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[DnD+GW 4E Discussion] Vestigial Pact: The appendix is a bludgeoning weapon.

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    soxbox wrote: »
    If you end your turn in direct sunlight and lack a protective covering such as a cloak or other heavy clothing, you take 5 radiant damage (plus additional damage from your radiant vulnerability) from the sunlight, and you are weakened (save ends). If you drop below 1 hit point from this damage, you are instantly destroyed.

    I see Vampires in Dark Sun having short, brutal lives (well, even shorter and more brutal than normal).

    Only if someone steals their pants.

    Incenjucar on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited March 2011
    Yeesh monk AC, Cha mod regen, the ability to steal surges, and stealing a surge from the controller each rest for double value? A party with a vampire is going to run into a lot more radiant damage suddenly. Also with the vampire and blackguard*not a defender? huh* there's 15 strikers now. I know people like doing damage...but come on.

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  • SakutianSakutian Registered User regular
    edited March 2011
    I'm going to admit to the fact that I actually like the look of the vampire class.

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  • DiannaoChongDiannaoChong Registered User regular
    edited March 2011
    It looks like it could be fun. I like the real introductions of limitations/downsides

    Revenant Vampires though? I am going to make a revenant warforged who was killed and brought back to life by the raven queen, only to be murdered and brought back to life as a vampire. a metal undead vampire. who worships pelor. Name? Lucky.

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  • HorseshoeHorseshoe Registered User regular
    edited March 2011
    one more feat and he's a dhampyr metal undead vampire

    Horseshoe on
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  • DiannaoChongDiannaoChong Registered User regular
    edited March 2011
    His real name could be corpseageddon von slayerton.

    edit: I really want this book to hit so the CB will be updated.

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  • DarkPrimusDarkPrimus Registered User regular
    edited March 2011
    I'd name him Jacob.

    DarkPrimus on
  • DiannaoChongDiannaoChong Registered User regular
    edited March 2011
    If that's a lost reference, you can go get stabbed by the person you declared special and get kicked into a fire by your enemy, replaced by a fat person and then have a terrible ending.

    Back on topic I am really interested in seeing if when the book is released if they keep the CB on track with this new system.

    DiannaoChong on
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  • DarkPrimusDarkPrimus Registered User regular
    edited March 2011
    If that's a lost reference, you can go get stabbed by the person you declared special and get kicked into a fire by your enemy, replaced by a fat person and then have a terrible ending.

    No...
    It's a Twilight reference.
    Jacob is the werewolf.

    DarkPrimus on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2011
    Yeesh monk AC, Cha mod regen, the ability to steal surges, and stealing a surge from the controller each rest for double value? A party with a vampire is going to run into a lot more radiant damage suddenly. Also with the vampire and blackguard*not a defender? huh* there's 15 strikers now. I know people like doing damage...but come on.

    I can kinda understand. To make a new slayer you just need to come up with a new "damage" mechanic, that is fairly easy. Throw some dice on it (or even just flat damage nowadays) and be done with it. To make a new defender you need to come up with a new "defender" mechanic and that is quite hard. They have a history of screwing up defenders when they first attempt them (though they do go back and "fix" them later.) but strikers are general pretty easy in comparison.
    edit: I really want this book to hit so the CB will be updated.

    Your optimism is amusing.

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  • OptimusZedOptimusZed Registered User regular
    edited March 2011
    Strikers are easy to write and everybody likes doing damage.

    Controllers and defenders, on the other hand, are feckin' hard.

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  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2011
    Yea, I was just thinking the last "new" controller they wrote is really a Striker with some Controller stuff on the side.

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  • dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited March 2011
    Gideon wrote: »
    A question for the PbP DMs:

    What do you use for maps? Is there a cool website to go to where maps are abundant, or do you somehow make your own? Also: Do you just assemble the map + grid + tokens in something like the GIMP or do you take screenshots from something like MapTool?

    I steal from WOTC's map galleries and put them through Photoshop where I add the letters for my grid. (I think there's an easy way to do this in MapTool, but that program frightens me so...). I make tokens in TokenTool and add them as layers in Photoshop.

