Yeah seriously pressing down on the D-Pad isn't a big thing. You don't need to recenter your controller if you're swordfighting anyway. I'm just used to hitting the Beetle or Slingshot, hitting down on the D-Pad and then everything is fine. If you're really good when you equip the weapon just keep the Wii remote pointing forward and you'll be set.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I always thought that when people have one experience with a game, and other people have an experience counter to the nature of the first, they would all realize that the whole thing is subjective and not a hard-line fact that all most obey.
But instead, "Your experience is the wrong one." Business as usual.
I always thought that when people have one experience with a game, and other people have an experience counter to the nature of the first, they would all realize that the whole thing is subjective and not a hard-line fact that all most obey.
But instead, "Your experience is the wrong one." Business as usual.
Or they are doing something wrong. You know, it doesn't always have to be 'just different experiences'. Sometimes, surprisingly, people do things wrong, and thus negatively impact their own experience due to a flaw in the way they do something.
If I play a game wherein the scroll wheel zooms for shooting, and my mouse doesn't have one or I'm just too dumb to use it, is it 'just a different experience' when I complain that I cant hit things because the zoom sucks?
Is it 'Just a different experience' when people play kinect games in a damn bath robe and whine it cant follow them right?
I always thought that when people have one experience with a game, and other people have an experience counter to the nature of the first, they would all realize that the whole thing is subjective and not a hard-line fact that all most obey.
But instead, "Your experience is the wrong one." Business as usual.
Or they are doing something wrong. You know, it doesn't always have to be 'just different experiences'. Sometimes, surprisingly, people do things wrong, and thus negatively impact their own experience due to a flaw in the way they do something.
If I play a game wherein the scroll wheel zooms for shooting, and my mouse doesn't have one or I'm just too dumb to use it, is it 'just a different experience' when I complain that I cant hit things because the zoom sucks?
Is it 'Just a different experience' when people play kinect games in a damn bath robe and whine it cant follow them right?
It certainly can be if the game doesn't ever make it obvious you are doing something wrong.
I always thought that when people have one experience with a game, and other people have an experience counter to the nature of the first, they would all realize that the whole thing is subjective and not a hard-line fact that all most obey.
But instead, "Your experience is the wrong one." Business as usual.
This isn't really like that. The onus is on the player to keep their controller pointed wherever they want to be centered.
It's just odd in the case of Skyward Sword that some people seem to need to recalibrate/press down all the time and others don't. I don't know if it's the way I hold the Wiimote or what, but I don't need to re-center even when I switch from sitting down to standing up. Once I've calibrated on bootup, I'm good to go for the rest of the play session.
Do you play with a Wii Motion Plus Wiimote or a regular Wiimote with the Wii Motion Plus add-on?
From what a few people have said in the Zelda thread (who have former experience with Wii Motion Plus in its two different forms) it seems like it works ever better when its built right into the controller for some reason. Whether or not that is actually the case I'm not sure, but if it is then it could be a factor. Of course I'm sure that holding the Wiimote in the same place consistency and in a more centered position also helps when swashbuckling for a prolonged period of time.
It's probably...what do you call it, a placebo effect from comparing two mostly identical products? Like people who love HP and hate Dell or vice versa.
Nah the Motion+ addon defiantly has issues. Especially if you have someone around who has a tendency to yank out Wii remote extensions. Sometimes you'll have to do a full recalibration (setting the remote down) if it is really bad.
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
I always thought that when people have one experience with a game, and other people have an experience counter to the nature of the first, they would all realize that the whole thing is subjective and not a hard-line fact that all most obey.
But instead, "Your experience is the wrong one." Business as usual.
Or they are doing something wrong. You know, it doesn't always have to be 'just different experiences'. Sometimes, surprisingly, people do things wrong, and thus negatively impact their own experience due to a flaw in the way they do something.
So apparently, playing it right is holding my arm up in the air in one direction for the entirety of the session? I thought this was supposed to be fun.
