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[Chaos] CitOW game 38

1235789

Posts

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Acolyte to Troll Country

    3/6 PP

    jakobagger on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Degenerate Royalty in Bretonnia

    4/6 PP

    3cl1ps3 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 3, Summoning phase

    citowg38r34.png
    Wardens (remove a hero) and Witch Hunters (remove corruption from Nurgle at Hero) are active

    Chaos effects:
    Troll Country: Changer (blanks other slot)
    Kislev: Pact (others' figures do not count toward domination)
    The Empire: Throne (use power for domination)
    Estalia: Pus (+1 defense for N)
    Tilea: Persistence (may keep in play with a kill)

    Khorne is active

    Darian on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited May 2011
    A Battle Cry is heard in Bretonnia.

    0/7 PP

    blahmcblah on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    Leper to Estalia.

    1/6 PP

    admanb on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Acolyte from Border Princes to Troll Country

    2/6 PP

    jakobagger on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Soporific Musk on an Acolyte in Norsca

    2/6 PP

    3cl1ps3 on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    If you love that acolyte so much then why don't you marry him. God.

    jakobagger on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Monogamous commitments are for old gods.

    3cl1ps3 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 3, Summoning phase

    citowg38r35.png
    Wardens (remove a hero) and Witch Hunters (remove corruption from Nurgle at Hero) are active

    Chaos effects:
    Norsca: Musk (control acolyte until discarded)
    Troll Country: Changer (blanks other slot)
    Kislev: Pact (others' figures do not count toward domination)
    The Empire: Throne (use power for domination)
    Bretonnia: Cry (no corruption placed)
    Estalia: Pus (+1 defense for N)
    Tilea: Persistence (may keep in play with a kill)

    Nurgle is active; Khorne is out of power.

    Darian on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Slaanesh should be at 2 PP.

    jakobagger on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Psh no I should be at infinity PP.

    3cl1ps3 on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    Plague Aura in Kislev.

    1/6 PP

    admanb on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Drain Power - 0

    In Norsca

    3/6 PP

    1/6 PP

    jakobagger on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Son of a bitch I knew that was coming. That is the most obnoxious card in the entire game xD

    Degenerate Royalty in Tilea

    1/6 PP

    3cl1ps3 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 3, Summoning phase

    citowg38r36.png
    Wardens (remove a hero) and Witch Hunters (remove corruption from Nurgle at Hero) are active

    Chaos effects:
    Norsca: Musk (control acolyte until discarded)
    Troll Country: Changer (blanks other slot)
    Kislev: Pact (others' figures do not count toward domination) and Aura (corruption adds to domination)
    The Empire: Throne (use power for domination)
    Bretonnia: Cry (no corruption placed)
    Estalia: Pus (+1 defense for N)
    Tilea: Persistence (may keep in play with a kill)

    Nurgle is active; Khorne is out of power.

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    Plaguebearer to Estalia.

    0/6 PP

    admanb on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Acolyte from Bretonnia to Norsca

    2/6 PP

    jakobagger on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Seductress from Bretonnia to Troll Country

    0/6 PP

    3cl1ps3 on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Horror to Tilea

    0/6 PP

    jakobagger on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 3, Battle phase

    citowg38r37.png
    Wardens (remove a hero) and Witch Hunters (remove corruption from Nurgle at Hero) are active

    Chaos effects:
    Norsca: Musk (control acolyte until discarded)
    Troll Country: Changer (blanks other slot)
    Kislev: Pact (others' figures do not count toward domination) and Aura (corruption adds to domination)
    The Empire: Throne (use power for domination)
    Bretonnia: Cry (no corruption placed)
    Estalia: Pus (+1 defense for N)
    Tilea: Persistence (may keep in play with a kill)

    Bretonnia: 1 die
    Estalia: 2 dice 1 die (+1 defense)

    No need to wait on rolls here; all players are free to roll away.

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    I get a die in Estalia too. :P

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Huh. You can go ahead and roll that one, too! (I think I was looking at the previous board; sorry!)

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    Jerk!

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Psst, it's time for your roll in Bretonnia, at least.

