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[Phalla] ELEMENTALIST - Final Chapter: The Elemental Balance

MrBlarneyMrBlarney Registered User regular
edited May 2011 in Critical Failures
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[font=”Palatino”]ELEMENTALIST
A MrBlarney Production
with thanks to Infidel for page hosting and programming support[/font]


Scenario

Fire, Earth, Metal, Water, and Wood. These five elements make up the world, and their interactions create life. While most are only able to make use of these interactions on a limited scale, the discovery of elemental tuning sixty years ago has dramatically changed peoples' way of life. Individuals who are able to manipulate the elements, known as Elementalists, are able to produce dramatic feats with effect irreproducible by non-tuned individuals. Of course, with such power, conflict is inevitable. And so it was that the nation of Onja attempted to rule over all others with a show of force based around the power of their Elementalists. While they did find some success in their plans for a time, the alliance of other nations eventually crushed their ambitions. Now, the Perlan Alliance stands as a beacon of strength and unity. Much like the elements themselves, the interaction of nations has created a golden age of growth that does not show signs of stopping.

Beneath the outward peace of the Alliance, however, chaos continues to stir. Descendents of the Onja nation, jealous of the Perlan prosperity, plot to break apart the union that currently reigns. Without care for the consequences, plans are drafted to eliminate those with power and swing the balance to Onjan favor. Soon, the slumbering power of Onja will burst, bringing a new turning point in history. Will the Alliance hold firm and eliminate evil once again? Or will the anarchists succeed in their plan and force a new direction for the world?


General Overview

Genre: Traditional (Village vs. Mafia), Battle Mechanics w/ Personal Pages

This is a Phalla game, Penny Arcade Forum's version of the party game Mafia. If this is your first game, it will be informative to visit the linked topic for some background information.

On the broadest level, this is a traditional Phalla pitting a large, uninformed village (Perlan Alliance) against a small, informed mafia (Onja Anarchists). The key difference between this and other games is the presence of off-site personal pages within which players may take matters into their own hands and combat each other outside the vote alone.


Elements
The major mechanics for this game are based around the Chinese Wu Xing (五行), or Five Movements. In the Wu Xing, the five elements of Fire, Earth, Metal, Water, and Wood are arranged into two intertwined cycles of generation and overcoming. The generation cycle is as follows: Fire --> Earth --> Metal --> Water --> Wood --> Fire; the overcoming cycle is as follows: Fire --> Metal --> Wood --> Earth --> Water --> Fire. A diagram of the Wu Xing can be found in the next section; for more information, here’s a link to the Wikipedia page.

Focus Shift
At the end of every game day, players may choose to increase their affinity towards one element at the cost of reducing their affinity towards two others. When focus shift is applied to an element, its affinity increases by 3, while the affinity of the element that generates it is reduced by 1 and the affinity of the element that overcomes it is reduced by 2. For example, a Focus Shift toward Fire will change elemental affinities like so: {Fire +3, Wood -1, Water -2}. See the diagram below for full details.
Cycle.png
Players start with fully neutral affinities toward all elements (0) and may make up to two focus shifts before the start of the game. The maximum base value an affinity can take is 20, with no minimum value. On the other hand, non-Passive skills will not trigger if the element selected for the action has a base affinity of less than -10. Affinities may exceed these bounds due to effects from passive and support skills, however.

Common Abilities
All players are capable of three different types of common actions in all five elements.
  • Probe Attack - (Attack; Other) Deals only a minor amount of damage (base: 10), but is anonymous in nature.
  • Standard Attack - (Attack; Other) Deals a moderate amount of damage (base: 30), but the defender will know the attacker's identity.
  • Defend - (Support; Self) Increases defensive affinity for all elements by 3 for the day. No element needs to be specified.

