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[WoW] Standard BC talent build library - Updated 3/5

redfenixredfenix Aka'd as rfixRegistered User regular
edited July 2007 in MMO Extravaganza

Posts

  • redfenixredfenix Aka'd as rfix Registered User regular
    edited February 2007
    [size=+4]Grinding/Leveling Builds[/size]

    druid.gif

    hunter.gif
    10-14 5/5 Endurance Training
    15-16 2/2 Focused Fire
    17-19 3/3 Thick Hide
    20-24 5/5 Unleashed Fury
    25-29 5/5 Ferocity
    30-30 1/1 Intimidation
    31-32 2/2 Bestial Discipline
    33-34 2/2 Spirit Bond
    35-39 5/5 Frenzy
    40-40 1/1 Bestial Wrath
    here.

    mage.gif

    paladin.gif

    priest.gif
    10-14 5/5 Spirit Tap
    15-16 2/2 Improved Shadow Word: Pain
    17-19 3/5 Shadow Focus
    20-20 1/1 Mind Flay
    21-22 2/5 Improved Mind Blast
    23-24 2/2 Improved Psychic Scream
    25-29 5/5 Shadow Weaving
    30-30 1/1 Vampiric Embrace
    31-31 1/1 Silence
    32-32 2/2 Improved Vampiric Embrace
    33-33 1/3 Focused Mind
    34-39 5/5 Darkness
    40-40 1/1 Shadowform
    here.

    rogue.gif
    shaman.gif
    warlock.gif
    warrior.gif

    redfenix on
  • redfenixredfenix Aka'd as rfix Registered User regular
    edited February 2007
    ...

    redfenix on
  • DehumanizedDehumanized Registered User regular
    edited February 2007
    Neither of those shadow raiding builds are quite right... I'd recommend something more like this to start off with:
    http://www.wowhead.com/?talent=bxxMzhZZVGgkMtRhtVo

    1 point in Imp Mind Blast (not 0 or 5) to make it fit properly into SW:D attack sequences. Full points in Shadow Focus for as much +hit. Martyrdom vs. Imp Fort and Spirit Tap vs. Blackout are pure preference.

    EDIT: It's also missing a rather big staple for Holy Raiding... the Imp DS holy spec. Focus is on as much throughput possible while keeping Imp DS to buff the raid with.

    http://www.wowhead.com/?talent=dxT0zhxzbZfmxccMaVhc

    Dehumanized on
  • KartanKartan Registered User regular
    edited February 2007
    My take on a decent MS/Tank Hybrid specc: http://www.wowhead.com/?talent=pVMcbAioM0dioVxzV0L


    Sword Specc can, of course, be switched to Poleaxe as necessary. Thoughness over Shield specc for increased survivability when not wearing a shield (i.e. DPS with big two hander or soloing)

    Kartan on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited February 2007
    redfenix wrote: »
    45/0/16 PvP Moonkin

    I do not approve of this. No Dreamstate? Even PvPing Doomkin needs mana regen. Also, what's with the hate for Imp Nature's Grasp. You gotta have atleast one point there. 35% chance to proc aint nothing when you're being beat on whereas 50% is very nice.

    I'd go with this: http://www.wowhead.com/?talent=MtRrziIsguVoZxVh. If you gotta heal while beaten on, use Regrowth. If you gotta use HT, root 'em first.

    reVerse on
  • DehumanizedDehumanized Registered User regular
    edited February 2007
    Kartan wrote: »
    My take on a decent MS/Tank Hybrid specc: http://www.wowhead.com/?talent=pVMcbAioM0dioVxzV0L


    Sword Specc can, of course, be switched to Poleaxe as necessary. Thoughness over Shield specc for increased survivability when not wearing a shield (i.e. DPS with big two hander or soloing)

    Your link appears to be incorrect... that's a 41/20 build with poleaxe spec...

    Dehumanized on
  • theclamtheclam Registered User regular
    edited February 2007
    Here's my build at 70:

    SM/SL uber-Drain Life
    http://www.wowhead.com/?talent=Nq0rVRrkqZbxczIiz0xo

    With SL, MD, and amazing life-drain capabilities, this is probably the most survivable and defense Warlock build that can still pump out decent damage.

    theclam on
    rez_guy.png
  • MittenMitten Registered User regular
    edited February 2007
    Neither of those shadow raiding builds are quite right... I'd recommend something more like this to start off with:
    http://www.wowhead.com/?talent=bxxMzhZZVGgkMtRhtVo

    1 point in Imp Mind Blast (not 0 or 5) to make it fit properly into SW:D attack sequences. Full points in Shadow Focus for as much +hit. Martyrdom vs. Imp Fort and Spirit Tap vs. Blackout are pure preference.
    Imp. Psychic Scream, Silence, and to some extent Martyrdom aren't particularly useful in a raid setting and I think the points would be better spent in Shadow Power. Sure, Mind Flay can't crit but it's perfectly reasonable now on most fights to throw out Mind Blast whenever it's up, and unless you're under direct attack, SW:D as well.

    Mitten on
  • rvrv Registered User regular
    edited February 2007
    I've got a few questions about the 35/23/3 build.

    First off, why go 35 points deep and not get Endless Rage? Isn't rage generation the huge issue for warriors now?

    Secondly, Improved Thunder Clap. Everyone says it's boss now, but when do you even use it? As a debuff, I always considered it mediocre at best. Obviously it's much better with the talents, but is it really worth using the rage?

    I will agree with you on the tanking build though, my current dps/5man tanking build is 3/43/15.
    Taking Imp HS because I spam it often, Tactical Mastery so I can Spell Reflect after I change stances, and Imp Bloodrage because 8 defense is useless.

    rv on
    steam_sig.png
  • HeliosHelios Registered User regular
    edited February 2007
    theclam wrote: »
    Here's my build at 70:

    SM/SL uber-Drain Life
    http://www.wowhead.com/?talent=Nq0rVRrkqZbxczIiz0xo

    With SL, MD, and amazing life-drain capabilities, this is probably the most survivable and defense Warlock build that can still pump out decent damage.

    I've actually found I get better DPS with 3 points in Demonic Knowledge rather than in SM. I have tried both ways with minor varations over the past week and have settled on one of my original 70 builds which works really well for group and solo farming with a VW.

    27/34/0: http://www.wowhead.com/?talent=Nq0rVRrkqZbxczIiz0xo

    It's worth noting that shadowbolts are almost entirely unimpressive with this build but the dots are fantastic.

    Helios on
    Who is driving?
    Oh my god, bear is driving!
  • Little JimLittle Jim __BANNED USERS regular
    edited February 2007
    Hunter:

    Ultra-marksman-raiding
    PvP (Marksman)
    PvP (Beastmastery) (Move around the humanoid slaying if you're into aimed shot)
    Beastmastery PvE
    PvP (Survival)

    Little Jim on
    th_crabz.png
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2007
    Build for Paladin main tanking

    Solely for Paladin MAIN tanks, as you are completely gimped in every other aspect of the class. If you are off-tanking, take some points out of Prot and beef up Holy some more so you can at least be a decent healer.

    Sterica on
    YL9WnCY.png
  • KartanKartan Registered User regular
    edited February 2007
    Kartan wrote: »
    My take on a decent MS/Tank Hybrid specc: http://www.wowhead.com/?talent=pVMcbAioM0dioVxzV0L


    Sword Specc can, of course, be switched to Poleaxe as necessary. Thoughness over Shield specc for increased survivability when not wearing a shield (i.e. DPS with big two hander or soloing)

    Your link appears to be incorrect... that's a 41/20 build with poleaxe spec...

    You are correct. Wowhead >me. here is what I hope is the correct one:
    http://www.wowhead.com/?talent=TiMcdhbogcdwoVZcht0h

    Kartan on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited February 2007
    Shaman:

    Elemental builds
    PvE-Totem of Wrath 41/0/20
    Ele/Resto 36/0/25
    LO-PvP 40/0/21
    StormShocker PvP 25/36/0

    Enchancement builds
    Dual Wielding-Resto 0/42/19
    Dual Wielding-Ele 21/40/0

    Restoration builds
    Earth Shield-raiding0/13/48


    Eh...I'll post some of my shaman friend's resto builds when I get home. Let it be known that I disapprove of the first three Elemental builds for the time being.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • Dyrwen66Dyrwen66 the other's insane Denver CORegistered User regular
    edited February 2007
    Here's an option for a Mage build, which I intend to try out up into 70.

    PoM/AP/Fire33/28/0
    Overall it's centered namely around a decent amount of survivability for an Arc/Fire mage, and is built more around a base of average crit/dmg ratios. The fire dmg isn't extravagant, but the basics are down packed in speed, scorches, and extra crit chances. The arc tree is namely built for quick Presence of Mind attacks, the extra dmg with Arcane Power (which puts +dmg at around ~36% without gear when activated and while having the other % in other talent points), as well as having a shitton of int while surviving through clearcasting and breaking through resistances of the opponent.

    I'd imagine this build is centered more towards PvE than anything else, but it works rather well for me as of now. I suppose if one wanted to give up Blazing Speed, Crit Mass, and Blast Wave (For some reason), then the purely Arc/slow build would be more viable. But right now Fire just needs mana to build off of, so the arc tree allows for that to happen for me pretty effectively.

    Dyrwen66 on
    Just an ancient PA person who doesn't leave the house much.
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited February 2007
    rv wrote: »
    I've got a few questions about the 35/23/3 build.

    First off, why go 35 points deep and not get Endless Rage? Isn't rage generation the huge issue for warriors now?

    Secondly, Improved Thunder Clap. Everyone says it's boss now, but when do you even use it? As a debuff, I always considered it mediocre at best. Obviously it's much better with the talents, but is it really worth using the rage?

    I will agree with you on the tanking build though, my current dps/5man tanking build is 3/43/15.
    Taking Imp HS because I spam it often, Tactical Mastery so I can Spell Reflect after I change stances, and Imp Bloodrage because 8 defense is useless.
    I would argue that 8 defense skill is a lot more useful than 5 rage once a minute when many heroic mobs fill up your rage bar mighty quick. In fact due to my setup I have exactly 490 defense, 12,067 armor +4.4% hit, 10.8k health, 14.21% dodge, 11.33% parry, 21.56% block, 219 total block value, and 790 AP with 0 buffs. Unfortunately a few of those stats will dip with the item nerfs coming up but overall I feel I have some very solid tanking stats. I rarely find myself switching stances and when I do, I've usually spent all my rage anyway, or I only need 10 rage to do what I have to do.

    Imp TC is exceptional if you're DPSing in an instance (which you're likely to be doing with that spec, I sure as hell hope you're not trying to tank) against the tougher bosses, giving the healers 20% longer inbetween hits to land a heal. Hell, even on the bog lords in Heroic Underbog it's quite nice.

    JAEF on
  • rvrv Registered User regular
    edited February 2007
    JAEF wrote: »
    rv wrote: »
    I've got a few questions about the 35/23/3 build.

    First off, why go 35 points deep and not get Endless Rage? Isn't rage generation the huge issue for warriors now?

    Secondly, Improved Thunder Clap. Everyone says it's boss now, but when do you even use it? As a debuff, I always considered it mediocre at best. Obviously it's much better with the talents, but is it really worth using the rage?

    I will agree with you on the tanking build though, my current dps/5man tanking build is 3/43/15.
    Taking Imp HS because I spam it often, Tactical Mastery so I can Spell Reflect after I change stances, and Imp Bloodrage because 8 defense is useless.
    I would argue that 8 defense skill is a lot more useful than 5 rage once a minute when many heroic mobs fill up your rage bar mighty quick. In fact due to my setup I have exactly 490 defense, 12,067 armor +4.4% hit, 10.8k health, 14.21% dodge, 11.33% parry, 21.56% block, 219 total block value, and 790 AP with 0 buffs. Unfortunately a few of those stats will dip with the item nerfs coming up but overall I feel I have some very solid tanking stats. I rarely find myself switching stances and when I do, I've usually spent all my rage anyway, or I only need 10 rage to do what I have to do.

    Imp TC is exceptional if you're DPSing in an instance (which you're likely to be doing with that spec, I sure as hell hope you're not trying to tank) against the tougher bosses, giving the healers 20% longer inbetween hits to land a heal. Hell, even on the bog lords in Heroic Underbog it's quite nice.

    Well everything I said about Thunder Clap is useless with the new changes as the talent is now a no-brainer for tanking, its DPS usefulness aside. I was going to type a bunch more stuff but it really comes down to style. Thanks for the clarifications though.

    rv on
    steam_sig.png
  • MgcwMgcw Registered User regular
    edited February 2007
    Imp Thunderclap is a huge 10% physical dmg decrease, pretty simple. Same reason Thunderfury was such a big deal.

    Mgcw on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited February 2007
    With the new changes your neighborhood prot warrior will probably pick up imp TC anyway. So you can put those 3 points from the arms build in another spot if you want.

    But yeah, personally I find TM is unecessary if you're not arms.

    JAEF on
  • WylderWylder Registered User regular
    edited February 2007
    The level 70 mage build.

    http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZV0Gck0xo

    Seriously. There is only one.

    Wylder on
    No sig for you!
  • Dyrwen66Dyrwen66 the other's insane Denver CORegistered User regular
    edited February 2007
    Wylder wrote: »
    The level 70 mage build.

    http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZV0Gck0xo

    Seriously. There is only one.

    I wonder, how much does Mind Mastery help your damage.. since I know it's based on int, but what's the typical/average kind of +dmg you're pulling down with it as a base?

    Dyrwen66 on
    Just an ancient PA person who doesn't leave the house much.
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited February 2007
    Dyrwen66 wrote: »
    Wylder wrote: »
    The level 70 mage build.

    http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZV0Gck0xo

    Seriously. There is only one.

    I wonder, how much does Mind Mastery help your damage.. since I know it's based on int, but what's the typical/average kind of +dmg you're pulling down with it as a base?

    I dub this build the LOLICELANCE build.

    Also, Mind Mastery personally gives me about 125 ish self buffed.

    I'm going to whip up my personal talent specs for general use here... a few moments.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited February 2007
    Arena Fire

    http://www.wowhead.com/?talent=of0xfzfdghzioVgGz

    Standard PoM/AP/Pyro with Mind Mastery and Slow. Points dumped into Prismatic Cloak, imp mana shield, only because there is no better place for them IMO. This build works off of a PoM Pyro/Fire Blast opener followed by Scorch/Fire Blast cycles.

    Arena Fire + PVE DPS

    http://www.wowhead.com/?talent=kf0xfzfdxhziZVgGzc

    Variant of the first build, trades the lame Prismatic Cloak and Slow for Imp Scorch for 15% extra damage on PVE mobs. This is my personal build, it is ridiculously good.

    PVE Fire + Burst Damage

    http://www.wowhead.com/?talent=of0VZEgGzf0cReRt

    This is a pure PVE fire build. Dbreath and Blazing Speed added for PVP survivability. I have sustained 37%+ Crit with this talent build. I dropped it because it unpredictable (lawl 5 crits in a row = dead mage). Still very good in 5 mans.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • MgcwMgcw Registered User regular
    edited February 2007
    Jasc, why Imp Fire Blast over Master of Elements ? And uh, why no Imp Fireball?

    Mgcw on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited February 2007
    For PVP? Fireball has twice the casting time as scorch for far less than twice the DPS... Scorch has a lower chance of being interrupted and with my build it stacks fire vulnerability to accent improved fire blast... which you need to use with scorching.

    Master of the Elements is nigh worthless with my personal build, since I have a ton of mana, passive regen, and +mana on spell resists and I am chaining scorches for 180 mana instead of lobbing fireballs at 400+ mana.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • MgcwMgcw Registered User regular
    edited March 2007
    Ah, I gotcha. It's a nice build, I messed around with it tonight and it's definitely good. For PvE I prefer 10/48/3 though, I get pretty much the same damage but with the fire utility stuff that I really like.

    I wasn't dissing your build or anythin' btw, I was genuinely curious.

    EDIT: For anyone wondering, 10/48/3 is this

    Mgcw on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited March 2007
    Dyrwen66 wrote: »
    Wylder wrote: »
    The level 70 mage build.

    http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZV0Gck0xo

    Seriously. There is only one.

    I wonder, how much does Mind Mastery help your damage.. since I know it's based on int, but what's the typical/average kind of +dmg you're pulling down with it as a base?

    Why would you not have ice shards in this build? It's a substantial number of points, but if you're going to build around getting critical hits you really can't be without it.

    Here is a new one: http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZVVG000xo.

    I'm not entirely happy with this build, but here's a level 70 version of the old shatterwave spec that I came up with: http://www.wowhead.com/?talent=kZEg0u00cReZVVG00bxs

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • 1337g1337g Registered User new member
    edited March 2007
    My 70 Frost Mage build for now:
    http://www.wowhead.com/?talent=ow0VZZVAG0sfxsiot

    1337g on
  • MenderMender Registered User new member
    edited March 2007
    How is mutilate? It looks like nice dmg but I am worried because it does not get the +30% crit of backstab, so seal fate is pretty much kaput. I guess with gear that gives you 30%+ crit chance it would work.