I play Skyward Sword standing up. I have a brand new controller with the Wii MotionPlus built in. This is the first time I've ever played a MotionPlus game and I'm disappointed by the controller. It feels like a step sideways instead of a step forward - yes, it's more accurate with the waving around but with a generic Wii controller, I could just point at the screen and it would always know where I was pointing without me needing to recalibrate it periodically. I thought the whole point of MotionPlus was to fix the failings of the original controller, not add new problems.
Sure, I could recalibrate it to a different direction than facing the screen. I could also hold the controller upside down. Doesn't make it any easier.
And again, this isn't a dealbreaker. It's just a disappointing annoyance. It's like buying a brand new console that's been hyped as the next step up in power...and then discovering that there are 30 second load times every 10 minutes.
Brainiac 8Don't call me Shirley...Registered Userregular
To change the subject, what do you guys think about the (probable) smash bros type game Sony is doing with their mascots that Gaf seems to be talking about?
To change the subject, what do you guys think about the (probable) smash bros type game Sony is doing with their mascots that Gaf seems to be talking about?
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Wow, just beat Vanquish, hell of a game. One of the best ten bucks I've ever spent. I'm curious though, how is Platinum Games doing, financially? I know Bayonetta hit big numbers, but I havn't heard much about Anarchy Reigns.
Wow, just beat Vanquish, hell of a game. One of the best ten bucks I've ever spent. I'm curious though, how is Platinum Games doing, financially? I know Bayonetta hit big numbers, but I havn't heard much about Anarchy Reigns.
The main guy behind vanquish headed off to make his own studio Tango games and is currently working on an "AAA" title for Bethesda games.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Wow, just beat Vanquish, hell of a game. One of the best ten bucks I've ever spent. I'm curious though, how is Platinum Games doing, financially? I know Bayonetta hit big numbers, but I havn't heard much about Anarchy Reigns.
The main guy behind vanquish headed off to make his own studio Tango games and is currently working on an "AAA" title for Bethesda games.
Huh, for Bethesda? That'll be an interesting site. I seem to remember hearing Bethesda and BioWare working together on something, can't wait to see what it is.
I always thought that when people have one experience with a game, and other people have an experience counter to the nature of the first, they would all realize that the whole thing is subjective and not a hard-line fact that all most obey.
But instead, "Your experience is the wrong one." Business as usual.
Or they are doing something wrong. You know, it doesn't always have to be 'just different experiences'. Sometimes, surprisingly, people do things wrong, and thus negatively impact their own experience due to a flaw in the way they do something.
So apparently, playing it right is holding my arm up in the air in one direction for the entirety of the session? I thought this was supposed to be fun.
I play Skyward Sword standing up. I have a brand new controller with the Wii MotionPlus built in. This is the first time I've ever played a MotionPlus game and I'm disappointed by the controller. It feels like a step sideways instead of a step forward - yes, it's more accurate with the waving around but with a generic Wii controller, I could just point at the screen and it would always know where I was pointing without me needing to recalibrate it periodically. I thought the whole point of MotionPlus was to fix the failings of the original controller, not add new problems.
Sure, I could recalibrate it to a different direction than facing the screen. I could also hold the controller upside down. Doesn't make it any easier.
And again, this isn't a dealbreaker. It's just a disappointing annoyance. It's like buying a brand new console that's been hyped as the next step up in power...and then discovering that there are 30 second load times every 10 minutes.
You can face the controller in whatever direction you like. If you use an item it will auto center so that wherever you are holding it at that point becomes the center. This is probably where you're going wrong. Readjusting and pressing down will fix it and so will pointing it at the existing center point before using the item in the first place. This was explained really early on in the game. Did you just skip past the tutorial screens without paying attention?
Jesus Christ America, what happened to the dollar? The $280 for a Vita and a 4GB memory card translates to just £180.
