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Times you took your love for gaming too far

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Posts

  • 043043 Registered User regular
    edited March 2007
    I pretty much played Halo 2 every day, between two and six hours, for a year and a half. And that time span was only during school, in the summer I'd play from about five at night to five AM with the same three people, then crash, wake up around noon, mess around on the 'net for a few hours, then repeat it. Not to mention how much I played with The Bee's Knees back then.

    I remember how pissed everyone was when they wiped the ranks.

    I still play it now, and H1 occasionally, but not nearly as much. Few games a day, I guess about three days a week, getting ready for Halo 3.

    When I'm at my house I'm either on the 360 gaming, on the PC playing one of the Source games or it's 4AM and I'm asleep. I can't work right now 'cause I'm about to try and get insurance-less surgery on my legs, and I'm trying to get into college, barely a year out of high school.

    043 on
    [SIGPIC][/SIGPIC]
  • WillethWilleth Registered User regular
    edited March 2007
    JJ wrote: »
    hearing aids.

    Oh wow, I'm warped. I totally read that wrong. >.<

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • StericaSterica Yes Registered User, Moderator mod
    edited March 2007
    For some reason, Mario Party always leads to violence. I guess having four guys who are fairly competitive play a fairly random game isn't a good idea. Wavebirds do fly, and I fear Mario Party 8 and it's potential for waggle bloodshed.

    Sterica on
    YL9WnCY.png
  • WallhitterWallhitter Registered User regular
    edited March 2007
    Athenor wrote: »
    wallhitter wrote: »
    I was OBSESSED with C&C in the first grade.

    This post makes me feel.. so old. I wasn't playing Warcraft 2 until 8th grade. =/

    I was fairly persuasive with my parents.

    Made up some bullshit about "T" meaning the level of intelligence reccomended for the game.

    Wallhitter on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2007
    JJ wrote: »
    What the fuck!?

    Man, who says "daddy" past age 5?

    Also the wiping? God damn.

    I knew a person in elementary and middle school who constantly sucked his thumb. He also had hearing aids.

    well, about the "daddy" thing, I still know girls who do it, and I think that's ok. But that's one of those things that men are not allowed to do, ever. And not in some sort of chauvinistic "men must be MEN!" diatribe, just that it never sat right with me. It made me cringe.

    cooljammer00 on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • Sgt.CortezMCSgt.CortezMC Registered User regular
    edited March 2007
    The worst thing I have done is ignore my grandmas wishes for me to go to bed and played cs all night while drinking dr. peppers (we didn't have mountain dew :[....). oh well when i was like 8 i made my own pokemon! lol

    Sgt.CortezMC on
    Let me show you my Pokeymans. My Pokeymans, let me show you them.
    PokemonEliteTeam.png
  • Sgt.CortezMCSgt.CortezMC Registered User regular
    edited March 2007
    <3 wrote: »
    I literally had no social life during middle school and freshman year of high school due to Counter-Strike.

    I would religiously play CS everyday for four years.

    i did that for a while with cs and diablo 2, and now i am doing it with pokemon... i hadnt played pokemon for years, and then i found an old one, i am addicted now... :,( someone please help me! lol

    Sgt.CortezMC on
    Let me show you my Pokeymans. My Pokeymans, let me show you them.
    PokemonEliteTeam.png
  • SpeakeasySpeakeasy Registered User regular
    edited March 2007
    Right after playing Silent Hill 3, I went to a tattoo parlor and almost got a tattoo of the Seal of Metatron.

    Almost. Glad my senses came to me.

    Speakeasy on
    smokeco3.jpg
  • HorsecalledwarHorsecalledwar Registered User regular
    edited March 2007
    well in the category of excessive: when Elder Scrolls: Morrowind came out - I bought a $400 video card and had it rush shipped... only to find out that my computer really would not play the game at any decent frame rate unless it was at the very lowest resolution. therefore, 2 weeks later, I BOUGHT a new state of the art dell computer... put the new video card in. Of course I played the game during those 2 weeks and had rolled three different characters trying out different styles... when the new computer came in I started from scratch "to really experience the difference". after playing the game almost exclusively for 6 months or whatever they came out with the xbox version and I started thinking geez it would be pretty cool to kick back on the couch instead of sitting at this desk... so I again "started from scratch" to "experience the difference" of the comfort of gaming on the sofa.

    Time went on and they eventually released Morrowind game of the year edition for xbox and again... I "started from scratch" to "experience the difference" you could enjoy by being a werewolf fairly early in the game. Sometime after that - I guess about 6 months or so I felt my desktop was outdated so I bought a laptop for work and then repurchased morrowind for pc with the two expansions (even though I had already beat the game numerous times and both expansions) apparently because I "just had to toy around with the mods" to "experience the difference" due to all the improvements.

    When it was all happening i never remotely questioned the purchases, the time the money whatever... but looking back I have to chalk that whole shooting match up to "what the fuck was I thinking" category.

