If you read the paragraph on the actual voting page it says:
"Remember, this is an art exhibition, so be sure to vote for games that you think are visually spectacular or boast innovative design"
"Game Design" encompasses what you're looking for.
why is the emphasis for a game exhibit "a focus on striking visual effects and the creative use of new technologies."
why not emphasize what is unique to videogames
(the game part)
...the creative use of new technologies.
I feel like this will include that.
i... don't
anyways whatever games as art games as art jonathan blow
the game part is the rules of the game
the part where you are playing the game
I like how you think this is really narrowing it down while making it distinct from the technology and interface.
Hint: it's not.
i didn't say that nor did i mention interface, you jokester
the game part I am talking about is the rules of the game and how you interact with them
I don't know how to make this clearer I am pretty bad with words
Well, the interface seems to me to fundamentally be under the category of technology. Considering the interface for a game has to be designed and being graphical, is absolutely constrained to some extent by the technology of the hardware and software it's running on. You couldn't have an interface like ME2 on an NES game.
Geometry Wars: Retro Evolved 2 vs Ikaruga. hrm. Ikaruga combine its visuals with gameplay in a way integral to progression, whereas the flashes of light in GW create more challenge while playing. GW has such a distinct, vibrant style, with constantly changing elements, but Ikaruga's classic, complex backgrounds are lovely and contribute story. Ikaruga is brutal but pattern-based, and GW is a lot more approachable for a novice. Geometry Wars is tons of fun, but i think Ikaruga represents more of a leap if they're compared.
some of the choices, like Okami, required no hesitation. and while God of War was groundbreaking in its genre-bending, compared to Shadow of the Colossus . . .
constantly apples and oranges with these choices, augh!
Did anyone figure out why Dragon Age is listed for PS3? They really threw the multi-platform releases into weird categories. And why was P.N.03 on the Gamecube section? I didn't know anyone but me was even aware of its' existence.
A lot of the "videogames are totally art" crowd focuses on examples of videogames with an interesting and beautiful visual style and/or a really compelling story. I guess the idea there is everybody already agrees that exciting and innovate visuals are one kind of art, and compelling stories with strong characters are another, and if you can prove videogames can have one or the other then I guess you've got yourself an art right there. Ok.
I think that's kind of a lamer argument than could be otherwise made, though, because it doesn't point to anything really unique or interesting about videogames themselves that can't be done elsewhere. So if videogames are art--which personally I mean why not, what isn't art these days you know--then I think the best examples are going to be not the really story-heavy or interesting-visuals or whatever kind of games, but the games with really strong, fluid, intuitive gameplay mechanics, because that's something actually unique to videogames.
So when I think of videogames as art I think, weirdly, of games like Quake 3 and (the multiplayer of) Starcraft, where, visuals and story and such left completely to one side, there's clearly something present in the way the game was designed that allows players at the very highest levels of skill to explore deeper and deeper into the game's strategies without it ever ceasing to be interesting and surprising. In games like that, increases in mechanical skill (APM and precision and execution in Starcraft; general movement and aim in Quake) aren't an end in themselves but lead to the opening up of new strategies: if you can micro your drones better than anyone else thought possible, maybe you can fend off that rush without having to sacrifice economy for zerglings; if your lg is astounding, maybe you can stay and fight for armors/megas you 'should' have to run away from.
I dunno maybe what I'm sort of drooling over here isn't really art but just really good game design, or not videogames as art but game design as art, or something, if there's a difference. Someone could say that and I wouldn't really vehemently disagree because I don't think I have much of an idea what art is anyway.
But whatever it is that I'm seeing there (and in other games, and in some singleplayer games too except it's harder there to separate it from the story/visuals/whatever stuff and narrow down what is uniquely videogame-y about it) is probably something really awesome and worthy (I think, as a huge gaynerd) of maybe being thought about at length, art or no.
StarCraft and HL2 are games which I'd definitely call art.
Sc because it takes the formula of strategy games and polished it with so much handiwork that it becomes incredible, an experience perhaps comparable to speed chess, but something very unique.
And HL2 simply because it took me away with it and never let me go :P
For a similar reason, but with rather different gameplay, I love ME (2); because the world feels like something that could be real, a fantastic construct of creative minds where you can spend time
autono-wally, erotibot300 on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2011
Lunar SSS was nominated but not TSS? Weird.
(The remakes aren't even half as good as the originals)
ZoelI suppose... I'd put it onRegistered Userregular
edited February 2011
are the choices actually combined? that's not really meaningful at all
would you pick goatse/mona lisa or a bowl of fruit
oh hey look guys bowl of fruit is better art than mona lisa we voted
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
I like Chris. He seems nice. We should have him over more.
Thanks! Btw, I will be at PAX East to discuss the museum project in the game preservation panel. I have been a speaker at PAX for several years on a bunch of topics, from the future of PC hardware to moderating the Code Monkey's session, but my first time at PAX East. Should be fun and I get to explain why E.T. Made the list
i think we were all wondering this
thorgot on
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Viscount Islands[INSERT SoKo HERE]...it was the summer of my lifeRegistered Userregular
edited February 2011
Yeah...
