My production team was doing full QA for a space sim as part of a new endeavor to provide a QA service during development downtime. This particular space sim was awful. We spent hours trying to divine controls, objectives, and how to shoot down a single enemy craft. (When all was said and done, I destroyed one fighter in 3 months of testing in god mode after chasing it for an hour).
The game wasn’t that buggy, it was just BAD. I recall one impossible mission that required the player to shoot down 8 enemy craft in ten minutes or the objective corvette-type vessel became invincible. Except none of this was actually explained. It just threw you in and you were expected to know.
The highlight of the experience came one day after submitting constructive feedback like “maybe you should lower enemy health or increase player weapon damage.” We received an e-mail from the lead designer in bold, underlined, red text that “MAYBE YOU NEED BETTER GAMERS IN YOUR TEST DEPARTMENT.” Keep in mind, my team was comprised of gamers that would get saluted in the trenches for their gaming knowledge and fragging skills.
In a rare fit of justice for QA everywhere, the game was scrapped, the designer shown the door, and the game never saw a release.
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XBox LIVE: Bogestrom | Destiny
But yeah, I tested some really crappy games in my time. And the developers were all "OUR GAME IS PERFECT"
I liked JAEF's idea that the fourth panel have no text, but it's probably best this way for the masses. Or perhaps had the text bubble from 4 to be a 3rd and final bubble in 3 then leave 4 w/o text, but what do I know I've never created anything of value.
And I disagree about the panel numbers, it wasn't until panel 4 that I laughed.
I have stories about the awful parts of my old job, but they're so boring that nobody would ever read them.
It is such a good book.
Hush! If you say his name three times he'll appear!
You need some patience, son.
Also, a healthy fear of doors is central to surviving in a busy office. It's for the best that Isaac learned this now.
If there was a webcomic that posted stories from people who did QA for tax software, people who did QA for tax software would be queuing up to whine. The fact that there is not a place that posts stories about people who do QA for tax software is not a demonstration of the moral superiority of people who do QA for tax software.
It was almost more annoying than the level which was nothing but a big grid of hallways in which every intersection was a pit trap, spinner or teleporter. Sigh, they don't make 'em like that any more (and there's a reason for that). I must have killed thousands of Murphy's Ghosts in that game just to grind up my level, almost like playing a MMO today.
This. Immediately thought of Derek Smart.
In the grim dark year of 3000AD there is only flamewar.
That's DOCTOR D.S., please.
Actually I thought it was a game called "X3" up until that last line.. because that POS was actually published, and a few suckers actually paid real money dollars for it....
Oh please. Moral superiority doesn't enter into it. I'm just saying that QA for almost any other type of software would not generate a single interesting story. Granted, that probably has more to do with what sounds like universally shitty working conditions and wages across the video game industry.
And I suppose that makes for a good story, in a "haha wow, I'd rather work at Pizza Hut for that kind of money" sort of way.
Fortunately, nobody is trying to do a webcomic about QA for other types of software.
So what exactly is your point?
Also, seemingly, the stories are pretty much the same, I would guess. Just sub out the context-specific phrases.
If the story is dull it is not necessarily the stories fault.
We also earn a whole lot less.
The harder the rain, honey, the sweeter the sun.
I'm mostly in the same boat. I started playing X3 and aborted almost immediately when I found that not only did I not know what to do, I couldn't find out how to do it without looking up instructions on the internet.
I promptly uninstalled and never looked back.
sadly I actually love space sims, this one was just simply crap.
Also, letting the game play itself when you are away. Its like [email protected], only you actually find alien races.
I was just making an observation. QA / QA Engineers in the gaming industry seem to hate their jobs a lot. More than people in similar roles in other software industries, even though those roles are similarly boring and tedious.
I went to this thread to post the exact same thing. I think it's because he's the only guy I can think of that could plausibly make a space sim game where it is impossible to shoot anything down. No way to tell, though. Could have been an unknown trying to make it like a bad version of a Jane's game in space.
I'd like to know what it was that was being tested. B3000 is a tempting candidate, but wasn't it released as Universal Combat, or some such?