    I am happy to report I do own an xbox 360 and I play Oblivion in 1080i on my lcd but I could give a shit less about the game. I am able to separate it as entertainment on a light level now instead of a life encompassing saga. I still game a ton too, I just seem to be able to split my time up between different genres a bit better and I recognize that a quick pick up match of gears of war can serve a purpose just as much as solving the 9 divines quest etc...

    that's my .02 for you bro

    Horsecalledwar on
    BALLS - Is coming home late after a night out with the guys, smelling of beer, lipstick on your collar, slapping your wife on the butt and having the balls to say: You're next, fatty.'
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2007
    man, reading this thread, I'm sorta glad my computer was such utter crap throughout my life so that i couldnt get addicted to counterstrike. also because my reflexes suck, and i prefer good clean consoley fun, with beating up random people. i cant honestly say i've ever been addicted to a game. i may have felt compelled to finish PW in the wee hours of the morning, but that's only because the story was like a compelling book. reading is fun. the gameplay was lacking there.

    cooljammer00 on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • JJJJ DailyStormer Registered User regular
    edited March 2007
    I poopsocked MGS3.

    Not literally but I finished it at about 4 in the morning. The entire last area of the game demanded I play all of it. In typical MGS fashion it's impossible to do the escort portion without spending an hour torturing and killing her over and over.

    JJ on
  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    Telemachus wrote: »
    I was an obsessive cataloguer in Morrowind. I bought a few of those blank bound journals from B&N and filled them with alchemelical knowledge, item inventories, and library records. I set one aside to supplant the crappy journal system in the game, and you better believe I kept it current.
    I've since misplaced them in the course of moving across the country. I imagine someone chancing upon the tattered and water-stained volumes in years to come, completely baffled by this talk of netch leather and the Numidium.

    I attempted to do a journal for a character in Oblivion, in order to keep it interesting replaying it. The feedback on the boards here was positive, but I eventually got bored with the character anyway.

    When Shivering Isles comes out, I think I will write a journal exploring them with my main character.

    DarkPrimus on
  • yalborapyalborap Registered User regular
    edited March 2007
    DarkPrimus wrote: »
    Telemachus wrote: »
    I was an obsessive cataloguer in Morrowind. I bought a few of those blank bound journals from B&N and filled them with alchemelical knowledge, item inventories, and library records. I set one aside to supplant the crappy journal system in the game, and you better believe I kept it current.
    I've since misplaced them in the course of moving across the country. I imagine someone chancing upon the tattered and water-stained volumes in years to come, completely baffled by this talk of netch leather and the Numidium.

    I attempted to do a journal for a character in Oblivion, in order to keep it interesting replaying it. The feedback on the boards here was positive, but I eventually got bored with the character anyway.

    When Shivering Isles comes out, I think I will write a journal exploring them with my main character.

    I'm suddenly tempted to do that. If I could write by hand I'd even do a ye olde fashioned bound journal.

    Since I can't handwrite worth a damn, computer method it is.

    yalborap on
  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    yalborap wrote: »
    DarkPrimus wrote: »
    Telemachus wrote: »
    I was an obsessive cataloguer in Morrowind. I bought a few of those blank bound journals from B&N and filled them with alchemelical knowledge, item inventories, and library records. I set one aside to supplant the crappy journal system in the game, and you better believe I kept it current.
    I've since misplaced them in the course of moving across the country. I imagine someone chancing upon the tattered and water-stained volumes in years to come, completely baffled by this talk of netch leather and the Numidium.

    I attempted to do a journal for a character in Oblivion, in order to keep it interesting replaying it. The feedback on the boards here was positive, but I eventually got bored with the character anyway.

    When Shivering Isles comes out, I think I will write a journal exploring them with my main character.

    I'm suddenly tempted to do that. If I could write by hand I'd even do a ye olde fashioned bound journal.

    Since I can't handwrite worth a damn, computer method it is.

    Here's one of the pages I did:

    page012ju.th.jpg

    (Different character than the one I would use for the expansion.)

    I made the page from scratch in Photoshop, and I happened to have that awesome font lying around.

    Once I beat Shivering Isles, I should turn the journal into an in-game book to keep in my house in Bruma, along with all my other items collected during my adventures.

    DarkPrimus on
  • yalborapyalborap Registered User regular
    edited March 2007
    DarkPrimus wrote: »
    yalborap wrote: »
    DarkPrimus wrote: »
    Telemachus wrote: »
    I was an obsessive cataloguer in Morrowind. I bought a few of those blank bound journals from B&N and filled them with alchemelical knowledge, item inventories, and library records. I set one aside to supplant the crappy journal system in the game, and you better believe I kept it current.
    I've since misplaced them in the course of moving across the country. I imagine someone chancing upon the tattered and water-stained volumes in years to come, completely baffled by this talk of netch leather and the Numidium.

    I attempted to do a journal for a character in Oblivion, in order to keep it interesting replaying it. The feedback on the boards here was positive, but I eventually got bored with the character anyway.

    When Shivering Isles comes out, I think I will write a journal exploring them with my main character.

