Sirialisof the Halite Throne.Registered Userregular
edited February 2011
I got to Chapter 12 in my Hardcore run, only save is at Chapter 9
I was at the drill, decided to clear everything except riding on it, before saving... Guess what ? The door will malfunction if you do this, so I had to take the drill ride with no save, luckily it went fine but it was pretty stressful, just saved in Chapter 13 a bit after you ship Ellie away on the Gunship, atleast now I'm halfway 13 and still have a save left, but man that rattled my nerves a bit.
DS1 - Kendra keeps telling me about hallucinations. I am expecting shit to get really weird any time now.
Something "Hilarious" happened just now in chapter 7. I disposed of all the asteroids (and corpses) and turned gravity back on, then I started getting ambushed by Necrotwats. I backed myself into the corner and started picking them off, when suddenly it turns out that an exploding arm dude had dropped through a vent behind me. I jumped, turned around and whacked the thing. Stupid move.
I am absolutely wading in Line Racks, but I am constantly running low on plasma energy. It's getting annoying because as much as I love the line gun, (And I do love it. Oh yes.) I need the accuracy of the cutter for the fat guys and the exploding arm dudes.
Oh, and the boss in food storage... that was certainly something.
Bacon-BuTTy on
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Sirialisof the Halite Throne.Registered Userregular
edited February 2011
Just beat Hard Core using 2 saves I wasnt planning on not using the 3rd save but...
I wanted to kill the Regenerator/Ubermorph/Whatever before saving, and once again my foulest enemy appears - Door locked behind me, fuck you.
Cant wait for the DLC.
Sirialis on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Man, I just started playing DS1, and this game is like the exact same game as System Shock.
You think so? I see the surface similarities, but in terms of feel I find they're very different. If Dead Space is basically Event Horizon, System Shock is Dead Space as directed by Christopher Nolan.
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Man, I just started playing DS1, and this game is like the exact same game as System Shock.
You think so? I see the surface similarities, but in terms of feel I find they're very different. If Dead Space is basically Event Horizon, System Shock is Dead Space as directed by Christopher Nolan.
Granted, I'm only on the third chapter, but thus far the game is incredibly similar. Certainly, it takes advantage of modern gaming conventions, but from an atmosphere and plot standpoint there are a lot common features between the two.
Common features, definitely, but for me Dead Space relies a lot more on the "Boo, cat jumped out at you! Shrieky violins!" way of scaring the player. I spent much of System Shock crouched behind a counter while infected passed on the other side; in Dead Space I had to steel myself before entering rooms, but once I did I did so with much more of an action game attitude.
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Man, I just started playing DS1, and this game is like the exact same game as System Shock.
You think so? I see the surface similarities, but in terms of feel I find they're very different. If Dead Space is basically Event Horizon, System Shock is Dead Space as directed by Christopher Nolan.
Granted, I'm only on the third chapter, but thus far the game is incredibly similar. Certainly, it takes advantage of modern gaming conventions, but from an atmosphere and plot standpoint there are a lot common features between the two.
Well, in the sci-fi horror genre, it's not like you have a whole lot of options:
1. Alone/Stranded on a spaceship.
2. Alone/Stranded on a space station.
3. Alone/Stranded on a hostile planet (Or moon. Moon was awesome, by the way.)
They definitely did a nod with the audio logs, there are some tasks you need to complete that are similar between the two, and they both involve you being on a derelict ship with no idea what the fuck happened or why things are trying to kill you.
I imagine a lot of it is just better art assets/budget but I feel like DS1's style - the utilitarian, industrial access corridors - is doing what Engineering in SS2 was trying to do. The populated sections of the ship feel a lot like the same sections in SS2 for sure.
Not to mention deadly implements being available at vending machines.
Edit: Gotta agree with Thirith, though. SS2 felt like more of a survival horror than DS. Hell, I've never beaten SS2 because I am terrible.
I killed the first poison pod... and then I kept hearing low growling .. and movement... so I was just stood there in the room ... looking in every corner ...
And then a black fucker comes sprinting towards me, but from behind. I turned around just in time to see it's fucked up, fleshy black face right up against mine. I. Shat. my. self. I could hear my flatmate laughing in the room nextdoor at my scream.
It grabbed me, I hammered the A button while it took chunks out of me. I eviscerated it with more line gun rounds than necessary, then pounded it into a bloody pulp. Hit pause and threw the controller down.
I need a cigarette.
Bacon, you need to keep a journal. I love reading these.
I killed the first poison pod... and then I kept hearing low growling .. and movement... so I was just stood there in the room ... looking in every corner ...
