However, I am neither a girl, a noob or even bothered by the fact that I hate online gaming. The article kinda ties all these bits together and somehow makes it an issue of self-identity. It makes the read disingenuous to me, and a rather undeveloped perspective on the issues and problems.
I think this is part of it. It sounds - likely unintentionally - like a very limited perspective on the problem as being with this ASPECT of a culture that one feels that you "should" like or that you "would" like if only A, B, and C were different... rather than taking ownership for one's personal preferences and, as you say, self-identity. That she questions whether it's other people's opinions on her gender or noobishness that illicits personal frustration rather than the fact that it is her own personality and priorities that prevent enjoyment of such a genre... I think that's my problem with it.
Rather than acknowledge why OTHER people still enjoy online gaming even though everyone's experiences are largely similar to her own and acknowledge that it's just not what she enjoys (i.e., it's "other" people's fault that she can't enjoy these games)... and rather than taking her personal experience and expanding to speak to deeper and more broad-ranging issues like anonymity, achievement in one niche area (i.e., being "pro" at L4D) vs underachievement in other aspects of life, etc etc... I think this really hurts the otherwise very legitimate points she's trying to make.
Is the onus on her to acknowledge the privileged segments of specific online gaming communities?
However, I am neither a girl, a noob or even bothered by the fact that I hate online gaming. The article kinda ties all these bits together and somehow makes it an issue of self-identity. It makes the read disingenuous to me, and a rather undeveloped perspective on the issues and problems.
I think this is part of it. It sounds - likely unintentionally - like a very limited perspective on the problem as being with this ASPECT of a culture that one feels that you "should" like or that you "would" like if only A, B, and C were different... rather than taking ownership for one's personal preferences and, as you say, self-identity. That she questions whether it's other people's opinions on her gender or noobishness that illicits personal frustration rather than the fact that it is her own personality and priorities that prevent enjoyment of such a genre... I think that's my problem with it.
Rather than acknowledge why OTHER people still enjoy online gaming even though everyone's experiences are largely similar to her own and acknowledge that it's just not what she enjoys (i.e., it's "other" people's fault that she can't enjoy these games)... and rather than taking her personal experience and expanding to speak to deeper and more broad-ranging issues like anonymity, achievement in one niche area (i.e., being "pro" at L4D) vs underachievement in other aspects of life, etc etc... I think this really hurts the otherwise very legitimate points she's trying to make.
Is the onus on her to acknowledge the privileged segments of specific online gaming communities?
What do you mean by privileged?
And more importantly, acknowledging the alternate viewpoint is critical if you want to gain support for your own. It's only the jaded, immature, self-entitled, politically driven, or the lazy who do not accept that there is value in exploring (or at least validating) the opposing view in order to forward your own.
However, I am neither a girl, a noob or even bothered by the fact that I hate online gaming. The article kinda ties all these bits together and somehow makes it an issue of self-identity. It makes the read disingenuous to me, and a rather undeveloped perspective on the issues and problems.
I think this is part of it. It sounds - likely unintentionally - like a very limited perspective on the problem as being with this ASPECT of a culture that one feels that you "should" like or that you "would" like if only A, B, and C were different... rather than taking ownership for one's personal preferences and, as you say, self-identity. That she questions whether it's other people's opinions on her gender or noobishness that illicits personal frustration rather than the fact that it is her own personality and priorities that prevent enjoyment of such a genre... I think that's my problem with it.
Rather than acknowledge why OTHER people still enjoy online gaming even though everyone's experiences are largely similar to her own and acknowledge that it's just not what she enjoys (i.e., it's "other" people's fault that she can't enjoy these games)... and rather than taking her personal experience and expanding to speak to deeper and more broad-ranging issues like anonymity, achievement in one niche area (i.e., being "pro" at L4D) vs underachievement in other aspects of life, etc etc... I think this really hurts the otherwise very legitimate points she's trying to make.
Is the onus on her to acknowledge the privileged segments of specific online gaming communities?
What do you mean by privileged?
And more importantly, acknowledging the alternate viewpoint is critical if you want to gain support for your own. It's only the jaded, immature, self-entitled, politically driven, or the lazy who do not accept that there is value in exploring (or at least validating) the opposing view in order to forward your own.
I love the first game but it definitely feels more like a proof-of-concept sort of thing (and I'm pretty sure Valve is aware of it which is why they put it in a box with two other things)
I'm looking forward to seeing what 2 does with things
I love the first game but it definitely feels more like a proof-of-concept sort of thing (and I'm pretty sure Valve is aware of it which is why they put it in a box with two other things)
I'm looking forward to seeing what 2 does with things
Oh I mean it was definitely thrown in as like a bonus for the orange box
And then it turned out to have really clever puzzles and writing and atmosphere and it's use of the half life style of passive story telling was amazing and the length was perfect
and then nerds drove everything fun about it into the ground
It's Burnout meets Quantum Leap with a dash of They Live
Yes. It was my goty, even taking into account Skyrim and SR3 and Arkham City and Portal 2.
