The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Star Trek Online] Boldly Going In Front Of Your Computer For Free!

OwenashiOwenashi Registered User regular
edited January 2012 in Social Entropy++
startrekonline015.jpg
(Disclamer: This type of fight does not exist within the game)

Released February 2010 by the people behind Champions Online, Star Trek Online has enjoyed a quiet amount of success. While no WoW-killer, it's certainly fun by giving players a chance to fly their own starship for either the Federation or the Klingons. Now, on January 17 (17-01) 2012, the game will officially become free-to-play, letting those who didn't feel like paying either fifteen bucks a month or 300 for a lifetime subscription a chance to try the game out.

What's It All About

Despite the recent reboot movie, the game follows the original canon of the franchise (yeah, even that one episode of Voyager) but set ahead thirty years or so after the events of the last original-canon movie, Nemesis. Within that time, things have gotten a bit...well, let's allow him to explain.

http://www.youtube.com/watch?v=hRA2cW_ASNE

Who To Play As
The game forces new players to start out on the Federation side, picking one of eight established races and nine more unlockable ones to start with and play up to Lv25. Then the Klingon side of the game opens, offering five established races and four more unlockable ones.

storegularstarfleet.jpg

Also, for those who want to be creative, the game has an 'Alien' race to allow players to make any sort of character they'd like for either side.

From there, players choose a career. These careers are shared by your NPC Bridge Officers who come along on away teams.

250pxworftng.jpg
Tactical: The main damage-dealers of the game. They use a mix of melee moves, grenades and sneakiness to take down enemies on land while blowing up ships in space quicker with special attack moves and weapon overkill.

montgomeryscottenjoying.jpg
Engineering: The masters of keeping themselves and their ships alive if a bit broken. Their ground abilities involve jamming their enemies' weapons and dropping stuff like shield generators, turrets and phaser blasts from high orbit while their space skills let them heal their own ships as well as others.

250pxjadziadax.jpg
Science: The most mage-y of the three careers. On the ground, they handle both regular science and doctoring such as healing hurt teammates and stunning enemies before they can act while in space they pull off technobabble skills like draining enemy ships' shields, hacking their computers or knocking crowds of them away with photonic shockwaves.

It doesn't end there as there's basically three different types of ships to roll with once you get a command. Each have slots for your Bridge Officers to lend their space abilities alongside yours'.

ncc1701.jpg
Cruisers: The steady workhorse of the fleet. Not the fastest ship but tough to kill with it's strong hulls. Oriented for Engineers.

ussdefiantfiringphaserc.jpg
Escorts: Speedy death-dealers. They can bring a ship down quick but are also easily killed if one's not careful. Oriented for Tactical.

intrepidclasstopquarter.jpg
Science Vessels: The in-betweeners when it comes to their stat-standings alongside the ships above. They bring special abilities that allow players to target certain systems of enemy ships. Oriented for Science.

The Klingon ships are mostly the same but forgo proper Science Vessels for Birds Of Prey which bring universal Bridge Officer slots to fill with whatever mix you'd like.

stotherapyissues.jpg

Besides the Bridge Officers, there's also the Duty Officers who come in the same career flavors as well as civilian ones like traders and diplomats. With the Duty Officer system, you send these extras out on little assignments that bring multiple rewards besides cash and experiance if you choose the right people for the job, said jobs ranging from 30 minutes to two whole days to complete. Choosing poorly ramps up the redshirt-factor of the system, putting them out of commission in sickbay for a couple of days if not outright death.

Who To Play With

Penny Arcade has a presence in-game on both sides. To quote the G&T thread:
Penny Arcade has a fleet, the "Arcadian Defense Fleet"

We have a chat channel setup, this is where we Arcadians chat. To join, type the following:
/channel_join "Penny Arcade"
The quotation marks are important, don't forget them.

There is also a PA Klingon Fleet, called the "House of M'rch." Everyone uses the same old Penny Arcade channel no matter
their faction.

One thing to keep in mind is that the game leans much more towards the Federation then the Klingon Empire, mainly due to a smaller amount of PvE stuff to do on that side. This is probably why the developers have players' new KDF characters start at Lv20 now. Hopefully this will change in the future.