    I'm suddenly tempted to do that. If I could write by hand I'd even do a ye olde fashioned bound journal.

    Since I can't handwrite worth a damn, computer method it is.

    Here's one of the pages I did:

    page012ju.th.jpg

    (Different character than the one I would use for the expansion.)

    I made the page from scratch in Photoshop, and I happened to have that awesome font lying around.

    Once I beat Shivering Isles, I should turn the journal into an in-game book to keep in my house in Bruma, along with all my other items collected during my adventures.

    Do you have the page in the back and the font available?

    yalborap on
  • RenzoRenzo Registered User regular
    edited March 2007
    JJ wrote: »
    I poopsocked MGS3.

    Not literally but I finished it at about 4 in the morning. The entire last area of the game demanded I play all of it. In typical MGS fashion it's impossible to do the escort portion without spending an hour torturing and killing her over and over.

    ...

    "poopsocked"?

    Renzo on
  • ZombiemamboZombiemambo Registered User regular
    edited March 2007
    Renzo wrote: »
    JJ wrote: »
    I poopsocked MGS3.

    Not literally but I finished it at about 4 in the morning. The entire last area of the game demanded I play all of it. In typical MGS fashion it's impossible to do the escort portion without spending an hour torturing and killing her over and over.

    ...

    "poopsocked"?

    You have to shit, right? So you grab your sock, pull down your knickers and...

    Zombiemambo on
    JKKaAGp.png
  • RenzoRenzo Registered User regular
    edited March 2007
    Renzo wrote: »
    JJ wrote: »
    I poopsocked MGS3.

    Not literally but I finished it at about 4 in the morning. The entire last area of the game demanded I play all of it. In typical MGS fashion it's impossible to do the escort portion without spending an hour torturing and killing her over and over.

    ...

    "poopsocked"?

    You have to shit, right? So you grab your sock, pull down your knickers and...

    I thought this might be the case, but I thought I'd ask anyway.

    Renzo on
  • JJJJ DailyStormer Registered User regular
    edited March 2007
    It's not a word I've ever used before but it's said a lot on the 1up podcasts so i just grabbed it.

    JJ on
  • Covert OperativeCovert Operative Registered User regular
    edited March 2007
    I played Counter-Strike for like a couple hours while I had chickenpox, I was unbelievably ill and could do barely anything except moan on the couch like a dying walrus. I couldn't even watch tv, it gave me too big of a headache. Yet somehow though I was able to crawl to my bedroom, lift myself up onto my computer chair, turn on the computer, and boot up Counter-Strike.

    After I finished playing I fell off my chair and collapsed on the floor, I was unable to do anything, I couldn't get myself up, couldn't shout for my mom, I just laid there, I thought I was going to die.

    Anyways, I sort of just fell asleep there and woke up the next morning feeling just as shitty as the day before maybe even a little shittier.






    Oh, and I once ate a small stack of looseleaf just to play Halo 2 at my friend's place.

    Covert Operative on
    "The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape.

    Escape will make me god"

    -Durandal
  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    yalborap wrote: »
    DarkPrimus wrote: »
    yalborap wrote: »
    DarkPrimus wrote: »
    Telemachus wrote: »
    I was an obsessive cataloguer in Morrowind. I bought a few of those blank bound journals from B&N and filled them with alchemelical knowledge, item inventories, and library records. I set one aside to supplant the crappy journal system in the game, and you better believe I kept it current.
    I've since misplaced them in the course of moving across the country. I imagine someone chancing upon the tattered and water-stained volumes in years to come, completely baffled by this talk of netch leather and the Numidium.

    I attempted to do a journal for a character in Oblivion, in order to keep it interesting replaying it. The feedback on the boards here was positive, but I eventually got bored with the character anyway.

    When Shivering Isles comes out, I think I will write a journal exploring them with my main character.

    I'm suddenly tempted to do that. If I could write by hand I'd even do a ye olde fashioned bound journal.

    Since I can't handwrite worth a damn, computer method it is.

    Here's one of the pages I did:

    page012ju.th.jpg

    (Different character than the one I would use for the expansion.)

    I made the page from scratch in Photoshop, and I happened to have that awesome font lying around.

    Once I beat Shivering Isles, I should turn the journal into an in-game book to keep in my house in Bruma, along with all my other items collected during my adventures.

    Do you have the page in the back and the font available?

    I'll see what I can come up with after I sleep for a few hours.

    It should be noted that I did all underlining manually in Photoshop, since simply selecting the font to be underlined made it look too artificial.

