its cool when we have a draft with a good amount of peoples we had 10 tonight, theres more to redraft from, i came 3rd and got a sublime archangel for my first pick and yeva for my 2nd
not cool when all 3 opponents are black and get a nighthawk out in nearly every game rarglebargle :evil:
so i asked my lgs if they buy card lots and they said they'd offer at around 40-50% of their price for them, is that normal?
its cool when we have a draft with a good amount of peoples we had 10 tonight, theres more to redraft from, i came 3rd and got a sublime archangel for my first pick and yeva for my 2nd
not cool when all 3 opponents are black and get a nighthawk out in nearly every game rarglebargle :evil:
so i asked my lgs if they buy card lots and they said they'd offer at around 40-50% of their price for them, is that normal?
yep, stores need to make a profit somehow. 50% is about going rate. For rough estimates, you can always check star city games buy list prices here: http://sales.starcitygames.com/buylist/
They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.
Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
2 Beast Within
2 Blunt the Assault
2 Clinging Mists
3 Day of Judgment
2 Terminus
3 Timely Reinforcements
4 Fog
3 Negate
4 Ponder
3 Dreadwaters
2 Elixir of Immortality
1 Karn Liberated
4 Rites of Flourishing
1 Mind Unbound
5 Forest
3 Glacial Fortress
3 Hinterland Harbor
6 Island
4 Plains
3 Sunpetal Grove
I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
@Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.
Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.
WearingGlassesOf the friendly neighborhood varietyRegistered Userregular
Cross-posting for advice:
So, a friend of mine wants to get back into Magic. Some facts:
- He stopped at Urza's Saga. He had a bunch of good cards but his entire collection got drenched when his house got flooded during a severe storm some time back.
- His wife seems to be open to the idea of learning as well.
- He has expressed interest in the Commander format.
- He has two decks in mind that he'd like to build again: Slivers and GB land destruction.
The way me and another friend see it, Slivers is EDH candidate, and GBLD seems hard now, since returning-friend is used to 2nd turn Land D, but we'll take a crack at it.
I've spotted a Premium Deck: Slivers in a local ad and I'll be in talks with the seller, but I don't know what to do exactly with the Land D deck.
As for his wife, I'm thinking either a budget token weenie or elf deck. Do budget elves exist?
For card pool we possess a bunch of commons and uncommons of the Zendikar blocks, in a failed bid to try cashing in on the singles market. There's also the Mirrodin-Innistrad-M12-M13 stuff I see in LG Ss.
They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.
Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
2 Beast Within
2 Blunt the Assault
2 Clinging Mists
3 Day of Judgment
2 Terminus
3 Timely Reinforcements
4 Fog
3 Negate
4 Ponder
3 Dreadwaters
2 Elixir of Immortality
1 Karn Liberated
4 Rites of Flourishing
1 Mind Unbound
5 Forest
3 Glacial Fortress
3 Hinterland Harbor
6 Island
4 Plains
3 Sunpetal Grove
I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
@Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.
Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.
Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.
Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
The question that should always be asked first is: what's the budget? That Premium Deck: Slivers is gonna be at least $50, and getting the mana base for a 5 color EDH deck is gonna be upwards of 3 digits, even throwing out the really expensive lands.
Land Destruction is a jerk deck. I will offer no advice on this matter, except to say that it's not very viable with modern cards.
Honestly, I'd start the wife off with one of the starter decks from M13 or such. Alternately, buy Duels of the Planeswalkers and let her play that to learn, it's pretty effective. For your friend, if he can find the Commander decks from last year somewhere at a reasonable price, they're a great start.
The elf wave deck that got top 8 at this weekend's SCG Open inspired me to throw together a cheap elf combo deck. Probably nowhere near as good, but Primal Surge is more fun and this deck is better able to work as an aggro deck.
Probably should have Cavern of Souls, but I'm still protesting that card, and haven't bought any. Not sure what to do with the sideboard, it has to be all permanents. Probably just put in stuff like Acidic Slime, Stingerfling Spider, Tormod's Crypt.
Edit: And by top 8, apparently I meant second place. Didn't see the videos for the finals yet, just heard it made top 8 yesterday.
Peccavi on
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WearingGlassesOf the friendly neighborhood varietyRegistered Userregular
@Terrendos: Price range is relatively budget, but I suppose he likes Slivers too much to pay for the premium. I found someone here selling the Slivers for roughly 35$, so all I need is a go-signal from him. I did try to dissuade him from LandD, dunno if it stuck. Wife-wise, they don't have a new console for DotP, but she's said to want "creating creatures", so I thought elves are easier to build.