And then a black fucker comes sprinting towards me, but from behind. I turned around just in time to see it's fucked up, fleshy black face right up against mine. I. Shat. my. self. I could hear my flatmate laughing in the room nextdoor at my scream.
It grabbed me, I hammered the A button while it took chunks out of me. I eviscerated it with more line gun rounds than necessary, then pounded it into a bloody pulp. Hit pause and threw the controller down.
I need a cigarette.
Bacon, you need to keep a journal. I love reading these.
Or turn on an audio recorder while you play so we can hear the screams...
Puffycow and myself beat DS1 tonight. Was pretty good. Nice and scary. I was disappointed with the size of the Marker though. After seeing the DS movie and seeing how huge it was, we were underwhelmed with it in the end.
We now are deciding if we should play through DS2 together (2 chapters, swap controller, etc.) or just play by ourselves on our own consoles since we both have DS2. I don't know if I can make it through DS2 alone. Haha.
Man I wish I had someone to play through DS with me just so I could take a break and enjoy it. Just saw my first black whatever the hell those basic necros are in the morgue of DS1... It wasn't a shock scare so much as an oh shit oh shit I can't stop him I'm going to die scare. Then when I was attacked by the second one going back to the hub of ch3 I remembered I had stasis but still, it'd be nice to just watch for a bit.
It really was great to be able to calm down for two chapters and enjoy a friend get scared shitless. I kind of want to do it for DS2, but I kind of want to play it NOW.
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
Reading about your first playthrough of Dead Space is bringing back such wonderful nostalgia. I think after I finish my first run of 2, I'm going to go back and replay 1.
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
Maxed it has a stronger single shot than the plasma cutter, just without the width/length
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
A very good gun against single enemies, when fully upgraded I think alt-fire zoom does the highest damage in the game (if anyone wants to contradict me, go ahead).
Great against Lurkers, especially in zero-g, as you just have to hit them in the body and they're down, and you can usually keep enough of a distance that you can avoid their shots easily.
It definitely does the highest damage in the game when zoomed. I think it's 75 baseline before the ridiculous zoom damage multiplier? Compare that to a Plasma Cutter's 18 or a Javelin's 100.
If only the Seeker Rifle also shot lightening and explosions.
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
It's crap. The alt-fire only does the same damage as the Javelin's regular shot, it fires more slowly, doesn't zap or explode, and has a smaller clip. The only advantage is ammo drops are significantly larger - like 5:1 on Zealot in favour of the rifle.
IMO anyone who loves the rifle hasn't learned to use the Javelin yet.
Edit: To be specific, the Rifle's alt-fire and Javelin damage are both listed as 100 when fully maxed.
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
It's crap. The alt-fire only does the same damage as the Javelin's regular shot, it fires more slowly, doesn't zap or explode, and has a smaller clip. The only advantage is ammo drops are significantly larger - like 5:1 on Zealot in favour of the rifle.
IMO anyone who loves the rifle hasn't learned to use the Javelin yet.
Edit: To be specific, the Rifle's alt-fire and Javelin damage are both listed as 100 when fully maxed.
pretty much.
also it's the most boring gun in the game.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
It's crap. The alt-fire only does the same damage as the Javelin's regular shot, it fires more slowly, doesn't zap or explode, and has a smaller clip. The only advantage is ammo drops are significantly larger - like 5:1 on Zealot in favour of the rifle.
IMO anyone who loves the rifle hasn't learned to use the Javelin yet.
Edit: To be specific, the Rifle's alt-fire and Javelin damage are both listed as 100 when fully maxed.
I do love the Javelin gun. It's already maxed, though. Pulse rifle is next for crowd control, and I'm still looking for my third go to weapon.
anoffday on
Steam: offday
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2011
Man...the Seeker Rifle is pretty good.
It pretty much one shots enemy limbs, it can hold 15 shots a slot, and the ammo drops are good.
I wouldn't say it is the most exciting weapon(though it has good sound direction and a love blowing off enemy limbs), but it is efficient and reliable.
Just picked this up from amazon during the sale this week. Just popped it in for the first time. Between previously on Dead Space, and the first ten minutes of the game all I have to say is FUCK YES.
What do you guys think of the seeker rifle? I'm on my second playthrough tying out guns I didn't use before and decided to buy this. Right now it seems pretty weak, but I haven't put a single node into it so I'm wondering if anyone has it maxed or close?
It's crap. The alt-fire only does the same damage as the Javelin's regular shot, it fires more slowly, doesn't zap or explode, and has a smaller clip. The only advantage is ammo drops are significantly larger - like 5:1 on Zealot in favour of the rifle.
IMO anyone who loves the rifle hasn't learned to use the Javelin yet.
Edit: To be specific, the Rifle's alt-fire and Javelin damage are both listed as 100 when fully maxed.