    DarkPrimus on
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited March 2007
    JJ wrote: »
    It's not a word I've ever used before but it's said a lot on the 1up podcasts so i just grabbed it.

    http://www.urbandictionary.com/define.php?term=poopsock

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • JazzJazz Registered User regular
    edited March 2007
    DarkPrimus wrote: »
    yalborap wrote: »
    DarkPrimus wrote: »
    yalborap wrote: »
    DarkPrimus wrote: »
    Telemachus wrote: »
    I was an obsessive cataloguer in Morrowind. I bought a few of those blank bound journals from B&N and filled them with alchemelical knowledge, item inventories, and library records. I set one aside to supplant the crappy journal system in the game, and you better believe I kept it current.
    I've since misplaced them in the course of moving across the country. I imagine someone chancing upon the tattered and water-stained volumes in years to come, completely baffled by this talk of netch leather and the Numidium.

    I attempted to do a journal for a character in Oblivion, in order to keep it interesting replaying it. The feedback on the boards here was positive, but I eventually got bored with the character anyway.

    When Shivering Isles comes out, I think I will write a journal exploring them with my main character.

    I'm suddenly tempted to do that. If I could write by hand I'd even do a ye olde fashioned bound journal.

    Since I can't handwrite worth a damn, computer method it is.

    Here's one of the pages I did:

    page012ju.th.jpg

    (Different character than the one I would use for the expansion.)

    I made the page from scratch in Photoshop, and I happened to have that awesome font lying around.

    Once I beat Shivering Isles, I should turn the journal into an in-game book to keep in my house in Bruma, along with all my other items collected during my adventures.

    Do you have the page in the back and the font available?

    I'll see what I can come up with after I sleep for a few hours.

    It should be noted that I did all underlining manually in Photoshop, since simply selecting the font to be underlined made it look too artificial.

    I'd be interested in them too. That looks really good.

    The anal retentive in me notices several mis-spelled proper nouns, but that's outweighed by the awesome. I really enjoyed reading that. Makes me wish I'd done something similar with my Oblivion character (with whom I just cracked the fifty hour mark).

    My house is in Bruma too. :) I do have a couple of others but they're merely waystations, really.

    Jazz on
  • AcidSerraAcidSerra Registered User regular
    edited March 2007
    Ahh stories about taking gaming too far. Lets see I have exactly 26 minutes to write before I have to actually get up and do my job, yes I'm posting from work.

    Well I got into gaming with crappy fun DOS game named Xargon. I'd have to wait until Sunday mornings when my brothers were at early meetings to get any time into it, and I still managed to beat it. I believe this was when I was 6 or somewhere around there. Fastforward a couple years and now the fun begins. We now have a computer with Civ 2 installed, and a Sega Genesis. Somewhere during this my parents decide that I play too much games (pssht 3-4 hours a day) and decide to start laying down major time restrictions. I ended up in a gaming guerrilla war with my dad that lasted pretty much until late last year.

    I'd binge game on some of the crappiest games, Megaman X for the PSX anyone, just to piss him off. But I also playyed starcraft religiously, sneaking hours of online gaming (his absolute biggest never ever gonna happen thing), take my proscribed hour AFTER he got home, then wait till he went to bed and sneak in at least another hour.

    This did lead to one very unfortunate incident though. I'd been playing FF8 lately, with my main saved game having over a hundred hours of game time on it, I was basically just maxing out and getting ready to go fight Omega Weapon, and I let a friend play for a while... Thats right, kiss that saved game goodbye. Was the first time I was ever tempted to physically injure a friend. Especially since most of that time was honest time meaning that I had taken roughly 3 months of gaming to get there.

    Anyway, my parents did leave town for about week once, just leaving my sister and I home since she was already a teenager. I was never tempted to have a roudy party or anything, instead I spent 5 days (almost I did take breaks and at least an hour of sleep) straight playing Brood Wars on Bnet over dial-up. By the last day I think I was incapable of clicking more than once a minute, but a day or two of sleeping and I was back to normal.

    Then there is the six months I spent playing Dark Horizons: Lore (before it was Invasion) while my dad was just in the other room. That was pretty hair raising, but it still made me one of the best players until they released the patch for cloaking.

    Last but not least, I also know that I'm a better Counterstrike player after taking Nyquil. In fact I used to change my nickname to Nyquil while sick and I would see a marked improvement in my scores.

    AcidSerra on
  • concreteconcrete Registered User regular
    edited March 2007
    Everquest

    I started playing this thing back in '99, I was 17-18 at the time. We were all hanging out and playing at the same net cafe in those days. I was really into Counter-Strike beta around then, and a bunch of oldschool UO players had started playing EQ in the cafe. They all had in-house accounts since most of them were employees, and you could get access to an account if you were nice. So I decided to try it out for fun cause I'd never really played any other online game than shooters by then.

    Month later, I started spending up to 30-36 hours each stretch playing. Other customers, who were even worse than me, slept under the tables for days while camping shit in the game, coming out only for each spawn of whatever they were waiting to kill. I spent all my money going to this cafe, ate all my meals there, went nowhere else.

    I kicked the habit 4 years later. I could say that's 4 years wasted on bullshit, but at least it landed me a job in the MMO industry.

    concrete on
    [SIGPIC][/SIGPIC]
  • TheSonicRetardTheSonicRetard Registered User regular
    edited March 2007
    This one time, I spent 11 months developing a gaming platform and 2D engine from design documents for the Sega Genesis, Super Nintendo, and PC Engine, along with studying 68k asm and disassembled Sonic the Hedgehog source code, just so I could create my dream Sonic game.