You do know the british pound used to be worth 1:2 right? Now its 1:1.5, so really you should be asking what happened to the pound.
Also, decent prices.
The US dollar also fell dramatically. The Australian dollar is equal to the US dollar (after getting as high as 1:1.15 earlier this year) now. 10 years ago it was at .50 and has been around .80 for the past couple.
Jesus Christ America, what happened to the dollar? The $280 for a Vita and a 4GB memory card translates to just £180.
You do know the british pound used to be worth 1:2 right? Now its 1:1.5, so really you should be asking what happened to the pound.
Also, decent prices.
The US dollar also fell dramatically. The Australian dollar is equal to the US dollar (after getting as high as 1:1.15 earlier this year) now. 10 years ago it was at .50 and has been around .80 for the past couple.
Actually, to be more precise, the value of the australian currency grew. Due to being a raw export nation, primarily, and selling to one of the few stable economies (china). Not to say the USD hasn't dropped, but in australia's case its their currency moving up, not others falling down to their level.
Also, uh, GBP was 1:2 til 2009, when it slumped to 1.5 and has stayed there pretty much since then with minor variation up and down.
Jesus Christ America, what happened to the dollar? The $280 for a Vita and a 4GB memory card translates to just £180.
You do know the british pound used to be worth 1:2 right? Now its 1:1.5, so really you should be asking what happened to the pound.
Also, decent prices.
The US dollar also fell dramatically. The Australian dollar is equal to the US dollar (after getting as high as 1:1.15 earlier this year) now. 10 years ago it was at .50 and has been around .80 for the past couple.
Yeah it has been pretty awesome for importing stuff to Australia over the last year or so, the US has been good but you still pay relatively high shipping so it is usually better to import from the UK (either free shipping or <2 GBP per game). For example, the last game I imported was MW3 (PS3) for $58 AUD from the UK when it is selling between ~$80-$120 AUD for the base game locally.
It is a bloody shame that I cannot spend much cash right now as I'm am in the process of retraining into a different profession and going through periods of planned unemployment around short contract work. At least I can work on my massive backlog.
To change the subject, what do you guys think about the (probable) smash bros type game Sony is doing with their mascots that Gaf seems to be talking about?
To change the subject, what do you guys think about the (probable) smash bros type game Sony is doing with their mascots that Gaf seems to be talking about?
Also, uh, GBP was 1:2 til 2009, when it slumped to 1.5 and has stayed there pretty much since then with minor variation up and down.
It started falling in July '08 (three and a half years ago), I guess the times I looked to import stuff since then were when it was closer to 1.4. 15% variation is hardly "minor".
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Also, uh, GBP was 1:2 til 2009, when it slumped to 1.5 and has stayed there pretty much since then with minor variation up and down.
It started falling in July '08 (three and a half years ago), I guess the times I looked to import stuff since then were when it was closer to 1.4. 15% variation is hardly "minor".
The only time its been remotely near 1.4 was for two spots back right around when it plummeted in early 2009 and once in may. Aside from that, for the last.. year and a half? Its been a 10% variance, if that. Of course it's held a median of 1.57, overall, for more than a year.
So. yeah, you should try to import more often. Instead of once every couple of years, I guess?
As for the memory card prices: Those are freaking fantastic comparable to most 'new' memory standards at launch. It really comes down to write speeds, hardware lifespan and data security though. Still? I mean, couple years back a new SDHC card would run you 100$+ for a 16gb model easily.
As for the memory card prices: Those are freaking fantastic comparable to most 'new' memory standards at launch. It really comes down to write speeds, hardware lifespan and data security though. Still? I mean, couple years back a new SDHC card would run you 100$+ for a 16gb model easily.
Flash memory was also much more expensive a couple years ago. There is no reason the Vita needs to have anything but SD cards except for Sony's crusade to establish new memory formats.
