wrote: »
    Bit disappointed I found out about this just as the last beta phase ended. Eagerly awaiting the next one.

    Few things i haven't found the answer to

    a) can bards go faster than the mounts in game? either via talents or an upgraded spell version of the speed song?

    No :( Only +20% with the anthem talent. Where's mah drums of the march?

    juice for jesus on
  • simsim Registered User regular
    edited February 2011
    You could always sub riftstalker as well for blink. Or ranger. I wonder if bard and ranger speed boosts stack.

    sim on
  • ironzergironzerg Registered User regular
    edited February 2011
    I'm being sincere here, because I like the idea of playing an MMO that's not WoW.

    I looked at the videos, check the website, did a little reading, etc. But in a nutshell, can someone explain to me why I should switch to Rift.

    Because, in all honesty, if it's just a reskinned WoW with some new but not necessarily better twists, I'm going to find it hard to switch.

    ironzerg on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2011
    ironzerg wrote: »
    I'm being sincere here, because I like the idea of playing an MMO that's not WoW.

    I looked at the videos, check the website, did a little reading, etc. But in a nutshell, can someone explain to me why I should switch to Rift.

    Because, in all honesty, if it's just a reskinned WoW with some new but not necessarily better twists, I'm going to find it hard to switch.

    It is WoW with better graphics, Rifts (public quests) and much better class switching (roles). I don't think it has an arena though. This is just my opinion as someone who is most likely burned out on MMOs after hardcore raiding in WoW for a while (#2 NA Nefarion kill /flex...yeah it was that long ago) and just hasn't got back in really since then.

    Fizban140 on
  • SyrdonSyrdon Registered User regular
    edited February 2011
    Depends on exactly what you're looking for, but a lot of fantasy MMOs are going to be WoW reskinned with a new feature or two. As far as reason to play:

    -The class system in Rift seems to be much better than the one in WoW
    -The rifts and invasions are cool (particularly when people aren't being idiots about not defending from the invasions)
    -The reskinning, depending on what you're looking for, is nice.

    The biggest reason to switch though? The open beta a week from Friday is free and so if you don't end up liking it all you spent was time.

    Syrdon on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited February 2011
    JAEF, the first half of your complaints are standard fare in an MMO for a reason. These games are first and foremost a money making venture, and as such they need to introduce time/money sinks, frequent carrots, etc.

    You have to upgrade skills at a vendor because money is created in the economy out of thin air and it needs to be removed. This is one way. They took the most enjoyable road, though, because you can learn new skills/spells on the fly without having to port back to a town to train. You can keep on doing what you're doing until you want to go turn in quests, sell shut, whatever.

    The crafting system tiers is another standard idea that works. You want players to have smaller goals inside of larger goals inside of even larger goals. Tiny carrots along the way to keep them feeling rewarded. You just got a new recipe. Reward. You just finished Novice. Reward. If crafting was simply "I'm 230/255," it would be less interesting. And the refining materials thing, well that's just a time sink. You'll never see those disappear in an MMO. In a singleplayer game, you want to remove any aspect that is boring in any way needlessly, but in an MMO, that doesn't work.

    You can't have a "refine everything all at once button" without trivializing crafting. Why stop there? Just let people upgrade their crafting skill by typing in what level they want. Collecting flowers is tedious. Refining hides is tedious. Smelting ore is tedious. Crafting should be fun, so get rid of all that? Until someone comes up with a brand new crafting system that somehow is exciting to play all the way through, we are going to see these time sinks.

    WAR tried to innovate crafting. It was craptacular.

    Figgy on
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  • AstaleAstale Registered User regular
    edited February 2011
    I liked WAR crafting. Sit in a warcamp with ingredients for half an hour, have enough potions and crap for two weeks use straight.

    I guess I liked it because I absolutely fucking hate crafting. And WAR's version was "here you go!"

    Astale on
  • ArthilArthil Registered User regular
    edited February 2011
    I certainly would not call it a reskinned WoW graphically, however when it comes to the most basic of gameplay... yeah it'll feel similar. Just like WoW wasn't -too- different from MMOs before it.

    The Soul system for the classes is one large draw, you have the four basic 'Callings' Warrior, Rogue, Cleric and Mage and within each one is nine souls eight of which you get 'normally' one is a PvP soul purchased through PvP currency. Within your calling, you can mix and match any three souls you wish. By Level 50 you'd have 66 points to mess around with, so plenty of room to experiment.

    I think the other biggest draw is the rift/invasion system. To put it in a nutshell, as you say. You're happily doing your thing, questing and such. There's this rift thing way off over yonder, but you've not gone over to it for some reason. Let's just say no one else has either.

    When you return to your quest hub you find that the rift had spawned an invasion, which then pillaged the little npc camp, and then took it over. You'd need to kill the creatures/the formed idol to reclaim the spot. Basic in a singular term, but imagine this happening over the entire zone... with large groups of elite creatures rampaging around, making even the roads and biggest of quest hubs unsafe.

    Name me a single MMO that is dynamic enough that something like this can happen, on the fly, without GM intervention that requires a group effort to take back the zone.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • AstaleAstale Registered User regular
    edited February 2011
    Arthil wrote: »
    Name me a single MMO that is dynamic enough that something like this can happen, on the fly, without GM intervention that requires a group effort to take back the zone.