Viscount Islands on
I want to do with you
What spring does with the cherry trees.
are the choices actually combined? that's not really meaningful at all
would you pick goatse/mona lisa or a bowl of fruit
oh hey look guys bowl of fruit is better art than mona lisa we voted
have you even looked at the voting site?
no. not gonna sign up for shit.
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
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Viscount Islands[INSERT SoKo HERE]...it was the summer of my lifeRegistered Userregular
edited February 2011
You really just have to put in your e-mail and that's it.
Nothing else.
You don't even have to wait for confirmation e-mail.
Viscount Islands on
I want to do with you
What spring does with the cherry trees.
are the choices actually combined? that's not really meaningful at all
would you pick goatse/mona lisa or a bowl of fruit
oh hey look guys bowl of fruit is better art than mona lisa we voted
have you even looked at the voting site?
no. not gonna sign up for shit.
ok, good
I can keep ignoring your opinion then
Druhim on
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ZoelI suppose... I'd put it onRegistered Userregular
edited February 2011
cool.
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
nah, not ignoring his post
ignoring his uninformed opinion after he clarified that he couldn't be bothered to actually go to the site and see for himself before expressing his opinion
are the choices actually combined? that's not really meaningful at all
would you pick goatse/mona lisa or a bowl of fruit
oh hey look guys bowl of fruit is better art than mona lisa we voted
have you even looked at the voting site?
no. not gonna sign up for shit.
<bad joke removed>
All joking aside this is exactly the issue that faces curators. If you had to pick one to put in the exhibition, which would it be? That's the challenge. I have one game for each of four genres, across 20 consoles, 80 games in all. I could have picked the 80 games and been done with it but wanted to allow gamers to have a voice.
I am able to still have the narrative that we set up with either of the 3 as the games are there in service of the narrative.
Posts
I feel like this will include that.
What spring does with the cherry trees.
so..what exactly is the "game" part?
What spring does with the cherry trees.
i... don't
anyways whatever games as art games as art jonathan blow
the game part is the rules of the game
the part where you are playing the game
if you want to look
and now it is gone
but i still have this boner
I like how you think this is really narrowing it down while making it distinct from the technology and interface.
Hint: it's not.
"Remember, this is an art exhibition, so be sure to vote for games that you think are visually spectacular or boast innovative design"
"Game Design" encompasses what you're looking for.
i didn't say that nor did i mention interface, you jokester
the game part I am talking about is the rules of the game and how you interact with them
I don't know how to make this clearer I am pretty bad with words
The exhibit covers a whole lot of different aspects of videogames
And I would like to have seen it just be about what makes games different
but I can't have everything I want!
Well, the interface seems to me to fundamentally be under the category of technology. Considering the interface for a game has to be designed and being graphical, is absolutely constrained to some extent by the technology of the hardware and software it's running on. You couldn't have an interface like ME2 on an NES game.
some of the choices, like Okami, required no hesitation. and while God of War was groundbreaking in its genre-bending, compared to Shadow of the Colossus . . .
constantly apples and oranges with these choices, augh!
edit: Ikaruga was terrifying. It seems like Geometry Wars was no less so.
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
that's what those sorts of games are like
I have one of the shadowgate midi files set as my ringtone when work calls. I find it appropriate.
http://www.youtube.com/watch?v=7xA688rXaMI
Gee thanks Smithsonian
Amazon Wishlist: http://www.amazon.com/BusterK/wishlist/3JPEKJGX9G54I/ref=cm_wl_search_bin_1
and
Grandia, FFVII, and Lunar SSS?
Sc because it takes the formula of strategy games and polished it with so much handiwork that it becomes incredible, an experience perhaps comparable to speed chess, but something very unique.
And HL2 simply because it took me away with it and never let me go :P
For a similar reason, but with rather different gameplay, I love ME (2); because the world feels like something that could be real, a fantastic construct of creative minds where you can spend time
(The remakes aren't even half as good as the originals)
funny, you'd think for the choice to be meaningful it should be difficult
I mean, sure it could have been between Chrono Trigger and Harry Potter and the Philosopher's Stone but then it's not really a choice is it?
would you pick goatse/mona lisa or a bowl of fruit
oh hey look guys bowl of fruit is better art than mona lisa we voted
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
have you even looked at the voting site?
What spring does with the cherry trees.
i think we were all wondering this
What spring does with the cherry trees.
no. not gonna sign up for shit.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
Nothing else.
You don't even have to wait for confirmation e-mail.
What spring does with the cherry trees.
ok, good
I can keep ignoring your opinion then
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
*claims to be ignoring quoted post*
ignoring his uninformed opinion after he clarified that he couldn't be bothered to actually go to the site and see for himself before expressing his opinion
so you know, there's that little difference there
<bad joke removed>
All joking aside this is exactly the issue that faces curators. If you had to pick one to put in the exhibition, which would it be? That's the challenge. I have one game for each of four genres, across 20 consoles, 80 games in all. I could have picked the 80 games and been done with it but wanted to allow gamers to have a voice.
I am able to still have the narrative that we set up with either of the 3 as the games are there in service of the narrative.
Hope you'll reconsider and vote!
Chris Melissinos