"Ha, I like your attitude Fyden!" Nkbarros' respect for certain team members was constantly going up. "Nevertheless, if we can avoid them we probably should do so."
Nkbarros begins quickly packing his things, but keeping an eye out through his peripheral vision toward the edge of the clearing.
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If you can't beat them, arrange to have them beaten in your presence.
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
edited April 2011
Alise starts as there is suddenly a flurry of commotion in the clearing. "What's all the excitement about?" After taking some time to wake up and get filled in on the situation, she adds, "Riishi, was it? Can you tell how long this mark has been there? We need to know how much time they've had to prepare themselves."
Alise follows the others and packs her things, keeping her tome within quick reach.
Hibiki groaned as he pulled himself out of his sleeping roll. His eyes were gummy and he fumbled around for his equipment, barely registering that his sword had, for once, not made any unusual moves during the night, like setting itself point down in the dirt like a cross or unsheathed itself across his feet.
He was just not a morning person. "Fine, let's move, alreeeawn.dy..."
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited April 2011
“Not very long,” Riishi responds sheepishly to Alise. “But still, too long. We should move on.”
Riishi is embarrassed that she dozed on watch. Yesterday’s battle must have taken a greater toll than she realized. She must be more self aware. More worrying though, is why Cherka allowed someone to enter their clearing…
Ready! to roll out.
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
edited April 2011
"It may not have been the elf. There could have been more like her at the meeting. Let's go then... no need to give them any more of a head start."
!ready
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BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited April 2011
As the others gather their gear, Riishi and Cherka scout the camp perimeter. If the Nk’barra knows they’re here, they may already be waiting in ambush. It’d be best to avoid that, if possible...
Nature: 1d20+910 looking for signs of recent passage and/or likely ambush positions near camp.
durf
...though her mind still feels fuzzy from a long day and short night.
Tired and hungry after a restless night and a rude awakening, the party gathers its packs and continues on its way.
Riishi scouts ahead with her companion silently stalking by her side. The rest of the party stumbles through the underbrush. The rolling hills give way to more rocky crests covered in chaparral. As the sun reaches its zenith, it becomes obvious that you are headed east still and the land is changing. You seem to be farther away from the river and the land is starting to get that high desert feel. You all take a rest under the shade of a juniper tree and consider your options.
If you think you've been this far east before, either make up a really good story explaining why you would have traveled around out here or roll an excellent history/nature check. Most people haven't been out thisaway and don't know what to expect.
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited April 2011
Riishi stood on a small rock outcropping, surveying the foothills before her. Closing her eyes, she took a deep breath of the dry air and listened.
She’d never been this far east. The air tasted different. The rustling leaves sang in a different timbre. Small animals scurried through scrub instead of grass. But it was still nature, open to her senses.
Straight ahead of you, you smell mountains, and the daunting threat of dark forces. To the north, the river cuts through a pass, and you hear small animals whisper about the waterfall that cascades over the looming rock. You have heard of the Eastern Reaches, and you know that they are treacherous, wild, and unpredictable.
Your choices are to go straight up to the mountain and find the pass by traveling north, or to travel northeast and hit the river and the pass that way.
"I lived in these areas as a tyke. One of the encampments.... dangers abound, and there isn't an easy answer," Fyden says, shaking his head. "If the Nk'Barros aren't hunting you, wild beasts are. There is a path through the mountains, but I never saw it myself. Hopefully you or your companion can help us get past them. I'd shudder to imagine scaling them like this."
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BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited April 2011
“Hi!” Riishi chirped smilingly, as the first of the others pulled themselves from the bracken and clinging undergrowth of the forest. “Isn’t it grand?” her sweeping spear-arm indicating the vista before them. “I’ve never been here before!”
As the others found seats or leaned against the few remaining tree trunks, she illustrated with her spear, pointing north. “Those two peaks? Somewhere among them is a pass that will take us through the mountains, to the fabled Eladrin lands where Thoro the Good Goblin rescued the Vulture Princess. Or,” swinging her pointer to the northeast, “from that misty cleft you can smell a cataract, which also cuts a path through the mountain range. Both choices offer danger at this season, though one may be drier than the other.”
Hibiki nods to Dietrich's assessment. "You only need to deal with a monster once. The more we fight nk'barra, they'll just get pissed and send more later."
With the mountains ahead, the group relaxes in the shade for a few more minutes, sharing a waterskin and some trail rations. There are a few birds in the sky above you, but for the moment, the day seems pretty peaceful. You start your treck eastward again, knowing that from the distance, it looks to be several more days before you reach the mountains...
