Pretty sure both Motion+ and Move can do one to one type stuff. It's just that 99% of the time it is to complex to do so. Ie 1:1 sword stuff will always have the problem of what happens when your sword connects with something.
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
As a person who owns a Kinect I have to say I'm sorely disappointed. My wife enjoys Dance Central but other than that it gets almost no play time. We have ~6ft of clearance so we can't actually play 2 player games.
Is this whole tangent an attempt to get Fraggle to come out and play with us?
I'd get a kinect, but I lack the space to set one up. The same issue concerns me somewhat, when considering getting the Nextbox, especially if the sensor is mandatory with every conceivable use of the console.
Jobless Anarchist on
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Brainiac 8Don't call me Shirley...Registered Userregular
I grabbed the MGS Collection from Best Buy online, it's backordered so I won't get it till late December. Bleh.
Gamestop online is selling Crack in Time for 14 bucks, so I'll do that, but I still need to find a place to get Tools of Destruction.
As a person who owns a Kinect I have to say I'm sorely disappointed. My wife enjoys Dance Central but other than that it gets almost no play time. We have ~6ft of clearance so we can't actually play 2 player games.
Skyward Sword isn't even true 1:1 like everyone always anticipated. You swing in a direction and it plays a canned animation of Link striking that way. Oh sure, it can do 1:1, as evidenced by the way you move the sword when not swinging, and the bug net...but they didn't design the game that way, probably for good reasons.
I've read quite a few people saying they enjoy Skyward Sword but when you experience its controls you can really see why Sony and Microsoft might be having trouble fitting similar schemes into their games. It's designed very carefully to fit the game, and honestly the motion controls do not always work. Fortunately those few times are forgivable.
I played Child of Eden. Then again, I'm one of the few... it sold horribly, like 25,000 copies if I'm thinking right. Shame, it's a good game.
I still have a hard time understanding this. It had awesome word of mouth going for it, the whole internet seemed to want it for a while. How do these games keep getting buried?
This one in particular? Because it is short and was released at full retail price. I know that length isn't a measure of quality, but $60 for a game that can be played in a day isn't going to set the charts on fire.
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Brainiac 8Don't call me Shirley...Registered Userregular
My brother in law bought Child of Eden, and he is having huge buyer's remorse for it due to the length of the game.
Pretty sure both Motion+ and Move can do one to one type stuff. It's just that 99% of the time it is to complex to do so. Ie 1:1 sword stuff will always have the problem of what happens when your sword connects with something.
I'm pretty sure that would need to become a learned thing on the player's side. Much like how you can keep pressing Up in Pacman when he's against a wall, it just won't do jack. Someone will need to make the 1:1 sword game that teaches players when an impact is negated or clashes what you should be doing with your 'sword' to deal with that situation.
The real problem with 1:1 swordplay is that, essentially, the player would have to become an actually good swordsman. Proper swing, follow-through, angle (so you actually cut your opponent rather than whack him with the flat), etc. And that's before you get to the fact that your arm won't encounter any resistance, which throws 1:1 right out of the water. Imagine swinging your sword to hit the guy, but he brings up his sword and the two of you struggle, sword to sword... only your arm has swung all the way down and you'll have to readjust to the fact that, woops, your sword is all the way up there rubbing against the other guy's sword.
Which is why swordplay with motion controls is either extremely simplified or assisted, a la Skyward Sword. Even though people have been begging for "real" swordfighting since, well, the Wii was introduced.
Serious Sam 3: BFE is apparently doing quite well on Steam, with Croteam boasting on Twitter that “people will pay for awesome.” According to the studio CFO Fork Parker, SS3 “combats piracy by being a fun, frantic game and offers wild ass 16-player campaign co-op.”
Sensing an opportunity, I contacted Mr. Parker to get some extended thoughts on the piracy issue.
“Piracy is a problem and there is no denying that but the success of games like Skyrim and our own Serious Sam 3 on PC illustrates that there is clearly a market willing to pay for PC games,” he said. “It’s on the developers and publishers to put something out on the market that’s worth paying for in the first place. Those that place the blame on the consumer need to rethink the quality of their products and the frequency in which they shovel out derivative titles each year.
“The other side of the equation is the distribution model. In games, we have amazing PC digital download services like Steam, Get Games and Direct2Drive doing the same thing for games that iTunes did for music. Offer the consumer a variety of great digital content at a reasonable price and the majority will happily pay for the games that suit their tastes.”
While Ubisoft developers cry about 95% piracy rates, games like Skyrim and Serious Sam 3 are raking in the dubloons from PC gamers. While being good doesn’t guarantee that your game won’t get stolen, being crap or treating all customers as criminals certainly doesn’t help.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
That hilarious figure that 95% of people pirate their game really tells you all you need to know about Ubisoft's utter contempt for the PC market and customers.
