The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?
The Rules:
http://www.math.iupui.edu/~bramsey/AH_Rules.pdf
Gameboard:
GAMEUPDATE11 by
konheong, on Flickr
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Socactiiety
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Gamestate:
ACTIVITY:
Rivertown Streets
French Hill Streets
TERROR LEVEL: 9
OPEN GATE LIMIT: 6
# of GATES OPEN: 5
OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 2
MONSTER LIMIT: 9
MONSTERS IN PLAY: 6
2 MONSTERS DRAWN FROM EACH GATE OPENING
Gate and Monster Locations:
GATES OPEN:
Another Dimension in the Historical Society - Symbol: Square, Modifier: +0
Great Hall of Celeano in the Graveyard - Symbol: Star, Modifier: - 1
Abyss in the Black Cave - Symbol: Hexagon, Modifier: -2
Yuggoth in the Witch House - Symbol: Circle, Modifier: -2
Yuggoth in the Unnameable - Symbol: Circle, Modifier: -2
MONSTERS IN PLAY:
Cultist in the Southside streets.
Ghost in the Black Cave
Byakhee in the Witch House
Mi-Go in the Witch House
Warlock in the Unnameable
Dimensional Shambler in the Unnameable
MONSTERS IN THE OUTSKIRTS:
Vampire
Dark Young
MONSTERS IN THE SKY:
TheRoadVirus as Michael McGlen:
Sanity: 1/2
Stamina: 4/4
SPEED/SNEAK: 4/2
FIGHT/WILL: 6/1
LORE/LUCK: 2/1
CURRENT LOCATION: Great Hall of Celeano Area 1
MONEY: $8
CLUE TOKENS: 0
INVENTORY: Tommy Gun
SPELLS: None
SKILL: +1 Luck
When you spend a Clue token to add to any Luck check, add one extra bonus die.
SPECIAL CARDS: None
ALLIES: None
MONSTER TROPHIES: Dimensional Shambler (Toughness 1), Nightgaunt (2), Ghoul (1)
GATE TROPHIES:
NoizRnel as Joe Diamond (
FIRST PLAYER):
Sanity: 3/3
Stamina: 3/3
SPEED/SNEAK: 6/1
FIGHT/WILL: 5/0
LORE/LUCK: 0/3
CURRENT LOCATION: Arkham Asylum
MONEY: $5
CLUE TOKENS: 0
INVENTORY: .45 Automatic, Dark Cloak, Enchanted Knife
SPELLS: None
SKILL: +1 Sneak
When you spend a Clue token to add to any Sneak check, add one extra bonus die.
SPECIAL CARDS: None
ALLIES: Anna Kaslow (+2 Luck)
MONSTER TROPHIES: Fire Vampire (1), Gug (3)
GATE TROPHIES: City of the Great Race
GrimmyTOA as Kate Winthrop:
Sanity: 5/5
Stamina: 1/1
SPEED/SNEAK: 3/3
FIGHT/WILL: 4/0
LORE/LUCK: 3/3
CURRENT LOCATION: Hibb's Roadhouse
MONEY: $3
CLUE TOKENS: 0
INVENTORY: .18 Derringer, Axe
SPELLS:
SKILL: +1 Luck
When you spend a Clue token to add to any Luck check, add one extra bonus die.
SPECIAL CARDS: Silver Twilight Lodge Membership
ALLIES: None
MONSTER TROPHIES: Formless Spawn (Toughness 2)
GATE TROPHIES:
Bedlam as Sister Mary:
Sanity: 4/5
Stamina: 1/1
SPEED/SNEAK: 1/4
FIGHT/WILL: 3/1
LORE/LUCK: 4/3
CURRENT LOCATION: Another Dimension Area 2
MONEY: $0
CLUE TOKENS: 0
INVENTORY: Cross, Cabala of Saboth, Knife
SPELLS:
SKILL: +1 Fight
When you spend a Clue token to add to any Fight check, add one extra bonus die.