Skills
Skills allow access to additional actions beyond those common to all players or other abilities with passive effects. A list of commonly available skills follows.
  • Shield - (Support; Any) Temporarily increases defensive affinity for the specified element by 6 for the day anonymously.
  • Grand Shield - (Support; Any) Temporarily increases defensive affinity for the specified element by 12 for the day anonymously. <Prerequisite: Shield>
  • Boost - (Support; Other) Temporarily increases offensive affinity for the specified element by 5 for the day anonymously.
  • Weaken - (Support; Any) Temporarily decreases target’s overall affinity for the specified element by 4 for the day; the target will know the user’s identity.
  • Neutralize - (Support; Any) Temporarily fixes affinity for the specified element at 0 for the day, also overriding any changes from Defend, Shield, Grand Shield, Boost, or Weaken abilities. Affinity changes caused by passive skills are not affected. Target will know the user's identity. <Prerequisite: Boost or Weaken>
  • Focus Lock - (Support; Other) Prevents target's focus shifts for the day from taking effect, but the target will know the user's identity. Automatically blocks all shifts; no element needs to be specified. <Prerequisite: Boost or Weaken>
  • Advanced Probe - (Attack; Other) Deals a small amount of damage (base: 20), but is anonymous in nature.
  • Fierce Attack - (Attack; Other) Deals a large amount of damage (base: 50), but the defender will learn the attacker's identity.
  • Minor Healing - (Healing; Any) Heals a small amount of damage (base: -20) anonymously.
  • Major Healing - (Healing; Any) Heals a moderate amount of damage (base: -40) anonymously. <Prerequisite: Minor Healing>

  • Improved Offense - (Passive; Element) Affinities are considered 1 larger when using Attack and Healing actions.
  • Superior Offense - (Passive; Element) Affinities are considered 1 larger when using Attack and Healing actions. (Stacks with Improved Offense for a total boost of 2 points.) <Prerequisite: Improved Offense>
  • Improved Defense - (Passive; Element) Affinities are considered 1 larger when targeted by Attack and Healing actions.
  • Superior Defense - (Passive; Element) Affinities are considered 1 larger when targeted by Attack and Healing actions. (Stacks with Improved Defense for a total boost of 2 points.) <Prerequisite: Improved Defense>
  • Improved <Element> - (Passive; Element) Affinity for the specified element is increased by 2. <Perk applies for only one element of the player's choice.>
  • Superior <Element> - (Passive; Element) Affinity for the specified element is increased by 2. (Stacks with Improved <Element> for a total boost of 4 points.) <Prerequisite: Improved <Element> of the matching type>
  • Increased Focus - (Passive; Focus) Two focus shifts may be performed each night on the same or different elements.
  • Intense Focus - (Passive; Focus) Focus changes affinities by {+5, -2, -3} instead of {+3, -1, -2}. For instance, a focus shift toward Fire will result in affinity changes of {Fire +5, Wood -2, Water -3}. This is a permanent, compulsory effect.
  • Reverse Focus - (Passive; Focus) Focus shifts decrease the chosen elemental affinity by 3, increasing affinity of the element it generates by 1 and increasing the affinity of the element it overcomes by 2. For instance, if a focus shift on Fire is selected with Reverse Focus, instead of {Fire +3, Wood -1, Water -2}, the result is instead {Fire -3, Earth +1, Metal +2}. (If combined with Intense Focus, the changes are {-5, +2, +3} instead of {-3, +1, +2}.) This is a permanent, compulsory effect.
All players start the game with one perk of their choice, gaining one additional perk at the end of every third day.

As of Day 12, the following skills are available for learning:
  • Reversal - (Support; Any) Temporarily reverses the affinity sign of the selected element (positive to negative and vice versa) for the day. The reversal occurs after support skills have been accounted for, but before the effects of passive skills. Target will learn the user’s identity. <Prerequisite: Neutralize>
  • Limit Break - (Support; Any) Attacks and healing directed by and inflicted on the target player ignore damage/healing caps. Target will learn the user’s identity. <Prerequisite: Focus Lock>

  • Ultimate Offense - (Passive; Element) Affinities are considered 1 larger when using Attack and Healing actions. (Stacks with Improved and Superior Offense for a total boost of 2 points.) <Prerequisite: Superior Offense>
  • Ultimate Defense - (Passive; Element) Affinities are considered 1 larger when targeted by Attack and Healing actions. (Stacks with Improved and Superior Defense for a total boost of 3 points.) <Prerequisite: Superior Defense>
  • Ultimate <Element> - (Passive; Element) Affinity for the specified element is increased by 2. (Stacks with Improved and Superior <Element> for a total boost of 6 points.) <Prerequisite: Superior <Element> of the matching type>

