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Atmosphere in games

ThirithThirith Registered User regular
edited February 2011 in Games and Technology
One thing that I keep realising over and over again is that when it comes to game visuals, I'm not all that much into sheer technical prowess, but I do love games that evoke a certain atmosphere. Obviously the tech bells and whistles help with this, but several of the most atmospheric games I've played aren't all that impressive tech-wise, or at least they don't rub their "Most Shaders and Polygons Ever!" in your face.

Two things that, when done well, make a game so much more atmospheric for me: credible lighting and dynamic weather. GTA IV and Red Dead Redemption do so well with the lighting; there's something to the quality of light in Liberty City that almost makes you feel the sun filtered through smog on your own skin, even while the shadows are iffy and there's clearly visible pop-up. Similarly, some of my favourite moments in games such as the Stalker series are changes in the weather, shadows being thrown by lightning in the distance, or the cone of your flashlight illuminating just enough of the Zone for you to know that you're truly screwed. Talking of shadows: well done shadowing immediately makes a game world more credible for me. It's one of the reasons why Oblivion and Falout 3 don't pull me in quite as much as a game where the environment throws shadows that wander over time. (I'm a sucker for well done 24-hour time lapse videos of games.)

There are also other aspects (sound effects, music, the game world existing independently from the player) that generate atmosphere for me, but lighting and weather are probably at the top for me.

What makes a game's atmosphere for you? And which games do you consider most atmospheric?

Red Dead Redemption time lapse

Assassin's Creed time lapse

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"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Thirith on
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Posts

  • Hank_ScorpioHank_Scorpio Registered User regular
    edited February 2011
    Red Dead Redemption, Stalker: Call of Pripyat, Dead Space 1 & 2, Deus Ex, Half-Life 2, Metro 2033, and Cryostasis all come to mind as having an undeniably strong sense of atmosphere. Anyone who's played those games can probably understand. It's not something you can accurately describe to someone. It's like travelling. You'll never experience it through a movie or what someone else says, you have to do it yourself.

    But if I had to explain it, it would be a distinct sense of place with strict design philosophies in place.

    Hank_Scorpio on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2011
    Gosh, atmosphere. It really the hard part of making a game because its an emotion that has to click, its a special summon that comes from the physics, the engine, and lighting, the sound, and the gameplay fusing at once in a special moment where is suddenly comes together.

    Far Cry 2 and Crysis had these moments where I was just tooling along and suddenly it was there, I was in the jungle, on the savanna and it was just perfect and serene.

    Open world games really shine when you have that moment where you move across the map and suddenly you realize that your control of your characters was 1 to 1 of what you would have done in real life and dammit it was awesome.

    ramble

    ramble

    ramble

    What were we talking about again?

    RoyceSraphim on
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  • Hank_ScorpioHank_Scorpio Registered User regular
    edited February 2011
    One of the most common critiques of Oblivion is it's lack of atmosphere. By all rights that game should have done it, but it completely didn't. Nothing about the world in that game felt lived in, everything felt like it was made up on the day. Skyrim will probably fix all that.

    Hank_Scorpio on
  • ThirithThirith Registered User regular
    edited February 2011
    IMO there were moments when Oblivion got the atmosphere right. Sunrise and sunset tended to be pretty atmospheric, as were storms while you're in the woods, watching the branches shaking.

    Far Cry 2 worked relatively rarely for me, perhaps because I could never 'unsee' the game itself. There was a weird muted quality to the graphics that made it look slightly fake for me.

    Thirith on
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    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • Big ClassyBig Classy Registered User regular
    edited February 2011
    I coils always look beyond the game itself if the atmosphere was done well. Its why I love titles like the first Just Cause (more the open worlds thing I guess) and Far Cry 2. Morrowind did really well on that front too.

    Big Classy on
  • DusT_HounDDusT_HounD Registered User regular
    edited February 2011
    I enjoyed the rest of the game somewhat less, but i thought that the opening sequence of Fable 2, when you're a kid, running around the streets of the town in winter, at night-time, was truly one of the most atmospheric gaming moments i've ever had.