I do love the Javelin gun. It's already maxed, though. Pulse rifle is next for crowd control, and I'm still looking for my third go to weapon.
If you've already got the Javelin, you want something for widespread indescriminate damage. Contact Beam is a monster with upgraded alt-fire, it makes supposedly dangerous situations a cakewalk, and you don't even have to aim.
klemming on
Nobody remembers the singer. The song remains.
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited February 2011
tried hardcore
died to the very last enemy in the laundry room in chapter 2
so fuck that for tonight
I think I should try a run-through on zealot without ng+ bonuses to get a handle on where to save and stuff
I've said it before and I'll say it again, The Seeker rifle is fun for exploring the game on your 4th of 5th playtrough and zooming in and seeing shit you haven't seen before, for example:
Strauss has his own pop up video of Issacc across the sprawl when you first meet him
The Tripod "lair" in the unitology Church
There's Facehuggers on the ground floor of the Unitology entrance you can snipe that aren't there when you take the elevator down
to name a few
and also, It's pretty useful when you first get to the Mines, there's alot of big open areas you can snipe necro's.
not to mention just how much i have sniping stalkers when they peep around corners.
BritishDavid on
Xbox | x Dredgen Yor x |
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
I just tried the demo for Ignition. First thing I notice is some crappy looking comics, and some guy saying, "Man that was hard." And some girl says, "That's what she said."
Man, I just started playing DS1, and this game is like the exact same game as System Shock.
You think so? I see the surface similarities, but in terms of feel I find they're very different. If Dead Space is basically Event Horizon, System Shock is Dead Space as directed by Christopher Nolan.
Granted, I'm only on the third chapter, but thus far the game is incredibly similar. Certainly, it takes advantage of modern gaming conventions, but from an atmosphere and plot standpoint there are a lot common features between the two.
I agree. Dead Space = System Shock 2 + Resident Evil 4. There was a rumor when Dead Space first came out that it started out life as a new System Shock game.
The beginning of Dead Space 2 really reminded me of Bioshock. It must be the more colorful environments.
Why is Hardcore simultaneously so easy and so frustrating?
My history so far:
1st try - Stupid death in chapter 1
2nd try - Even Stupider death in chapter 1
3rd try - Save end of chapter 5 - Somehow get one-shot across the room by a wall dude in chapter 9
4th try - Game bugs out in chapter 8 and I have to stop
5th try - Make it to where I want to save in Chapter 10 - Having such an easy time I keep going AND DIE
6th try - Save in Chapter 10 with 30 MED PACKS!
I'm just so glad I never, ever have to play Chapter 7 again. I *HATE* that chapter. Worst in the game. I was starting to dislike 6 too just from running it so many times.
there are certain parts of the game where you know you'll have trouble. for me, that 'hold the line' bit where you have to wait to get into the CEC facility was my most stressful moment on my hardcore run. i was literally shaking when i got past it.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
Really? You hate chap. 7? That was one of my favorites.
That's the thing. I haven't had any trouble in any of the places I expected to have trouble. If I expect trouble I just spam my Force Gun at it.
I keep getting killed in some random easy encounter where I slip up and all the health packs in the world won't save me. My most recent one was somehow managing to get an entire Pregnant's worth of tiny necros crawling on me - and not thinking to alt fire my Hacker Contact Beam to save myself (STUPID!)
I'd much rather Hardcore be at Zealot difficulty with a save at the beginning of each chapter.
Posts
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
At least in DS2
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Something "Hilarious" happened just now in chapter 7. I disposed of all the asteroids (and corpses) and turned gravity back on, then I started getting ambushed by Necrotwats. I backed myself into the corner and started picking them off, when suddenly it turns out that an exploding arm dude had dropped through a vent behind me. I jumped, turned around and whacked the thing. Stupid move.
I am absolutely wading in Line Racks, but I am constantly running low on plasma energy. It's getting annoying because as much as I love the line gun, (And I do love it. Oh yes.) I need the accuracy of the cutter for the fat guys and the exploding arm dudes.
Oh, and the boss in food storage... that was certainly something.
Cant wait for the DLC.
Just got through the abattoir in Chapter 13. I am *not* looking forward to that part again in Hardcore. Hell, Hardcore in general is eeek.
This is not a complaint.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Granted, I'm only on the third chapter, but thus far the game is incredibly similar. Certainly, it takes advantage of modern gaming conventions, but from an atmosphere and plot standpoint there are a lot common features between the two.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Well, in the sci-fi horror genre, it's not like you have a whole lot of options:
1. Alone/Stranded on a spaceship.
2. Alone/Stranded on a space station.
3. Alone/Stranded on a hostile planet (Or moon. Moon was awesome, by the way.)
They definitely did a nod with the audio logs, there are some tasks you need to complete that are similar between the two, and they both involve you being on a derelict ship with no idea what the fuck happened or why things are trying to kill you.
