Justice League International: Now Accepting MembersWhat is this?
This is a PL 14 Mutants and Masterminds 3rd Edition pbp game following the adventures of the Justice League International intended for 3 players.
Wow. Really?
Yes really.
Can I play?
Yes, assuming you can submit a character sheet, bio, and sample IC post for your character by August 18. Also if you submit a character please be able to post once a day, weekends and holidays aside. I understand people have lives.
Campaign Information:
With the upcoming relaunch of the DC universe I decided to try my hands at running a Mutants and Masterminds game once again. Our story will be taking place in what amounts to Issue #1 of Justice League International which is set in a whole new DC Universe.
Now as for the tone of the game I'm looking for something more serious and set along the lines of Generation Lost rather than the much more comical JLI series that came earlier. That said I want you guys to have fun with this and I expect more than a little bit of IC bickering and name calling.
Character Submission Guidelines
-PL 14
-Character Sheet, Bio, Sample IC Post
-Your character should not already be a member of the JLI already as the organization hasn't been created yet. We'll be covering that in game.
-As we are in a new universe I do need a bio, even if you want to play a well known character. That way I can be aware of any changes you make to their history.
-Characters may be chosen from the DC roster, I will also accept original submissions if they really wow me.
-Keep in mind that this is supposed to be the Justice League International so I want to see characters from several nations represented here.
I'll probably have to add to this later on but I think that I got the general idea filled in here.
My Games
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Posts
If you decide to submit a character and you end up in the party I'm sure we can have you set in no time.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
or a Ruski Kryptonian
Or a Ruski Kryptonian Green Lantern
No Red Son please.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I was actually going to steal a page from Mr. Welch's list and ask to play Good Hitler.
Actually am looking around to see if I still have my Player's Handbook somewhere. I'll see if I can whip something up that's not an alternate universe version of a genocidal asshole sans mustache.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
way in back, where nobody can see him.
IOS Game Center ID: Isotope-X
Holding up the rest of the team. Like a big Russian pillar.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I'm having trouble even figuring out which comics I should look at to learn more about the Red Rocket character(s).
Anyways, he's brought into existance because speedsters everywhere are begining to rely to much on it's power, and he has to bring balance. He struggles with human concepts of social engagement. His isn't as clumsy as some speedsters, so his weakness will be that his powers aren't dependable, especially against other speedsters, so he has to learn how to tell them what they are doing to the speed force. Forcing him to over come his social ineptitude (sorry spelling?).
That's what i'd like to play, if that seems like too much or not enough, i'd just go with kid flash (wally west).
Texasheat: If you want to play the Flash I don't have a problem with that, again we're playing this in a whole new universe so you can tweak his history as you see fit. Wally West, the original Kid Flash has been a member of the team in the past so I could see either one of them taking up the role in this.
I like your original concept as well, the mechanics of it might be a bit tricky though.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Character Sheet
PL14
Abilities
Strength 0, Stamina 4, Agility 2, Dexterity 4, Fighting 2, Intellect 6, Awareness 3, Presence 11
Powers
Charming Touch:
Charming Touch: Affliction 14 [Entranced/Dazed/Dominated vs Will; Cumulative]
(28 points)
Poison Darts:
Affliction 2: Affliction 14 [Vs Fort Fatigued/Stunned/Incapacitated; Ranged]
(28 points)
Voice of Nature:
Comprehend 1 [Can speak with plants]
(2 points)
Avatar of Nature:
Avatar of Nature: Create 5 [Create Plant Life]
(10 points)
Bringer of Life:
Bringer of Life: Environment 1 [Impede Movement]
(1 points)
Hearty Constitution:
Hearty Constitution: Immunity 2 [Immune to Poison and Disease]
(2 points)
Control Life:
Control Nature: Move Object 2 [Limited to Plants; Precise, Subtle]
(4 points)
Gift of Life:
Gift of Life: Healing 2
(4 points)
Equipment
Advantages
Attractive 1, Benefit 1 [Alternate Identity], Fascinate 2 [Deception and Persuasion], Favored Environment [Woodlands], Favored Environment [Jungle], Tracking, Benefit 1 [Wealth], Daze 1 [Deception]
Skills
Acrobatics 2 (+4), Athletics 2 (+2), Close Combat: Charming Touch 10 (+12), Deception 4 (+15), Expertise: Vodou 2 (+8), Expertise: Botany 8 (+14), Insight 4 (+7), Intimidation (+11), Perception 4 (+7), Persuasion 8 (+19), Ranged Combat: Poison Dart 10 (+14), Sleight of Hand 2 (+6), Stealth 4 (+6), Treatment 4 (+10)
Offense
Initiative +2
Charming Touch +12, Damage 14, Vs Will
Poison Darts +14, Damage 14, Vs Fort
Defense
Dodge 7, Parry 7
Toughness 4 (Def Roll 0), Fortitude 12, Will 11
Power Points
Abilities 64 + Powers 79 + Advantages 9 + Skills 32 + Defenses 26 = Total 210
Complications
Patriotic to Haiti
Secret Identity: Is also a well respected Houngans
Prejudice: Not well respected by those unfamiliar with Vodou culture
Bio
During the great earthquake of 2010, Emmanuel was out in one of the few forests left within the country, a chasm opened up beneath the Houngans sending him plummeting into the darkness below. When he came to he found himself in a small cavern covered in vegetation with a small alter in the middle of the room. Above the alter was a pulsing green orb of light.
