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Starforge: Dude, you got Halo in my Minecraft.

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Posts

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    donated but haven't got my access yet - hopefully that gets set up soon

  • pabhpabh Registered User regular
    edited November 2012
    Dhalphir wrote: »
    donated but haven't got my access yet - hopefully that gets set up soon

    apparently its this guy doing it, you can email him on sworin@codehatch.com but he is having to do them one by one (transfer the igg accounts to the sf accounts)

    also playing on the demo valley thing it is funny how if you fall all the way to the floor you die, but you can run all the way down the side and not die but look ridiculous

    pabh on
  • BroncbusterBroncbuster Registered User regular
    I couldn't figure out an easy way to get back to where I originally spawned on that bluff. I would shoot/backwards run up the wall and eventually hit a point where my aim would make me flip around like crazy.

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    Origin: Broncbuster
  • pabhpabh Registered User regular
    Ok so got my account unlocked today.
    Some thoughts: the wind on mic noise while atmospheric, is pretty annoying, as its the main sound effect you will hear.
    Placing blocks seems a little hit and miss. Seems to be left mouse to place block inside something, right mouse to extrude from a surface. To remove blocks I found you need to swap to a spare slot and then press e to activate it. I don't know if its a limitation of the demo but I couldn't tunnel or generate holes in the landscape at all.
    The movement controls mean you need to make single space tubes to go up levels successfully, as otherwise you will just parkour nonsensically. Seems like the parkour options should be hidden behind a modifier or a skill or something, as I don't see the need to parkour as much as I see the need to just get up to the top of my building to do something.
    Also what is with open world games and weird penis monsters?

  • DirtmuncherDirtmuncher Registered User regular
    So they are nearing their pledge goal of 75k with 20 days to go.
    They have now posted their stretch goals http://www.starforge.com/goals
    Liquids, watercraft and space ships interest me. I hope they make 500k :)

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    They just got their goal at 77k this morning. Hopefully people keep pledging though, this game looks unreal.

    By the way, I tried playing the game - full version - and I'm able to place one block, but after that I can't place any more segments, what am I doing wrong?

  • pabhpabh Registered User regular
    Dhalphir wrote: »
    They just got their goal at 77k this morning. Hopefully people keep pledging though, this game looks unreal.

    By the way, I tried playing the game - full version - and I'm able to place one block, but after that I can't place any more segments, what am I doing wrong?

    are you first crafting the blocks and putting them in one of your use slots? sounds like you are only moving a single block to your use slots. I think you can move a whole stack of blocks by using the other mouse button to move them

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited November 2012
    i think that sounds exactly like what I'm doing wrong

    Thanks.

    Dhalphir on
  • DirtmuncherDirtmuncher Registered User regular
    http://www.forgeforums.com/viewtopic.php?f=2&t=2414

    New blogpost!
    Improved movement AMD parcour. Hopefully a video by the end of the week. They allready met their goal! It's all about the stretch goals now!

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  • BeleBele Registered User regular
    Damn crowd funded games, can't help but throw money at them.

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    Minecraft nick : aneroi
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    They're nearly at their 100k stretch goal with still another 10 days to go.

  • DirtmuncherDirtmuncher Registered User regular
    Yeah but its stalling a bit.

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  • urahonkyurahonky Cynical Old Man Registered User regular
    Holy shit. This game.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Yeah but its stalling a bit.

    you say that, but when I made that post yesterday they were at 96k and just now when I checked they are at 102k. 6k a day isn't exactly stalling, at that rate they'll hit 150k before the end.

  • DirtmuncherDirtmuncher Registered User regular
    Dhalphir wrote: »
    Yeah but its stalling a bit.

    you say that, but when I made that post yesterday they were at 96k and just now when I checked they are at 102k. 6k a day isn't exactly stalling, at that rate they'll hit 150k before the end.

    When I made my post they where at 96.6k and then they got
    5/6k i a few hours.

    I wouldnt make a good wall street trader ;)

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dhalphir wrote: »
    Yeah but its stalling a bit.

    you say that, but when I made that post yesterday they were at 96k and just now when I checked they are at 102k. 6k a day isn't exactly stalling, at that rate they'll hit 150k before the end.

    and in the 7 hours since i made THAT post, they're up to nearly 105k.

  • DirtmuncherDirtmuncher Registered User regular
    They are again on a roll. Good to see. I hope they make 300k, bit half might be more realistic.

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  • pabhpabh Registered User regular
    I kinda wish they had the planets and spaceships closer to the beginning as its looking like they wont hit them, still yay fluids

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    over 110k at the time of this post. That's amazing.

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  • November FifthNovember Fifth Registered User regular
    Has anyone been playing this recently?

    Steam has it on sale for $10, but it seems like development has been really slow.

  • Man in the MistsMan in the Mists Registered User regular
    Yeah, mom and I are a little on the fence on this. I'd love to hear some testimony from people who play.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I haven't seen anything regarding significant updates and the game was still very "alpha-ey" when I last checked it out.

  • iRevertiRevert Tactical Martha Stewart Registered User regular
    Dhalphir wrote: »
    I haven't seen anything regarding significant updates and the game was still very "alpha-ey" when I last checked it out.

    The issue with games that are Alpha builds is that I tend to get them and play them as if they were the completed version (play them to beat them 100%) and I get burned out on the content, with each update I lose more and more interest in the game because it really is more of the same and the game has lost its appeal.

    What I'm doing with starforge is letting it get beefed up with a large number of updates before I purchase/play it, to me I feel a game like this which has a small dev team and huuuuuge goals is best to sit on and not play till the community starts going all in with mods and improvements as well as the devs start rolling out some larger additions to the game.

    As is it's worth buying and dicking around with but not getting to serious with so you don't burn yourself out, personally I'm waiting for the winter sale to pick it up and using this sale as a baseline on both development and price (once it goes on sale on steam it will go on sale again.)

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