The ability to shift between cars at will is so well realised that it manages to be fun and not a gimmick bullet-point feature.
You can use oncoming traffic as guided missles, jackknife trucks to form barriers and take control of a fire truck and boost off of a car transporter's ramp. And then there's the goofy b-grade cop story with an amazing ending.
wait how does something being on the ds make it worse of a game
but you're right arkham city slipped my mind
okay so it's my second favorite of the year
you seen one handheld jrpg you've seen pretty much all of them
anyway alan wake chat
probably my favorite thing that keeps you very aware that shit's not right, while still being really subtle, is that everyone's lip-sync is a little off except for alan's
it's like the super-obviously greenscreened ocean in shutter island: so bad as to be deliberate, to create a sense of unease without being overt
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ButtlordFornicusLord of Bondage and PainRegistered Userregular
no, buttlord specifically said 'ds jrpg' like that makes it instantly worse. what ds game was better? the only other one I got was SS which wasn't that good so. ghost trick? I think I need to get that
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It also helps that the pointer and buddy-cam is very intuitive.
I don't want to play it with someone who already did it.
Is the onus on her to acknowledge the privileged segments of specific online gaming communities?
it's a game about controlling a zombie horde from the top down and it is cute
you select your zombies by making swooshes over them with your finger and then tap where you want them to go eat the humans
you can split your selection with the split button to flank and have two or more groups attack from different directions
sometimes there are lots of humans
this is my review of Brainsss
4/5
And more importantly, acknowledging the alternate viewpoint is critical if you want to gain support for your own. It's only the jaded, immature, self-entitled, politically driven, or the lazy who do not accept that there is value in exploring (or at least validating) the opposing view in order to forward your own.
guess a lot of people like this game huh
If Skyrim, Saints Row the Third, and Arkham City had been released any other year, Portal 2 would have won GOTY uncontested. Easily.
It's that fantastic.
Steam
always terrible
Portal is a tech demo more than a game
nah
girl you wrong
also alan wake is a pretty alright thing. i like the atmosphere and the idea of doing a weird twilight zone-style thing
the product placement is grating
gonna bet on societal privilege
ie a bunch of straight white dude nerds
I'm looking forward to seeing what 2 does with things
it's so good it's almost as good as three other games!
I like them but I can't justify owning them
Oh I mean it was definitely thrown in as like a bonus for the orange box
And then it turned out to have really clever puzzles and writing and atmosphere and it's use of the half life style of passive story telling was amazing and the length was perfect
and then nerds drove everything fun about it into the ground
but I still love it
Driver: San Francisco
It's Burnout meets Quantum Leap with a dash of They Live
completely disagree, it was much shorter than it needed to be and 3/4 of the levels felt like tutorials
portal 2 was fucking awesome and hilarious and good the whole way through
it doesn't need to be very long though
you're testing a thing, something's weird with this computer fuck you i don't wanna die, boom fuck you computer
told entirely through the conversations with GLaDOS and with the weird rat's nests you find as you go
portal 2 could be/needed to be longer
to explain what kind of shit aperture was doing and why
but the first game didn't really need that
as for the tutorial thing i mean it was kind of a Crazy New Mechanic
it would have been so much cooler that way
I saw the previews for it
And the other Drivers let me down
I did not expect it to be as good as it was. I was happily surprised.
Steam
weird way to spell bastion
Aaaaaaaahahaha what
yeah man a ds jrpg was way better than portal 2, skyrim, saints row the third, and something else i'm probably forgetting
are you on drugs boy
i'll beat the drugs out of you
Yes. It was my goty, even taking into account Skyrim and SR3 and Arkham City and Portal 2.
The ability to shift between cars at will is so well realised that it manages to be fun and not a gimmick bullet-point feature.
You can use oncoming traffic as guided missles, jackknife trucks to form barriers and take control of a fire truck and boost off of a car transporter's ramp. And then there's the goofy b-grade cop story with an amazing ending.
Man that isn't even the best DS game of last year
Close to it, yes, but still
Steam
but you're right arkham city slipped my mind
okay so it's my second favorite of the year
He's saying it's so far from game of the year it isn't even the best game of the system that year
How did you possibly forget Batman Arkham City
Steam
you seen one handheld jrpg you've seen pretty much all of them
anyway alan wake chat
probably my favorite thing that keeps you very aware that shit's not right, while still being really subtle, is that everyone's lip-sync is a little off except for alan's
it's like the super-obviously greenscreened ocean in shutter island: so bad as to be deliberate, to create a sense of unease without being overt
wasn't nearly as good as AA that's why
also because i rented it and played the whole game in literally two days and then returned it
And then i'm going to dig things up on the cancelled PS2 reboot, and then i'm going to compare them all.
That is a thing i am planning on doing.