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The Guiding Principles and New Rules document is now in effect.
The underground headquarters of the G.I. Joes is your new home. That's because you are about to become the newest member of the G.I. Joe team.
Your Code Name: Wiseguy.
Your major talent: To think fast and make wise decisions under pressure.
Your assignment: Strategy Specialist.
A special G.I. Joe squad is about to go into action. The Mission will not be an easy one. As Strategy Specialist, it will be up to you to make sure it is a successful one!
Read the directions at the bottom of each page. Then make your decision about what to do next.
If you make the right decisions, the team will score a triumph over the evil forces of COBRA and you will be recognized as a hero. If you make the wrong choices, you'll wish you never joined the team!!
"Can't you move any faster, Rip Cord? What's your problem - did ya jump outta too many airplanes without a parachute?"
Blowtorch gives Rip Cord a playful shove as you follow a group of Joes through the armored corridor.
"Where's the fire, Blowtorch?" Rip Cord replies, shoving him back. The other G.I. Joes laugh. You're walking through the second level of the Pit, toward the briefing room.
It's 0600 hours on Sunday morning. You can understand why your fellow G.I. Joes are a bit edgy. Why has Duke, your sergeant, called a briefing session at this hour? It must be important.
You enter the low-ceilinged room and take your places around the long table. There are seven of you waiting in silence for Duke to enter.
"Hey - I smell smoke!" Mutt cries, jumping up from his seat. "What's burning in here?"
"Smells like burning rubber...." Airtight says with a peculiar grin on his face.
"It's my boot!" Mutt cries. He begins stamping his foot, trying to put out the fire. "Airtight, you idiot! This is no time for your stupid practical jokes!"
Airtight falls off his chair laughing. The other Joes are laughing too - mainly because it didn't happen to them. Blowtorch doesn't laugh. Fire is not a joking matter to him. Mutt angrily leaps at Airtight, but Snake-Eyes pulls him back with a simple flick of the wrist.
"You shouldn't play jokes on Mutt," you tell Airtight, who is still laughing. "Mutt spends so much time with dogs, he's likely to bite your leg!"
"You're right. He gave his own mother rabies!" Airtight shoots back.
Everyone laughs, even Spirit, who usually disapproves of rowdiness. But the laughter stops immediately when Duke enters the briefing room.
"Time to get serious, guys," he says, rubbing a hand slowly through his short blond hair. "I've got a small job for you."
Duke switches on the slide projector and a face appears on the screen. It is the face of a man with wavy white hair, piercing blue eyes, and a short-cropped white mustache. The man is dressed in a long white lab coat.
"This is Dr. Newton FitzSimmons," Duke says. "He is an Australian scientist. And this is Dr. FitzSimmons' invention." He clicks to the next slide. It shows a small red metal device. "It doesn't look like much, does it? But it's a heavy-duty machine."
"What is it exactly, Sarge?" you ask.
"It's called the Star Raider. It's a nuclear anti-missile device," Duke answers. "It can be launched from any kind of space satellite. You better believe the boys in the Pentagon are real eager to see how this little beauty works. That's where we come in."
"We're going to - uh - borrow it from the scientist?" Airtight asks.
"That's too simple," Duke says. "We're not gonna steal it. I wouldn't need you guys for that. No, it seems the Defense Department has invited Dr. F. to Washington. He's agreed to fly here and bring his plans for the Star Raider to show to the big boys at the Pentagon."
"Our job is to protect Dr. F. during his visit to the US," Duke says. "You see, I've left out one little detail. COBRA, it seems, knows about the Star Raider. And COBRA also knows about the doctor's visit to Washington. My guess is they'll try something - anything - to get those plans for themselves!"
You look around the table at the G.I. Joe Team that will be with you on this mission: Snake-Eyes, the silent master of the martial arts; Rip Cord, the paratrooper; Blowtorch, the fire expert; Spirit, the soldier with the special skills of a Native American medicine man; Airtight, whose specialty is chemical warfare and whose hobby is practical jokes; and Mutt, the feisty dog handler. COBRA should know better than to tangle with this group!
Duke presents you with two different plans for protecting Dr. FitzSimmons and his invention. As Strategy Specialist for the team, you will have to decide which plan to put into operation.
Turn to page 4. Read both plans carefully, Wiseguy. Then decide your course of action.
Object: To throw COBRA off the track by doing what they'd least expect.
Background: FitzSimmons' plane will land at Kennedy Airport in New York. He will then be taken to Washington. FitzSimmons will arrive on Parade Day in New York City. A giant parade in honor of all the other parades that are held in the city is scheduled.
Strategy: Don't try to hide Dr. FitzSimmons. Have him ride in the parade up Fifth Avenue with the mayor - in full view of everyone. At the end of the parade route the mayor gets out; the car continues on, accompanied by the Joe Team, to the meeting place in Washington.
Rationale: COBRA will be totally surprised. Also, it would be next to impossible for COBRA to kidnap FitzSimmons from an official limo in the middle of a crowded parade.
PLAN B: "Mountain Retreat"
Object: To get Dr. FitzSimmons to the most hidden, secluded place possible.
Background: Snake-Eyes owns a small cabin in the High Sierras, where he goes to escape from the world with his pet wolf. It is secret and secluded. And as far as is known, COBRA is unaware of it.
Strategy: Take FitzSimmons directly from the plane to this hidden cabin in the mountains. Have the Defense Department officials meet him there and see his plans. Then fly him back to Australia.
Rationale: He can be gotten in and out of the country without COBRA ever knowing where he is. Also, the mountain cabin should be easy to defend against attack if COBRA should happen to locate FitzSimmons.
The choice is yours. Which strategy will you adopt?
Posts
Turn to page 2.
What is the mission? Turn to page 20.
Go on to page 21.
Turn to page 4. Read both plans carefully, Wiseguy. Then decide your course of action.
The choice is yours. Which strategy will you adopt?
Plan A? Turn to page 54. Plan B? Turn to page 62.
First to five votes wins.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
where's my freelance vowel comics, shoe?
Just have Snake-Eyes kill everyone?
Because that's how these things tend to end up anyway, and you know what? Why not just accept it from the start.
Why I fear the ocean.
those were triple a very good
note to self: kill olivaw
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
"i'll do more y when sentry duty happens"
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Steam ID - VeldrinD
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For about five minutes I sat here thinking to myself, "a GI Joe Cover Your Own Ass? What does that even mean?"
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