The light began to grow in intensity until Emmanuel could only see the pale green light. That was when he heard a powerful voice that seemed to fill the room. It told him that it was the loa spirit of Grand Bois, the vodou spirit of nature, and that it as well as several other loa’s were not happy with how the earth was being treated by treated by not only Haiti but the rest of the world. The current earthquake in Haiti was the first of many warnings, but the spirits of the world did not believe these events would truly create a difference in how humanity treated the earth, and so Grand Bois decided to create an avatar of himself on the planet.
He had chose Emmanuel for not only his strong beliefs, but his ability to mix modern science and medicine with more natural and traditional forms of healing. He would be tasked to do whatever he can to change the views of the world on how to regard nature, but he could not force people into changing how they act for that would be no true conversion. In exchange Emmanuel would be granted many gifts and powers from Grand Bois to use in whatever way he deemed appropriate to show the world that with proper respect to nature comes many great gifts and rewards.
Emmanuel agreed to this deal and when the bright green light eventually faded showing the Houngans that he was now within the same forest, showing no signs of having been touched by the earthquake. He discovered that with a simple thought he could enter an “avatar state” changing his appearance to a more befitting physical representation of Grand Bois, at the same time he discovered he had control over any form of vegetation, and could even create plant life around himself.
When he returned to society many people ran from him in terror, thinking him to be a vengeful spirit. Without saying a word, Emmanuel would go up to those who were injured and heal them with just a touch, he would also help in the effort in rescue those who were trapped beneath rubble. He would do this by creating vines, pillars, and ramps of vegetation to remove the rubble. He was soon cheered on as a saviour, and for the following months he would travel across Haiti helping anywhere and everywhere he could. Eventually he approached the Haitian government, and for the first time he revealed himself to be the avatar of Grand Bois and he was here to help return Haiti to its form glory as a beautiful and lush region. By that time he had gained massive amounts of favour and love from the local populace, and the Hatian government had no choice but to agree and create a plan to revitalize Haiti.
Ever since then, Emmanuel would go out to the rest of the world and try to teach the rest of the world to try and change their ways. Unfortunately most people were mistrustful of him since he was a vodou spirit, and their perceptions of “voodoo” were tainted by its depictions of the belief system by the media, as a form of controlling other people against their will and by placing curses on others. Oddly enough they never turned down his help when he showed up at a moment of crisis.
Grand Bois had grown accustomed to that look, and he understood it mans fear. The avatar was over six feet tall, with long limber limbs and dark green skin. A long beard of interwoven roots sprouted from underneath his chin, and his pupiless eyes glowed a bright green. He had long red hair that flowed freely down his back, and upon close inspection people would notice that his nails were long, sharp, and made of tree bark.
Seeing that the man was about to run, Grand Bois smiled and uttered a simple word. ”Stop” The man didn’t know English, but the avatars heavily accented English rung with a sense of power that the meaning was still apparent to him. The looter stood there unmoving as Grand Bois approached him and placed a gaunt hand on the mans shoulders.
”I know you can’t understand me, but I don’t think that will be a problem will it?” The man said nothing and just stared into the glowing eyes of Grand Bois. Smiling the avatar channeled some of his inner energy through himself and into the man. He was weak minded, and entering his psyche required little to no effort. ”I think it’s time you stopped focusing on yourself for a little bit and focused on helping your fellow man. So how about you go look for anyone that needs help. Once you do go to the nearest tree, flower, whatever, as long as it has roots then it will do. Tell it that you have found someone that is either trapped or injured and that my assistance is required. They’ll get the message to me. Now go.”