As many competent developers have already discovered, the question is not what percent of people pirated your game, but whether you made enough money that selling the game on the platform was worth it anyway. And for many devs, the answer's yes.
Is this whole tangent an attempt to get Fraggle to come out and play with us?
I'd get a kinect, but I lack the space to set one up. The same issue concerns me somewhat, when considering getting the Nextbox, especially if the sensor is mandatory with every conceivable use of the console.
Maybe? It is kind of funny that this tangent is from an article talking about how the Move isn't selling. I guess you can file the Kinect part under, "no news is bad news."
The real problem with 1:1 swordplay is that, essentially, the player would have to become an actually good swordsman. Proper swing, follow-through, angle (so you actually cut your opponent rather than whack him with the flat), etc. And that's before you get to the fact that your arm won't encounter any resistance, which throws 1:1 right out of the water. Imagine swinging your sword to hit the guy, but he brings up his sword and the two of you struggle, sword to sword... only your arm has swung all the way down and you'll have to readjust to the fact that, woops, your sword is all the way up there rubbing against the other guy's sword.
Which is why swordplay with motion controls is either extremely simplified or assisted, a la Skyward Sword. Even though people have been begging for "real" swordfighting since, well, the Wii was introduced.
Yeah. Lack of weight and lack of resistance kills the idea of 1:1 sword fighting for me.
Steam really just bitchslaps every DRM argument there is.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
i love the bit about russia, really drives it home. i hope companies see valve/steam's success and try to emulate their ideas more.
I don't. I like my singleplayer games. Valve's answer to piracy isn't Steam. It's online games where they can sell $5 hats. It's why he said Portal 2 was their last isolated singleplayer game.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
Not sure what this has to do with DRM.
And I would say he should have used stronger passwords on his e-mail and Steam accounts after the first time. I can't imagine how it would be hacked otherwise.
I know this is one of those "sky still blue" things but the Ubisoft rep just said that 95% of their consumer base will just pirate the game anyway. So congrats, almost all of us are dirty pirate thieves ruining the gaming industry.
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
Not sure what this has to do with DRM.
And I would say he should have used stronger passwords on his e-mail and Steam accounts after the first time. I can't imagine how it would be hacked otherwise.
That won't matter. He obviously has a keylogger on his computer.
Steam and CFN: Enexemander
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Steam really just bitchslaps every DRM argument there is.
There's some people here who think Steam adds to the DRM problem. They're difficult to reason with, or offer perspective to.
Ubisoft's position on the PC market is just... I mean what the fuck. French people, French thinking. They do have a sense of draconian authority and believing they'll be loved for it.
And Kotaku getting to the story last is great as always.
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
Not sure what this has to do with DRM.
And I would say he should have used stronger passwords on his e-mail and Steam accounts after the first time. I can't imagine how it would be hacked otherwise.
That won't matter. He obviously has a keylogger on his computer.
Pretty much this. I mean, consider steam offers 2 step verification via your email address on any browser/computer it senses as being 'new'. To get your account stolen multiple times really means user error, to the max.
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
Not sure what this has to do with DRM.
And I would say he should have used stronger passwords on his e-mail and Steam accounts after the first time. I can't imagine how it would be hacked otherwise.
That won't matter. He obviously has a keylogger on his computer.
Pretty much this. I mean, consider steam offers 2 step verification via your email address on any browser/computer it senses as being 'new'. To get your account stolen multiple times really means user error, to the max.
Yeah I'm genuinely having a hard time seeing it another way as well to be honest. Any account changes to the login / password should be going through his main e-mail address first, and if they have access to THAT then you were already in far bigger trouble to begin with. But this is all moot because if Steamguard is on, all this happens after needing to authorise any new machine that tries to even access the Steam account in the first place. Gabe Newell even gave out his own login / password when they announced the feature so people could try it for themselves.
I can't see what else they could really add for verification other than a WoW style authenticator. Speaking personally it just irritates me that BNet won't save my password login, because I did actually choose a very long and complex password so that it's unfeasible to brute force. Not allowing me to store it isn't security, if they have access to my PC to see where an encrypted password would be stored then, again, having me type it in manually is utterly meaningless because they'd be able to see that too.
All that said, the Steam forums hack should never have happened.
Not every one. I've got a coworker/friend who has had his Steam account stolen/hacked or otherwise taken away from him 3 times now. I think the last one was a VAC ban that he couldn't overturn, or something. Not sure. Steam really needs better ways to verify people and make sure that this kind of thing doesn't happen, or possibly even an appeals process for banning so it isn't permanent.