Where To Go To Learn More

http://www.startrekonline.com/ - The game's site where you can set up your account.
http://www.stowiki.org/Main_Page - The game's wiki, though some of the pages are out of date or non-existent.
http://www.spidermitch.com/sto/index.html & http://www.spidermitch.com/STO/KDF/index.html Big (in size and file-size) detailed charts showing off the ships on both sides.
http://www.alienwarearena.com/giveaway/star-trek-online-subscription-bundle/ - A free 10-day trial key of the game that'll also unlock the NX-Enterprise as a starter ship and ST: Enterprise uniforms for you and your Bridge Officers to wear.

Owenashi on
«13456

Posts

  • DJ EebsDJ Eebs Moderator, Administrator admin
    excuse me I'm still trying to figure out what exactly is happening in that first piece of artwork

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    excuse me I'm still trying to figure out what exactly is happening in that first piece of artwork

    eroticism

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    alien eroticism

  • DJ EebsDJ Eebs Moderator, Administrator admin
    anyways the game itself is pretty interesting for what it is, and I'd probably give it another look if I wasn't up to my neck in star wars right now

  • OwenashiOwenashi Registered User regular
    PiptheFair wrote:
    excuse me I'm still trying to figure out what exactly is happening in that first piece of artwork

    eroticism

    That comes later when they have to rub decontamination gel all over each other.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    PiptheFair wrote:
    alien eroticism
    i approve

  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    GOD DAMN IT I WAS JUST ABOUT TO MAKE THIS THREAD!



    SO STOAKED FOR THIS TO GO F2P!

  • OwenashiOwenashi Registered User regular
    Sorry! If it helps, feel free to toss up any info I neglected to add in the OP and I'll do so for you.

  • DichotomyDichotomy Registered User regular
    what is that art that art is terrible

    0BnD8l3.gif
  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    You got a pretty good OP there. Not mad about that.

    I played the Beta, and had a lot of fun with it despite the god awful away missions, but didn't have the money to get it when it came out so it kinda dropped off the map for me for a while. Then I heard that it was going free to play and I have been watching a shit ass load of DS9 so I am super excited for this to happen finally.

    Thinking I might go tactical and cruiser or escort. Thats what I did in the beta and I had a lot of fun with it.


    Have the away missions gotten better? Please say yes.

  • OwenashiOwenashi Registered User regular
    Have the away missions gotten better? Please say yes.

    Well they've added a 'Shooter Mode' to ground missions. By pressing the B-key on your keyboard, you go to a FPS-like over the shoulder camera-view, complete with targeting reticule. Your weapon's two firing modes get mapped to your mouse buttons with the mouse-wheel/middle mouse button used to melee anyone that comes too close. You can crouch and zoom in this mode too to improve your aim, especially with the energy sniper-rifles. The mode's a lot of fun too with the energy shotguns and chainguns in the game as well. Here's an example of it in action with a Tactical player, set in one of the ground-based Fleet Actions (STO's version of a PvE dungeon).

    http://www.youtube.com/watch?v=ZRAjG6_R6Tg

  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    Ohhhhh that look MUCH better!

  • WeedLordVegetaWeedLordVegeta Registered User regular
    Not only that, Ground Combat has been re=tooled completely. Most trash mobs should take you 30 seconds, tops, even if you're not in shooter mode.

  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    Whats the ship upgrade time like?

    How long would it take me to go from say, base escort to tactical escort?

  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    Gonna go watch DS9 and cry about how I can't play this until next week.

  • ChicoBlueChicoBlue Registered User regular
    edited January 2012
    That is the least Klingon looking Klingon lady ever.

    ChicoBlue on
  • OwenashiOwenashi Registered User regular
    Gonna go watch DS9 and cry about how I can't play this until next week.

    You can use one of those Alienware keys if you haven't made a STO account yet or applied a key to one. That'll let you play as a subscriber for 10 days plus let you use the NX-Enterprise as a starter Escort.

  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    Owenashi wrote:
    Gonna go watch DS9 and cry about how I can't play this until next week.

    You can use one of those Alienware keys if you haven't made a STO account yet or applied a key to one. That'll let you play as a subscriber for 10 days plus let you use the NX-Enterprise as a starter Escort.

    wait what now?

  • FirmSkaterFirmSkater Registered User regular
    edited January 2012
    Got this game at release and was sorely disappointed.