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited April 2011
Riishi smiled as she stretched her short legs in the sun. Hiking through the woods was not new to her, but she had never before been pursued, nor had such a daunting journey ahead of her. She walked next to Alise, and watched Cherka. The cat, now small enough to not intimidate anything larger than a rabbit, was playing with a flying insect, pouncing and pawing at it. Raising her eyes to the mountains ahead of them, Riishi asked Alise wistfully, “What’s out there?”
Fyden moves carefully, picking his way along and keeping his body close to the foliage.
At the very least, he'd get a chance to strike first if they were attacked.
Stealth, nature, perception: 1d20+5241d20+58+4 (using Knack for Success), encounter power, so it will be unavailable until some time has passed1d20+510
Stealth 24 to move concealed
Nature 12 to see anything unusual
Perception 10 to spot anything
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
edited April 2011
"Your guess is as good as mine. In all the books I've read, they never get farther than 'It's dangerous'. It can't be that bad though, right? Maybe there's just more magic around here, and that's what scares everyone away." Alise took a look around the clearing, but didn't notice much besides more trees and mountains.
Nkbarros observed the mountains. He'd been this far east before, but only to hide from patrols when the Nk'bara were actively looking for him. He'd never explored the mountains in any capacity, but he felt comfortable enough, they represented to him the furthest reaches of Nk'baran control. "You know, I've often wondered why I never just kept moving east. I've had plenty of opportunity to in the past . . ."
Dietrich's forehead creased as he noticed how quickly Riishi was becoming familiar with their companions. He must not let himself forget who he was travelling with and why they could not be trusted, despite the air of normality that Alise and Fyden in particular weave about themselves.
Dietrich squinted at the birds flying above. After the message in the clearing, he remained uneasy.
Peering above him, Dietrich slowly draws his sword, unsure of what action is appropriate in this situation. "Eyes to the sky, people - something about those birds is making me uneasy. Does anyone know which flight forms Nk'barra druids normally take?"
Fyden continues to move stealthy, hidden beneath his cloak. "We should get under some cover," he says quietly. "If they are going to attack us, better they can't use their flight to their advantage." anything we can use to get under? trees/etc?
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mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
edited April 2011
"What about the birds? I've never heard anything about the nk'barra druids, but I try not to be on the business end, so to speak. If they are watching us, it's probably too late to do anything about it now..."
You know that druids do occasionally take flight forms. If these were druids, however, there would have to be an awful lot of them.
Riishi:
The birds appear to be flesh-rippers and some large flocks of little birds. you can't quite make out You have heard of flesh-rippers before: they are one of the reasons why people don't go into the desert much; they drink blood.
BhowSunny day, sweeping the clouds away.On my way to where the air is sweet.Registered Userregular
edited April 2011
"Um, yeah. We should find cover," she says as she looks around at the dry, scrubby environment with growing unease. "I'm pretty sure those larger birds are called 'flesh-rippers'. Wanna guess why?"
Is there cover around? Any defensible positions nearby? Would you like a roll?
I assume you are stealthing under a juniper shrub.
Fyden has camouflaged clothing (+1 stealth to hide) and he is trying to keep himself low to the ground and blend in with the shrubbery and bushes. Ideally, he'd find some trees, but if none are available, he's just moving very slowly and trying to blend in with the surroundings--the same way a hare hides from a hawk in a field.
"... You know, of all the frigging things I thought I'd see out in this place... Out of all the neat shit, new places, and Goddamned monsters... BIRDS?"
He looks at the others, annoyed as he brings his sword up in front of him. "Really?"
mightyjongyoSour CrrmEast Bay, CaliforniaRegistered Userregular
edited April 2011
"It could be worse, you know. It could be bugs. Big, bloodthirsty bugs." Alise takes her time getting up from the grass, and by the time she's standing, the birds are practically on top of them.
Init:1d20+2 = 3
I have such good luck with rolls =(.
Okay! Fyden is hidden but does not get a surprise attack. Brown jagged things are rocks, and are difficult terrain. Green fluffy things are juniper trees and provide some cover.
Map:
Initiative: Up first: Dietrich, Hibiki On deck: Birds (Higher init. modifier than nk'barros) Then: Nk'barros, Fyden, Riishi, Alise
Stats:
Blood Flock 1: 35/35 HP, AC 16, Fortitude 13, Reflex 16, Will 14
Blood Flock 2: 35/35 HP, AC 16, Fortitude 13, Reflex 16, Will 14
Flesh Ripper 1: 27/27 HP, AC 15; Fortitude 12, Reflex 14, Will 12
Flesh Ripper 2: 27/27 HP, AC 15; Fortitude 12, Reflex 14, Will 12
Flesh Ripper 3: 27/27 HP, AC 15; Fortitude 12, Reflex 14, Will 12
Blood Flock Aura 1: Any enemy that starts its turn within the aura takes 4 damage and is slowed until the start of its next turn.