@Kelor: I'd have to check first what a Pheldaggrif group hug deck is about. We thought he might like Zedruu's politicking shenanigans, though.
@Peccavi: We don't really have a strong Blue deck here to worry about getting countered, so Cavern of Souls is not on my mind.
Well the idea with the Bell Ringer is that he untaps all your dudes so you can attack with them even if you have to tap out for a Genesis Wave.
I was watching the coverage (he was a huge crowd favourite so he played on stream like three times before T8) and that seemed to be the back breaker every time.
If you're looking to Genesis Wave perhaps run a single Fervor in the main so you can haste out all your dudes and swing that turn. Or a couple of budgies to give you access to that red mana just in case.
They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.
Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
2 Beast Within
2 Blunt the Assault
2 Clinging Mists
3 Day of Judgment
2 Terminus
3 Timely Reinforcements
4 Fog
3 Negate
4 Ponder
3 Dreadwaters
2 Elixir of Immortality
1 Karn Liberated
4 Rites of Flourishing
1 Mind Unbound
5 Forest
3 Glacial Fortress
3 Hinterland Harbor
6 Island
4 Plains
3 Sunpetal Grove
I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
@Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.
Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.
Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.
Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.
They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.
Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
2 Beast Within
2 Blunt the Assault
2 Clinging Mists
3 Day of Judgment
2 Terminus
3 Timely Reinforcements
4 Fog
3 Negate
4 Ponder
3 Dreadwaters
2 Elixir of Immortality
1 Karn Liberated
4 Rites of Flourishing
1 Mind Unbound
5 Forest
3 Glacial Fortress
3 Hinterland Harbor
6 Island
4 Plains
3 Sunpetal Grove
I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
@Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.
Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.
Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.
Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.
Didn't go to the PTQ, but gameday is next week.
Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.
Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.
If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
2 Beast Within
2 Blunt the Assault
2 Safe Passage
3 Day of Judgment
2 Terminus
3 Timely Reinforcements
4 Fog
3 Negate
4 Ponder
2 Dreadwaters
2 Elixir of Immortality
1 Tamiyo the Moon Sage (Mostly used to bring down after a Fog to draw additional cards rather than her ult. Though her ult basically says I win.)
4 Rites of Flourishing
1 Mind Unbound
5 Forest
3 Glacial Fortress
3 Hinterland Harbor
6 Island
4 Plains
3 Sunpetal Grove
SB: 1 Trading Post (Side in against aggressive decks or burn. You always have extra cards, why not convert them into life?)
SB: 2 Celestial Purge (Sorin/Liliana/Blood Artist)
SB: 1 Negate (Control)
SB: 1 Timely Reinforcements (Works as an extra fog vs Aggro)
SB: 2 Jace, Memory Adept (Better than more Dreadwaters, offers extra card draw a super fast clock, better than Atlas)
SB: 2 Terminus (Vs Aggro/Naya/Green/Phantasmal/Sun Titan/Wurmcoil)
SB: 2 Grafdigger's Cage (Pod/Green Sun's/Delver, doesn't actually affect anything in your deck)
SB: 1 Nihil Spellbomb (Mirror/Early Strangleroot/Pike)
SB: 2 Witchbane Orb (Cuts off Bonfire, burn, Liliana, damage to Planeswalkers etc)
SB: 1 Elixir of Immortality (Extra life/Recycling)
Some other decks I'm toying with for game day.
Miracle Grow
4 Invisible Stalker
3 Geist of Saint Traft
4 Deadly Recluse
4 Fog Bank
2 Ring of Evos Isle
4 Rancor
2 Ajani, Caller of the Pride (These could be exchanged for a fourth Revenge and Travel Preps)
3 Blessings of Nature
4 Increasing Savagery
3 Revenge of the Hunted
3 Travel Preparations
4 Seachrome Coast
4 Hinterland Harbor
4 Sunpetal Grove
8 Forest
4 Island
No sideboard worked out at this stage, but you can race like no one's business. If you can get anything but a Fog Bank on the table turn two it gets ugly realllll quick.
The other I really like, just need to sort out the board wipe count. It isn't cheap though.
Big Men
4 Farseek \
4 Rampant Growth / For these, you want to race to having double red, double green, then two black, then one blue available to you.