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  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited March 2011
    Horseshoe wrote: »
    one more feat and he's a dhampyr metal undead vampire

    Personally I think a Shifter dhampyr vampire would be more amusing. Also there should be some sort of Werewolf theme. Then we could have one of those "Well, I came from a long line of vampire-hunting vampire-werewolves, and I practiced it as a career before I turned to adventuring to do it full-time" style backstories.

    Terrendos on
  • TofystedethTofystedeth Registered User regular
    edited March 2011
    Speaking of handy spreadsheets. Someone a couple threads ago linked to a pdf that was a couple pages of cards he'd made to represent/explain all the status effects. That needs to come back. It was handy.

    Anybody remember who it was/where it was posted? I found it a really nice concise explanation of the status conditions, and I think it'd be handy to give to my DM and the other guys in my group since they're pretty new to 4e.

    Also myself cause I can't remember all that shit.

    Tofystedeth on
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  • HorseshoeHorseshoe Registered User regular
    edited March 2011
    Terrendos wrote: »
    Horseshoe wrote: »
    one more feat and he's a dhampyr metal undead vampire

    Personally I think a Shifter dhampyr vampire would be more amusing. Also there should be some sort of Werewolf theme. Then we could have one of those "Well, I came from a long line of vampire-hunting vampire-werewolves, and I practiced it as a career before I turned to adventuring to do it full-time" style backstories.

    His ancestors were the romeo and juliet of vampires and werewolves... and tragically, his path takes him to follow one house and not the other.

    Horseshoe on
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  • Jam WarriorJam Warrior Registered User regular
    edited March 2011
    Horseshoe wrote: »
    Half-orcs are quite nice/but Dwarves are the master race/and you all know it.

    This was once the case. Now it is properly done in the new regime.

    Our weekly ongoing game is an all Dwarf party and it's pretty pimp. When the entire party can second wind for a minor and you can collectively ignore all single square forced movement, it's hard to slow down the Dwarven battering ram.

    Jam Warrior on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    My one and only problem with the vampire class right now is that it has almost no options. If they pumped out a few more options I'd be hey thumbs up good job be proud guys.

    Incenjucar on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2011
    Well it is a preview class. It wouldn't be the first time the preview was light on options.

    Of course, it is also an Essentials class....

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  • TofystedethTofystedeth Registered User regular
    edited March 2011
    Can I assume this feat should end with "even if you do not have combat advantage."? Otherwise it seems kind of pointless.

    Tofystedeth on
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  • Last SonLast Son Registered User regular
    edited March 2011
    Can I assume this feat should end with "even if you do not have combat advantage."? Otherwise it seems kind of pointless.

    That is the intent of it, yes. It makes sense as written though.

    Last Son on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited March 2011
    Speaking of handy spreadsheets. Someone a couple threads ago linked to a pdf that was a couple pages of cards he'd made to represent/explain all the status effects. That needs to come back. It was handy.

    Anybody remember who it was/where it was posted? I found it a really nice concise explanation of the status conditions, and I think it'd be handy to give to my DM and the other guys in my group since they're pretty new to 4e.

    Also myself cause I can't remember all that shit.

    No idea where the original download is, but I threw them up on mediafire.

    Page 1
    Page 2

    Fondor_Yards on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    Is there a feat out there yet that allows small characters to treat versatile weapons as if they had the small property?

    Incenjucar on
  • Last SonLast Son Registered User regular
    edited March 2011
    Incenjucar wrote: »
    Is there a feat out there yet that allows small characters to treat versatile weapons as if they had the small property?

    There is a feat that gives a small character bonus damage when wielding a versatile weapon 2-handed. ("Scrappy" from Dragon 379).

    Or did you want one to wield versatile weapons 1-handed?

    Last Son on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    Last Son wrote: »
    Incenjucar wrote: »
    Is there a feat out there yet that allows small characters to treat versatile weapons as if they had the small property?

    There is a feat that gives a small character bonus damage when wielding a versatile weapon 2-handed. ("Scrappy" from Dragon 379).

    Or did you want one to wield versatile weapons 1-handed?

    1-handed. I don't think one exists, but I've been sans DDI for a few months. It's cool if it doesn't yet; I'm building some feats for a small +Int, +Str/Con race right now and just want to make sure I'm not designing redundant or useless feats.