SPECIAL CARDS:
ALLIES: Ryan Dean (+1 Will, +1 Sneak)
MONSTER TROPHIES: Cultist (Toughness 1), Ghoul (1), Cultist (1)
GATE TROPHIES: R'lyeh
Mr. Mojo Risin as "Ashcan" Pete:
Sanity: 2/3
Stamina: 3/3
SPEED/SNEAK: 2/4
FIGHT/WILL: 4/3
LORE/LUCK: 2/1
CURRENT LOCATION: Rivertown Streets
MONEY: $1
CLUE TOKENS: 0
INVENTORY: Sword of Glory
SPELLS: None
SKILL: Exhaust to reroll a SPELL CHECK
SPECIAL CARDS: None
ALLIES:
MONSTER TROPHIES: Byakhee (Toughness 1), Ghost (1), Zombie (1), Cultist (1), Shoggoth (3), Cultist (1)
GATE TROPHIES:
Cayrus as Professor Harvey Walters:
Sanity: 5/5
Stamina: 1/1
SPEED/SNEAK: 3/2
FIGHT/WILL: 3/0
LORE/LUCK: 6/1
CURRENT LOCATION: French Hill Streets
MONEY: $2
CLUE TOKENS: 0
INVENTORY: Elder Sign
SPELLS: Shrivelling
SKILL: +1 Sneak
When you spend a Clue token to add to any Sneak check, add one extra bonus die.
SPECIAL CARDS:
ALLIES: None
MONSTER TROPHIES: Dark Young (3)
GATE TROPHIES: R'lyeh
Ancient One:
DOOM TRACK: 9/13
ELDER SIGNS: 2/6
Enviroment, Rumors, and Modifiers:
ENVIROMENT:
RUMOR:
WORSHIPPERS ABILITY:
Cultists - Horror Rating of -2 and Horror Damage of 2 Sanity.
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
@TheRoadVirus@Cayrus@NoizRnel
GrimmyTOA
@Bedlam@Mr. Mojo Risin
Reserve:
Kirindal
Greeper
Cerberus
blahmcblah
Bogart
sportzboytjw
Nullzone
El Skid
GrimmyTOA
TheRoadVirus
jdarksun
Cayrus
Cythraul
Bedlam
Posts
Do we get to pick our character, or are we assigned one at random?
The full list of investigators are here: http://www.arkhamhorrorwiki.com/Investigator
Base set investigators are the ones that DO NOT have an expansion icon next to their name.
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ITS TOMMY GUN TIME
Please vote for the Ancient One you wish to fight against. Again, only base set AOs are allowed.
AND, if you have not already done so, register an account in http://invisiblecastle.com/ for dice rolls.
Label the campaign AHGame1
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erm... and Yig, maybe?
Got some reading material I suppose. :S
Choose an investigator and vote for the Ancient One to challenge this game.
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You got a spot in the reserves!
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A while.
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Is there a list of ancient ones? I was going to say random but I'll take a look at 'em.
Edit: Pickify Hastur for reasons that should not be named :twisted:
I am creeped.
Why, thank you!
Full list of AOs are here: http://www.arkhamhorrorwiki.com/Ancient_One
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GL, all!
(esp The Ancient One!)
The Black Hole of Cygnus X-1
http://www.arkhamhorrorwiki.com/Cthulhu
Of course... wouldn't want the investigators to be hopelessly crushed into oblivion would we?
Alright, I'll remove you from the reserve.
I will accept one more reserve just to be safe!
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Ok then, that's fine.
@Mr. Mojo Risin, looks like you got yourself a spot! Please choose which investigator you would like to be and which Ancient One you would like to face off against.
@Kirindal still has yet to respond.
Two reserve spots are open for any whom are interested.
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I'm currently dealing with a haunting in Boston but will arrive in Arkham if necessary
Sounds like the beginning to an odd joke, or a nightmare
The Ancient One vote tally thus far:
Cthulhu: 2
Yig: 2
Hastur: 1
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This delay may give me time to finish hosting my mini, based on how tonight goes haha
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Yig makes for a very short game, one way or the other.
Good points, thanks MrBody. Yes, if you hunger for challenge vote Cthulhu or Yog-Sothoth. For a much easier game, vote Yig, Ithaqua, or Nyarlathotep.
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Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
You're not the only one. At least Yig's curse can really be crippling while Nyarlathotep's attack is ridiculously easy to survive against.
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