    Oh, and in Thief 3, when you're on that quarantined ship was very nice, especially with the noises that the undead guys would make, which would really set me on edge.

    DusT_HounD on
  • AntihippyAntihippy Registered User regular
    edited February 2011
    STALKER has some of the strongest atmosphere in games that I have ever experienced.

    Alot of it come from how intricately detailed the world is.

    Also demon's souls, it can really create tension just from how hard it is, but it also does well by tying in various aspects organically, like its multiplayer. Also great art style.

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  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2011
    Mirror's edge

    But back onto Far Cry 2, it was hard sometimes, you'd get into the game and it wouldn't "click" for a long while.

    RoyceSraphim on
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  • DangerbirdDangerbird Registered User regular
    edited February 2011
    Personally, Thief 1 and 2 had the best atmosphere I've ever experienced in a game, and that still holds true today. It was mostly in part to the fantastic sound design. My favorite moments were the quiet ones when I knew I was treading in places I shouldn't be and all I could hear were the ambient noises and my occasional misstep onto a noisy surface.

    Oh, and it was also scary as all hell, with the backwards talking ghosts in the first game and creepy steampunk era biomechanical servants in the second.

    The Stalker games get an honourable mention because of good lighting and sound design as well, but nothing beats Thief 1 and 2 in my opinion.

    Dangerbird on
  • Big ClassyBig Classy Registered User regular
    edited February 2011
    Amnesia. I think w can skill agree on this one. And dEad Space, you really felt alone and isolated on this huge structure.

    Big Classy on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited February 2011
    Grand Theft Auto 4 nails the atmosphere of a bustling city very well, the traffic, the garbage littered around, the hustle and bustle. The mood of going from a quiet poor district to a busy area. It's really wonderful. I've spent a long time just running around on foot admiring the little things.

    Stalker is wonderful for creepy atmosphere, the tension in the air at night is unmatched, and the exploration of abandoned buildings is amazing. The random events and unsettling noises that occur while you explore. Nothing has come close personally for creepiness.

    Fallout's desolate open atmosphere is wonderful, the feeling of being a smaller part of a bigger picture is pretty great.

    Waka Laka on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2011
    VTM bloodlines has amazing atmosphere in parts. I really enjoyed that.

    Tomb Raider legends in part had great atmosphere due entirely to the excellent composition by Troels Folmann.

    surrealitycheck on
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  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited February 2011
    Bioshock has a good atmosphere. You think "yeah, people could live underwater in this world before they screwed it all up."

    Brutal Legend had an excellent heavy metal world, because all the little details made the world come alive.

    TexiKen on
  • ThirithThirith Registered User regular
    edited February 2011
    I realise that for me atmosphere tends to have a lot to do with how much I can just forget about the immediate plot goals and just *be* in the world I'm presented with. It's one of the reasons I miss the old Ultima games, because they're the first game that gave me this feeling of being in a world and making it a (virtual) home for a while. RDR gave me this feeling more strongly than anything since Ultima VII: Serpent Isle.

    Thirith on
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    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited February 2011
    Bioshock 1 and 2 and Dead Space 1 and 2 are the ones that come to mind for me.

    Whenever I think of games with a good atmosphere, they're usually scary games, not that they have to be, it's just what I think of.

    anoffday on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2011
    For fantasy, The Witcher. You can just stand in the fields in Chapter 4 and stare off into the distance for hours.

    For modern, Bloodlines. They nail the World of Darkness feel. No modern RPG like it.

    For straight up creativity, SMT Nocturne. The Vortex World is just like nothing else.

    cj iwakura on
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  • SkutSkutSkutSkut Registered User regular
    edited February 2011
    Deadly Premonition captured the small backwater town feel excellently I thought.