Damage Calculation
All damage is calculated with the following equation:
Damage = B*(10+A-D)/10

where B = base damage, A = attacker's elemental affinity, and D = defender's elemental affinity. Larger values of A and smaller values of D will increase the damage dealt; smaller values of A and larger values of D will decrease the damage dealt or even reverse the effect. If damage is negative, then the net effect is healing. Healing skills work like attack skills, but with a negative base damage so as to have a healing effect by default. Damage is capped at three times the base value, both in the positive and negative directions. Examples follow.
  • Example 1: An attacker with Earth affinity 6 targets a defender with Earth affinity 2 with a Probe Attack: Earth. The attack will deal (10)*(10+(6)-(2))/10 = 14 damage.
  • Example 2: An attacker with Wood affinity 5 targets a defender with Wood affinity -4 with a Standard Attack: Wood. The attack will deal (30)*(10+(5)-(-4))/10 = 57 damage.
  • Example 3: A healer with Fire affinity -3 targets a defender with Fire affinity 5 with Minor Healing: Fire, while the defender uses the Defend: Fire action. The action will deal (-20)*(10+(-3)-(10))/10 = 6 damage. Note that the action actually did damage instead of healing due to the user's negative affinity and the target's strong Fire affinity!

Personal Stat Pages
Each player will have a personal stat page for submitting their daily orders, including focus shifts and perk selections.
SamplePage.png

On the left side of the page, players can see their current and maximum HP and their current base elemental affinities. In the center, actions, targets, and focus shifts may be set. Be sure to note that if an action is not set with an element, or the base affinity for that element is too low (< -10) it will not activate during action resolution: there will be no warning for this! Clicking on an element symbol will allow you to change it; for focus shifts, you can see the expected affinities after they are triggered. In the bottom center, you can observe skills that have been learned. On days where new skills can be learned, a dropdown will appear at the bottom of that frame to set a skill to learn; it will be added to players’ skill libraries when the day is resolved.

On the right side, you can see a log of events from the previous day’s resolution. You may access pages and information from previous days by using the buttons that will appear in the corners of the right-side frame.

Voting

Players are not the only ones on the lookout for Onja agents. Each day, players must vote for one player to be brought in by the combined police forces of the Perlan Alliance. Vote for the player who you find most suspicious in bold red with "!vote for <player name>" or similar phrase. You may retract a vote by posting "!retract vote for <player name>" or similar phrase in bold lime or change your vote by making another one in bold red. The player who receives the most votes will be eliminated. Should there be a tie in the vote, then all players involved in the tie will be eliminated, as well as the player that instigated the tie, whether that be due to a vote being placed or a vote being removed. If the vote winner is eliminated before the vote is resolved, there will be no "trickle down".

Voting will close each day at 9PM PDT / 12AM EDT / 4AM UTC; any actions before the hour (x:59) will count, any actions on the hour and later (x:00) will not.


Order of Operations

First, all actions are resolved: support skills first, then attacks and healing. Second, the results of the vote are resolved. Finally, focus shifts are resolved and then new skills are learned.


Signing Up

Sign up with the phrase "I !sign up" or similar phrase in bold lime or other bright, easily visible color to ensure that your intent to play is acknowledged. There is no limit to the number of players that this game will accept.


Inactivity

It is expected that players make at least two posts and a vote each day to be considered sufficiently active. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day overall. If there are no replacements available, then the player will be eliminated from the game.


Clarifications

Any questions about the general game rules may be made by highlighting the question in bold orange text. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to host MrBlarney. If MrBlarney is unable to receive messages, then send PMs to alternative hosting account Kitano. Please note that there may be mechanics or details which will not be answered and kept hidden until the end of the game.


Other Rules

Standard Phalla rules apply: no sharing of host-provided PMs via screenshots and direct quotation. The same goes for personal pages - no screenshots or sharing of links. However, information may be shared indirectly, such as through rephrasing. No anonymous contact is allowed. All messages must be traceable to a player in the game.

If any players create "proboards" for private communication, please send a link for it to the host.


Questions and Answers
Q: Why does a Focus Shift on an element reduce the affinity of the element that generates it? Why does a Focus Shift on an element reduce the affinity of the element that overcomes it?
A: When an Elementalist tunes their alignment toward an element, his affinity toward other elements must decrease as a balance. The generating element is slightly weakened because the Elementalist is drawing on its power to tune his affinity. Since the Elementalist is tuned toward one element, the element that overcomes it will have increased vulnerability.

Q: What is the average maximum HP in this game?
A: Most players will have around 240 HP at the start of the game.

