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Team Fortress 2: Wanna Dance: Reloaded

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    JayKaosJayKaos Registered User regular
    Antimatter wrote: »
    I wanted trainsawlaser :(

    We did that immediately after, you shoulda stuck around.

    Steam | SW-0844-0908-6004 and my Switch code
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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    It was too damn late for me
    Too tired
    I was just gonna play one more round, not the whole map

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    one of the servers i play on regularly is 24/7 dustbowl

    yeah

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    AneurhythmiaAneurhythmia Registered User regular
    one diversionary scout to E and one good uber over the top of the right path are usually all it takes to take A

    That should really only work against a bad team that's not covering A properly. It's almost like people don't read and explicitly apply Sun Tzu anymore.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Beasteh wrote: »
    one of the servers i play on regularly is 24/7 dustbowl

    yeah

    I like dustbowl a lot!

    2x39jD4.jpg
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    one diversionary scout to E and one good uber over the top of the right path are usually all it takes to take A

    That should really only work against a bad team that's not covering A properly. It's almost like people don't read and explicitly apply Sun Tzu anymore.

    Scouts are incredibly resilient on E, where they can consistently stay at midrange for most classes and they can't do anything about that. Demomen and engineers seem the best-equipped for dealing with the E scouts, but engineers are needed at A and demomen are easy to gank. It's really a fascinating dynamic.

    VRXwDW7.png
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    Bear is DrivingBear is Driving Registered User regular
    edited March 2012
    I like TF2. I certainly don't post pictures of my pass for PAX.

    Bear is Driving on
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    AdusAdus Registered User regular
    I like Dustbowl too. Fuck the haters. I don't like playing it every round but once in a while is fine.

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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Added The Waxy Wayfinder
    Added a new promotional item
    Added Strange Parts that can be used to upgrade existing Strange-quality weapons
    Updated The Cozy Camper to allow it to be used in Medieval Mode
    Double-clicking on a tool in the backpack view will now use that tool
    Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
    Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
    Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
    Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
    Increased Steam Workshop item description to 8000 characters
    Updated arena_ravine
    Minor visual and performance improvements
    Updated cp_well
    Performance improvements
    Lokalisointitiedostot päivitetty
    wut

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    UEAKCrashUEAKCrash heh Registered User regular
    Son of a bitch, I KNOW they are prepping those maps for some big update. There is no way they are just going through the maps and poking them slightly. They take map updates seriously.

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Lokalisointitiedostot päivitetty

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    BarrakkethBarrakketh Registered User regular
    UEAKCrash wrote: »
    Son of a bitch, I KNOW they are prepping those maps for some big update.
    It's for the update where they add a bunch of shit that more than negates those performance improvements.

    Rollers are red, chargers are blue....omae wa mou shindeiru
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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    maybe the updates are related to the robot stuff in foundry

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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited March 2012
    lXbg
    fffffffffffff

    need this item

    pyro promo item

    Antimatter on
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    UEAKCrashUEAKCrash heh Registered User regular
    UEAKCrash wrote: »
    "TF_StrangePart_Empty" "Strange Part"
    "TF_StrangePart_Empty_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track an additional new statistic!"
    "TF_StrangePart_HeaviesKilled" "Strange Part: Heavies Killed"
    "TF_StrangePart_HeaviesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon."
    "TF_StrangePart_BuildingsDestroyed" "Strange Part: Buildings Destroyed"
    "TF_StrangePart_BuildingsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon."
    "TF_StrangePart_ProjectilesReflected" "Strange Part: Projectiles Reflected"
    "TF_StrangePart_ProjectilesReflected_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon."
    "TF_StrangePart_HeadshotKills" "Strange Part: Headshot Kills"
    "TF_StrangePart_HeadshotKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon."
    "TF_StrangePart_AirborneEnemiesKilled" "Strange Part: Airborne Enemies Killed"
    "TF_StrangePart_AirborneEnemiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon."
    "TF_StrangePart_GibKilled" "Strange Part: Gib Kills"
    "TF_StrangePart_GibKilled_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon."

    I want that headshot one pretty bad.

    edit:

    also 3 new crates:

    40
    Strange? Holiday Punch
    The Huntsman
    The Widowmaker
    The Mantreads
    Upgradeable TF_WEAPON_BUILDER_SPY

    41
    Upgradeable TF_WEAPON_BAT
    The Direct Hit
    The Diamondback
    kill_eater_set_mixed_i
    Strange Part: Enemies Gibbed
    Strange Part: Airborne Enemies Killed
    Strange Part: Heavies Killed
    The Crocodile Smile
    Large Luchadore

    42
    Upgradeable TF_WEAPON_BOTTLE
    The Back Scratcher
    Upgradeable TF_WEAPON_PISTOL
    kill_eater_set_mixed_j
    Strange Part: Buildings Destroyed
    Strange Part: Projectiles Reflected
    Strange Part: Headshot Kills
    The Outdoorsman

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Sappers and PDA's are now actual items, opening them up for potential unlocks. Apparently strange parts increase the number of stats they record, like airshots and crap.

    Valve is selling us numbers

    VRXwDW7.png
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Attemped to precache unknown particle system "tamama_up"!
    Attemped to precache unknown particle system "kululu_go"!
    Attemped to precache unknown particle system "kululu_glow"!
    Attemped to precache unknown particle system "kululu_disc"!
    Attemped to precache unknown particle system "kululu_shockwave"!

    Weird things added to Gorge. The worst thing is, I'm pretty sure these are names from that space alien frog anime.

