Sir FabulousMalevolent Squid GodRegistered Userregular
edited February 2012
Hey everyone! It's back. Now with 50% more regularity. Let's see what the future will bring!
Last time on Warlock of Firetop Mountain, we ate provisions and took all the things, even the creepy unpaired glove!
You leave the room and arrive back at the junction in the passage. You walk straight on eastwards. You arrive at another junction in the passage.
1. North
2. East
Sir FabulousMalevolent Squid GodRegistered Userregular
North it is!
You see a well-used door on the right-hand (east) side of the passageway. With your ear to the keyhole, you listen and hear a man screaming for help from inside.
Tear those doors down! I need bloooooooood! Badly!
0
Options
Shiny New Toyswhere am i?its dark in hereRegistered Userregular
Open the door to rob rescue that poor man
0
Options
Sir FabulousMalevolent Squid GodRegistered Userregular
The door is locked. You decide to try to charge it down with your immense strength.
Roll against Skill: 3+3 = 6
Success
The locked door bursts open and a nauseating stench hits your nostrils. Inside the room the floor is covered with bones, rotting vegetation and slime. A wild-haired old man, clothed in rags, rushes at you screaming.
His beard is long and grey, and he is waving an old wooden chair-leg. Is he simply insane as he appears, or has this been some kind of trap?
Calm him down, he apparently doesn't have treasure but he might know where some treasure is.
And if nothing else, maybe we can use him to carry some of our treasure, in case it gets too heavy.
0
Options
Sir FabulousMalevolent Squid GodRegistered Userregular
You shout: "You are freed, old man!" at the top of your voice. Instantly his rantings cease. He stops dead in his tracks and sinks to the floor, weeping loudly. As he gradually composes himself, he thanks you many times. You talk with him in the hope of discovering some of the secrets of the mountain and he begins to tell his story. Many years ago he was an adventurer like you in search of the Warlock's treasure. He was captured by the Orcs and thrown into his solitary cell as a sort of pet for the creatures. You ask whether he would like to accompany you into the mountain, but he simply wants to leave and see the world again. You ask him for advice but he says he knows little. He advises you to pay your respects to the boatman. He tells you that you must pull the right-hand lever on the wall ahead to open the iron gate at the end of the passage. He has also learned that the keys to the Boat House are guarded by a man and his dog. You shake hands, leave the room and go your separate ways.
Further up the passage you see a door in the east wall. You listen hard, but can hear no sound.
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Last time on Warlock of Firetop Mountain, we ate provisions and took all the things, even the creepy unpaired glove!
You leave the room and arrive back at the junction in the passage. You walk straight on eastwards. You arrive at another junction in the passage.
1. North
2. East
Stamina: 18/18
Luck: 7/7
Equipment:
Sword
Leather Armour
Gold: 1
Backpack:
9 Provisions
Lantern
Potion of Strength (Stamina) [2 doses]
Key 99
Switch Friend Code: SW-1406-1275-7906
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
You see a well-used door on the right-hand (east) side of the passageway. With your ear to the keyhole, you listen and hear a man screaming for help from inside.
1. Open ye door
2. Forget ye it
Stamina: 18/18
Luck: 7/7
Equipment:
Sword
Leather Armour
Gold: 1
Backpack:
9 Provisions
Lantern
Potion of Strength (Stamina) [2 doses]
Key 99
Switch Friend Code: SW-1406-1275-7906
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Roll against Skill: 3+3 = 6
Success
The locked door bursts open and a nauseating stench hits your nostrils. Inside the room the floor is covered with bones, rotting vegetation and slime. A wild-haired old man, clothed in rags, rushes at you screaming.
His beard is long and grey, and he is waving an old wooden chair-leg. Is he simply insane as he appears, or has this been some kind of trap?
1. Try to calm him down
2. Attack
Stamina: 18/18
Luck: 7/7
Equipment:
Sword
Leather Armour
Gold: 1
Backpack:
9 Provisions
Lantern
Potion of Strength (Stamina) [2 doses]
Key 99
Switch Friend Code: SW-1406-1275-7906
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Attack!(in self defense)
And if nothing else, maybe we can use him to carry some of our treasure, in case it gets too heavy.
Further up the passage you see a door in the east wall. You listen hard, but can hear no sound.
1. Open the door
2. Simply ignore
Stamina: 18/18
Luck: 7/7
Equipment:
Sword
Leather Armour
Gold: 1
Backpack:
9 Provisions
Lantern
Potion of Strength (Stamina) [2 doses]
Key 99
Switch Friend Code: SW-1406-1275-7906
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I always get those two confused.
Open the door
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
1. Force it open
2. Too much effort
Switch Friend Code: SW-1406-1275-7906
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!