Also, uh, GBP was 1:2 til 2009, when it slumped to 1.5 and has stayed there pretty much since then with minor variation up and down.
It started falling in July '08 (three and a half years ago), I guess the times I looked to import stuff since then were when it was closer to 1.4. 15% variation is hardly "minor".
The only time its been remotely near 1.4 was for two spots back right around when it plummeted in early 2009 and once in may. Aside from that, for the last.. year and a half? Its been a 10% variance, if that. Of course it's held a median of 1.57, overall, for more than a year.
So. yeah, you should try to import more often. Instead of once every couple of years, I guess?
As for the memory card prices: Those are freaking fantastic comparable to most 'new' memory standards at launch. It really comes down to write speeds, hardware lifespan and data security though. Still? I mean, couple years back a new SDHC card would run you 100$+ for a 16gb model easily.
Fortunately games generally come out here (eventually) so importing was saved for the odd niche release, typically from Atlus.
Jesus Christ America, what happened to the dollar? The $280 for a Vita and a 4GB memory card translates to just £180.
Don't worry we will still be charged £230 and £280 sans memory card!
Thank goodness for region freedom! I'm beginning to feel a bit of that Gamestop hate now though - they've got a UK site now so they're no longer shipping abroad. Gotta find a new place to import from.
As for the memory card prices: Those are freaking fantastic comparable to most 'new' memory standards at launch. It really comes down to write speeds, hardware lifespan and data security though. Still? I mean, couple years back a new SDHC card would run you 100$+ for a 16gb model easily.
Flash memory was also much more expensive a couple years ago. There is no reason the Vita needs to have anything but SD cards except for Sony's crusade to establish new memory formats.
Except data security on modern SD is pretty crap. If they want to make a non-reproduceable memory format (Since, you know, games will probably come on the same kind of memory card.) then you pretty much have to make something proprietary.
To change the subject, what do you guys think about the (probable) smash bros type game Sony is doing with their mascots that Gaf seems to be talking about?
As for the memory card prices: Those are freaking fantastic comparable to most 'new' memory standards at launch. It really comes down to write speeds, hardware lifespan and data security though. Still? I mean, couple years back a new SDHC card would run you 100$+ for a 16gb model easily.
Flash memory was also much more expensive a couple years ago. There is no reason the Vita needs to have anything but SD cards except for Sony's crusade to establish new memory formats.
Except data security on modern SD is pretty crap. If they want to make a non-reproduceable memory format (Since, you know, games will probably come on the same kind of memory card.) then you pretty much have to make something proprietary.
Except data security on modern SD is pretty crap. If they want to make a non-reproduceable memory format (Since, you know, games will probably come on the same kind of memory card.) then you pretty much have to make something proprietary.
Is their memory stick format not viable for this?
To be honest I have nothing against proprietary formats as long as prices are sane. I can buy 4 gig of almost anything (USB flash, SD, hell a hard drive) for $10 to $20 at most, and it gets cheaper as you go up because the initial cost is mostly for the physical components.
You could probably find a used 3DS for the price of the 32 gig card.
Except data security on modern SD is pretty crap. If they want to make a non-reproduceable memory format (Since, you know, games will probably come on the same kind of memory card.) then you pretty much have to make something proprietary.
Is their memory stick format not viable for this?
To be honest I have nothing against proprietary formats as long as prices are sane. I can buy 4 gig of almost anything (USB flash, SD, hell a hard drive) for $10 to $20 at most, and it gets cheaper as you go up because the initial cost is mostly for the physical components.
You could probably find a used 3DS for the price of the 32 gig card.
Well, considering their ProDuo cards used magic gate (Which was cracked.) and programs and devices to mass dump them are easily gotten (In multiple forms. Even the PS2 memory cards use MagicGate.)
well, no, they aren't a very viable medium. They'd have to produce a new security chip/new reader chip. Which for them, and most consumers, would do nothing but add cost to unrelated things. Sony has actually more or less abandoned magicgate last I checked.