    VRXwDW7.png
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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    what in the name of dustbowl is going on in this game

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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    A Secret TF2 Project!
    The TF2 team is working on something brand new for 2012. We can't tell you what it is, because they won't tell us, but what they WILL say is that it isn't a hat, it isn't a map, and go away. From this we can only conclude that the TF2 team is working on some ungodly hat-map hybrid that you can wear on your head while you run around in it. You heard it here first. Also last, because they just told us it's not that either. But it's
    really cool.
    lest we forget

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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    Is this that rumored robot thing

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    3 new crates

    40
    Strange? Holiday Punch
    The Huntsman
    The Widowmaker
    The Mantreads
    Upgradeable TF_WEAPON_BUILDER_SPY

    41
    Upgradeable TF_WEAPON_BAT
    The Direct Hit
    The Diamondback
    kill_eater_set_mixed_i
    Strange Part: Enemies Gibbed
    Strange Part: Airborne Enemies Killed
    Strange Part: Heavies Killed
    The Crocodile Smile
    Large Luchadore

    42
    Upgradeable TF_WEAPON_BOTTLE
    The Back Scratcher
    Upgradeable TF_WEAPON_PISTOL
    kill_eater_set_mixed_j
    Strange Part: Buildings Destroyed
    Strange Part: Projectiles Reflected
    Strange Part: Headshot Kills
    The Outdoorsman
    Ol' Geezer

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
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    darunia106darunia106 J-bob in games Death MountainRegistered User regular
    Welp Diablo III beta and Super Monday Night Combat have had enough love. Time to start playing tuftoo again.

    For that strange widowmaker because hot damn.

    pHWHd2G.jpg
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    SirToastySirToasty Registered User regular
    edited March 2012
    Beasteh wrote: »

    I NEED THAT

    e: Also what is that Pyro item? The wiki only has placeholder text on the pictures of it. It's called the Scrap Pack?

    SirToasty on
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    PMAversPMAvers Registered User regular
    edited March 2012
    UEAKCrash wrote: »
    Son of a bitch, I KNOW they are prepping those maps for some big update. There is no way they are just going through the maps and poking them slightly. They take map updates seriously.

    They've been sticking references in them to robot bosses.

    Back from when they updated Mountainlab, the soundcache file got these lines added:
    N/A2796"sound\npc\robot_boss_stun_start.wav"
    N/A2797"sound\npc\robot_boss_stunned.wav"
    N/A2798"sound\npc\robot_boss_stun_recover.wav"
    N/A2799"sound\npc\robot_boss_acquire.wav"
    N/A2800"sound\npc\robot_boss_voice_01.wav"
    N/A2801"sound\npc\robot_boss_voice_02.wav"
    N/A2802"sound\npc\robot_boss_voice_03.wav"
    N/A2803"sound\npc\robot_boss_footstep_01.wav"
    N/A2804"sound\npc\robot_boss_launch_grenades.wav"
    N/A2805"sound\npc\robot_boss_launch_rockets.wav"
    N/A2806"sound\npc\robot_boss_hurt_01.wav"
    N/A2807"sound\npc\robot_boss_vulnerable_01.wav"
    N/A2808"sound\npc\robot_boss_charge_up_nuke_attack02 .wav"
    N/A2809"sound\npc\robot_boss_nuke_attack.wav"
    N/A2810"sound\npc\robot_boss_scanning.wav"

    Similar things have been added in whenever they've been updating those arena maps, too.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    sweeeet

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    DysDys how am I even using this gun Registered User regular
    ...and suddenly the engineer has a visible PDA slot in his loadout screen.

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    KanaKana Registered User regular
    Maybe they liked the idea of Saxton Hale mode and are doing something like that

    Might be interesting?

    I mostly just care about meet the pyro really

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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    UEAKCrashUEAKCrash heh Registered User regular
    Crate 40 is a rare salvaged crate.

    :(

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    AneurhythmiaAneurhythmia Registered User regular
    Duke 2.0 wrote: »
    one diversionary scout to E and one good uber over the top of the right path are usually all it takes to take A

    That should really only work against a bad team that's not covering A properly. It's almost like people don't read and explicitly apply Sun Tzu anymore.

    Scouts are incredibly resilient on E, where they can consistently stay at midrange for most classes and they can't do anything about that. Demomen and engineers seem the best-equipped for dealing with the E scouts, but engineers are needed at A and demomen are easy to gank. It's really a fascinating dynamic.

    But E caps sooooo sloooowly. Just stick a gun out the window or through the spawn exit door, kill, go back to A.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Well yeah, the point isn't to cap it but to have an engineer drop a sentry over there instead of A.

    VRXwDW7.png
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    AneurhythmiaAneurhythmia Registered User regular
    That should really only work against a bad team that's not covering A properly. It's almost like people don't read and explicitly apply Sun Tzu anymore.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    oh shits, they retired crate series 30

    good thing I got my strange kritz before they shot up in price

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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    I haven't played this in months

    mainly because it keeps crashing

    but anyone wanna give it a shot right now?

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    Bear is DrivingBear is Driving Registered User regular
    I am going to get on server in 20-25 minutes and I shall do my best to make something maybe happen.

    It's what Steve would have wanted!

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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    i'd join but whoops crashing

    I just can't play this anymore

    kinda close to just saying screw it and donating away all my hats

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    TheySlashThemTheySlashThem Registered User regular
    edited March 2012
    you reported your crashes to valve support, right? did anyone ever get back to you?

    TheySlashThem on
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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    they told me to delete a bunch of files

    which I'd done before, so I don't think I bothered

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    TheySlashThemTheySlashThem Registered User regular
    man it seems kind of silly not to follow through on that kind of thing and just go "well, it's fucked"

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    BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    well I'd already tried it and it didn't work

    so

    I didn't think it'd work the second time

This discussion has been closed.