    SkutSkut on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2011
    Thirith wrote: »
    I realise that for me atmosphere tends to have a lot to do with how much I can just forget about the immediate plot goals and just *be* in the world I'm presented with. It's one of the reasons I miss the old Ultima games, because they're the first game that gave me this feeling of being in a world and making it a (virtual) home for a while. RDR gave me this feeling more strongly than anything since Ultima VII: Serpent Isle.


    This... This is what open world games a missing...a little home with some maids and servants to hire and keep things tidy while you go out and save/conquer the world/avenge your gang/explore the universe.

    RoyceSraphim on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited February 2011
    The STALKER games just ooze atmosphere. This is me playing, getting my first blowout ever. I just about shat my pants.

    (Blowouts are added with a mod, so that scripted NPC event yaps on as if nothing is happening)

    http://www.youtube.com/watch?v=Fi43xuf1N_M

    Echo on
  • Bliss 101Bliss 101 Registered User regular
    edited February 2011
    The first two games that came to mind after reading the OP were Bioshock and Ico. I think those two use very different methods to achieve their atmosphere, but the result works very well in both.

    Bliss 101 on
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  • LawndartLawndart Registered User regular
    edited February 2011
    I'd have to add System Shock 2 to the list of games that pull off the "you are exploring a formerly functioning environment where something has gone horribly awry" atmosphere quite well, along with Bioshock and Dead Space.

    Moving away from realism, The Void has a really great, creepy, dreamlike atmosphere. The use of color as a life force/weapon and the almost fairy tale logic of the game world also helps.

    Speaking of realism, I have to say that the much-reviled Kane & Lynch 2 took an admirable risk with the "cheap digital camera footage uploaded to YouTube" visual style, and to me the atmosphere that style created was both more "realistic" and more interesting than going for pure photo-realism.

    Lawndart on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited February 2011
    Shadow of the Colossus!

    Some people complained that there was nothing to do in the overworld, that there should have been little enemies to fight or something, but I honestly think that would have detracted from the game.

    I spent hours riding around just looking for stuff. I could find something as mundane as a pond and react by going "OH COOL A POND" and then swimming around in it for 20 minutes, grabbing onto fish and letting them drag me around.

    It was just such I beautiful game world, I wanted to see all it had to offer.

    DeMoN on
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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited February 2011
    Aw man. How could I forget Max Payne, specifically the first one.

    Anytime we have a big snowstorm and I walk outside in it at night, I instantly think of Max Payne and feel a little creeped out.

    I totally want to play Max Payne now.

    anoffday on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2011
    Damn you, Echo. I just got F3 redownloaded after cocking it up, now your are going to make me get stalker as well!

    RoyceSraphim on
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  • XagarathXagarath Registered User regular
    edited February 2011
    Amnesia has broken new ground.

    Xagarath on
  • LawndartLawndart Registered User regular
    edited February 2011
    Oh, another game nobody's mentioned yet: Demon's Souls.

    That game does an absolutely great job of establishing and maintaining and atmosphere that, unlike pretty much every other fantasy game, makes the player feel weak, bleak, completely overwhelmed, and about to die horribly any second.

    Lawndart on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2011
    X-Com

    RoyceSraphim on
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  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited February 2011
    Good.

    No-one has mentioned X-Com.

    Got this whole depressing Eastern Europe feel to the missions.

    Which is weird, since the devs were Brits and the art style is very 90s. Still, it's right there.

    First Metroid Prime had good atmosphere, thinking about it.

    And Marathon Infinity's "Where are Monsters in Dreams?" is nicely odd.

    chiasaur11 on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited February 2011
    DeMoN wrote: »
    Shadow of the Colossus!

    Some people complained that there was nothing to do in the overworld, that there should have been little enemies to fight or something, but I honestly think that would have detracted from the game.

    I spent hours riding around just looking for stuff. I could find something as mundane as a pond and react by going "OH COOL A POND" and then swimming around in it for 20 minutes, grabbing onto fish and letting them drag me around.

    It was just such I beautiful game world, I wanted to see all it had to offer.

    Yep.