Q: When do we set up our initial affinity shifts and select our first bonus skill?
A: There will be a "Day 0" at the end of the signup period in which you will gain access to your personal pages and set your starting parameters.

Q: What information will be presented to a skill user and his target in the resolution log? Will players know that they have been targeted by "anonymous" skills?
A: Information about what skill was used, its element, and the amount of HP gained or lost will be common knowledge. If the skill is "anonymous", the target will not learn the user's name, but all other information will be known.

Q: Is there an order to which attacks and healing are resolved?
A: Attacks and healing are resolved simultaneously; the net change in HP is what determines whether a player survives or not.

Q: Are there skills or special roles not listed in the OP?
A: Clarification denied.

Q: Are there conversion mechanics in this game? Are there resurrections? Are there thrall roles?
A: No.

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MrBlarney on
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Posts

  • MrBlarneyMrBlarney Registered User regular
    edited April 2011
    Narrations
    Prologue: A Prelude to Chaotic Times
    Chapter 1: The First Strike
    Chapter 2: Scattering to the Winds
    Chapter 3: Guerilla Warfare
    Chapter 4: Good Luck
    Chapter 5: Restless Night
    Chapter 6: Unbridled Talent
    Chapter 7: Trapped by Lies
    Chapter 8: We Can't Have Nice Things.
    Chapter 9: Turning the Tides
    Chapter 10: Complacency
    Chapter 11: Waiting for Revenge
    Chapter 12: Wave of Destruction
    Chapter 13: Into the Panther's Den
    Final Chapter: The Elemental Balance

    Host Proboards
    Master Spreadsheet
    Host Development Notes and Game Remarks
    Host In-game Notes and Random Statistics


    Player List

    Eliminated Day 1
    HeavyVillain - Perlan Alchemist

    Eliminated Day 2
    Dunadan019 - Perlan Elementalist
    Gumpy - Perlan Elementalist
    Maximus - Perlan Elementalist
    Ringo - Perlan Elementalist
    The Cow King - Perlan Elementalist
    Zandracon - Perlan Elementalist

    Eliminated Day 3
    DrKippy - Onja Anarchist
    Grundlterror - Onja Anarchist
    immortal squish - Perlan Elementalist
    Lightblade - Perlan Elementalist
    Smoove Operator - Perlan Elementalist

    Eliminated Day 4
    CaptainPlanet82 - Perlan Elementalist
    CorpseRT - Perlan Elementalist
    Gandalf_the_Crazed - Onja Anarchist
    mascara305 - Perlan Elementalist
    Rend - Freelancer Elementalist
    ShadowThomas - Perlan Elementalist
    warban - Perlan Elementalist

    Eliminated Day 5
    DrDinosaur - Perlan Elementalist
    samurai6966 - Perlan Elementalist
    simulacrum - Elemental Usurper
    stever777 - Perlan Elementalist
    Swordstone - Perlan Elementalist

    Eliminated Day 6
    Kay - Onja Anarchist
    The Anonymous - Perlan Elementalist

    Eliminated Day 7
    38thDoe - Onja Anarchist
    El Skid - Perlan Elementalist
    kuhlmeye - Perlan Elementalist
    Thetheroo - Perlan Elementalist
    thorgot - Onja Anarchist
    Void Slayer - Perlan Elementalist

    Eliminated Day 8
    MaxFrost - Perlan Elementalist
    romanqwerty - Onja Anarchist
    Teucrian - Onja Anarchist

    Eliminated Day 9
    Burnage - Perlan Elementalist
    Egos - Perlan Elementalist
    FecklessRogue - Perlan Elementalist
    Keika - Perlan Elementalist
    Malkor - Perlan Elementalist

    Eliminated Day 10
    oldmanken - Perlan Elementalist
    Sigmundhrungnir - Perlan Elementalist
    Stew_Stick - Perlan Elementalist
    [strike]Sir Fabulous[/strike] TheLawinator - Perlan Elementalist

    Eliminated Day 11
    Capfalcon - Perlan Elementalist
    LoserForHireX - Perlan Elementalist
    wildwood - Perlan Elementalist

    Eliminated Day 12
    Edcrab - Onja Anarchist
    jackisreal - Perlan Elementalist
    Lucedes - Perlan Elementalist
    SeGaTai - Freelancer Elementalist
    sterling3763 - Onja Anarchist

    Eliminated Day 13
    Heffling - Onja Anarchist
    Mr. Mojo Risin - Perlan Elementalist
    Snit - Perlan Elementalist

    The village network, has gained majority control over the game. With this condition met, Megatin, the last remaining Onja Anarchist member, has accepted a host-provided surrender option.