3 Bonfire of the Damned (Sometimes you just straight up nuke someone for half their life)
3 Slagstorm (Cheap board wipe. Side in Magmaquakes for these if they don't have fliers)
2 Diabolic Revelation (Weird addition but nothing worse than sitting on all that land with nothing to do)
4 Primeval Titan
4 Solemn Simulacrum
4 Phyrexian Metamorph (Extra Titans/Thragtusks/Hellkites are never bad)
2 Thundermaw Hellkite
2 Thragtusk
2 Karn Liberated (At worst you dump Nicol and a Titan under it and go to town)
1 Nicol Bolas, Planeswalker (Comes in turn five sometimes, steals things or blows up stuff)
4 Copperline Gorge
3 Rootbound Crag
8 Forest
2 Swamp
2 Mountain
2 Kessig Wolf Run
2 Woodland Cemetery
2 Island
SB: 3 Magmaquake (Assistance against most aggro decks. You can pop this for a lot)
SB: 1 Nicol Bolas, Planeswalker
SB: 3 Witchbane Orb (Anti Bonfire/Appetite for Brains/Despise/Other sad things)
SB: 2 Inkmoth Nexus (For decks with no instant speed removal)
SB: 3 Cavern of Souls (Control/Delver)
SB: 2 Thundermaw Hellkite (Haste is super valuable and helps cut through tokens)
SB: 1 Thragtusk (Extra health, easily cuttable)
One of my local stores is starting up a weekly modern event, and I'll be headed there Wednesday night to participate with my jund build. I've posted my 75 below, and looking for feedback on what to change, given the meta.
Known meta:
UR Storm
URW Scepter
Melira Pod
Tron (unknown what tron build)
Delver (unknown colors)
Merfolk
Caw-Blade
I have a good idea for boarding against the main group, but I know my board (and probably deck) needs some tweaking. I do have extras of everything listed, so that's not an issue if I need to change things up. Any feedback would be appreciated.
Deck below:
Creatures:
4 Dark Confidant
4 Tarmogoyf
4 Kitchen Finks
4 Bloodbraid Elf
1 Huntmaster of the Fells
Artifacts:
1 Sword of Light and Shadow
Planeswalkers:
3 Liliana of the Veil
Sorceries:
3 Inquisition of Kozilek
3 Thoughtseize
2 Maelstrom Pulse
So, a friend of mine wants to get back into Magic. Some facts:
- He stopped at Urza's Saga. He had a bunch of good cards but his entire collection got drenched when his house got flooded during a severe storm some time back.
- His wife seems to be open to the idea of learning as well.
- He has expressed interest in the Commander format.
- He has two decks in mind that he'd like to build again: Slivers and GB land destruction.
The way me and another friend see it, Slivers is EDH candidate, and GBLD seems hard now, since returning-friend is used to 2nd turn Land D, but we'll take a crack at it.
I've spotted a Premium Deck: Slivers in a local ad and I'll be in talks with the seller, but I don't know what to do exactly with the Land D deck.
As for his wife, I'm thinking either a budget token weenie or elf deck. Do budget elves exist?
For card pool we possess a bunch of commons and uncommons of the Zendikar blocks, in a failed bid to try cashing in on the singles market. There's also the Mirrodin-Innistrad-M12-M13 stuff I see in LG Ss.
Any advice? Thanks in advance!
Premium Deck Silvers is an excellent start for Commander, but like any precon deck, it needs some work before it is a viable EDH deck even for casual play. He'll want to improve the mana base. I'd suggest some more of the M13/Innistrad duals, a Cavern of Souls if he can get one, a Command Tower. Exotic Orchard is also cheap and good in five-color commander decks since it's never a dead land for you.
He'll need some deck manipulation. Sensei's Divining Top is a must for anybody playing EDH. I also like Scroll Rack, too. In green decks, I like Sylvan Library and Mirri's Guile. Those are each $10 or more, though. Jar of Eyeballs is a decent budget alternative for creature-oriented decks. You can also do a basic blue card manipulation package (Brainstorm/Ponder/Preordain).
Dormant Sliver, Synapse Sliver, and Mnemonic Sliver also offer some good card advantage.
Harmonic Sliver will wreck certain decks.
Root Sliver and Sliver Legion are solid additions.
I'd also add something that can make copies of creatures. Soul Foundry, Rite of Replication, and Mimic Vat are possibilities. A kicked Rite of Replication on a Might Sliver is scary.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
LD is going to be hard, especially coming from his era. You used to be able to drop a first-turn Dark Ritual followed by a Sinkhole or an Icequake. That is rough.