So, in the end, if they want to try again to make a viable security then yes, making a proprietary memory format that there is no current readers for, with a new security chip in both card/device, that wont cause consumer confusion.. this is more or less the way to go.
So, in the end, if they want to try again to make a viable security then yes, making a proprietary memory format that there is no current readers for, with a new security chip in both card/device, that wont cause consumer confusion.. this is more or less the way to go.
Security can be accomplished just fine on the software side of things. 3DS uses SD cards and it hasn't been hacked yet.
I can't support an argument that could also be used to say "well people can burn and pirate Blu-Rays now, we have to introduce another new format."
So then, when the security is eventually cracked open, various adapters are widespread, and their "proprietary format" is no longer different than any other form on the mark, will they drop the price down to the rest of the market?
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But instead, "Your experience is the wrong one." Business as usual.
Or they are doing something wrong. You know, it doesn't always have to be 'just different experiences'. Sometimes, surprisingly, people do things wrong, and thus negatively impact their own experience due to a flaw in the way they do something.
If I play a game wherein the scroll wheel zooms for shooting, and my mouse doesn't have one or I'm just too dumb to use it, is it 'just a different experience' when I complain that I cant hit things because the zoom sucks?
Is it 'Just a different experience' when people play kinect games in a damn bath robe and whine it cant follow them right?
It certainly can be if the game doesn't ever make it obvious you are doing something wrong.
This isn't really like that. The onus is on the player to keep their controller pointed wherever they want to be centered.
Do you play with a Wii Motion Plus Wiimote or a regular Wiimote with the Wii Motion Plus add-on?
From what a few people have said in the Zelda thread (who have former experience with Wii Motion Plus in its two different forms) it seems like it works ever better when its built right into the controller for some reason. Whether or not that is actually the case I'm not sure, but if it is then it could be a factor. Of course I'm sure that holding the Wiimote in the same place consistency and in a more centered position also helps when swashbuckling for a prolonged period of time.
It's probably...what do you call it, a placebo effect from comparing two mostly identical products? Like people who love HP and hate Dell or vice versa.
So apparently, playing it right is holding my arm up in the air in one direction for the entirety of the session? I thought this was supposed to be fun.
I play Skyward Sword standing up. I have a brand new controller with the Wii MotionPlus built in. This is the first time I've ever played a MotionPlus game and I'm disappointed by the controller. It feels like a step sideways instead of a step forward - yes, it's more accurate with the waving around but with a generic Wii controller, I could just point at the screen and it would always know where I was pointing without me needing to recalibrate it periodically. I thought the whole point of MotionPlus was to fix the failings of the original controller, not add new problems.
Sure, I could recalibrate it to a different direction than facing the screen. I could also hold the controller upside down. Doesn't make it any easier.
And again, this isn't a dealbreaker. It's just a disappointing annoyance. It's like buying a brand new console that's been hyped as the next step up in power...and then discovering that there are 30 second load times every 10 minutes.
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That would be a weird game. Probably a PSN title, perhaps available for Vita.
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The main guy behind vanquish headed off to make his own studio Tango games and is currently working on an "AAA" title for Bethesda games.
Huh, for Bethesda? That'll be an interesting site. I seem to remember hearing Bethesda and BioWare working together on something, can't wait to see what it is.
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You do know the british pound used to be worth 1:2 right? Now its 1:1.5, so really you should be asking what happened to the pound.
Also, decent prices.
You can face the controller in whatever direction you like. If you use an item it will auto center so that wherever you are holding it at that point becomes the center. This is probably where you're going wrong. Readjusting and pressing down will fix it and so will pointing it at the existing center point before using the item in the first place. This was explained really early on in the game. Did you just skip past the tutorial screens without paying attention?
The US dollar also fell dramatically. The Australian dollar is equal to the US dollar (after getting as high as 1:1.15 earlier this year) now. 10 years ago it was at .50 and has been around .80 for the past couple.