    And this other time, I posted something like 14 pages worth of stuff that had been hacked out of existing sonic the hedgehog games on this forum.

    I'm kind of a Sonic fan, you see. I think those games are keen.

    TheSonicRetard on
  • JazzJazz Registered User regular
    edited March 2007
    This one time, I spent 11 months developing a gaming platform and 2D engine from design documents for the Sega Genesis, Super Nintendo, and PC Engine, along with studying 68k asm and disassembled Sonic the Hedgehog source code, just so I could create my dream Sonic game.

    And this other time, I posted something like 14 pages worth of stuff that had been hacked out of existing sonic the hedgehog games on this forum.

    I'm kind of a Sonic fan, you see. I think those games are keen.
    I think you're crazy, but definitely entertaining. :^:

    Jazz on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited March 2007
    Jazz wrote: »
    This one time, I spent 11 months developing a gaming platform and 2D engine from design documents for the Sega Genesis, Super Nintendo, and PC Engine, along with studying 68k asm and disassembled Sonic the Hedgehog source code, just so I could create my dream Sonic game.

    And this other time, I posted something like 14 pages worth of stuff that had been hacked out of existing sonic the hedgehog games on this forum.

    I'm kind of a Sonic fan, you see. I think those games are keen.
    I think you're crazy, but definitely entertaining. :^:

    I haven't worked on my engine in a few weeks because of personal problems. But I opened up my source code today. I was watching Bill Cosby Himself earlier today, and an idea for a better way to rotate images popped into my head. So I went and began writing new code to rotate images, which eventually lead to me reading some documentation on the SNES, which has now lead to me working on mode 7. I've actually figured out the forumlas they used to create mode 7, and unless my calculations are incorrect, my code should work.

    But writing new code like this takes days sometimes. The hardest part is wading through the middle, when you've been working on it for more than 6 or 7 hours, but you're still 8 or 9 hours away from completion.

    TheSonicRetard on
  • JazzJazz Registered User regular
    edited March 2007
    Jazz wrote: »
    This one time, I spent 11 months developing a gaming platform and 2D engine from design documents for the Sega Genesis, Super Nintendo, and PC Engine, along with studying 68k asm and disassembled Sonic the Hedgehog source code, just so I could create my dream Sonic game.

    And this other time, I posted something like 14 pages worth of stuff that had been hacked out of existing sonic the hedgehog games on this forum.

    I'm kind of a Sonic fan, you see. I think those games are keen.
    I think you're crazy, but definitely entertaining. :^:

    I haven't worked on my engine in a few weeks because of personal problems. But I opened up my source code today. I was watching Bill Cosby Himself earlier today, and an idea for a better way to rotate images popped into my head. So I went and began writing new code to rotate images, which eventually lead to me reading some documentation on the SNES, which has now lead to me working on mode 7. I've actually figured out the forumlas they used to create mode 7, and unless my calculations are incorrect, my code should work.

    But writing new code like this takes days sometimes. The hardest part is wading through the middle, when you've been working on it for more than 6 or 7 hours, but you're still 8 or 9 hours away from completion.

    So it's still "in production"?

    Are you actually trying to hammer it out for the SNES? 'Cos if you made a playable ROM file out of it, I think there'd be a lot of folks here (me included) who'd give it a try.

    You're still crazy. ;)

    Jazz on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited March 2007
    Jazz wrote: »
    Jazz wrote: »
    This one time, I spent 11 months developing a gaming platform and 2D engine from design documents for the Sega Genesis, Super Nintendo, and PC Engine, along with studying 68k asm and disassembled Sonic the Hedgehog source code, just so I could create my dream Sonic game.

    And this other time, I posted something like 14 pages worth of stuff that had been hacked out of existing sonic the hedgehog games on this forum.

    I'm kind of a Sonic fan, you see. I think those games are keen.
    I think you're crazy, but definitely entertaining. :^:

    I haven't worked on my engine in a few weeks because of personal problems. But I opened up my source code today. I was watching Bill Cosby Himself earlier today, and an idea for a better way to rotate images popped into my head. So I went and began writing new code to rotate images, which eventually lead to me reading some documentation on the SNES, which has now lead to me working on mode 7. I've actually figured out the forumlas they used to create mode 7, and unless my calculations are incorrect, my code should work.

    But writing new code like this takes days sometimes. The hardest part is wading through the middle, when you've been working on it for more than 6 or 7 hours, but you're still 8 or 9 hours away from completion.

    So it's still "in production"?

    Are you actually trying to hammer it out for the SNES? 'Cos if you made a playable ROM file out of it, I think there'd be a lot of folks here (me included) who'd give it a try.