    Final Survivors
    Alegis - Perlan Elementalist
    Ardor - Perlan Elementalist
    DevoutlyApathetic - Perlan Elementalist
    Extermatott - Perlan Elementalist
    Fiaryn - Perlan Elementalist
    godmode - Perlan Elementalist
    Infidel - Perlan Elementalist
    JABMonkey - Perlan Elementalist
    kime - Perlan Elementalist
    lonelyahava - Perlan Elementalist
    Megatin - Onja Anarchist
    Phyphor - Perlan Elementalist
    Savant - Perlan Elementalist
    Spoit - Perlan Elementalist
    Trust - Perlan Elementalist
    vagrant_winds - Perlan Elementalist
    vertroue - Perlan Elementalist
    Wildcat - Perlan Elementalist

    The Perlan Elementalists have earned victory over the Onja Anarchists and Elemental Usurper!

    (This game had unlimited signups, with the signup period ending Wednesday, April 27 at 8PM PDT / 11PM EDT / Thursday, April 28 at 3AM UTC.)

    MrBlarney on
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  • samurai6966samurai6966 Registered User
    edited April 2011
    FIrst!

    samurai6966 on
    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • godmodegodmode Nooo-ooo-ooo... That ain't dancin', SallyRegistered User regular
    edited April 2011
    Second! (or third if someone else posts)

    godmode on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    yay

    Spoit on
    steam_sig.png
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    Also, since the vote is after attacks, does it trickle?

    Spoit on
    steam_sig.png
  • MrBlarneyMrBlarney Registered User regular
    edited April 2011
    Spoit wrote: »
    Also, since the vote is after attacks, does it trickle?

    No.

    MrBlarney on
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  • EgosEgos Registered User regular
    edited April 2011
    Sign

    Egos on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited April 2011
    I don't see airbending mentioned anywhere in that OP. :P

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    edited April 2011
    Ive been following a few phallas lately and while this looks maybe a bit complicated for my first one, I think I'ts time to join the fun

    Mr. Mojo Risin on
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  • ZandraconZandracon Registered User regular
    edited April 2011
    gonna be abe no seimei like whoa

    Zandracon on
  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    edited April 2011
    Signs all up ins

    The Anonymous on
  • MaxFrostMaxFrost Registered User regular
    edited April 2011
    I'm alll over this. Go Mr Blarney!

    MaxFrost on
  • GrundlterrorGrundlterror Registered User regular
    edited April 2011
    sign up!

    Excited for a Blarney game!

    Grundlterror on
    steam_sig.png
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited April 2011
    Sign up.

    Just remember Grundl, I am completely trustworthy and things should be fine.

    DevoutlyApathetic on
  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    edited April 2011
    Sign Up

    vertroue on
    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • immortal squishimmortal squish Registered User regular
    edited April 2011
    !is there blood tuning?

    immortal squish on
    <3
  • DrDinosaurDrDinosaur Registered User regular
    edited April 2011
    I think I'm going to !sign up

    DrDinosaur on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited April 2011
    You have the best av/sigpic, DrDinosaur.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • The Cow KingThe Cow King Walls of Jakiro Registered User regular
    edited April 2011
    I shall join!

    The Cow King on
    icGJy2C.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited April 2011
    vertroue wrote: »
    Sign Up

    To quote vertroue -
    Sign Up

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • kimekime Queen of Blades Registered User regular
    edited April 2011
    I don't see airbending mentioned anywhere in that OP. :P

    Aww, I was gonna make the Avatar reference!

    Regardless, in this game I am TOPH, the best Earthbender in the world! Also (avatar slight spoiler)
    metal bender, muahahaa!

    Pictures are hard to get in China with bad Internets, but pretend I chose a suitably epic one.

    kime on
    PA HotS Group
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • jackisrealjackisreal Registered User
    edited April 2011
    !Got to sign up to get doooooown

    jackisreal on
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  • kimekime Queen of Blades Registered User regular
    edited April 2011
    With skills that affect others anonymously (such as Shield or Weaken), will the recipient be aware of what occurred, even if not who caused it?