The flock can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or range attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Riishi: 24/24 HP, AC 15, Fort 12, Reflex 13, Will 15, 1 AP
Fyden: 27/27 HP, AC 17, Fort 12, Reflex 14, Will 15, 1 AP
Hibiki: 25/25 HP, AC 18, Fort 13, Reflex 16, Will 13, 1 AP
Alise: 23/23 HP, AC 14, Fort 12, Reflex 15, Will 15, 1 AP
Nk'barros: 28/28 HP, AC 14, Fort 12, Reflex 13, Will 13, 1 AP
Dietrich: 25/25 HP, AC 16, Fort 12, Reflex 15, Will 16, 1 AP
Posts
Nkbarros begins quickly packing his things, but keeping an eye out through his peripheral vision toward the edge of the clearing.
Alise follows the others and packs her things, keeping her tome within quick reach.
He was just not a morning person. "Fine, let's move, alreeeawn.dy..."
PSN: ShogunGunshow
Origin: ShogunGunshow
Riishi is embarrassed that she dozed on watch. Yesterday’s battle must have taken a greater toll than she realized. She must be more self aware. More worrying though, is why Cherka allowed someone to enter their clearing…
durf
...though her mind still feels fuzzy from a long day and short night.
Riishi scouts ahead with her companion silently stalking by her side. The rest of the party stumbles through the underbrush. The rolling hills give way to more rocky crests covered in chaparral. As the sun reaches its zenith, it becomes obvious that you are headed east still and the land is changing. You seem to be farther away from the river and the land is starting to get that high desert feel. You all take a rest under the shade of a juniper tree and consider your options.
If you think you've been this far east before, either make up a really good story explaining why you would have traveled around out here or roll an excellent history/nature check. Most people haven't been out thisaway and don't know what to expect.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
She’d never been this far east. The air tasted different. The rustling leaves sang in a different timbre. Small animals scurried through scrub instead of grass. But it was still nature, open to her senses.
Your choices are to go straight up to the mountain and find the pass by traveling north, or to travel northeast and hit the river and the pass that way.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
As the others found seats or leaned against the few remaining tree trunks, she illustrated with her spear, pointing north. “Those two peaks? Somewhere among them is a pass that will take us through the mountains, to the fabled Eladrin lands where Thoro the Good Goblin rescued the Vulture Princess. Or,” swinging her pointer to the northeast, “from that misty cleft you can smell a cataract, which also cuts a path through the mountain range. Both choices offer danger at this season, though one may be drier than the other.”
PSN: ShogunGunshow
Origin: ShogunGunshow
Make me some perception checks
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
At the very least, he'd get a chance to strike first if they were attacked.
Stealth 24 to move concealed
Nature 12 to see anything unusual
Perception 10 to spot anything
Dietrich squinted at the birds flying above. After the message in the clearing, he remained uneasy.
Perception 25:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Riishi paused on the narrow trail, her fingers drumming lightly along her spear shaft as she watched the sky.
"The birds."
anything we can use to get under? trees/etc?
Riishi:
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Roll initiative!
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
He looks at the others, annoyed as he brings his sword up in front of him. "Really?"
Init: 1d20 11
PSN: ShogunGunshow
Origin: ShogunGunshow
Init: 1d20+1 6
I have such good luck with rolls =(.
PSN: ShogunGunshow
Origin: ShogunGunshow
Map:
Initiative:
Up first: Dietrich, Hibiki
On deck: Birds (Higher init. modifier than nk'barros)
Then: Nk'barros, Fyden, Riishi, Alise
Stats:
Blood Flock 2: 35/35 HP, AC 16, Fortitude 13, Reflex 16, Will 14
Flesh Ripper 1: 27/27 HP, AC 15; Fortitude 12, Reflex 14, Will 12
Flesh Ripper 2: 27/27 HP, AC 15; Fortitude 12, Reflex 14, Will 12
Flesh Ripper 3: 27/27 HP, AC 15; Fortitude 12, Reflex 14, Will 12
Blood Flock Aura 1: Any enemy that starts its turn within the aura takes 4 damage and is slowed until the start of its next turn.
The flock can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or range attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Riishi: 24/24 HP, AC 15, Fort 12, Reflex 13, Will 15, 1 AP
Fyden: 27/27 HP, AC 17, Fort 12, Reflex 14, Will 15, 1 AP
Hibiki: 25/25 HP, AC 18, Fort 13, Reflex 16, Will 13, 1 AP
Alise: 23/23 HP, AC 14, Fort 12, Reflex 15, Will 15, 1 AP
Nk'barros: 28/28 HP, AC 14, Fort 12, Reflex 13, Will 13, 1 AP
Dietrich: 25/25 HP, AC 16, Fort 12, Reflex 15, Will 16, 1 AP
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus