The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[WoW] Standard BC talent build library - Updated 3/5
Posts
15-16 2/2 Focused Fire
17-19 3/3 Thick Hide
20-24 5/5 Unleashed Fury
25-29 5/5 Ferocity
30-30 1/1 Intimidation
31-32 2/2 Bestial Discipline
33-34 2/2 Spirit Bond
35-39 5/5 Frenzy
40-40 1/1 Bestial Wrath
here.
15-16 2/2 Improved Shadow Word: Pain
17-19 3/5 Shadow Focus
20-20 1/1 Mind Flay
21-22 2/5 Improved Mind Blast
23-24 2/2 Improved Psychic Scream
25-29 5/5 Shadow Weaving
30-30 1/1 Vampiric Embrace
31-31 1/1 Silence
32-32 2/2 Improved Vampiric Embrace
33-33 1/3 Focused Mind
34-39 5/5 Darkness
40-40 1/1 Shadowform
here.
SE++ Map Steam
SE++ Map Steam
http://www.wowhead.com/?talent=bxxMzhZZVGgkMtRhtVo
1 point in Imp Mind Blast (not 0 or 5) to make it fit properly into SW:D attack sequences. Full points in Shadow Focus for as much +hit. Martyrdom vs. Imp Fort and Spirit Tap vs. Blackout are pure preference.
EDIT: It's also missing a rather big staple for Holy Raiding... the Imp DS holy spec. Focus is on as much throughput possible while keeping Imp DS to buff the raid with.
http://www.wowhead.com/?talent=dxT0zhxzbZfmxccMaVhc
Sword Specc can, of course, be switched to Poleaxe as necessary. Thoughness over Shield specc for increased survivability when not wearing a shield (i.e. DPS with big two hander or soloing)
I do not approve of this. No Dreamstate? Even PvPing Doomkin needs mana regen. Also, what's with the hate for Imp Nature's Grasp. You gotta have atleast one point there. 35% chance to proc aint nothing when you're being beat on whereas 50% is very nice.
I'd go with this: http://www.wowhead.com/?talent=MtRrziIsguVoZxVh. If you gotta heal while beaten on, use Regrowth. If you gotta use HT, root 'em first.
Your link appears to be incorrect... that's a 41/20 build with poleaxe spec...
SM/SL uber-Drain Life
http://www.wowhead.com/?talent=Nq0rVRrkqZbxczIiz0xo
With SL, MD, and amazing life-drain capabilities, this is probably the most survivable and defense Warlock build that can still pump out decent damage.
43/18 Warrior Fury/Prot. Great Soloing/DPS, 5 man tanking and raid off-tanking. Also my current spec.
First off, why go 35 points deep and not get Endless Rage? Isn't rage generation the huge issue for warriors now?
Secondly, Improved Thunder Clap. Everyone says it's boss now, but when do you even use it? As a debuff, I always considered it mediocre at best. Obviously it's much better with the talents, but is it really worth using the rage?
I will agree with you on the tanking build though, my current dps/5man tanking build is 3/43/15.
Taking Imp HS because I spam it often, Tactical Mastery so I can Spell Reflect after I change stances, and Imp Bloodrage because 8 defense is useless.
I've actually found I get better DPS with 3 points in Demonic Knowledge rather than in SM. I have tried both ways with minor varations over the past week and have settled on one of my original 70 builds which works really well for group and solo farming with a VW.
27/34/0: http://www.wowhead.com/?talent=Nq0rVRrkqZbxczIiz0xo
It's worth noting that shadowbolts are almost entirely unimpressive with this build but the dots are fantastic.
Oh my god, bear is driving!
Ultra-marksman-raiding
PvP (Marksman)
PvP (Beastmastery) (Move around the humanoid slaying if you're into aimed shot)
Beastmastery PvE
PvP (Survival)
Solely for Paladin MAIN tanks, as you are completely gimped in every other aspect of the class. If you are off-tanking, take some points out of Prot and beef up Holy some more so you can at least be a decent healer.
You are correct. Wowhead >me. here is what I hope is the correct one:
http://www.wowhead.com/?talent=TiMcdhbogcdwoVZcht0h
Elemental builds
PvE-Totem of Wrath 41/0/20
Ele/Resto 36/0/25
LO-PvP 40/0/21
StormShocker PvP 25/36/0
Enchancement builds
Dual Wielding-Resto 0/42/19
Dual Wielding-Ele 21/40/0
Restoration builds
Earth Shield-raiding0/13/48
Eh...I'll post some of my shaman friend's resto builds when I get home. Let it be known that I disapprove of the first three Elemental builds for the time being.
PoM/AP/Fire33/28/0
Overall it's centered namely around a decent amount of survivability for an Arc/Fire mage, and is built more around a base of average crit/dmg ratios. The fire dmg isn't extravagant, but the basics are down packed in speed, scorches, and extra crit chances. The arc tree is namely built for quick Presence of Mind attacks, the extra dmg with Arcane Power (which puts +dmg at around ~36% without gear when activated and while having the other % in other talent points), as well as having a shitton of int while surviving through clearcasting and breaking through resistances of the opponent.
I'd imagine this build is centered more towards PvE than anything else, but it works rather well for me as of now. I suppose if one wanted to give up Blazing Speed, Crit Mass, and Blast Wave (For some reason), then the purely Arc/slow build would be more viable. But right now Fire just needs mana to build off of, so the arc tree allows for that to happen for me pretty effectively.
Imp TC is exceptional if you're DPSing in an instance (which you're likely to be doing with that spec, I sure as hell hope you're not trying to tank) against the tougher bosses, giving the healers 20% longer inbetween hits to land a heal. Hell, even on the bog lords in Heroic Underbog it's quite nice.
Well everything I said about Thunder Clap is useless with the new changes as the talent is now a no-brainer for tanking, its DPS usefulness aside. I was going to type a bunch more stuff but it really comes down to style. Thanks for the clarifications though.
But yeah, personally I find TM is unecessary if you're not arms.
http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZV0Gck0xo
Seriously. There is only one.
I wonder, how much does Mind Mastery help your damage.. since I know it's based on int, but what's the typical/average kind of +dmg you're pulling down with it as a base?
I dub this build the LOLICELANCE build.
Also, Mind Mastery personally gives me about 125 ish self buffed.
I'm going to whip up my personal talent specs for general use here... a few moments.
we also talk about other random shit and clown upon each other
http://www.wowhead.com/?talent=of0xfzfdghzioVgGz
Standard PoM/AP/Pyro with Mind Mastery and Slow. Points dumped into Prismatic Cloak, imp mana shield, only because there is no better place for them IMO. This build works off of a PoM Pyro/Fire Blast opener followed by Scorch/Fire Blast cycles.
Arena Fire + PVE DPS
http://www.wowhead.com/?talent=kf0xfzfdxhziZVgGzc
Variant of the first build, trades the lame Prismatic Cloak and Slow for Imp Scorch for 15% extra damage on PVE mobs. This is my personal build, it is ridiculously good.
PVE Fire + Burst Damage
http://www.wowhead.com/?talent=of0VZEgGzf0cReRt
This is a pure PVE fire build. Dbreath and Blazing Speed added for PVP survivability. I have sustained 37%+ Crit with this talent build. I dropped it because it unpredictable (lawl 5 crits in a row = dead mage). Still very good in 5 mans.
we also talk about other random shit and clown upon each other
Master of the Elements is nigh worthless with my personal build, since I have a ton of mana, passive regen, and +mana on spell resists and I am chaining scorches for 180 mana instead of lobbing fireballs at 400+ mana.
we also talk about other random shit and clown upon each other
I wasn't dissing your build or anythin' btw, I was genuinely curious.
EDIT: For anyone wondering, 10/48/3 is this
Why would you not have ice shards in this build? It's a substantial number of points, but if you're going to build around getting critical hits you really can't be without it.
Here is a new one: http://www.wowhead.com/?talent=Ri0Vc0fzxIziZZVVG000xo.
I'm not entirely happy with this build, but here's a level 70 version of the old shatterwave spec that I came up with: http://www.wowhead.com/?talent=kZEg0u00cReZVVG00bxs
that's why we call it the struggle, you're supposed to sweat
http://www.wowhead.com/?talent=ow0VZZVAG0sfxsiot
PvE Fury lacks PvP talents and is purely for damage output and maximized rage generation.
PvP Fury leans towards 2-Handers but can easily be re-adapted for DW builds. Best burst damage available from a Fury build.
PvE Off-tank MS is a weak MS build with Prot talents for a 21 second Shield Wall, can also be used as a MT build if you aren't having healing issues. Very viable for PvP also (it has concussive blow which is way awesome).
Main Tank build offers maximum mitigation, top tier talents can be moved around based on gear (the best geared tanks don't need Anticipation). If you have another warrior keeping up imp thunderclap you can trade it for Imp Defensive stance, but it's a pretty worthless talent.
PvP Resto:
http://www.wowhead.com/?talent=uxcZbZEc0tVestez
PvE Resto:
http://www.wowhead.com/?talent=GZxbbZEs0tAestcd
Rogue Builds
Combat Swords:
http://www.wowhead.com/?talent=fhe0RxZGcEz0Vzx0hRt
Pretty self explanatory, a couple of the points you can move around, but you want to make sure to get Surprise Attacks (so at least 41 points in the combat tree). You can also switch the sword talent for any other weapon you would rather use (I would only recommend Fist Spec over any of the others)
Mutilate PvP:
http://www.wowhead.com/?talent=fhxboELsizVoZVMe00h
This build is if you would like to use daggers, it works VERY well for leveling. Not as efficient as Combat Swords, but about 10,000 times more fun. Combat is boring as fuck. This will do "meh" damage in raids though, so I don't suggest it as an endgame spec unless you mostly PvP.
Mutilate PvE:
http://www.wowhead.com/?talent=whxboEbsizVoGcV0bV
http://www.wowhead.com/?talent=fhxboExoizVoGcV0bV (Rentilius' Version)
Not as good as the above linked Mutilate PvP build for leveling, but will do amazing damage in Raids. You should be able to keep up with most combat builds on the meters with this. Less PvP viability, but you will be dishing out a lot more damage in a raid.
Hemo:
http://www.wowhead.com/?talent=fheoRx0oZZxMeozGRsxox
One of the most fun builds I've ever played. Great for PvE, great for PvP, but reliant as hell on a slow MH weapon. 2.6 or greater required, but I wouldn't use anything slower than 2.7. If you can get your hands on a 2.9, you are golden. Raid damage sucks ass though, so only spec on this if you like to PvP and PvE in non-raiding environments.
Shadowstep Daggers:
http://www.wowhead.com/?talent=ihecoxZZEMccMhRcxot
This is really fun for just 1 shotting the fuck out of people. It's pretty shitty for leveling, and absolutely horrible in Arena's. You are essentially a one trick pony, and once that initial ambush is done, you are proper fucked. It does great in BG's like AB, AV and such, but is not good for Arena battles where your burst just won't be enough.
I refuse to even post a combat dagger build because I fucking abhore them.
I'm honestly not 100% sure what to do with mine.
we also talk about other random shit and clown upon each other
All builds based around PvE viability:
Main Tank
OT/OH Note that taking some points out of holy will make you a MUCH better tank without severely impacting your ability to heal.
Ret
Main Healer. The points in Imp LoH and Devotion are filler and could be put anywhere.