Most land destruction starts off at 4 mana these days. You can still get cooking at 4 mana with cards like Mwonvuli Acid-Moss and Bramblecrush. But the problem is that it's not going to be good enough for competitive play; and it's too dickish for casual play.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
For weenies, take a strong look at some of the token decks that were floating around in Standard a few months for inspiration. She won't be making elves, but she'll be making spirits. And they're fairly cheap to build. Something like this: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=45422
There are a couple of expensive cards in that deck (Sorin and Hero of Bladehold) but for casual play you could easily replace them with cheaper alternatives like Geist-Honored Monk.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
One of my local stores is starting up a weekly modern event, and I'll be headed there Wednesday night to participate with my jund build. I've posted my 75 below, and looking for feedback on what to change, given the meta.
Known meta:
Tron (unknown what tron build)
Delver (unknown colors)
I would assume Delver is U, U/R, maybe U/B(most likely U/R) though.
And as far as Tron goes...is Locus-Tron still modern legal? I think Locus-tron is modern legal still.
One of my local stores is starting up a weekly modern event, and I'll be headed there Wednesday night to participate with my jund build. I've posted my 75 below, and looking for feedback on what to change, given the meta.
Known meta:
Tron (unknown what tron build)
Delver (unknown colors)
I would assume Delver is U, U/R, maybe U/B(most likely U/R) though.
And as far as Tron goes...is Locus-Tron still modern legal? I think Locus-tron is modern legal still.
It's not, sowing salts takes care of that, or molten rain with extirpate. It's just straight up urzatron. I don't know what to do for merfolk though, which might be my hardest matchup. Friend who plays merfolk were playing last night, and it was closer to 60/40 in his favor for matches, maybe a bit more for him pre-board.
Yeah, I don't know what the delver colors are just because I missed last weeks modern and I don't know who the players are for that. I might pull the sword of l&s and huntmaster out, and put two other cards maindeck, but not sure what.
I've also got things like thorn of amethyst and blightnings/extra liliana's, thoughtseize, inquisition, jund charms/lavamancer that could fill slots, but not sure how best to deal with slots in the deck.
0
admanbunionize your workplaceSeattle, WARegistered Userregular
It seems like changing them to red wouldn't make a huge difference, since you'd still need cheap cantrips and control to make them work.
Snapcaster being red though would stop some shennanigans like U/W Control being able to Snap back Day of Judgement/Planar Cleansing/Wrath of God, etc. It wouldn't change TOO much, but I just feel like Snap offers blue way more than he should.
Red doesn't get creatures with flash, because red is the #1 haste color and the two abilities are sort of redundant. Also, generally red = sorceries (haste) and blue = instants (flash). Snapcaster could still have been red, but he most likely would not have had flash.
Which I think I would have preferred, but that's a side argument.
silence1186Character shields down!As a wingmanRegistered Userregular
Flash is just so incredibly synergistic with his other ability. It's what pushed him over the top. Otherwise, he'd have been a Regrowth in blue for instants and sorceries (more or less).
admanbunionize your workplaceSeattle, WARegistered Userregular
Soooo I just spent like $80 on MTGO putting together this deck, minus the dual lands, Restoration Angels, Cavern, and Swords replaced with Runechanter's Pikes. I immediately felt incredibly guilty for spending so much money on imaginary cards.
Then I played the deck. Holy goddamn was that fun. Soooo many tricks.
I want to get into MTGO, I do, but I feel the same as you, adman, I would feel bad spending that type of money.
Plus, I don't know how it works, honestly. I have hundreds upon hundreds upon hundreds of cards. I want to get into MTGO, but if I do, man, my collection...
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admanbunionize your workplaceSeattle, WARegistered Userregular
I would have had a much harder time if I owned any Magic cards that were (a) worth anything and (b) printed in the last 10 years, so I sympathize with you.
That said, it's a great way to play cheap, fast drafts.
silence1186Character shields down!As a wingmanRegistered Userregular
Blaargh. Did anyone else know that on MTGO Leyline of Sanctity causes a game error that causes the game to restart? Because of this, my opponent and I (in a Player Run Event) had to keep resetting the game until he drew a hand without it in his opening hand. Of course the hand I finally end up with is terrible, especially compared to the hands that would have had a chance, even through Leyline. I will concede Leyline is pretty good against Red Deck Wins, but when you draw a hand that can 20+ damage with creatures by turn 4, it doesn't matter.