    Incenjucar on
  • TofystedethTofystedeth Registered User regular
    edited March 2011
    Last Son wrote: »
    Can I assume this feat should end with "even if you do not have combat advantage."? Otherwise it seems kind of pointless.

    That is the intent of it, yes. It makes sense as written though.

    Yeah, it's just that most feats/powers I've seen that let you do that kind of thing explicitly say so.

    Tofystedeth on
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  • TofystedethTofystedeth Registered User regular
    edited March 2011
    Speaking of handy spreadsheets. Someone a couple threads ago linked to a pdf that was a couple pages of cards he'd made to represent/explain all the status effects. That needs to come back. It was handy.

    Anybody remember who it was/where it was posted? I found it a really nice concise explanation of the status conditions, and I think it'd be handy to give to my DM and the other guys in my group since they're pretty new to 4e.

    Also myself cause I can't remember all that shit.

    No idea where the original download is, but I threw them up on mediafire.

    Page 1
    Page 2

    Thanks, you're a champ.

    Tofystedeth on
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  • DacDac Registered User regular
    edited March 2011
    So, I haven't played 4E in two or so years and I was thinking about getting back into a PbP around here or a LFR out in the Real World. (Last time I queried my local game store about LFR, though, they said it was unstable and in flux.)

    What's major that's changed? Last book I was around for the release of was Martial Power 2. I know D&D Essentials was released - do people generally play that now?

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  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2011
    Oh god the whining!

    Essentials isn't really a replacement for anything. While I use Essentials content I don't imagine I would run an all Essentials game unless I was introducing a large number of people to tabletop games in general. I would probably suggest a new player use an Essentials class for awhile though.

    Essentials is a simpler version of classes. They have less choices but get more static bonuses to make up for it. The best example is that essentials defenders don't mark, they just happen to effectively mark everybody next to them.

    You might look into D&D Encounters, those are weekly game things run in participating stores. Usually a little roleplay then a combat Encounter. The current season of Encounters is meant to be Essentials only but quite a few places ignore that.

    The online tools and online offerings are all in a horrible state right now. Basically only the compendium is still a useful resource. The offline character builder is no longer supported but last I heard you could still update to the last version if your subscription was current.

    DevoutlyApathetic on
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  • PantheraOncaPantheraOnca Registered User regular
    edited March 2011
    Dac wrote: »
    What's major that's changed? ... I know D&D Essentials was released - do people generally play that now?

    Imaginary
    My edition is better
    Elf or Dwarf wrongness

    PantheraOnca on
  • DacDac Registered User regular
    edited March 2011
    Nerdku best haiku

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  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited March 2011
    If anyone is interested and has some spare time I would greatly appreciate some critiques on these homebrew races I made for a campaign I am DMing. I'm a bit worried I've made them too good... (They and humans are available to my players, so I'd like them to be roughly the same power level as generic humans).

    Kane Red Robe on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited March 2011
    Dac wrote: »
    So, I haven't played 4E in two or so years and I was thinking about getting back into a PbP around here or a LFR out in the Real World. (Last time I queried my local game store about LFR, though, they said it was unstable and in flux.)

    What's major that's changed? Last book I was around for the release of was Martial Power 2. I know D&D Essentials was released - do people generally play that now?
    Lots of people use the classes presented in the Players essentials books, yes. Some people play classes from other books too. A number also use classes and races presented on-line in Dragon magazine. Frequently in the same game as the others.

    As for what's major that's changed...the only things of import are that the rules errata that were published on-line have been presented in a handy pocket format soft-cover book so that people can have a nice off-line reference to use. Minor things include a bunch of new splat books, including the Dark Sun setting and some Power books, the Draconomicon, and so on.

    Oh and the whiners have mostly moved on from their largely fictional edition war with 3.5/Pathfinder to their entirely fictional "edition" war between 4e and 4E.

    (I can't help you with LFR, sorry. Never played myself, or even seen anywhere I could if I wanted to)

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  • DacDac Registered User regular
    edited March 2011
    Nnnneat.

    Anyone got an open slot in a game? I think I can pretty much fill any role.

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  • AegofAegof Registered User regular
    edited March 2011
    daniant just opened a game for recruitment. Looks like it'll be a good time.