    Have there been many changes?

    e: Refreshing threads before posting is overrated

    FirmSkater on
    sig2.jpg
  • WeedLordVegetaWeedLordVegeta Registered User regular
    Whats the ship upgrade time like?

    How long would it take me to go from say, base escort to tactical escort?

    As F2P, I'm not sure. They've changed overall leveling so you hit Fifty (which is now max rank) FAST. Missions are giving huge amounts of EXP now, you don't need to do patrols if you're using your duty officers well. But I think you need to grind up Dilithium a bit in order to buy ships as an F2Per, someone confirm that?

  • thedude_frombaywatchthedude_frombaywatch Registered User regular
    Awesome. Been waiting a while anticipating this

    xbl tag: Dynamis King
    MineCraft: Menetherin
    Steam: Vloeza_SE++

  • WeedLordVegetaWeedLordVegeta Registered User regular
    Guys, play with me.

    I will level with you or carry you through missions.

    The game is a legitimately enjoyable experience, in my opinion. Not just a Star Trek themed chatroom.

  • ChicoBlueChicoBlue Registered User regular
    If I play a Vulcan will I go through Pon Farr?

  • OwenashiOwenashi Registered User regular
    Owenashi wrote:
    Gonna go watch DS9 and cry about how I can't play this until next week.

    You can use one of those Alienware keys if you haven't made a STO account yet or applied a key to one. That'll let you play as a subscriber for 10 days plus let you use the NX-Enterprise as a starter Escort.

    wait what now?

    Check out the last link in my OP. They have about 4000 keys left which are good for those who want free stuff. Plus I believe some stuff that you unlock as a subscriber, even as a 10-day trial subscriber, stays unlocked after you slip back into F2P-mode.

  • WeedLordVegetaWeedLordVegeta Registered User regular
    ChicoBlue wrote:
    If I play a Vulcan will I go through Pon Farr?

    you just wanna get laid more than you do now

  • OwenashiOwenashi Registered User regular
    edited January 2012
    It looks like a big patch was dropped today at the same time the game's website and launcher got a slight remodeling to their design. A noticeable change on the site and launcher alone is the inclusion of publisher Perfect Games (the guys who released Torchlight), letting those who have accounts with them rather then Cryptic sign into the game. As for the patch notes themselves, here they are.
    General:

    Players may now log in using either Cryptic or Perfect World account credentials.
    Vendors on Deep Space 9 now have appropriate overhead and map icons that show what the vendor sells and which currency they use.
    All Qo’noS Foundry contacts should now work properly.
    All space weapons have had their FX updated:
    If you miss while firing them, the FX for them will miss now too!
    Updated the spawn points in Regulus so that you don't face the wrong way when transitioning from Alpha Centauri.
    Players can no longer use calendar and journal transwarps when dead or in combat.
    The Community Authored tab is no longer disabled for silver players.
    Call Trade Freighter now correctly gives access to the exchange.
    KDF characters can no longer kill the vacationers on Risa.
    Klingon characters now have access to the B’Tran cluster.
    PvP maps will now wait a minute before ejecting players.
    This means the rewards window will stay up longer.
    More French and German translations have been added.
    All transwarp powers are now usable only after completing the tutorial mission.
    The Special Task Force Equipment mission has been updated for KDF characters so they can now turn it in.
    The number of spawn points has been increased for both Sol System and the Sirius Sector Block.
    The client should no longer minimize when making changes to in-game options.
    The client should no longer minimize when clicking outside it while in fullscreen mode.


    Audio:

    Updated audio to resolve issues with extra echoes/reverb.
    Added some missing audio to nano-pulse weaponry attacks.
    Adjusted space phaser cannon audio volume and levels so they sound a little beefier now.


    Duty Officers:

    Added new shipboard duty officer assignments each of which will, on a critical success, buff a skill for two hours from turn-in of the assignment.
    More such assignments will become potentially available as you gain tiers in the Engineering, Medical, Science, Development and Military commendation categories.
    Both Ground and Space skill buff assignments are available.
    Modestly increased the number of shipboard assignments potentially available at any particular time.
    Increased the chance of the Warp Core Engineer duty officer active roster power to activate.
    Duty officer assignment "Reclaim Borg Drones" has a more appropriate critical reward.
    Updated duty officer asylum assignments that were sometimes incorrectly giving poor quality duty officer rewards.
    Colonial Emergency Supply Federation duty officer assignments are now giving the proper Dilithium Ore reward on critical.
    Updated text in Gagh duty officer assignment to address a typo.
    Updated the UI for Duty Officer assignments to better indicate bonuses based on quality.


