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Let's Play: Warlock of Firetop Mountain [CYOA]

1235

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited February 2012
    Hey everyone! It's back. Now with 50% more regularity. Let's see what the future will bring!

    Last time on Warlock of Firetop Mountain, we ate provisions and took all the things, even the creepy unpaired glove!

    You leave the room and arrive back at the junction in the passage. You walk straight on eastwards. You arrive at another junction in the passage.

    1. North
    2. East




    Skill: 12/12
    Stamina: 18/18
    Luck: 7/7

    Equipment:
    Sword
    Leather Armour

    Gold: 1

    Backpack:
    9 Provisions
    Lantern
    Potion of Strength (Stamina) [2 doses]
    Key 99

    Sir Fabulous on
    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    WubWub Registered User regular
    East!

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    Captain MarcusCaptain Marcus now arrives the hour of actionRegistered User regular
    North!

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    BedlamBedlam Registered User regular
    NORTH BY NORTHWEST!

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    ZedarZedar Registered User regular
    North!

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    LucedesLucedes might be real Registered User regular
    north... north... we hunger so...

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    Shiny New ToysShiny New Toys where am i? its dark in hereRegistered User regular
    Northward ho!

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    Majestic GoatMajestic Goat Registered User regular
    east is where the destiny awaits!

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    North it is!

    You see a well-used door on the right-hand (east) side of the passageway. With your ear to the keyhole, you listen and hear a man screaming for help from inside.

    1. Open ye door
    2. Forget ye it

    Skill: 12/12
    Stamina: 18/18
    Luck: 7/7

    Equipment:
    Sword
    Leather Armour

    Gold: 1

    Backpack:
    9 Provisions
    Lantern
    Potion of Strength (Stamina) [2 doses]
    Key 99

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    BedlamBedlam Registered User regular
    edited March 2012
    Mr Gorbachev, tear down these doors!

    reagan-mr-gorbachev-tear-down-this-wall--june-12-1987.jpg

    Bedlam on
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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    see317see317 Registered User regular
    edited March 2012
    Tear those doors down! He might have treasure!

    see317 on
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    WubWub Registered User regular
    Breach and clear!

    steam_sig.png
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    LucedesLucedes might be real Registered User regular
    let's open ye door.

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    Majestic GoatMajestic Goat Registered User regular
    Tear those doors down! I need bloooooooood! Badly!

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    Shiny New ToysShiny New Toys where am i? its dark in hereRegistered User regular
    Open the door to rob rescue that poor man

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    The door is locked. You decide to try to charge it down with your immense strength.

    Roll against Skill: 3+3 = 6
    Success

    The locked door bursts open and a nauseating stench hits your nostrils. Inside the room the floor is covered with bones, rotting vegetation and slime. A wild-haired old man, clothed in rags, rushes at you screaming.
    images?q=tbn:ANd9GcTFJ4ckaEE2KO55ZN0tIbJfFLH9cI9lVGi99IQj0ANEiBlqSGFk

    His beard is long and grey, and he is waving an old wooden chair-leg. Is he simply insane as he appears, or has this been some kind of trap?

    1. Try to calm him down
    2. Attack

    Skill: 12/12
    Stamina: 18/18
    Luck: 7/7

    Equipment:
    Sword
    Leather Armour

    Gold: 1

    Backpack:
    9 Provisions
    Lantern
    Potion of Strength (Stamina) [2 doses]
    Key 99

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    WubWub Registered User regular
    He's coming straight for us!
    Attack!(in self defense)

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    1. Bitch, be cool!

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    BedlamBedlam Registered User regular
    1)*SLAP* Get ahold of yourself you old coot!

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    The EnderThe Ender Registered User regular
    2. YOU. ARE. TERMINATED.

    With Love and Courage
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    LucedesLucedes might be real Registered User regular
    1. hold on old man, we aren't your captors.

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    ZedarZedar Registered User regular
    1. Calm him down. Still on the lookout for a good servant after all.

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    Majestic GoatMajestic Goat Registered User regular
    2. I will calm you down - through this (pointed) arm !

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    see317see317 Registered User regular
    Calm him down, he apparently doesn't have treasure but he might know where some treasure is.
    And if nothing else, maybe we can use him to carry some of our treasure, in case it gets too heavy.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    You shout: "You are freed, old man!" at the top of your voice. Instantly his rantings cease. He stops dead in his tracks and sinks to the floor, weeping loudly. As he gradually composes himself, he thanks you many times. You talk with him in the hope of discovering some of the secrets of the mountain and he begins to tell his story. Many years ago he was an adventurer like you in search of the Warlock's treasure. He was captured by the Orcs and thrown into his solitary cell as a sort of pet for the creatures. You ask whether he would like to accompany you into the mountain, but he simply wants to leave and see the world again. You ask him for advice but he says he knows little. He advises you to pay your respects to the boatman. He tells you that you must pull the right-hand lever on the wall ahead to open the iron gate at the end of the passage. He has also learned that the keys to the Boat House are guarded by a man and his dog. You shake hands, leave the room and go your separate ways.

    Further up the passage you see a door in the east wall. You listen hard, but can hear no sound.



    1. Open the door
    2. Simply ignore



    Skill: 12/12
    Stamina: 18/18
    Luck: 7/7

    Equipment:
    Sword
    Leather Armour

    Gold: 1

    Backpack:
    9 Provisions
    Lantern
    Potion of Strength (Stamina) [2 doses]
    Key 99

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    ZedarZedar Registered User regular
    Open of course

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    zekebeauzekebeau Registered User regular
    Always Open.

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    BedlamBedlam Registered User regular
    Open Sesame!

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    WubWub Registered User regular
    Kill it and take everything! Open the door!
    I always get those two confused.

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    see317see317 Registered User regular
    edited March 2012
    Wub wrote: »
    [color]Kill it and take everything! Open the door![/color]
    I always get those two confused.
    It's an easy mistake to make. For us, one alway seems to lead to the other.
    Open the door

    see317 on
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    WubWub Registered User regular
    9M2q9.png

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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    edited March 2012
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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    The door is firmly locked!

    1. Force it open
    2. Too much effort

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    BedlamBedlam Registered User regular
    Kill that door

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    ZedarZedar Registered User regular
    Break it down

    steam_sig.png
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