Bah I just needed to vent. Stupid MODO, you're not supposed to be wrong ever.
0
WearingGlassesOf the friendly neighborhood varietyRegistered Userregular
Thanks @Feral ! I think I have some lands I can lend to him for this, but I'll have to look for the others. The Top is going to be difficult to look for, though; I think I'll substitute the Crystal Ball for now. I'll see what the LGSs have this weekend.
I'll look into Spirits. My friend will need some catching up with the rules as well, so the newer cards will be educational for both of them.
Posts
not cool when all 3 opponents are black and get a nighthawk out in nearly every game rarglebargle :evil:
so i asked my lgs if they buy card lots and they said they'd offer at around 40-50% of their price for them, is that normal?
yep, stores need to make a profit somehow. 50% is about going rate. For rough estimates, you can always check star city games buy list prices here: http://sales.starcitygames.com/buylist/
My rares
Glacial Fortress
Sunpetal Grove
Boundless Realms
Wit's End
Trading Post
Diabolic Revelation.
My first round opponent goes turn 3 Attended Knight, turn 4 Odric, turn 5 Serra Angel.
Ugh. Tough pulls, @B.C..
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
So, a friend of mine wants to get back into Magic. Some facts:
- He stopped at Urza's Saga. He had a bunch of good cards but his entire collection got drenched when his house got flooded during a severe storm some time back.
- His wife seems to be open to the idea of learning as well.
- He has expressed interest in the Commander format.
- He has two decks in mind that he'd like to build again: Slivers and GB land destruction.
The way me and another friend see it, Slivers is EDH candidate, and GBLD seems hard now, since returning-friend is used to 2nd turn Land D, but we'll take a crack at it.
I've spotted a Premium Deck: Slivers in a local ad and I'll be in talks with the seller, but I don't know what to do exactly with the Land D deck.
As for his wife, I'm thinking either a budget token weenie or elf deck. Do budget elves exist?
For card pool we possess a bunch of commons and uncommons of the Zendikar blocks, in a failed bid to try cashing in on the singles market. There's also the Mirrodin-Innistrad-M12-M13 stuff I see in LG Ss.
Any advice? Thanks in advance!
Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.
Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
Land Destruction is a jerk deck. I will offer no advice on this matter, except to say that it's not very viable with modern cards.
Honestly, I'd start the wife off with one of the starter decks from M13 or such. Alternately, buy Duels of the Planeswalkers and let her play that to learn, it's pretty effective. For your friend, if he can find the Commander decks from last year somewhere at a reasonable price, they're a great start.
Spot removal is cool but you just make enemies blowing up large quantities or specific colours is no fun.
You can make a pretty cheap Pheldaggrif group hug deck that can play a similar role though.
4x Arbor Elf
4x Elvish Visionary
4x Elvish Archdruid
4x Strangleroot Geist
4x Dungrove Elder
2x Thragtusk
2x Soul of the Harvest
2x Craterhoof Behemoth
4x Rancor
2x Primal Surge
24 Forest
Probably should have Cavern of Souls, but I'm still protesting that card, and haven't bought any. Not sure what to do with the sideboard, it has to be all permanents. Probably just put in stuff like Acidic Slime, Stingerfling Spider, Tormod's Crypt.
Edit: And by top 8, apparently I meant second place. Didn't see the videos for the finals yet, just heard it made top 8 yesterday.
@Kelor: I'd have to check first what a Pheldaggrif group hug deck is about. We thought he might like Zedruu's politicking shenanigans, though.
@Peccavi: We don't really have a strong Blue deck here to worry about getting countered, so Cavern of Souls is not on my mind.
Thanks again, guys.
I was watching the coverage (he was a huge crowd favourite so he played on stream like three times before T8) and that seemed to be the back breaker every time.
If you're looking to Genesis Wave perhaps run a single Fervor in the main so you can haste out all your dudes and swing that turn. Or a couple of budgies to give you access to that red mana just in case.
Didn't go to the PTQ, but gameday is next week.
Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.
Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.
If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
2 Blunt the Assault
2 Safe Passage
3 Day of Judgment
2 Terminus
3 Timely Reinforcements
4 Fog
3 Negate
4 Ponder
2 Dreadwaters
2 Elixir of Immortality
1 Tamiyo the Moon Sage (Mostly used to bring down after a Fog to draw additional cards rather than her ult. Though her ult basically says I win.)