Yea I had my steam account stolen, and am permanently and un-appealably banned from every valve game forever because he aimbotted in CS (a game I am clearly a big enthusiast for right )
Still really hard to get over that, but hey it just means I boycott valve games. Except portal 2. Shut up.
Edit: looking over those stats I don't even know what the hell hack could've been used, .2 k/d ratio?! It's almost like people just steal steam accounts solely to get the people VAC banned, knowing that there is no appeals process and Valve threatens to delete your account and sue you and rape your dog if you e-mail them on the matter
Posts
http://youtu.be/T_QLguHvACs
Microsoft: "This thing is so fuckin' advanced it has cured cancer and you can even play musical instruments that aren't there!"
Customer: "So where are the games to play with it?"
Microsoft: "Dowha?"
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I'd get a kinect, but I lack the space to set one up. The same issue concerns me somewhat, when considering getting the Nextbox, especially if the sensor is mandatory with every conceivable use of the console.
Gamestop online is selling Crack in Time for 14 bucks, so I'll do that, but I still need to find a place to get Tools of Destruction.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Get a Zoom, they're pretty neat.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I'm pretty sure that would need to become a learned thing on the player's side. Much like how you can keep pressing Up in Pacman when he's against a wall, it just won't do jack. Someone will need to make the 1:1 sword game that teaches players when an impact is negated or clashes what you should be doing with your 'sword' to deal with that situation.
Which is why swordplay with motion controls is either extremely simplified or assisted, a la Skyward Sword. Even though people have been begging for "real" swordfighting since, well, the Wii was introduced.
http://gamingfeeder.net/2011/11/croteam-on-piracy-people-will-pay-for-awesome/
Maybe? It is kind of funny that this tangent is from an article talking about how the Move isn't selling. I guess you can file the Kinect part under, "no news is bad news."
Yeah. Lack of weight and lack of resistance kills the idea of 1:1 sword fighting for me.
But it's all speculation, really. We don't have any new info from Microsoft since March.
Awesome.
― Marcus Aurelius
Path of Exile: themightypuck
Steam really just bitchslaps every DRM argument there is.
Not sure what this has to do with DRM.
I don't. I like my singleplayer games. Valve's answer to piracy isn't Steam. It's online games where they can sell $5 hats. It's why he said Portal 2 was their last isolated singleplayer game.
And I would say he should have used stronger passwords on his e-mail and Steam accounts after the first time. I can't imagine how it would be hacked otherwise.
I know this is one of those "sky still blue" things but the Ubisoft rep just said that 95% of their consumer base will just pirate the game anyway. So congrats, almost all of us are dirty pirate thieves ruining the gaming industry.
That won't matter. He obviously has a keylogger on his computer.
There's some people here who think Steam adds to the DRM problem. They're difficult to reason with, or offer perspective to.
Ubisoft's position on the PC market is just... I mean what the fuck. French people, French thinking. They do have a sense of draconian authority and believing they'll be loved for it.
And Kotaku getting to the story last is great as always.
http://www.gamasutra.com/
I generally get my video game news from this thread, but when I feel like checking the news myself, I go there. Only site I could ever go to.
Pretty much this. I mean, consider steam offers 2 step verification via your email address on any browser/computer it senses as being 'new'. To get your account stolen multiple times really means user error, to the max.
Yeah I'm genuinely having a hard time seeing it another way as well to be honest. Any account changes to the login / password should be going through his main e-mail address first, and if they have access to THAT then you were already in far bigger trouble to begin with. But this is all moot because if Steamguard is on, all this happens after needing to authorise any new machine that tries to even access the Steam account in the first place. Gabe Newell even gave out his own login / password when they announced the feature so people could try it for themselves.
I can't see what else they could really add for verification other than a WoW style authenticator. Speaking personally it just irritates me that BNet won't save my password login, because I did actually choose a very long and complex password so that it's unfeasible to brute force. Not allowing me to store it isn't security, if they have access to my PC to see where an encrypted password would be stored then, again, having me type it in manually is utterly meaningless because they'd be able to see that too.
All that said, the Steam forums hack should never have happened.
http://www.rockpapershotgun.com/
Just popping in to say that these (^^^) people are swello.
Especially that @lewiep guy
Yea I had my steam account stolen, and am permanently and un-appealably banned from every valve game forever because he aimbotted in CS (a game I am clearly a big enthusiast for right )
Still really hard to get over that, but hey it just means I boycott valve games. Except portal 2. Shut up.
Edit: looking over those stats I don't even know what the hell hack could've been used, .2 k/d ratio?! It's almost like people just steal steam accounts solely to get the people VAC banned, knowing that there is no appeals process and Valve threatens to delete your account and sue you and rape your dog if you e-mail them on the matter