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Let's Play: Warlock of Firetop Mountain [CYOA]

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    AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Kick that sucker down!

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    Shiny New ToysShiny New Toys where am i? its dark in hereRegistered User regular
    Smash it!

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    Majestic GoatMajestic Goat Registered User regular
    1.Open or die!

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    LucedesLucedes might be real Registered User regular
    You know what we're going to do already.

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    zekebeauzekebeau Registered User regular
    Kick it down

    If we are going to the trouble of turning the doorknob, nothing will keep us from getting inside.

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    BedlamBedlam Registered User regular
    Lucedes wrote: »
    You know what we're going to do already.
    Well we didnt kill that guy so we arent completly bloodthirsty.

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    see317see317 Registered User regular
    Bedlam wrote: »
    Lucedes wrote: »
    You know what we're going to do already.
    Well we didnt kill that guy so we arent completly bloodthirsty.
    This choice will haunt me until my dying day.

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    AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Bedlam wrote: »
    Lucedes wrote: »
    You know what we're going to do already.
    Well we didnt kill that guy so we arent completly bloodthirsty.

    Hey, I voted to kill him. Not my fault some of you are namby pamby hobo huggers.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited March 2012
    Sorry! I have not had a very stable internet access these past few weeks. One of these days we will have a regular updating plan.

    You charge the door, hitting it squarely with your shoulder

    Skill Test:
    Roll: 6, 3 = 9
    Success

    The door splits along its length and you can wrench the timbers apart to let yourself in. A torch hangs from one wall lighting up a small armoury room stocked with swords, shields, helmets, daggers, breastplates and the like. You examine the weaponry and find nothing appearing superior to your own sword. However, a circular iron shield with a golden crescent at its centre catches your eye. You pick it up and feel its weight on your arm. If you wish to take this shield it will aid you in battles by helping to fend off wound damage inflicted by a creature on you. If, in future during a battle in which you are using this shield, a creature wounds you, you may throw one die. If you throw a 6, the creature inflicts only 1 point of damage instead of the normal 2. If, for some reason, the creature would normally only inflict 1 point of damage, then a successful roll of 6 would mean that no damage is done. However, the shield is heavy and you will have to leave behind one item in your bacpack to be able to carry it.

    You now leave the room and continue up the corridor

    On the east wall of the passage, you see another door, this time made of solid metal. Listening at the door you hear the sound of tortured screams coming from within.


    1. Open the door
    2. Ignore the door

    Choose one item to leave in the armoury (this item can be the shield. You cannot leave provisions. You would rather not starve to death.)
    Skill: 12/12
    Stamina: 18/18
    Luck: 7/7

    Equipment:
    Sword
    Leather Armour

    Gold: 1

    Backpack:
    9 Provisions
    Lantern
    Potion of Strength (Stamina) [2 doses]
    Key 99

    Sir Fabulous on
    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    edited March 2012
    Oh my, what a rubbish shield. Leave it, then

    1. Open ye door.

    Grog on
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    zekebeauzekebeau Registered User regular
    1. Open the door

    Leave the Shield

    We don't need protection from monsters. Monsters need protection from us.

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    ZedarZedar Registered User regular
    edited March 2012
    Leave the shield. With 12 skill and two strength potions it's not like we need any help in combat. Also lets mix things up a bit and ignore the door. I'm sick of just opening doors all day, lets get on with it and find the damn warlock.

    Zedar on
    steam_sig.png
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    see317see317 Registered User regular
    But what if the warlock is behind the door?
    We must open it to be sure.

    Don't we have the random glove in our bag? If we can leave that in exchange for the shield, then I'm all for it.
    Otherwise, ditch the shield.

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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    edited March 2012
    The obvious thing to do is open that door. And I think we should just leave the shield since we're basically invincible anyway.

    mi-go hunter on
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    WubWub Registered User regular
    Where has not opening doors ever gotten us? Open it up!

    steam_sig.png
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    Majestic GoatMajestic Goat Registered User regular
    Can we use the shield like Captain A? No?
    Leave that thing! It's disgusting
    Open the door so I can join the torturing

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    You decide to leave the shield in the armoury.

    The door is not locked and opens. The room in front of you seems to be a small torture chamber, with various torture devices around the walls. In the centre of the room, two small, hunchbacked creatures are having their fiendish way with a Dwarf, who is tied to a hook in the ceiling by his wrists. The two hunchbacks are poking and cutting him viciously with their swords. The Dwarf lets out a final scream and falls silent, eyes closed. His captors make disappointed noises and look round angrily at you as if it were your fault that the Dwarf has collapsed. You must act quickly

    1. Quickly close the door and walk away
    2. Slay these monstrous creatures
    3. Stride over to the Dwarf, jab him with your sword and laugh

    Skill: 12/12
    Stamina: 18/18
    Luck: 7/7

    Equipment:
    Sword
    Leather Armour

    Gold: 1

    Backpack:
    9 Provisions
    Lantern
    Potion of Strength (Stamina) [2 doses]
    Key 99

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Oh man, awkward.

    Better slay them to waylay your embarrassment.

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    Majestic GoatMajestic Goat Registered User regular
    Can...Can we pick both 2 and 3?
    They're just the perfect match!
    Anyway, 2. Slay the monster, loot the treasure

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    see317see317 Registered User regular
    As an adventurer we actually feed on the murder and mayhem we cause, we'd better kill the two beasties just to be less bored for a bit.

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    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
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    BedlamBedlam Registered User regular
    SLAYERRRRRRRRRRRRRRR!

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    ZedarZedar Registered User regular
    Stab the dwarf for dying and turning these creatures against us.

    steam_sig.png
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    WubWub Registered User regular
    Stab the wee beasties

    The ones that aren't dwarves.

    steam_sig.png
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