I imagine a lot of it is just better art assets/budget but I feel like DS1's style - the utilitarian, industrial access corridors - is doing what Engineering in SS2 was trying to do. The populated sections of the ship feel a lot like the same sections in SS2 for sure.
Not to mention deadly implements being available at vending machines.
Edit: Gotta agree with Thirith, though. SS2 felt like more of a survival horror than DS. Hell, I've never beaten SS2 because I am terrible.
Or turn on an audio recorder while you play so we can hear the screams...
It really was great to be able to calm down for two chapters and enjoy a friend get scared shitless. I kind of want to do it for DS2, but I kind of want to play it NOW.
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Reading about your first playthrough of Dead Space is bringing back such wonderful nostalgia. I think after I finish my first run of 2, I'm going to go back and replay 1.
Maxed it has a stronger single shot than the plasma cutter, just without the width/length
A very good gun against single enemies, when fully upgraded I think alt-fire zoom does the highest damage in the game (if anyone wants to contradict me, go ahead).
Great against Lurkers, especially in zero-g, as you just have to hit them in the body and they're down, and you can usually keep enough of a distance that you can avoid their shots easily.
If only the Seeker Rifle also shot lightening and explosions.
It's crap. The alt-fire only does the same damage as the Javelin's regular shot, it fires more slowly, doesn't zap or explode, and has a smaller clip. The only advantage is ammo drops are significantly larger - like 5:1 on Zealot in favour of the rifle.
IMO anyone who loves the rifle hasn't learned to use the Javelin yet.
Edit: To be specific, the Rifle's alt-fire and Javelin damage are both listed as 100 when fully maxed.
pretty much.
also it's the most boring gun in the game.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Just finished my Zealot run.
only hardcore's standing between me and my first 1000/1000 game.
I'm thinking I'll go with plasma cutter, force gun, javelin rifle, and contact beam; upgrade stasis, then suit, then javelin
only issue is where to put my saves
stuff I die to lots is the stalker room in chapter 9, the multilevel red room in chapter 13, and quite obviously the majority of chapter 15
I just don't know if they should go before or after or argh
It pretty much one shots enemy limbs, it can hold 15 shots a slot, and the ammo drops are good.
I wouldn't say it is the most exciting weapon(though it has good sound direction and a love blowing off enemy limbs), but it is efficient and reliable.
If you've already got the Javelin, you want something for widespread indescriminate damage. Contact Beam is a monster with upgraded alt-fire, it makes supposedly dangerous situations a cakewalk, and you don't even have to aim.
died to the very last enemy in the laundry room in chapter 2
so fuck that for tonight
I think I should try a run-through on zealot without ng+ bonuses to get a handle on where to save and stuff
just yargh
Strauss has his own pop up video of Issacc across the sprawl when you first meet him
The Tripod "lair" in the unitology Church
There's Facehuggers on the ground floor of the Unitology entrance you can snipe that aren't there when you take the elevator down
to name a few
and also, It's pretty useful when you first get to the Mines, there's alot of big open areas you can snipe necro's.
not to mention just how much i have sniping stalkers when they peep around corners.
Xbox | x Dredgen Yor x |
Really? Ok back to Dead Space 2.
stream it you mean? :P
i could, but not tonight. sometime in the days ahead perhaps.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I agree. Dead Space = System Shock 2 + Resident Evil 4. There was a rumor when Dead Space first came out that it started out life as a new System Shock game.
The beginning of Dead Space 2 really reminded me of Bioshock. It must be the more colorful environments.
My history so far:
1st try - Stupid death in chapter 1
2nd try - Even Stupider death in chapter 1
3rd try - Save end of chapter 5 - Somehow get one-shot across the room by a wall dude in chapter 9
4th try - Game bugs out in chapter 8 and I have to stop
5th try - Make it to where I want to save in Chapter 10 - Having such an easy time I keep going AND DIE
6th try - Save in Chapter 10 with 30 MED PACKS!
I'm just so glad I never, ever have to play Chapter 7 again. I *HATE* that chapter. Worst in the game. I was starting to dislike 6 too just from running it so many times.
/rant
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Am I going to hate it when I do it on hardcore?
I keep getting killed in some random easy encounter where I slip up and all the health packs in the world won't save me. My most recent one was somehow managing to get an entire Pregnant's worth of tiny necros crawling on me - and not thinking to alt fire my Hacker Contact Beam to save myself (STUPID!)
I'd much rather Hardcore be at Zealot difficulty with a save at the beginning of each chapter.