    EVE. But I don't think that's what you meant. Plus SPREADSHEETS IN SPACE!

    Astale on
  • ArthilArthil Registered User regular
    edited February 2011
    I don't really conceive of EVE as an MMO, to be perfectly honest xP.

    Arthil on
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  • StupidStupid Newcastle, NSWRegistered User regular
    edited February 2011
    Meister wrote: »
    I still had fun for a lot of the beta, but I don't see this as having lasting power.

    This is how I felt after playing for 12 hours, and getting to level 18.

    But somewhere around hour 20, something "clicked" and I started having more fun with Rift than I have with any other MMO in a long time. Maybe I finally had enough soul points to start really tweaking my "class". Maybe I finally got the "right" gear and suddenly became competitive. Maybe I simply became powerful enough that I wasn't risking a chain of six to ten defeats every time I stepped into a Rift or met an invasion force on a road. In any case, I really started enjoying Rift.

    I more-or-less forced my Lovely Partner to try it out. She played for three hours and told me we needed to buy this. So we have two CE preorders - one from D2D and one from BestBuy - and we're already signed up for six months of time. Maybe that's a lot of money, but we just got back from a ski week and dropping $90 a day for lift tickets. Comparing $180 for two days of skiing that is going to vary depending on the weather, or "risking" $200 for six months of game subscription that we are already having fun with... it's pretty easy decision.

    There's no guarantee that Rift wont end up just like WAR.

    Despite WAR's imminent death - they are dropping to a total of TWO servers in March - they recovered the cost of development and (according to a recent interview with an EA exec) actually returned a decent profit. That is generally considered to be a "success". Based on the amount of buzz and attention that Rift is getting right now, I'm absolutely certain that Rift will be a "success" for Trion.

    Whether it is a "success" in terms of longevity is a different matter. Maybe we won't be playing it in six months, but it's a fun game today and that's why we subscribe. If it stops being fun, we cancel our accounts and walk away; no one is "forcing" us to play!

    We'll be rolling Guardian, so probably not joining the PA guild(s).

    Stupid on

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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2011
    If a game like WAR can turn a profit and appear to fail so badly (did it even last a year? It died pretty fast...) is the monthly cost too high? Seems kind of insane that they can turn a profit like that.

    Fizban140 on
  • ArthilArthil Registered User regular
    edited February 2011
    Nooooo.... join us! D:

    I also don't foresee the game going the way of WAR, in fact the 'worst case scenario' isn't actually all that terrible, it'd be the game being a bit like LOTRO... and no I don't mean the Free-to-play bit but being a successful game that is still regularly backed by the developers with new content.

    Trion doesn't have a big bad company like EA breathing down their necks, which is why the beta has gone so wonderfully overall.

    Arthil on
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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2011
    How did WAR fail? I played the beta, enjoyed it enough but I didn't see a reason to play it since it is essentially the some treadmill as every other MMO.

    Fizban140 on
  • ArthilArthil Registered User regular
    edited February 2011
    Fizban140 wrote: »
    If a game like WAR can turn a profit and appear to fail so badly (did it even last a year? It died pretty fast...) is the monthly cost too high? Seems kind of insane that they can turn a profit like that.

    Released September, 2008.

    Edit: WAR failed for a few reasons. One being that I think they bought the spoonfed bullshit Paul Barnett spouted, but also because they halfway through development had EA buy Mythic to 'support' them. Thing is EA wanted a contender to go up against WoW's next expansion, Wrath of the Lich King, and so they pushed it to be released a month or two prior to WotLK releasing.

    Was a disaster from what I've read, the game didn't even have all the classes in. In the end, after that free month was up... people jumped ship from what was an inferiorly made product to the shiny new expansion of WoW. Obviously not everyone left, since it was the only decent PvP game on the market that wasn't a spreadsheet in space. The fact that our 'depression' happened here in the States at the same time only sealed WAR's fate quicker.

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  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited February 2011
    Figgy wrote: »
    The crafting system tiers is another standard idea that works. You want players to have smaller goals inside of larger goals inside of even larger goals. Tiny carrots along the way to keep them feeling rewarded. You just got a new recipe. Reward. You just finished Novice. Reward. If crafting was simply "I'm 230/255," it would be less interesting. And the refining materials thing, well that's just a time sink. You'll never see those disappear in an MMO. In a singleplayer game, you want to remove any aspect that is boring in any way needlessly, but in an MMO, that doesn't work.

    What he was meaning, I think, Is that you cannot early train so you'd have to stop. For instance, Lets say im at 70 crafting. I have enough points to level 20 times. I have to level 5 times, stop, go to sanctum, train again, start crafting. With wow's crafting system of "You can expand your cap 25 points before you reach it" any time after level 50 you could raise your cap from 75 to 150 without having to stop in the middle of your crafting to run to the sanctum to level. It saves you from having to make ONLY enough points to make sure you don't go over the 75 point cap before stopping immediately to go to sanctum to raise your cap.

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  • ArthilArthil Registered User regular
    edited February 2011
    Although you don't need to go all the way back to Sanctum/Meridian to do so. There are profession trainers out in the zones themselves.

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  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited February 2011
    I got to 75 crafting by the time I was level 17. Considering the first trainers in argent whatever don't train you past the first level, I had to stop and go to sanctum for every crafting level I needed, or to train whenever I reached a new 10 level plateau.

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