    When you attack someone, they defend with the elemental affinity you attacked with (this seems to be so based on the examples in the Damage Calculation section)? So seeing as at the start of day one we'll only have been given two focus shifts and there are 5 elements, there's a decent chance the defender will often be at an affinity disadvantage, right?


    Are there seering roles and such? Anything that we would consider a "special" that goes beyond what normal people can do? (Not counting the mafia or any other wild cards, of course.) Probably be denied, but I figured I'd ask :P.

    kime on
    PA HotS Group
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • vagrant_windsvagrant_winds Brings a Magic Infused Gun to a Swordfight. Registered User regular
    edited April 2011
    What about the five gods? Will they kill me if I sign up?

    vagrant_winds on
    // Steam: VWinds // LoL: VWinds // PSN: vagrant_winds //
    // 3DS: 4682-8868-5037 // Switch: SW-5306-0651-6424 //
  • MrBlarneyMrBlarney Registered User regular
    edited April 2011
    kime wrote: »
    With skills that affect others anonymously (such as Shield or Weaken), will the recipient be aware of what occurred, even if not who caused it?

    Players will know what skill they were targeted by, but will be unable to trace who performed the skill.
    kime wrote: »
    When you attack someone, they defend with the elemental affinity you attacked with (this seems to be so based on the examples in the Damage Calculation section)? So seeing as at the start of day one we'll only have been given two focus shifts and there are 5 elements, there's a decent chance the defender will often be at an affinity disadvantage, right?

    Yes.
    kime wrote: »
    Are there seering roles and such? Anything that we would consider a "special" that goes beyond what normal people can do? (Not counting the mafia or any other wild cards, of course.) Probably be denied, but I figured I'd ask :P.

    Clarification denied!

    MrBlarney on
    chirisigtext.png
  • RingoRingo Stardust, Golden Caught in a Devil's BargainRegistered User regular
    edited April 2011
    Sure, !signup

    Ringo on
    ceres wrote: »
    I'm just going to go ahead and lock this thread before I feel any worse about humanity.
    Edcrab's Exigency RPG now featured at the Exigency Forum
  • vagrant_windsvagrant_winds Brings a Magic Infused Gun to a Swordfight. Registered User regular
    edited April 2011
    In the order of actions you have attacks and healing on the same plane. Are the effects of both attacks and healing instantaneous? Is is the total net change, positive or negative, that's important or can individual decreases in HP end a life before healing kicks in?

    vagrant_winds on
    // Steam: VWinds // LoL: VWinds // PSN: vagrant_winds //
    // 3DS: 4682-8868-5037 // Switch: SW-5306-0651-6424 //
  • MrBlarneyMrBlarney Registered User regular
    edited April 2011
    In the order of actions you have attacks and healing on the same plane. Are the effects of both attacks and healing instantaneous? Is is the total net change, positive or negative, that's important or can individual decreases in HP end a life before healing kicks in?

    During the attack and healing resolution phase, it is the net change in health that determines whether or not a player survives.

    MrBlarney on
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  • lonelyahavalonelyahava Mortius is correct Move to New ZealandRegistered User regular
    edited April 2011
    !Signup

    I'll read later the rules.... gnight

    lonelyahava on
  • LoserForHireXLoserForHireX Registered User regular
    edited April 2011
    I think that I'm going to sign up

    LoserForHireX on
    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • Dunadan019Dunadan019 Registered User regular
    edited April 2011
    signup

    Dunadan019 on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited April 2011
    !It's time to get back on the horse.

    Kay on
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    3DS FCode: 1993-7512-8991
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited April 2011
    Signup

    38thDoe on


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  • TeucrianTeucrian Registered User regular
    edited April 2011
    Sign up

    Teucrian on
  • AlegisAlegis Impeckable Registered User regular
    edited April 2011
    sign up

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  • HefflingHeffling No Pic EverRegistered User regular
    edited April 2011
    The Furor King has titled me the Full Metal Elementalist!

    Heffling on
    If a movement doesn't have someone that can sit down opposite those in a position of power and strike a deal, how can that movement achieve success?
  • ExtermatottExtermatott Registered User
    edited April 2011
    Lets go!

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  • MaximusMaximus Registered User regular
    edited April 2011
    Sign Up!

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  • ShadowThomasShadowThomas Registered User regular
    edited April 2011
    signup

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2011
    Blarney phalla!

    Phyphor on
    Magic Box
    Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
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