    You're still crazy. ;)

    Yeah pretty much. Without getting into the illegals here and there, I can already read information from Genesis Roms. My goal is to, ultimately, have it work like emulation in reverse. You can open the editor and extract levels, art, even logic straight from the real sonic game. While I'm not gonna be spitting out genesis roms, it will be spitting out mpc files - mega PC files, which works with another program I've been working on. I'm doing a lot of odd things with this project.

    I've designed a launcher for my games that looks like the Mega CD model 2 bios screen. It works a bit like a game launcher. You open up Mega PC.exe, and from there you can load Mega PC games, or manage your saves and other stuff.

    Some of this stuff is already working, some of it isn't. Since this is just a side hobby project I've been doing in my free time, really, the skys the limit.

    Now... if you want to know how to compile your own Genesis roms, I'd be more than happy to show yall.

    EDIT: I mean from source code.

    TheSonicRetard on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited March 2007
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    SimBen on
    sig.gif
  • TheSonicRetardTheSonicRetard Registered User regular
    edited March 2007
    SimBen wrote: »
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    Oh man, I remember hypercard. Thats how I got started programming when I was 7 years old. I still remember the class I took on it.

    I thought I was hot shit because I had made a maze with an RPG battle generator that fetched random digits to be used to deal damage. It was super simple, but I had maybe 4 months of programming behind me? I thought it was the coolest shit ever.

    Then me and some of my friends browsed the internet (which was also in infant stages) and found some hypercard programs people had made...I have no idea what game it was, or even how well it played, but I found this game with a screenshot that looked like Zelda. Sprites that moved and everything... for hypercard it was seriously advanced.

    I remember turning to my friend, Joey Valeriati, and saying "Dude, I'm gonna make something even better than that."

    He and my other friends laughed and said no way could I make that. 14 years later, and I wish I could show my childhood self the stuff I do now.

    EDIT: Also, even though your teacher was correct for that comment, she's still a stone cold bitch.

    TheSonicRetard on
  • Sgt.CortezMCSgt.CortezMC Registered User regular
    edited March 2007
    oh i wrote my own ending in english class for Halo.... it was pretty retarded, but i got a 94 for it lawl... It's funny too because I hate Halo.... It's good and all, but I just hate Halo fanboys so much. rofl

    Sgt.CortezMC on
    Let me show you my Pokeymans. My Pokeymans, let me show you them.
    PokemonEliteTeam.png
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited March 2007
    SimBen wrote: »
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    Oh man, I remember hypercard. Thats how I got started programming when I was 7 years old. I still remember the class I took on it.

    I thought I was hot shit because I had made a maze with an RPG battle generator that fetched random digits to be used to deal damage. It was super simple, but I had maybe 4 months of programming behind me? I thought it was the coolest shit ever.

    Then me and some of my friends browsed the internet (which was also in infant stages) and found some hypercard programs people had made...I have no idea what game it was, or even how well it played, but I found this game with a screenshot that looked like Zelda. Sprites that moved and everything... for hypercard it was seriously advanced.

    I remember turning to my friend, Joey Valeriati, and saying "Dude, I'm gonna make something even better than that."

    He and my other friends laughed and said no way could I make that. 14 years later, and I wish I could show my childhood self the stuff I do now.

    Well there IS a small, tiny game that was coded in HyperCard that has achieved a small measure of mainstream acceptance. I don't know if you've heard of it, it's called Myst.

    SimBen on
    sig.gif
  • TheSonicRetardTheSonicRetard Registered User regular
    edited March 2007
    SimBen wrote: »
    SimBen wrote: »
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    Oh man, I remember hypercard. Thats how I got started programming when I was 7 years old. I still remember the class I took on it.

    I thought I was hot shit because I had made a maze with an RPG battle generator that fetched random digits to be used to deal damage. It was super simple, but I had maybe 4 months of programming behind me? I thought it was the coolest shit ever.

    Then me and some of my friends browsed the internet (which was also in infant stages) and found some hypercard programs people had made...I have no idea what game it was, or even how well it played, but I found this game with a screenshot that looked like Zelda. Sprites that moved and everything... for hypercard it was seriously advanced.

    I remember turning to my friend, Joey Valeriati, and saying "Dude, I'm gonna make something even better than that."

    He and my other friends laughed and said no way could I make that. 14 years later, and I wish I could show my childhood self the stuff I do now.

    Well there IS a small, tiny game that was coded in HyperCard that has achieved a small measure of mainstream acceptance. I don't know if you've heard of it, it's called Myst.

    In terms of engine complexity, Myst was nothing.

    Hell, it was basically a webbrowser that streamed content off the disc. The game I saw was far more impressive than myst. Even today, I'm still stumped as to how they did it... it had animated sprites that walked across the screen over a background. I say I'm stumped because all I know about hypercard to this day is what I learned in that class.

    TheSonicRetard on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited March 2007
    SimBen wrote: »
    SimBen wrote: »
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    Oh man, I remember hypercard. Thats how I got started programming when I was 7 years old. I still remember the class I took on it.

