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The story doesn't make a lot of sense to me. If the game was in the early stages (ie: pre-production), why would they have been focusing on bugfixes and crashes? That's not even a thing until you have a playable build, and not something that can kill a project until well after that.
Also, what kind of crappy bug-reporting system can be filled up in a week's worth of work? Bug reports themselves don't take a lot of space unless every one includes video/picture data (which is pretty inefficient.)
The story doesn't make a lot of sense to me. If the game was in the early stages (ie: pre-production), why would they have been focusing on bugfixes and crashes? That's not even a thing until you have a playable build, and not something that can kill a project until well after that.
Also, what kind of crappy bug-reporting system can be filled up in a week's worth of work? Bug reports themselves don't take a lot of space unless every one includes video/picture data (which is pretty inefficient.)
First thought that springs to mind - they were using Jira and left it running the all in-memory HSQL database it ships with that you're specifically supposed to replace with something more robust. I mean, I have experience of bug-trackers running into serious indexing issues above a certain threshold - said threshold being in the millions, which seems unlikely inside a week.
But yeah the whole 3-week timeframe makes the whole story sound reeeeeally unlikely unless they're seriously exaggerating.
The idea that this was game of the year material should have been your first clue. Unless its sci-fi or fantasy or something from far left field a company shouldnt be to ambitious to start with... Why are humans so naive?
Sorry to sound condescending. My nose is stuffed and I want a sci-fi sandbox game with lightsabers and stealth ninja armor.
The story doesn't make a lot of sense to me. If the game was in the early stages (ie: pre-production), why would they have been focusing on bugfixes and crashes? That's not even a thing until you have a playable build, and not something that can kill a project until well after that.
Also, what kind of crappy bug-reporting system can be filled up in a week's worth of work? Bug reports themselves don't take a lot of space unless every one includes video/picture data (which is pretty inefficient.)
Thank you. I had the same thoughts reading that. Tale seems extremely embellished.
And yeah, has to be Godfather based on the descriptions.
Side note: Was the job market that tight in 2005-2006 ("but this was the leading edge of the recession and work was hard to come by")? I got my job in November 2005 without much effort at all.
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Recession started in Late 2006 for certain sectors (housing and housing retail) and was in full swing in late 2007 for everywhere else.
That seems a really early date to even be thinking about the recession. Things were still pretty decent in 05.
The first panel has some incorrect coloring; the patch of ceiling sandwiched between balloons should be the bluish-grey of the ceiling, but here it's white.
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just sounds like too much shit from the start
doesn't sound like he was out of a job though
Also, what kind of crappy bug-reporting system can be filled up in a week's worth of work? Bug reports themselves don't take a lot of space unless every one includes video/picture data (which is pretty inefficient.)
I was going to say Scarface. I guess we're on the same page.
First thought that springs to mind - they were using Jira and left it running the all in-memory HSQL database it ships with that you're specifically supposed to replace with something more robust. I mean, I have experience of bug-trackers running into serious indexing issues above a certain threshold - said threshold being in the millions, which seems unlikely inside a week.
But yeah the whole 3-week timeframe makes the whole story sound reeeeeally unlikely unless they're seriously exaggerating.
That was my guess to - the remake a year later was probably the Blackhand edition and the management aspects I believe made it into the second game.
Sorry to sound condescending. My nose is stuffed and I want a sci-fi sandbox game with lightsabers and stealth ninja armor.
Only not based on a world famous franchise and not set in the past.
Also, APB was made in Schotland where they do not have high schools.
Hence the "a bit" part. A lot of the same sort of high concept collapse happened there too.
I wonder how many games have that magnitude of divergence from the launch concept to the finished result.
And yeah, has to be Godfather based on the descriptions.
Side note: Was the job market that tight in 2005-2006 ("but this was the leading edge of the recession and work was hard to come by")? I got my job in November 2005 without much effort at all.
That seems a really early date to even be thinking about the recession. Things were still pretty decent in 05.
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If the president had any real power, he'd be able to live wherever the fuck he wanted.
Just my opinion.