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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    If anyone is interested and has some spare time I would greatly appreciate some critiques on these homebrew races I made for a campaign I am DMing. I'm a bit worried I've made them too good... (They and humans are available to my players, so I'd like them to be roughly the same power level as generic humans).

    The issue I see with these is that many of them provide significant mechanics changes that are usually left to feats and utility powers, much of which can be used to abuse the rules and imbalance encounters. Free Basic Attack is asking for one-shotting big bads, and so on. Many of your feats look like utility powers, and many others look like you just haven't been checking to see what's in the game. There's already a feat for a defense boost against OAs, for example, and Hulking Hurler should at least address the rules on throwing random objects.

    Incenjucar on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited March 2011
    Incenjucar wrote: »
    If anyone is interested and has some spare time I would greatly appreciate some critiques on these homebrew races I made for a campaign I am DMing. I'm a bit worried I've made them too good... (They and humans are available to my players, so I'd like them to be roughly the same power level as generic humans).

    The issue I see with these is that many of them provide significant mechanics changes that are usually left to feats and utility powers, much of which can be used to abuse the rules and imbalance encounters. Free Basic Attack is asking for one-shotting big bads, and so on. Many of your feats look like utility powers, and many others look like you just haven't been checking to see what's in the game. There's already a feat for a defense boost against OAs, for example, and Hulking Hurler should at least address the rules on throwing random objects.

    Free basic attack? I will assume you are referring to Sibilant Suggestion, feel free to correct me if I'm wrong. Sibilant Suggestion is the race's encounter power (sorry, there's only so much formatting I'm willing to do in Google docs), which I based off the Turathi Highborn paragon path encounter power. I'm afraid I'm not seeing how the racial benefits are significantly different than the ones standard races get, could you be more specific please?

    Rules abuses I'm not too worried about, my players are decent sorts and don't tend to make a fuss if I tell them that something doesn't work like that. If you wouldn't mind pointing out which things are vulnerable to abuse though I would love to know. I'm not planning on using these races anywhere but for homebrew so they don't exactly have to be professional grade, but still.

    Crud, I meant to change Into the Breach but must have forgotten. Hulking Hurler is based off of the Giantkind Gloves, I'm not sure what rules those follow but logically Hulking Hurler would follow the same. (Except unlike the gloves, with Hulking Hurler you can't throw anything, it has to weigh at least a little bit).

    Thanks for the response though! :D

    Kane Red Robe on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    I would generally advise against taking your inspiration for racial powers directly from anything but races. Magic items and paragon paths are completely different parts of the game.

    Sibilant Suggestion is incredibly abusable. Depending on your party composition, it can be the same as getting a free standard action. Say if there is a slayer in the group. Domination and dominate-likes are NOT a good choice for a minor action racial power.

    Incenjucar on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited March 2011
    Incenjucar wrote: »
    I would generally advise against taking your inspiration for racial powers directly from anything but races. Magic items and paragon paths are completely different parts of the game.

    Sibilant Suggestion is incredibly abusable. Depending on your party composition, it can be the same as getting a free standard action. Say if there is a slayer in the group. Domination and dominate-likes are NOT a good choice for a minor action racial power.

    Fair enough, I had figured that an encounter power was an encounter power as far as balancing went, I will rethink this. Unfortunately, I would prefer not to simply reflavor existing race's encounter powers more than I have to (I already feel bad about stealing Elven Accuracy), ah well. On the plus side, the Sss'Ran Rogue we had was recently killed by a necromancer, so at least I can make edits there without directly affecting anyone.

    Kane Red Robe on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited March 2011
    Fair enough, I had figured that an encounter power was an encounter power as far as balancing went, I will rethink this. Unfortunately, I would prefer not to simply reflavor existing race's encounter powers more than I have to (I already feel bad about stealing Elven Accuracy), ah well. On the plus side, the Sss'Ran Rogue we had was recently killed by a necromancer, so at least I can make edits there without directly affecting anyone.
    The thing is that not many Racial Encounter powers are built like "proper" encounter attack powers - they are typically closer to (and therefore balanced with) utility powers and level 1 at-wills, even if they are slightly offensive in nature.

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