    I thought I was hot shit because I had made a maze with an RPG battle generator that fetched random digits to be used to deal damage. It was super simple, but I had maybe 4 months of programming behind me? I thought it was the coolest shit ever.

    Then me and some of my friends browsed the internet (which was also in infant stages) and found some hypercard programs people had made...I have no idea what game it was, or even how well it played, but I found this game with a screenshot that looked like Zelda. Sprites that moved and everything... for hypercard it was seriously advanced.

    I remember turning to my friend, Joey Valeriati, and saying "Dude, I'm gonna make something even better than that."

    He and my other friends laughed and said no way could I make that. 14 years later, and I wish I could show my childhood self the stuff I do now.

    Well there IS a small, tiny game that was coded in HyperCard that has achieved a small measure of mainstream acceptance. I don't know if you've heard of it, it's called Myst.

    In terms of engine complexity, Myst was nothing.

    Hell, it was basically a webbrowser that streamed content off the disc. The game I saw was far more impressive than myst. Even today, I'm still stumped as to how they did it... it had animated sprites that walked across the screen over a background. I say I'm stumped because all I know about hypercard to this day is what I learned in that class.

    Well yeah, the last thing I did in HyperCard was basically a simplified Myst-like game. Myst was successful because pre-rendered static pictures were impressive back then (oh god, what, 14 years ago? Has it been so long?). But yeah, it's basically just pictures with invisible buttons that bring you to other pictures.
    And it did for CD-ROMs what the PS2 did for DVDs.

    SimBen on
    sig.gif
  • TheSonicRetardTheSonicRetard Registered User regular
    edited March 2007
    SimBen wrote: »
    SimBen wrote: »
    SimBen wrote: »
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    Oh man, I remember hypercard. Thats how I got started programming when I was 7 years old. I still remember the class I took on it.

    I thought I was hot shit because I had made a maze with an RPG battle generator that fetched random digits to be used to deal damage. It was super simple, but I had maybe 4 months of programming behind me? I thought it was the coolest shit ever.

    Then me and some of my friends browsed the internet (which was also in infant stages) and found some hypercard programs people had made...I have no idea what game it was, or even how well it played, but I found this game with a screenshot that looked like Zelda. Sprites that moved and everything... for hypercard it was seriously advanced.

    I remember turning to my friend, Joey Valeriati, and saying "Dude, I'm gonna make something even better than that."

    He and my other friends laughed and said no way could I make that. 14 years later, and I wish I could show my childhood self the stuff I do now.

    Well there IS a small, tiny game that was coded in HyperCard that has achieved a small measure of mainstream acceptance. I don't know if you've heard of it, it's called Myst.

    In terms of engine complexity, Myst was nothing.

    Hell, it was basically a webbrowser that streamed content off the disc. The game I saw was far more impressive than myst. Even today, I'm still stumped as to how they did it... it had animated sprites that walked across the screen over a background. I say I'm stumped because all I know about hypercard to this day is what I learned in that class.

    Well yeah, the last thing I did in HyperCard was basically a simplified Myst-like game. Myst was successful because pre-rendered static pictures were impressive back then (oh god, what, 14 years ago? Has it been so long?). But yeah, it's basically just pictures with invisible buttons that bring you to other pictures.
    And it did for CD-ROMs what the PS2 did for DVDs.

    I remember wanting a mac dearly when I was younger just so I could mess with hypercard. I was still in elementary school, before I moved, so this had to have been 4th grade-ish.

    I eventually got one when I was 19 years old for nostalgia, but because I was stuck with dos, I was shit out of luck. Until one day, while I was looking around on my 386 in windows 3.1, I stumbled upon QBasic. I went to the library and bought this thick as hell command reference. it was about 600 pages of nothing but DOS and QBasic commands, with examples and not much else.

    I hated QBasic at first because, with hypercard, I could simply take the mouse and draw a circle. But slowly I figured stuff out. And that was really the first step on my programming journey.

    It's funny, but that lady who taught that hypercard class probably has no idea how much she impacted my life. And, to think, when I signed up for the class, I was doing it because I thought it'd be an easy A.

    TheSonicRetard on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited March 2007
    SimBen wrote: »
    SimBen wrote: »
    SimBen wrote: »
    For my final assignment in C++, in my first semester of comp sci in CEGEP (Quebec's public middle colleges), I had to make a hangman game. That was pretty simple, but 10% of the grade was for "extra stuff", graded at the teacher's discretion based on his assessment of our programming skills - top students would have their extra stuff graded more harshly than struggling ones (so the top of the class would get 1/10 for changing the font color, while the failing ones would get 8 or 9 for the same thing).

    Since I was in the upper tier of my class, I decided to do something major. Now keep in mind that I'm the kind of guy who mostly works under pressure, so I waited until the evening before the deadline to even start the project. I decided to program a tic-tac-toe game on top of hangman. It could either be played single- or two-player. It ended up working. But it took me the whole night to do it.

