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[DnD+GW 4E Discussion] Distinctly lacks anything to Jenga

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    DarkPrimusDarkPrimus Registered User regular
    I've made it a habit when printing off character sheets to have a notecard on hand to jot down the full text of all my feats for reference at the game table.

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    hippofanthippofant ティンク Registered User regular
    DarkPrimus wrote: »
    I've made it a habit when printing off character sheets to have a notecard on hand to jot down the full text of all my feats for reference at the game table.

    I (and you can) edit the text that the CB puts on the sheet, though I typically trim unnecessary information to shrink the space required so they all fit on the same page, rather than add extra information.

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    DarkPrimusDarkPrimus Registered User regular
    Not in the online CB you can't. :rotate:

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    IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    DarkPrimus wrote: »
    Not in the online CB you can't. :rotate:

    Everyone knows that people who use computers hate being able to modify things!

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    TofystedethTofystedeth Registered User regular
    edited September 2012
    Today's PA is great.
    i-H43Rv38-X3.jpg

    Tofystedeth on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    This assumes a degree of intelligence or will to use the DnD license for games that is simply not there anymore.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    InfidelInfidel Heretic Registered User regular
    Hopefully some company that understands computers will deliver that, just without the D&D brand. :rotate:

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    TofystedethTofystedeth Registered User regular
    edited September 2012
    This is the part where I once again bemoan Wizards not selling the license to/hiring someone to make an awesome console/handheld TRPG with the 4e combat system.

    Tofystedeth on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    To be fair, it's not entirely under their control. Certainly not Wizards.

    Hasbro, at this point, sees D&D as this quaint thing that nets a fair amount of licensing money from computer games they don't have to involve themselves with.

    Nod. Get treat. PSN: Quippish
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    TofystedethTofystedeth Registered User regular
    Well yeah, they have a parent company, but they could have netted a fair amount of licensing money with more games they didn't have to involve themselves with. The kinds I want, instead of weird 3rd person dungeon brawlers.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    The problem is that license was sold years and years ago. They make money from it, more than from the main line is what I heard, but in corporate eyes that isn't the same thing as D&D and so doesn't get D&D out of hot water for not making enough cash.

    Really, I'm shocked that they announced the playtest for 5e is going to be so long. I think it's a good thing, or well, a less bad thing, but I'm surprised they're being allowed to go a year without obvious product.

    Of course, they've got those reprints going....it really saddens me that they might sell better than 4e did.

    Nod. Get treat. PSN: Quippish
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    edited September 2012
    If a creature's knocked prone with an opportunity attack, does it lose it's move action? Or can it still stand up?

    Grog on
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    immortal squishimmortal squish Registered User regular
    Grog wrote: »
    If a creature's knocked prone with an opportunity attack, does it lose it's move action? Or can it still stand up?

    The former. When you get knocked prone in the middle of a move action, any remainder of that move action is lost (unless you have some way of standing up as a free action).

    <3
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    That was my understanding I just couldn't find it written anywhere, thanks.

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    ThanatosThanatos Registered User regular
    Rules question: the "Soothing Wind" Warden power (page 96 of Primal Power) is a daily power that reads "you use your second wind and regain 2d6 additional hit points." I'm assuming that means your second wind is burned, not that you get to do this in addition to your regular second wind, correct?

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    TerrendosTerrendos Decorative Monocle Registered User regular
    Correct. This does not imply a free second wind.

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    DenadaDenada Registered User regular
    That is correct. Keep in mind though that you still get the full benefits of using your second wind (a healing surge and +2 to all defenses).

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    ThanatosThanatos Registered User regular
    I'm also assuming the answer to this is "no," because it would be very powerful, but is there any way for a character to get an extra second wind in 4th edition? Specifically, a Dwarven Warden?

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    dresdenphiledresdenphile Watch out for snakes!Registered User regular
    edited October 2012
    It depends on what level you are, but Armor of Enduring Health grants you an additional use of second wind per encounter. It's level 23 and has to be hide or chain.

    Spiritual Rejuvenation is a Warden Daily Minor action utility (Level 10) which recharges your second wind if you've used it already in the encounter.

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    DarkPrimusDarkPrimus Registered User regular
    Getting to use your second wind more than once is kind of a big deal.

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    ThanatosThanatos Registered User regular
    It depends on what level you are, but Armor of Enduring Health grants you an additional use of second wind per encounter. It's level 23 and has to be hide or chain.

    Spiritual Rejuvenation is a Warden Daily Minor action utility (Level 10) which recharges your second wind if you've used it already in the encounter.
    I am totally taking that at 10.
    DarkPrimus wrote: »
    Getting to use your second wind more than once is kind of a big deal.
    Yeah, I know; that's why I want to be able to do it. :bz

    I get, like, +7 AC/+3 to all other defenses right now after second winding, and at level 8, I'll also get a damage bonus. It's pretty baller.

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    DarkPrimusDarkPrimus Registered User regular
    edited October 2012
    Just being a Dwarf lets you spend it as a minor action, which is pretty great already. A Dwarf Warden is probably one of the hardiest characters you can come up with.