    Systems:

    Space sets have been updated.
    Complete list of changes have been posted on the forums: http://forums.startrekonline.com/showpost.php?p=3930895
    Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
    DEFLECTOR
    This item's base Deflector type tied nicely into this concept already, and required no modification.
    All skill bonuses now conform to a standard bonus model.
    SHIELD
    Reduced Polaron Resist from 30% to 20%.
    2-PIECE SET BONUS
    Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
    Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
    DEFLECTOR
    Created a custom set of skill mods that more closely match the intended concept of this set.
    All skill bonuses now conform to a standard bonus model.
    SHIELD
    Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
    Standardized skill bonuses to same scale as Deflector bonuses.
    2-PIECE SET BONUS
    Updated description, otherwise untouched.
    3-PIECE SET BONUS
    Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
    This speeds up gaining the max effective bonus without making it more powerful.
    Klingon Honor Guard:
    DEFLECTOR: Added "Flow Capacitor" skill boost
    ENGINE: Replaced "Warp Core Potential" skill with Efficiency for Weapons/Shield/Auxiliary systems.
    SHIELD: Added another +Capacity bonus
    2 PIECE: Bonus Torpedo Dmg now applies to all torpedoes, not just High Yield and Spread.
    Maco:
    DEFLECTOR: Added "Graviton Generators" skill boost.
    ENGINE: Warp Speed corrected to 12.
    ENGINE: Replaced "Engine Performance" skill boost with "Driver Coil" skill boost.
    SHIELD: Power Bonus now lingers for 15 seconds instead of 10 seconds.
    SHIELD: Added another +Capacity bonus.
    3 PIECE: Damage of Graviton Beam now scales with Aux power.
    Omega:
    DEFLECTOR: Added "Graviton Generators" and "Particle Generators" skill boosts.
    ENGINE: Added another +Turn modifier.
    ENGINE: Slipstream Capacitor properly now reduces Slipstream cooldown by 50%.
    SHIELD: Added another +Capacity and +Regen bonus.
    2 PIECE: Tetryon Glider is now fully-functional.
    Shield Drain is not reported in combat log, but we're working on a solution to this.
    Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
    ENGINE
    Increased max Full Impulse speed.
    DEFLECTOR
    Created a custom set of skill mods that more closely match the intended concept of this set.
    All skill bonuses now conform to a standard bonus model.
    2-PIECE SET BONUS
    Reduced magnitude of Hull Regeneration by approximately 40%.
    Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
    Added passive skill bonus to Hull Repair skill.
    This increases effectiveness of all heals, including the 2-piece proc.
    Added passive bonus to Hull Regen rate.
    This is displayed as +0.2, works out to shaving about 20 seconds off Regenerating a 20k HP ship from 0 to full.
    3-PIECE SET BONUS
    Power will now only fire when one of your shield facings is <20%.
    Increased frequency of proc from 2% to 10%.
    Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
    Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15 seconds.
    Immunosupport Nanite Injectors now properly clear the "Assimilated" debuff from players infected by Borg enemies.
    Modified Assimilation to fire off the final assimilation at a lower HP threshold.
    This should reduce the frequency with which players will seem to be "instantly" assimilated.
    The Nausicaan Energy Leech console is working as designed again.
    Can apply up to 8 stacks of -1/+1 energy drain on a target.
    Garumba Siphon has been updated so it can now be properly resisted by players with skill in Power insulators.