    It's a little disappointing to me the way the sword leads you directly to each colossus. I'd've enjoyed the game more, I think, if it were less straightforward, making exploration more a part of the game structure.

    mntorankusu on
  • ThirithThirith Registered User regular
    edited February 2011
    The world of Shadow of the Colossus, for all its desolation, is definitely one I enjoyed exploring. Like so many of the best, most convincing game worlds, it doesn't seem to exist just for the purpose of the game (although obviously it does). Many games create a world that feels like a film set, and the moment you've passed the level the set is dismantled; I greatly appreciate games whose world feels more solid than that.

    Thirith on
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    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • KuratosuKuratosu Registered User regular
    edited February 2011
    Great thread. A lot of really good mentions already.

    Funnily enough I started playing Fragile Dreams last night, and the atmosphere is really well done. It conveys a sense of sadness and loneliness in a post apocalyptic world that I haven't really experienced in any other game. It's super depressing so far, but also beautiful in an odd way.

    It's a shame that the combat is so shitty and feels really out of place.

    http://www.youtube.com/watch?v=Ckqx-JdppfM&feature=related

    Another game that comes to mind is Silent Hill Shattered Memories (Silent Hill games in general really). I think what really added to the atmosphere of the game for was that I played it during a winter break. So I think it was this perfect combination of the actual season affecting my attitude toward the game.

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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 2011
    Xagarath wrote: »
    Amnesia has broken new ground.

    dis right here. Amazing sound and lighting in this game. The Penumbra games did a really good job with atmosphere too.

    Darmak on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2011
    Wizardry: Tale of the Forsaken Land also had a great bleak, oppressive atmosphere, thanks in no small part to the music.

    http://www.youtube.com/watch?v=6tiAah2IwIs&playnext=1&list=PLD5093198D251EB52

    Probably my favorite dungeon crawler of all time.

    cj iwakura on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited February 2011
    Damn you, Echo. I just got F3 redownloaded after cocking it up, now your are going to make me get stalker as well!

    Hell, by posting that I made myself want to play Call of Pripyat again.

    Echo on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited February 2011
    Damn you, Echo. I just got F3 redownloaded after cocking it up, now your are going to make me get stalker as well!
    I literally cannot enjoy Fallout 3 because it's such a cardboard fascimile of the STALKER experience.

    Most of the stuff I'd bring up has already been mentioned, but I have to reiterate Metro 2033.

    http://www.youtube.com/watch?v=2iMlC9JXcZ8&feature=related

    The detail in that game is astounding. Little things like the way your gas mask cracks as you take damage and frosts over as you walk around in the frigid wind. And the claustrophobic breathing when your filter starts running down. Everything about that experience is just so thoroughly oppressive and savagely bleak.

    Monger on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2011
    Well, they started in different places and are slowly moving toward somewhere beautiful. Skyrim sounds like it will embrace Chernobyl chaos and Metro 2033 was more linear, I can't wait to see what they come out with next, I might buy it on release day.

    RoyceSraphim on
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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited February 2011
    I really like GTA4 and Liberty City, but I think the atmosphere is lacking. Your supposed to be in a big bustling town with a giant penchant for crime, gang wars happening on the streets, robberies, muggings...... Yet you never see any of these except for missions. One reason I really liked the Godfather: The game was the gangs. I loved if you pissed them off enough, they will fire at you when in sight, and I loved the gangwars in that game. Although it was a huge nuisance to find a road block every 3 blocks, it was awesome.

    Kadoken on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2011
    I define atmosphere as something very particular in order to differentiate it from other evaluations. Basically, I have to feel like I'm stepping into a world that stretches beyond what I can see, hear and digitally interact with. There has to be history, a sense that the world was there before the player entered the world and it would continue without him even if he was gone. That requires more than a rich backstory presented with text. It needs to be backed up by the game. I don't care if a thousand npcs tell me about the history and a million books tell me whats going on. I need to see the mountains being talked about by those npcs or it doesn't feel like it's really there. I must experience at least part of the history directly in a way that isn't part of the plot. This requires massive creative effort on the part of a developer. Merely making a convincing looking world is not atmosphere. It is immersion (the direct sense that you are in the environment at the present time). Atmosphere to me is something beyond immersion. It's what happens when you achieve immersion then decide to use this immersion to present a world.
    If someone tells me x creature is a bitch to take down and many people die trying it has to be a bitch to take down. I need to be at risk of dying.
    If I have to fight some huge thing I need to feel like it has a history behind it.