    Keep in mind that I only had one semester of programming behind me. So it wasn't object-oriented. There weren't multiple files. There weren't even multiple FUNCTIONS. For all of the first semester, we only programmed in the main function, so it was all I knew how to do. You should have seen those titanic loops. You should have seen the two-page if conditions for programming the AI. If I could find that file somewhere, I'd probably laugh at how inept I was. But back then, man was I PROUD. But it took me 4 hours just to debug it, I was crying near the end, I didn't understand why the computer would do the things it did (then again, debugging huge conditions and loops IS hell). It worked, though. You could play against the computer and it reacted intelligently, it tried to win against you, it was at the same time random and unpredictable, sometimes it won and sometimes you won. I was really proud of it.

    I DID get 10/10, but the teacher commented "This would be unacceptable if you weren't a first-semester student - WAY TOO LONG".

    So, yeah. My first experience in actually making a game (not counting high school HyperCard projects).

    Oh man, I remember hypercard. Thats how I got started programming when I was 7 years old. I still remember the class I took on it.

    I thought I was hot shit because I had made a maze with an RPG battle generator that fetched random digits to be used to deal damage. It was super simple, but I had maybe 4 months of programming behind me? I thought it was the coolest shit ever.

    Then me and some of my friends browsed the internet (which was also in infant stages) and found some hypercard programs people had made...I have no idea what game it was, or even how well it played, but I found this game with a screenshot that looked like Zelda. Sprites that moved and everything... for hypercard it was seriously advanced.

    I remember turning to my friend, Joey Valeriati, and saying "Dude, I'm gonna make something even better than that."

    He and my other friends laughed and said no way could I make that. 14 years later, and I wish I could show my childhood self the stuff I do now.

    Well there IS a small, tiny game that was coded in HyperCard that has achieved a small measure of mainstream acceptance. I don't know if you've heard of it, it's called Myst.

    In terms of engine complexity, Myst was nothing.

    Hell, it was basically a webbrowser that streamed content off the disc. The game I saw was far more impressive than myst. Even today, I'm still stumped as to how they did it... it had animated sprites that walked across the screen over a background. I say I'm stumped because all I know about hypercard to this day is what I learned in that class.

    Well yeah, the last thing I did in HyperCard was basically a simplified Myst-like game. Myst was successful because pre-rendered static pictures were impressive back then (oh god, what, 14 years ago? Has it been so long?). But yeah, it's basically just pictures with invisible buttons that bring you to other pictures.
    And it did for CD-ROMs what the PS2 did for DVDs.

    I remember wanting a mac dearly when I was younger just so I could mess with hypercard. I was still in elementary school, before I moved, so this had to have been 4th grade-ish.

    I eventually got one when I was 19 years old for nostalgia, but because I was stuck with dos, I was shit out of luck. Until one day, while I was looking around on my 386 in windows 3.1, I stumbled upon QBasic. I went to the library and bought this thick as hell command reference. it was about 600 pages of nothing but DOS and QBasic commands, with examples and not much else.

    I hated QBasic at first because, with hypercard, I could simply take the mouse and draw a circle. But slowly I figured stuff out. And that was really the first step on my programming journey.

    It's funny, but that lady who taught that hypercard class probably has no idea how much she impacted my life. And, to think, when I signed up for the class, I was doing it because I thought it'd be an easy A.

    I think most pre-college computer classes use HyperCard simply because it's such an easy language and it introduces kids to programming concepts. Even today, in Java, drawing interfaces works pretty much the same way as it did in HyperCard, only with more variables and settings in play. Just knowing the difference between MouseUp, MouseDown and MouseOver is a critical first step in programming thinking.

    SimBen on
    sig.gif
  • TaximesTaximes Registered User regular
    edited March 2007
    I read this thread last night, and then promptly had a dream about wandering into an old arcade where all their machines were for sale.

    For cheap!

    Taximes on
  • SnorkSnork word Jamaica Plain, MARegistered User regular
    edited March 2007
    I'm glad I'm not the only one that blared Dragonforce right after getting my Wii. I heard about the Best Buy shipments one day in January, and then my friend (with a car!) invited me to sleep over that Friday. So we're dumping around at the mall, and we walk by Gamestop and I'm like 'oh shit Wiis tomorrow' and he's like 'dude do you want one' and I'm like 'shit yes' so he goes to FYE and buys Inhuman Rampage and we go back to his house and set an alarm before playing Dawn of War and his 360 for a while (he wasn't even getting a Wii). I was worried if he would wake up on time, but the second my alarm goes off he's just like 'Dude, game time.' We get in his Volvo at about 8 after four hours of sleep and fly about 10 exits down the highway blaring Dragonforce. I wait in like (11th place in line for 30 Wiis! Shit yeah!), he goes and buys some coffee and a huge box of donuts and breakfast sandwiches from Dunkin' Donuts. I get my Wii, we open the box in the car, take pictures of it, and hold it up to the windshield and out the window as we're pulling out of the mall parking lot with Through the Fire and Flames on, shouting YEAAAAAHHHHHHH to all the cars going by that missed them.

    Snork on
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