The man finally blinked and ran off in a random direction. Grand Bois watched the man go and with a snap of his fingers the wall of vegetation crumbled into the ground revealing the ruined window. The avatar then turned in the opposite direction of where the looter went and continued looking around for anyone who needed help.
Legacy charactrers being the odd exception. Like if INNS decides to play an enitrely new Rocket Red for example.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
If you're fine with it I can also whip up an application for a cannon DC hero. I'm thinking possible Firestorm or perhaps a more powerful Green Arrow, using the one in the revamp arc where he's a weapons dealer.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I'm going to try to pick up some comics where Dmitri Pushkin shows up, because I like the Rocket Red armor.
I'm still not even sure what the powers are, which is a bad thing, I guess. Wikipedia doesn't distinguish between their internal powers from 'forced evolution' and what their suit provides.
Well I'm not completely certain but here is a breakdown that I think makes sense. I think their super strength out of their armor is minimal, like peak of human potential, the armor would probably further augment it to low/medium superhuman levels.
Forced Evolution: Mecha-Empathy, super strength,
Rocket Red Suits: Invulnerability, energy blasts, flight
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I'm really loving Generation Lost.
EDIT:
PL14
Abilities
Strength 1, Stamina 3, Agility 1, Dexterity 2, Fighting 1, Intellect 8, Awareness 7, Presence 6
Powers
Damned Blood:
Immunity 2 [Disease, Aging], Regeneration 3 [Persistent; Fades], Awareness: Senses 3 [Darkvision, Magical Awareness]
(8 points)
Unwanted Visitor:
Immortality 5, To Hell and Back: Movement 1 [Hell]
(12 points)
Equipment
10 points
Advantages
Artificer, Connected, Contacts, Defensive Roll 3, Fascinate 3 [Persuasion, Deception, Intimidate], Favored Foe 4 [Demons, Devils, Magicians, Undead], Fearless, Luck 7, Ritualist, Taunt, Ultimate Effort 3 [Deception, Magic, Persuasion], Well-Informed, Benefit 3 [Infamous Occultist], Equipment 2, Redirect, Second Chance 1 [Opposed Insight Checks], Seize Initiative, Set-Up 1, Skill Mastery 3 [Deception, Magic, Occult], Languages 3
Skills
Athletics 2 (+3), Deception 18 (+24), Expertise: Magic 16 (+24), Expertise: Occult 16 (+24), Expertise: Music 4 (+12), Expertise: Theology 10 (+18), Insight 17 (+24), Intimidation 2 (+8), Investigation 16 (+24), Perception 14 (+21), Persuasion 18 (+24), Sleight of Hand 10 (+12), Stealth 10 (+11), Vehicles 0 (+2)
Offense
Initiative +1
Defense
Dodge 3, Parry 1
Toughness 6 (Def Roll 3), Fortitude 7, Will 14
Power Points
Abilities 58 + Powers 20 + Advantages 42 + Skills 77 + Defenses 13 = Total 210
Complications
Depression: Constantine is given to bouts of melancholy, brought on by the guilt of the lives he has unwittingly destroyed or damaged.
Haunted: Constantine is haunted by the silent shades of his former companions and friends, who reproach him for his mistakes and add to his melancholy.
Riding the Synchronicity Highway: John Constantine has a supernatural ability to always be at the crux of great events as they unfold whether he wants to or not.
Ya that's no problem since I have the excel character builder from atomicthinktank. However after reading what they've done to Green Arrow in this new revamp, it is far less interesting then I expected So I have a couple questions for you.
1)If I do make a version of the Green Arrow do you mind if I change things around with his background, because as they have it now he has zero training to be an effective hero. I'll keep the majority of his background with him running a company that makes weapons from the confiscated gadgets of captured villains, and his being killed as a result of his hubris.
2) If option 1 is not ok I saw that Captain Cold is a hero now and joker is female, so was wondering if you'd be fine with me making a previous villain into a hero. I was thinking either re fluffing my previous application as male version of more powerful Poison Ivy, or turning Bane into a hero.
wut?
That was in Flashpoint. We'll be playing after that so don't worry.
I don't have a prolbem with you altering Green Arrow but we will be playing post Flashpoint so you don't have to stick with his business from that series. You can make up pretty much whatever you want within reason.
The idea of Poison Ivy or Bane being in JLI seems a bit odd. I'd need a really amazing reason for their sudden turn arounds since they're both pretty major league criminals.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Major Batman Spoilers within.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Thinking I might play with Gentleman Ghost's concept, turning him into a hero (obviously) and adding actual powers beyond being a ghost which is not in itself too powerful. Would that work?