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[DnD+GW 4E Discussion] Vestigial Pact: The appendix is a bludgeoning weapon.
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Only if someone steals their pants.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Revenant Vampires though? I am going to make a revenant warforged who was killed and brought back to life by the raven queen, only to be murdered and brought back to life as a vampire. a metal undead vampire. who worships pelor. Name? Lucky.
edit: I really want this book to hit so the CB will be updated.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Back on topic I am really interested in seeing if when the book is released if they keep the CB on track with this new system.
No...
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I can kinda understand. To make a new slayer you just need to come up with a new "damage" mechanic, that is fairly easy. Throw some dice on it (or even just flat damage nowadays) and be done with it. To make a new defender you need to come up with a new "defender" mechanic and that is quite hard. They have a history of screwing up defenders when they first attempt them (though they do go back and "fix" them later.) but strikers are general pretty easy in comparison.
Your optimism is amusing.
Controllers and defenders, on the other hand, are feckin' hard.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I steal from WOTC's map galleries and put them through Photoshop where I add the letters for my grid. (I think there's an easy way to do this in MapTool, but that program frightens me so...). I make tokens in TokenTool and add them as layers in Photoshop.
Personally I think a Shifter dhampyr vampire would be more amusing. Also there should be some sort of Werewolf theme. Then we could have one of those "Well, I came from a long line of vampire-hunting vampire-werewolves, and I practiced it as a career before I turned to adventuring to do it full-time" style backstories.
Anybody remember who it was/where it was posted? I found it a really nice concise explanation of the status conditions, and I think it'd be handy to give to my DM and the other guys in my group since they're pretty new to 4e.
Also myself cause I can't remember all that shit.
His ancestors were the romeo and juliet of vampires and werewolves... and tragically, his path takes him to follow one house and not the other.
Our weekly ongoing game is an all Dwarf party and it's pretty pimp. When the entire party can second wind for a minor and you can collectively ignore all single square forced movement, it's hard to slow down the Dwarven battering ram.
Of course, it is also an Essentials class....
That is the intent of it, yes. It makes sense as written though.
No idea where the original download is, but I threw them up on mediafire.
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3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
There is a feat that gives a small character bonus damage when wielding a versatile weapon 2-handed. ("Scrappy" from Dragon 379).
Or did you want one to wield versatile weapons 1-handed?
1-handed. I don't think one exists, but I've been sans DDI for a few months. It's cool if it doesn't yet; I'm building some feats for a small +Int, +Str/Con race right now and just want to make sure I'm not designing redundant or useless feats.
Yeah, it's just that most feats/powers I've seen that let you do that kind of thing explicitly say so.
Thanks, you're a champ.
What's major that's changed? Last book I was around for the release of was Martial Power 2. I know D&D Essentials was released - do people generally play that now?
PSN: ShogunGunshow
Origin: ShogunGunshow
Essentials isn't really a replacement for anything. While I use Essentials content I don't imagine I would run an all Essentials game unless I was introducing a large number of people to tabletop games in general. I would probably suggest a new player use an Essentials class for awhile though.
Essentials is a simpler version of classes. They have less choices but get more static bonuses to make up for it. The best example is that essentials defenders don't mark, they just happen to effectively mark everybody next to them.
You might look into D&D Encounters, those are weekly game things run in participating stores. Usually a little roleplay then a combat Encounter. The current season of Encounters is meant to be Essentials only but quite a few places ignore that.
The online tools and online offerings are all in a horrible state right now. Basically only the compendium is still a useful resource. The offline character builder is no longer supported but last I heard you could still update to the last version if your subscription was current.
Imaginary
My edition is better
Elf or Dwarf wrongness
PSN: ShogunGunshow
Origin: ShogunGunshow
As for what's major that's changed...the only things of import are that the rules errata that were published on-line have been presented in a handy pocket format soft-cover book so that people can have a nice off-line reference to use. Minor things include a bunch of new splat books, including the Dark Sun setting and some Power books, the Draconomicon, and so on.
Oh and the whiners have mostly moved on from their largely fictional edition war with 3.5/Pathfinder to their entirely fictional "edition" war between 4e and 4E.
(I can't help you with LFR, sorry. Never played myself, or even seen anywhere I could if I wanted to)
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Anyone got an open slot in a game? I think I can pretty much fill any role.
PSN: ShogunGunshow
Origin: ShogunGunshow
The issue I see with these is that many of them provide significant mechanics changes that are usually left to feats and utility powers, much of which can be used to abuse the rules and imbalance encounters. Free Basic Attack is asking for one-shotting big bads, and so on. Many of your feats look like utility powers, and many others look like you just haven't been checking to see what's in the game. There's already a feat for a defense boost against OAs, for example, and Hulking Hurler should at least address the rules on throwing random objects.
Free basic attack? I will assume you are referring to Sibilant Suggestion, feel free to correct me if I'm wrong. Sibilant Suggestion is the race's encounter power (sorry, there's only so much formatting I'm willing to do in Google docs), which I based off the Turathi Highborn paragon path encounter power. I'm afraid I'm not seeing how the racial benefits are significantly different than the ones standard races get, could you be more specific please?
Rules abuses I'm not too worried about, my players are decent sorts and don't tend to make a fuss if I tell them that something doesn't work like that. If you wouldn't mind pointing out which things are vulnerable to abuse though I would love to know. I'm not planning on using these races anywhere but for homebrew so they don't exactly have to be professional grade, but still.
Crud, I meant to change Into the Breach but must have forgotten. Hulking Hurler is based off of the Giantkind Gloves, I'm not sure what rules those follow but logically Hulking Hurler would follow the same. (Except unlike the gloves, with Hulking Hurler you can't throw anything, it has to weigh at least a little bit).
Thanks for the response though!
Sibilant Suggestion is incredibly abusable. Depending on your party composition, it can be the same as getting a free standard action. Say if there is a slayer in the group. Domination and dominate-likes are NOT a good choice for a minor action racial power.
Fair enough, I had figured that an encounter power was an encounter power as far as balancing went, I will rethink this. Unfortunately, I would prefer not to simply reflavor existing race's encounter powers more than I have to (I already feel bad about stealing Elven Accuracy), ah well. On the plus side, the Sss'Ran Rogue we had was recently killed by a necromancer, so at least I can make edits there without directly affecting anyone.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.