4 Rites of Flourishing
1 Mind Unbound
5 Forest
3 Glacial Fortress
3 Hinterland Harbor
6 Island
4 Plains
3 Sunpetal Grove
SB: 1 Trading Post (Side in against aggressive decks or burn. You always have extra cards, why not convert them into life?)
SB: 2 Celestial Purge (Sorin/Liliana/Blood Artist)
SB: 1 Negate (Control)
SB: 1 Timely Reinforcements (Works as an extra fog vs Aggro)
SB: 2 Jace, Memory Adept (Better than more Dreadwaters, offers extra card draw a super fast clock, better than Atlas)
SB: 2 Terminus (Vs Aggro/Naya/Green/Phantasmal/Sun Titan/Wurmcoil)
SB: 2 Grafdigger's Cage (Pod/Green Sun's/Delver, doesn't actually affect anything in your deck)
SB: 1 Nihil Spellbomb (Mirror/Early Strangleroot/Pike)
SB: 2 Witchbane Orb (Cuts off Bonfire, burn, Liliana, damage to Planeswalkers etc)
SB: 1 Elixir of Immortality (Extra life/Recycling)
Some other decks I'm toying with for game day.
Miracle Grow
3 Geist of Saint Traft
4 Deadly Recluse
4 Fog Bank
2 Ring of Evos Isle
4 Rancor
2 Ajani, Caller of the Pride (These could be exchanged for a fourth Revenge and Travel Preps)
3 Blessings of Nature
4 Increasing Savagery
3 Revenge of the Hunted
3 Travel Preparations
4 Seachrome Coast
4 Hinterland Harbor
4 Sunpetal Grove
8 Forest
4 Island
No sideboard worked out at this stage, but you can race like no one's business. If you can get anything but a Fog Bank on the table turn two it gets ugly realllll quick.
The other I really like, just need to sort out the board wipe count. It isn't cheap though.
Big Men
4 Rampant Growth / For these, you want to race to having double red, double green, then two black, then one blue available to you.
3 Bonfire of the Damned (Sometimes you just straight up nuke someone for half their life)
3 Slagstorm (Cheap board wipe. Side in Magmaquakes for these if they don't have fliers)
2 Diabolic Revelation (Weird addition but nothing worse than sitting on all that land with nothing to do)
4 Primeval Titan
4 Solemn Simulacrum
4 Phyrexian Metamorph (Extra Titans/Thragtusks/Hellkites are never bad)
2 Thundermaw Hellkite
2 Thragtusk
2 Karn Liberated (At worst you dump Nicol and a Titan under it and go to town)
1 Nicol Bolas, Planeswalker (Comes in turn five sometimes, steals things or blows up stuff)
4 Copperline Gorge
3 Rootbound Crag
8 Forest
2 Swamp
2 Mountain
2 Kessig Wolf Run
2 Woodland Cemetery
2 Island
SB: 3 Magmaquake (Assistance against most aggro decks. You can pop this for a lot)
SB: 1 Nicol Bolas, Planeswalker
SB: 3 Witchbane Orb (Anti Bonfire/Appetite for Brains/Despise/Other sad things)
SB: 2 Inkmoth Nexus (For decks with no instant speed removal)
SB: 3 Cavern of Souls (Control/Delver)
SB: 2 Thundermaw Hellkite (Haste is super valuable and helps cut through tokens)
SB: 1 Thragtusk (Extra health, easily cuttable)
Anti-aggro (Needs some sideboard work)
3 Thalia, Guardian of Thraben
4 War Falcon
4 Mirran Crusader
4 Blade Splicer
2 Odric, Master Tactician
3 Angelic Overseer
4 Honor of the Pure
4 Ponder
4 Mass Appeal
14 Plains
3 Cavern of Souls
4 Glacial Fortress
3 Seachrome Coast
SB: 4 Grand Abolisher
SB: 4 Porcelain Legionnaire
SB: 4 Mana Leak
SB: 3 Island
Known meta:
UR Storm
URW Scepter
Melira Pod
Tron (unknown what tron build)
Delver (unknown colors)
Merfolk
Caw-Blade
I have a good idea for boarding against the main group, but I know my board (and probably deck) needs some tweaking. I do have extras of everything listed, so that's not an issue if I need to change things up. Any feedback would be appreciated.