    Mender on
  • FrylockHolmesFrylockHolmes Registered User regular
    edited March 2007
    It may not proc Seal Fate as much but it already generates double the combo points of a non-crit Backstab.

    FrylockHolmes on
  • CripTonicCripTonic Registered User regular
    edited March 2007
    Some common warrior builds: PvE Fury - PvP Fury - PvE Off-tank MS - Main Tank

    PvE Fury lacks PvP talents and is purely for damage output and maximized rage generation.

    PvP Fury leans towards 2-Handers but can easily be re-adapted for DW builds. Best burst damage available from a Fury build.

    PvE Off-tank MS is a weak MS build with Prot talents for a 21 second Shield Wall, can also be used as a MT build if you aren't having healing issues. Very viable for PvP also (it has concussive blow which is way awesome).

    Main Tank build offers maximum mitigation, top tier talents can be moved around based on gear (the best geared tanks don't need Anticipation). If you have another warrior keeping up imp thunderclap you can trade it for Imp Defensive stance, but it's a pretty worthless talent.

    CripTonic on
    0liDg.png
  • KrikeeKrikee Registered User regular
    edited May 2007
  • WavechaserWavechaser Registered User regular
    edited May 2007
    Made this list for a Guildie of mine and figured I might as well repost it here.

    Rogue Builds

    Combat Swords:
    http://www.wowhead.com/?talent=fhe0RxZGcEz0Vzx0hRt
    Pretty self explanatory, a couple of the points you can move around, but you want to make sure to get Surprise Attacks (so at least 41 points in the combat tree). You can also switch the sword talent for any other weapon you would rather use (I would only recommend Fist Spec over any of the others)

    Mutilate PvP:
    http://www.wowhead.com/?talent=fhxboELsizVoZVMe00h
    This build is if you would like to use daggers, it works VERY well for leveling. Not as efficient as Combat Swords, but about 10,000 times more fun. Combat is boring as fuck. This will do "meh" damage in raids though, so I don't suggest it as an endgame spec unless you mostly PvP.

    Mutilate PvE:
    http://www.wowhead.com/?talent=whxboEbsizVoGcV0bV
    http://www.wowhead.com/?talent=fhxboExoizVoGcV0bV (Rentilius' Version)
    Not as good as the above linked Mutilate PvP build for leveling, but will do amazing damage in Raids. You should be able to keep up with most combat builds on the meters with this. Less PvP viability, but you will be dishing out a lot more damage in a raid.

    Hemo:
    http://www.wowhead.com/?talent=fheoRx0oZZxMeozGRsxox
    One of the most fun builds I've ever played. Great for PvE, great for PvP, but reliant as hell on a slow MH weapon. 2.6 or greater required, but I wouldn't use anything slower than 2.7. If you can get your hands on a 2.9, you are golden. Raid damage sucks ass though, so only spec on this if you like to PvP and PvE in non-raiding environments.

    Shadowstep Daggers:
    http://www.wowhead.com/?talent=ihecoxZZEMccMhRcxot
    This is really fun for just 1 shotting the fuck out of people. It's pretty shitty for leveling, and absolutely horrible in Arena's. You are essentially a one trick pony, and once that initial ambush is done, you are proper fucked. It does great in BG's like AB, AV and such, but is not good for Arena battles where your burst just won't be enough.

    I refuse to even post a combat dagger build because I fucking abhore them.

    Wavechaser on
  • KainyKainy Pimpin' and righteous Registered User regular
    edited May 2007
    Someone should fix the paladin builds given that they, you know, had a serious talent change.

    I'm honestly not 100% sure what to do with mine.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • tyrannustyrannus i am not fat Registered User regular
    edited May 2007
    In that mutilate PvE build Wavechaser posted, I'd take the three from Imp KS and put in into Imp poisons so I can really whore out the envenom damage.

    tyrannus on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited May 2007
    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • Salvation122Salvation122 Registered User regular
    edited June 2007
    Kainy wrote: »
    Someone should fix the paladin builds given that they, you know, had a serious talent change.

    I'm honestly not 100% sure what to do with mine.

    All builds based around PvE viability:

    Main Tank
    OT/OH Note that taking some points out of holy will make you a MUCH better tank without severely impacting your ability to heal.
    Ret
    Main Healer. The points in Imp LoH and Devotion are filler and could be put anywhere.

    Salvation122 on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited July 2007
    This thread is here temporarily. I'd appreciate if each OP for the class threads copy the relevant section and put in the respective class thread.

    Echo on
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