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Let's Play: Warlock of Firetop Mountain [CYOA]
Posts
If we are going to the trouble of turning the doorknob, nothing will keep us from getting inside.
Hey, I voted to kill him. Not my fault some of you are namby pamby hobo huggers.
You charge the door, hitting it squarely with your shoulder
Skill Test:
Roll: 6, 3 = 9
Success
The door splits along its length and you can wrench the timbers apart to let yourself in. A torch hangs from one wall lighting up a small armoury room stocked with swords, shields, helmets, daggers, breastplates and the like. You examine the weaponry and find nothing appearing superior to your own sword. However, a circular iron shield with a golden crescent at its centre catches your eye. You pick it up and feel its weight on your arm. If you wish to take this shield it will aid you in battles by helping to fend off wound damage inflicted by a creature on you. If, in future during a battle in which you are using this shield, a creature wounds you, you may throw one die. If you throw a 6, the creature inflicts only 1 point of damage instead of the normal 2. If, for some reason, the creature would normally only inflict 1 point of damage, then a successful roll of 6 would mean that no damage is done. However, the shield is heavy and you will have to leave behind one item in your bacpack to be able to carry it.
You now leave the room and continue up the corridor
On the east wall of the passage, you see another door, this time made of solid metal. Listening at the door you hear the sound of tortured screams coming from within.
1. Open the door
2. Ignore the door
Choose one item to leave in the armoury (this item can be the shield. You cannot leave provisions. You would rather not starve to death.)
Stamina: 18/18
Luck: 7/7
Equipment:
Sword
Leather Armour
Gold: 1
Backpack:
9 Provisions
Lantern
Potion of Strength (Stamina) [2 doses]
Key 99
Switch Friend Code: SW-1406-1275-7906
1. Open ye door.
Leave the Shield
We don't need protection from monsters. Monsters need protection from us.
We must open it to be sure.
Don't we have the random glove in our bag? If we can leave that in exchange for the shield, then I'm all for it.
Otherwise, ditch the shield.
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Leave that thing! It's disgusting
Open the door so I can join the torturing
The door is not locked and opens. The room in front of you seems to be a small torture chamber, with various torture devices around the walls. In the centre of the room, two small, hunchbacked creatures are having their fiendish way with a Dwarf, who is tied to a hook in the ceiling by his wrists. The two hunchbacks are poking and cutting him viciously with their swords. The Dwarf lets out a final scream and falls silent, eyes closed. His captors make disappointed noises and look round angrily at you as if it were your fault that the Dwarf has collapsed. You must act quickly
1. Quickly close the door and walk away
2. Slay these monstrous creatures
3. Stride over to the Dwarf, jab him with your sword and laugh
Stamina: 18/18
Luck: 7/7
Equipment:
Sword
Leather Armour
Gold: 1
Backpack:
9 Provisions
Lantern
Potion of Strength (Stamina) [2 doses]
Key 99
Switch Friend Code: SW-1406-1275-7906
Better slay them to waylay your embarrassment.
They're just the perfect match!
Anyway, 2. Slay the monster, loot the treasure
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The ones that aren't dwarves.