Deck below:
4 Dark Confidant
4 Tarmogoyf
4 Kitchen Finks
4 Bloodbraid Elf
1 Huntmaster of the Fells
Artifacts:
1 Sword of Light and Shadow
Planeswalkers:
3 Liliana of the Veil
Sorceries:
3 Inquisition of Kozilek
3 Thoughtseize
2 Maelstrom Pulse
Instants:
4 Lightning Bolt
2 Terminate
2 Jund Charm
Land:
4 Blackcleave Cliffs
1 Blood Crypt
1 Forest
2 Marsh Flats
1 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
2 Swamp
3 Treetop Village
2 Twilight Mire
4 Verdant Catacombs
Sideboard:
2 Extirpate
2 Grafdigger's Cage
2 Ancient Grudge
2 Seal of Primordium
2 Torpor Orb
2 Molten Rain
1 Sowing Salt
2 Thrun, the Last Troll
Premium Deck Silvers is an excellent start for Commander, but like any precon deck, it needs some work before it is a viable EDH deck even for casual play. He'll want to improve the mana base. I'd suggest some more of the M13/Innistrad duals, a Cavern of Souls if he can get one, a Command Tower. Exotic Orchard is also cheap and good in five-color commander decks since it's never a dead land for you.
He'll need some deck manipulation. Sensei's Divining Top is a must for anybody playing EDH. I also like Scroll Rack, too. In green decks, I like Sylvan Library and Mirri's Guile. Those are each $10 or more, though. Jar of Eyeballs is a decent budget alternative for creature-oriented decks. You can also do a basic blue card manipulation package (Brainstorm/Ponder/Preordain).
Dormant Sliver, Synapse Sliver, and Mnemonic Sliver also offer some good card advantage.
Harmonic Sliver will wreck certain decks.
Root Sliver and Sliver Legion are solid additions.
I'd also add something that can make copies of creatures. Soul Foundry, Rite of Replication, and Mimic Vat are possibilities. A kicked Rite of Replication on a Might Sliver is scary.
the "no true scotch man" fallacy.
Most land destruction starts off at 4 mana these days. You can still get cooking at 4 mana with cards like Mwonvuli Acid-Moss and Bramblecrush. But the problem is that it's not going to be good enough for competitive play; and it's too dickish for casual play.
the "no true scotch man" fallacy.
There are a couple of expensive cards in that deck (Sorin and Hero of Bladehold) but for casual play you could easily replace them with cheaper alternatives like Geist-Honored Monk.
the "no true scotch man" fallacy.
I would assume Delver is U, U/R, maybe U/B(most likely U/R) though.
And as far as Tron goes...is Locus-Tron still modern legal? I think Locus-tron is modern legal still.
It's not, sowing salts takes care of that, or molten rain with extirpate. It's just straight up urzatron. I don't know what to do for merfolk though, which might be my hardest matchup. Friend who plays merfolk were playing last night, and it was closer to 60/40 in his favor for matches, maybe a bit more for him pre-board.
i know, because i have playsets :<
They should've made both of those cards red.
Which I think I would have preferred, but that's a side argument.
Then I played the deck. Holy goddamn was that fun. Soooo many tricks.
Plus, I don't know how it works, honestly. I have hundreds upon hundreds upon hundreds of cards. I want to get into MTGO, but if I do, man, my collection...
That said, it's a great way to play cheap, fast drafts.
Bah I just needed to vent. Stupid MODO, you're not supposed to be wrong ever.
Thanks @Feral ! I think I have some lands I can lend to him for this, but I'll have to look for the others. The Top is going to be difficult to look for, though; I think I'll substitute the Crystal Ball for now. I'll see what the LGSs have this weekend.
I'll look into Spirits. My friend will need some catching up with the rules as well, so the newer cards will be educational for both of them.
It was really really strange. Gah, what are productive outlets for excess rage.
unfortunately its not a budget deck either but has a lot of insight into playing it
2 thundermaw hellkite
3 inferno titan
3 primeval titan
1 birds of paradise
3 solemn simulacrum
16
1 bonfire of the damned
4 slagstorm
2 whipflare
1 blasphemous act
1 magmaquake
4 sphere of the suns
4 rampant growth
2 wild guess
19
1 kessig wolf run
4 glimmerpost
4 rootbound crag
1 copperline gorge
7 forest
8 mountain
25
prey upon is in the sideboard maybe? predator ooze perhaps?