That was like... four years ago (I know because I went to San Fran that year :P), it's been much closer the past couple.
Actually, to be more precise, the value of the australian currency grew. Due to being a raw export nation, primarily, and selling to one of the few stable economies (china). Not to say the USD hasn't dropped, but in australia's case its their currency moving up, not others falling down to their level.
Also, uh, GBP was 1:2 til 2009, when it slumped to 1.5 and has stayed there pretty much since then with minor variation up and down.
Yeah it has been pretty awesome for importing stuff to Australia over the last year or so, the US has been good but you still pay relatively high shipping so it is usually better to import from the UK (either free shipping or <2 GBP per game). For example, the last game I imported was MW3 (PS3) for $58 AUD from the UK when it is selling between ~$80-$120 AUD for the base game locally.
It is a bloody shame that I cannot spend much cash right now as I'm am in the process of retraining into a different profession and going through periods of planned unemployment around short contract work. At least I can work on my massive backlog.
I see that winding up more like the Sega All Stars games where it's a motley assortment of c and d-list characters.
Does Sega have anything else? Hacha.
Still, that racing game was actually pretty fun. It was no Mario Kart but...
It started falling in July '08 (three and a half years ago), I guess the times I looked to import stuff since then were when it was closer to 1.4. 15% variation is hardly "minor".
Go to hell Sony.
The only time its been remotely near 1.4 was for two spots back right around when it plummeted in early 2009 and once in may. Aside from that, for the last.. year and a half? Its been a 10% variance, if that. Of course it's held a median of 1.57, overall, for more than a year.
So. yeah, you should try to import more often. Instead of once every couple of years, I guess?
As for the memory card prices: Those are freaking fantastic comparable to most 'new' memory standards at launch. It really comes down to write speeds, hardware lifespan and data security though. Still? I mean, couple years back a new SDHC card would run you 100$+ for a 16gb model easily.
Flash memory was also much more expensive a couple years ago. There is no reason the Vita needs to have anything but SD cards except for Sony's crusade to establish new memory formats.
Don't worry we will still be charged £230 and £280 sans memory card!
Fortunately games generally come out here (eventually) so importing was saved for the odd niche release, typically from Atlus.
Thank goodness for region freedom! I'm beginning to feel a bit of that Gamestop hate now though - they've got a UK site now so they're no longer shipping abroad. Gotta find a new place to import from.
Except data security on modern SD is pretty crap. If they want to make a non-reproduceable memory format (Since, you know, games will probably come on the same kind of memory card.) then you pretty much have to make something proprietary.
I'm willing to bet it'll do as well as all those Mario Kart rip offs have done which is to say not much.
Yeah. That's why they chose it. :P
Is their memory stick format not viable for this?
To be honest I have nothing against proprietary formats as long as prices are sane. I can buy 4 gig of almost anything (USB flash, SD, hell a hard drive) for $10 to $20 at most, and it gets cheaper as you go up because the initial cost is mostly for the physical components.
You could probably find a used 3DS for the price of the 32 gig card.
Well, considering their ProDuo cards used magic gate (Which was cracked.) and programs and devices to mass dump them are easily gotten (In multiple forms. Even the PS2 memory cards use MagicGate.)
well, no, they aren't a very viable medium. They'd have to produce a new security chip/new reader chip. Which for them, and most consumers, would do nothing but add cost to unrelated things. Sony has actually more or less abandoned magicgate last I checked.
So, in the end, if they want to try again to make a viable security then yes, making a proprietary memory format that there is no current readers for, with a new security chip in both card/device, that wont cause consumer confusion.. this is more or less the way to go.
Security can be accomplished just fine on the software side of things. 3DS uses SD cards and it hasn't been hacked yet.
I can't support an argument that could also be used to say "well people can burn and pirate Blu-Rays now, we have to introduce another new format."