    DarkPrimus on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    I keep thinking of the Third Wind endurance (IIRC) skill power, but I'm not sure if that's a proper second wind or not. Might just let you spend a surge or something.

    ...because dragons are AWESOME! That's why.
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    soxboxsoxbox Registered User regular
    There were a few other things around that did let you use your second wind again, but I think all of them were errata-ed away to just being 'spend a surge', specifically because of dwarf wardens.

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    DarkPrimusDarkPrimus Registered User regular
    Mr_Rose wrote: »
    I keep thinking of the Third Wind endurance (IIRC) skill power, but I'm not sure if that's a proper second wind or not. Might just let you spend a surge or something.

    It just lets you spend another healing surge.

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    ThanatosThanatos Registered User regular
    soxbox wrote: »
    There were a few other things around that did let you use your second wind again, but I think all of them were errata-ed away to just being 'spend a surge', specifically because of dwarf wardens.
    I can definitely see why. Played our first game on Monday. Our group is a Psion, a Wizard, a Warden (me), a Rogue, and a Bard. Two controllers with the Warden's abilities to make difficult terrain worked out really well.

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    DenadaDenada Registered User regular
    Hearing about classes working together makes me long for another 4E game. The combat is just so satisfying.

    On a related note, who likes Gamma World? I'm going to be putting up a recruitment post for a PbP pretty soon. Just getting some logistics squared away first.

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    NealnealNealneal Registered User regular
    I love Gamma World. I also seem to be a death curse for PbP. Tread cautiously.

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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    I adore gamma world, I've got all the books, the three bonus PDFs I could find, and multiple boosters.

    I would be totally up for a game.

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    DarkPrimusDarkPrimus Registered User regular
    edited October 2012
    Gamma World is a fun little diversion. I like to bring it out every once in a while, but it's hard to motivate myself to come up with anything other than a month-long one-shot. That's as a GM, of course, as a player I fucking love generating wacky characters and figuring out the most bizarre way to make them work.

    DarkPrimus on
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    DenadaDenada Registered User regular
    Well the thread is up. If you're interested in being a hideous freak of nature (for the good of mankind) then head on over.

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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    yea gamma world seems to be a great 1-10 romp of ridiculousness. So much fun. I love Gamma world as a break between the year long campaigns. We've played where pretty much at the end of every session you gain a level, and the adventure is over at level 10.

    My group played one campaign where at one point I picked up a "pocket nuke" from some boss or something early in the campaign. Always had it on me but never a real good situation to use it, considering it was a fucking nuke.

    Anyways the final boss battle rolls around and we are fighting a mutant abomination on top of a battle zeppelin that's heading to this city we are supposed to protect. Anyways the battle is going poorly, my buddy dies and I'm on my last action before I get taken out, so what do I do? Pop that fucking pocket Nuke. I end up taking out everything within like a mile radius. The DM had forgotten I had picked up that thing and was delighted that I pulled it out. It was a great end to the campaign. Yea we didn't survive, but we certainly went out with style, and saved the city we had to protect.

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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    Double post....back from the dead.

    Running a 4th ed adventure in the new year... One of my players wants to play an essentials character. From my understanding an essentials character should integrate pretty decently with base 4th ed. Is this true? I hope it is!

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    TerrendosTerrendos Decorative Monocle Registered User regular
    edited December 2012
    Yeah, they'll fit in just fine. They tend to be a little simpler in terms of creation and leveling but they fit in 4E mechanics perfectly.

    Terrendos on
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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    excellent. The guy playing him comes from 3.5 and pathfinder, and doesn't enjoy the complexity of 4th ed. We've went around a few times about it (in a fun joking fashion). My argument is always that 4th ed is just complex in a different way than 3.5, not any more complex. Oh well, if essentials sates his hunger and doesn't fuck up my game, everyone wins!

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    DarkPrimusDarkPrimus Registered User regular
    Being the DM, you should get familiar with the sort of character he's running, though. Ask him questions about his powers if you have them, and don't be afraid to ask to read them over yourself just so you get a good understanding if you're confused by something. I have to do that with complicated utility powers or some of the stacking effects that Essential characters sometimes have.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    At least the stacking rules are the same as 3.5 with same named bonuses not stacking.

    Do you know which Essentials class he's looking at? Slayer is probably the easiest though Knight isn't bad either. I would probably guess it's one of those two if he's looking for something as 3.5-ish as possible.

    Nod. Get treat. PSN: Quippish
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    webguy20webguy20 I spend too much time on the Internet Registered User regular
    He's played 4th ed before, so he's not completely newb to the system. I think he was going to play sorcerer, or mage, something like that.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    The essentials mage is basically just the standard Wizard with no rituals or implement power but way better specialist stuff in exchange.

    So, uh.....maybe a Hexblade? They aren't too bad and are simpler than a normal Warlock.

    Nod. Get treat. PSN: Quippish
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    DarkPrimusDarkPrimus Registered User regular
    There's like a different sort of Wizard in every damn Essentials book, is the problem.

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