    Darian on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited May 2011
    Estalia: 3 hits, killing (sadly) a single Leper.

    blahmcblah on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    Bretonnia: screw you dumb dice
    Estalia: what seriously? 2 hits -- kill a bloodletter and bloodsworn.


    why's that stupid plaguebearer even there? Should be killing Tzeentch

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 3, Corruption phase

    citowg38r38.png
    Wardens (remove a hero) and Witch Hunters (remove corruption from Nurgle at Hero) are active

    Chaos effects:
    Norsca: Musk (control acolyte until discarded)
    Troll Country: Changer (blanks other slot)
    Kislev: Pact (others' figures do not count toward domination) and Aura (corruption adds to domination)
    The Empire: Throne (use power for domination)
    Bretonnia: Cry (no corruption placed)
    Estalia: Pus (+1 defense for N)
    Tilea: Persistence (may keep in play with a kill)

    Domination step:
    Norsca: +2 VP
    Troll Country: +1 VP
    Kislev: +3 VP
    The Empire: +5 VP
    Bretonnia: +3 VP
    Tilea: +2 VP
    The Border Princes: +2 VP


    Corruption step:
    Norsca: +2 DAC, +3 DAC
    Troll Country: +2 DAC, +1
    Kislev: +2 DAC
    Bretonnia: Cry
    Estalia: +3, +2 DAC
    Tilea: +2 DAC
    The Border Princes: +2 DAC

    Check for ruination: none

    Updated VP:
    9 + 5 = 14 VP
    9 + 3 = 12 VP
    10 + 3 = 13 VP
    5 + 7 = 12 VP

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 3, End phase

    Board at the start of the end phase:

    citowg38r39.png

    1. Remove Chaos Cards from the Board - The acolyte returns to its senses, once more

    2. Hero Tokens are resolved - Khorne chooses a victim in the Empire; a leper and a plaguebearer die in Bretonnia; Nurgle chooses a victim in Estalia

    3. Resolve Old World cards - Khorne removes a hero; Witch Hunters cleanse the taint of Nurgle from the Empire, Bretonnia, and Estalia

    4. Score Ruined Regions - none

    5. Advance Threat Dials - Tzeentch has the most counters and ticks twice; everyone else ticks once
    12 - Upgrade
    18 - Score 3 VP
    15 - Score 3 VP
    20 - Upgrade

    16 - Place 2 Nobles


    Updated VP:
    Khorne: 14 VP
    Nurgle: 12 + 3 = 15 VP
    Tzeentch: 13 + 3 = 16 VP
    Slaanesh: 12 VP


    6. Check for Game end - The game does not end

    Things that need to happen:
    1. Khorne to choose a victim in the Empire
    2. Nurgle to choose a victim in Estalia
    3. Khorne to remove a hero
    4. Khorne to choose an upgrade
    5. Slaanesh to place two Nobles
    6. Tzeentch to choose an upgrade
    7. I'll reveal the next Old World card; Khorne to make any decisions
    8. Tzeentch may discard a card (two in hand)

    Darian on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    One noble in Troll Country, one noble in The Badlands.

    3cl1ps3 on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited May 2011
    The Hero of The Empire slays a Bloodletter, and then, work finished, leaves. Bloodsworn upgrade please.

    blahmcblah on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Darian wrote: »
    Things that need to happen:
    1. Nurgle to choose a victim in Estalia
    2. Tzeentch to choose an upgrade
    3. I'll reveal the next Old World card; Khorne to make any decisions
    4. Tzeentch may discard a card (two in hand)

    Darian on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    Power of Magic, please. No fancy stuff today.

    jakobagger on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2011
    Plaguebearer

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 4, Old World phase

    Meteor Showers
    Place one Warpstone token in each of three different regions.
    Discard this card instead of adding it to the Old World track.

    citowg38r40.png

    Khorne to choose the destinations of the shower.

    Darian on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited May 2011
    Estalia, Bretonnia, and The Empire.

    blahmcblah on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2011
    No discard.

    jakobagger on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2011
    Round 4, Draw phase

    Draw 2, 7 in hand, 13 left in deck
    Draw 2, 7 in hand, 13 left in deck
    Draw 3, 5 in hand, 6 left in deck
    Draw 2, 5 in hand, 13 left in deck

    citowg38r41.png
    Wardens (remove a Hero) and Witch Hunters (remove a corruption from Tzeentch at Hero) remain in play

    Khorne has drawn and may begin the summoning phase.


    Random rules note I just thought of: The Old World cards resolve in reverse order (newest card first), so the Witch Hunter resolves before the hero is removed by Road Wardens.

    Darian on
  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited May 2011
    Reborn in Blood to Estalia.

    5/7 PP

    blahmcblah on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Nuuuuuurgle

    3cl1ps3 on
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