    Given that this is a very particular definition, here are games that I define as being atmospheric.

    Stalker series.
    Demon Souls. (Boletaria is a real world. I went there for a while, it was scary. Such an impressive game. If you haven't played it or you gave up playing it because of its difficulty I pity you for your loss.)
    SoTC. (I haven't played Ico.)
    Half Life 2. (Not half life 1, at the time. I don't count retroactive. Half life 1 was very immersive but it was too disjointed and partly randomised to be atmospheric. Half Life 2 made you feel like the city existed even when you were not there, mostly because of the major city scenes and the backdrops as you fought, as well as the time skips where the world had moved on without you.)
    Portal. (mostly because of the last parts of the game, it was so well done)
    Dark Messiah (this is a strange choice. It is because of the intro sequence and the general level design, as well as some of the npc interactions as you go on and just generally the way the game presented it's story to you. It felt bigger than you were. It's definitely not as deep as the others here though. Think of it as atmospheric lite.)
    System Shock 2. Others will explain this one better. It's hard to go back to this though.
    Thief 1 and 2. (My god these games were good at atmosphere. I've never seen a better presented city.)

    Games that I don't think are atmospheric but I do think are immersive include.
    GTA 4. (Beautiful game. It's parody approach to the world holds it back. There isn't any sense that the world extends beyond liberty city.)
    Assassin's Creed series (I don't think this needs to be explained but just in case, this series is too formulaic and it shatters it's own immersion too much with gaming restrictions and gamey elements. It's really ironic, given that it is based on history.)
    Max Payne - It's a well told story but the world isn't presented beyond what max tells you. The levels are too linear and what you see is too limited. It's fairly immersive but I never wondered or imagined anything beyond what the next enemy might be like.
    Bioshock (I'm sorry about this. Please read my reason before anyone gets too mad at me. It's really really immersive. But it's too focused around presenting a particular story and there's zero information about what's beyond the city. The player was also too important to the world. Rapture is a cocoon surrounded by a yawning void. System Shock 2 had you starting out in a different environment. There was a sense that the world would continue without you. It would just be a lot worse.)

    Most games like bioshock that exist in a void don't have atmosphere by my particular definition. They don't try to use their ability to generate immersion as a tool to present to you a world that exists beyond you. They get to the immersion goal, do it really well, then sort of give up.
    For an example of why immersion isn't enough: you could have a really immersive box. If someone worked hard enough they could create a game that gave you the sense that you were in a box. Atmosphere is what is beyond the box. Hearing the sounds of things moving outside the box, or seeing glimpses of it through holes in the box walls. Even presenting an environment like a house outside the box, or children playing outside and sounding like you are in an attic, stuff like that. Bioshock was a great big box. Demon souls has a horrible creature open the box and try to kill you.

    Dragon Age is a special case. It could have been atmospheric. It really could. But text is not a substitute for using immersion to set someones imagination on fire. It was more like reading a really interesting history book about a really interesting fantasy world. It was very impressive that they did it all but it doesn't have any atmosphere. Baldur's Gate 2 as well.

    I could go on but I was more focused on presenting examples of what I mean by atmospheric. I think there's enough now that anyone reading this can figure out any other game I would think are atmospheric.

    Morninglord on
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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited February 2011
    I hate Bioshock anyway, and I didn't think it was immersive (Unlike you).

    Kadoken on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited February 2011
    What's the difference between atmospheric and immersive? I mean, I feel like the two need each other and that one can't exist without the other.

    anoffday on
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