    UI:

    A Transwarp button has been added to the minimap underneath the large warp button.
    This button allows you to select your transwarp destination from a list instead of slotting your transwarp powers into your power tray.
    The Duty Officer icon on the minimap has been updated to match other Duty Officer iconography in the game.
    The PVP icon on the minimap has been updated to improve legibility.
    Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
    Updated the character rank display:
    Level zero will no longer be displayed, it'll just display Ensign.
    The level number is now in parentheses following the rank name.
    It is now possible to change a ship’s designation via the new Commission Ship UI.
    Added "Suggested Traits" to all player species.
    During character creation, player trait selection will be pre-filled with a list of suggested traits.
    They can still be customized.
    Added an auto-hail feature for mission hails.
    It works only when you’re on a non-mission map and no hail is currently open:
    If there is a complete remote-hail mission, it will automatically hail the contact.
    Otherwise it will hail the contact for your next available mission.
    All critical hits should now be labeled as such in the combat log.


    Known Issues:

    MACO 2 Piece set bonus is not functioning as intended.
    Omega Engines are granting a cooldown reduction on all space powers instead of just the Quantum Slipstream.
    Occasionally, some items in the stores are missing icons and text.
    They work properly and can be equipped as expected.
    Changing maps or relogging will update the items with the correct icon and text.
    The Mask Energy Field set bonus on the Klingon Honor Guard ship item set incorrectly leaves teammates’ ships in stealth when they are firing.
    Opening the Skills Window with your ship selected while in space incorrectly displays your character’s skills.
    Select your character before spending skillpoints, as it does not work with the ship selected.

    Owenashi on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Oh hey, they fixed the one part of the game that was a ginormous drag.

    Excellent, because I enjoyed the hell out of the quasi SFB style space combat.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • KnaraKnara Registered User regular
    Oh hey, they fixed the one part of the game that was a ginormous drag.

    Excellent, because I enjoyed the hell out of the quasi SFB style space combat.

    When this first came out and I played it I *really* liked the space combat part, but so many other parts of the game got boring real quick. Was also kinda disappointed by how they handled "warp space", but eh, maybe I'll give it another try in a bit.

  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    Got this patching finally.

    Who's with me!

  • nevilleneville The Worst Gay (Seriously. The Worst!)Registered User regular
    Set course for Ambivalence.
    Warp 9.
    Engage.


    nevillexmassig1.png
  • DJ EebsDJ Eebs Moderator, Administrator admin
    no man, wow and wow in space are over that way

  • Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    did they ever make content and quests for the Klingons?

    VayBJ4e.png
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    I really enjoy the space combat but the ground combat, even after the upgrades, is totally irredeemable.

    Will probably pull this down again soon.

    I believe I have a Captain 4

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • RetabaRetaba A Cultist Registered User regular
    I got this when it came out, I'll re-install and jump in if anyone is interested in grouping up for stuff!

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    I am trying to remember what ship I have.

    I believe I have a Galaxy Class right now but with some different outer shell

    big ass cruiser

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • MysstMysst King Monkey of Hedonism IslandRegistered User regular
    I might pick it up again if I got time. I'm flying a cruiser 3 or 4, I don't remember

    ikbUJdU.jpg
  • GaryOGaryO Registered User regular
    edited January 2012
    did they ever make content and quests for the Klingons?

    Unless you count klingons doing Marauder-themed duty officer missions instead of Diplomacy ones then no not at all. In fact Klingons now start at like level 20 to make up for the lack of content.

    GaryO on
  • GonmunGonmun He keeps kickin' me in the dickRegistered User regular
    I remember I tried this out for the 10 day trial back in September I think. Not a bad game. Might try it out again once it's in F2P.

    desc wrote: »
    ~ * swole patrol flying roundhouse kick top performer recognition: April 2014 * ~
    If you have a sec, check out my podcast: War and Beast Twitter Facebook
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I picked up the digital deluxe edition for like three bucks in August

    As an MMO that does not have WoW combat, it's a hell of a game, but I still hate pretty much all the art and level design and the "story" of the quests and all the stupid fanservice and whatnot

    Still, though. Ship combat is pretty boss, and the shooter combat is a definite improvement

    Maybe I'll start playing a little again, see how far I can get without paying anything

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited January 2012
    I like a LOT of the story arcs, especially once you hit Commander.

    The problem with the game though is that it encourages you to constantly repeat episodes and/or grind exploration missions and that kind of stifles the game because it exposes how truly shallow the content can be.

    If you try to be an Eagle Scout about not exploiting the episode item reward system (which is dumb) then the game gets much more visceral because you aren't constantly flying with the best set of Purple/Blue items you can possibly get for your level.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
Sign In or Register to comment.