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[PATV] Tuesday, August 2, 2011 - Extra Credits Season 1, Ep. 26: Piracy

DogDog Registered User, Administrator, Vanilla Staff admin
edited June 2012 in The Penny Arcade Hub
image[PATV] Tuesday, August 2, 2011 - Extra Credits Season 1, Ep. 26: Piracy

This week, we dive headfirst into the controversies of video game piracy.

Read the full story here

Dog on

Posts

  • BlackCatBlackCat Registered User new member
    i have pirated many games in my time but the few of those that stick out in my mind i buy. psychonauts for example started off with a torr fell in love with the game ended up buying on steam worth every cent, and with games like Hawken coming out and stuff like Tribes ascend already out idk i'll even be looking at any other games for a while.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I thought this one was kind of disappointing, because it doesn't do much more than retread the ethical tires both "sides" have been running on for years. Also totally ignored the used market.

    also:

    "In a decade, when we can count on 90% of our customers having a constant internet connection, we'll be able to provide functional, non-intrusive DRM by just doing occasional check ins with our servers."

    :rotate:

    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • CerlinCerlin Registered User new member
    I was recently introduced to this series and I love it. I really get annoyed when gamers justify reasons to not pay for games, then complain about said game. In my opinion your cash is your vote and support for future games. Those who do not pay should not have a voice in the coming games. And as for the poor argument, my counter is; working at a coffee shop or best buy isnt that bad, and it will pay for the games.

  • CerlinCerlin Registered User new member
    And the only games I have downloaded are abandonware or out of production titles I couldnt find used. Heck I even buy most old games again on Gog.com

  • brunoaisbrunoais Registered User regular
    I agree with you.
    Out of the game industry, check the anime translations.
    Why would an anime fan pay for a poor translation if he can get a good translation for free? I'd prefer to see the free translation and send money directly to the maker of the anime (bypassing the translators). I don't want to pay (equivalent money) 50$ for an anime in which 30$ goes to the translators and 20$ goes to the anime maker if the translation is worse than the free translation! I'd prefer to send 20$ to the maker and get the free translation out there! Unfortunately, I can't.

  • brunoaisbrunoais Registered User regular
    I agree with you.
    Out of the game industry, check the anime translations.
    Why would an anime fan pay for a poor translation if he can get a good translation for free? I'd prefer to see the free translation and send money directly to the maker of the anime (bypassing the translators). I don't want to pay (equivalent money) 50$ for an anime in which 30$ goes to the translators and 20$ goes to the anime maker if the translation is worse than the free translation! I'd prefer to send 20$ to the maker and get the free translation out there! Unfortunatly, I can't.

    Example, there's one game I got that was dubious and the demo didn't show much about how good/bad it is. I then got the game though a torrent. In the end, I really loved the game so I ended up by buying it and keeping it in my collection.

  • graymoralitygraymorality Registered User new member
    Honestly here, I have pirated games that didn't have a demo so that I could try them out. If I didn't like a game I would delete it an dnot play it anymore and games I liked enough to keep playing I ended up buying. The few times I bought a game straight away (Spore and Civilization 5) i have been really disappointed. An example for me would be Halo 1. I loved the demo. It offered one awesome level and one multiplayer map but I wanted more and so I bought the full game. On the flip side, there was no demo for Skyrim and I wasn't even sure if my computer could handle it. By pirating I was able to test my machine and figure out was to get it to work. I am currently saving money to buy the game after I played for an hour and then promptly deleted the game. I don't see a problem with this

    Also you're argument about "If you have enough to buy the gaming machine, you can buy the games is not valid." I need a computer for my school stuff in college but I have NO money and had to save for a while and then borrow or get money gifted to me to afford my computer. I even had to spend a month only eating ramen and dollar menu to offset the costs so that argument is moot

  • TubeTube Registered User admin
    You cannot talk about piracy on the boards sir.

  • Vashta NeradaVashta Nerada Registered User new member
    "There are plenty of legit free gaming experiences to be had out there"

    I have to agree with this 100% There are plenty of good free games out there, there's really no need to steal games using bittorrent. I've been playing an F2P MMO for 4 years and never spent a penny on it. I have volunteered to work on their forum for 4 years though just to give something back. Point is that not having money is no excuse.

  • Visual.PollutionVisual.Pollution Registered User regular
    I can totally agree where they are coming from. I will honestly admit I have pirated games. Most of which were either very old and hard to come by, or when I am in my very small hometown where the only store to sell video games may only have 2 - 6 copies of it, and I missed one of them (in this case when I could get out of town to a real city I would purchase the game if I enjoyed it). There were 2 major titles I have pirated and never purchased however, and now I wish I had. World in Conflict was one of those 2, and now the company is dead. Which is sad as I loved that game, now I am partly why they didn't do well and won't get a sequel. Now, it's a purchase trade system for me. I do buy the games I love, or expect to love (even if in the end I'm disappointed), and I trade the ones I don't end up enjoying in as early as I can to see a better return and get another game. I've always wanted to break into the game industry, and to this day I still try and build my art portfolio for it. So the way I see it, if I worked on that game I would have wanted 2 things, for you the consumer to enjoy it, and to have shown your support by paying for it so I can keep my job. So even with my past transgressions I have learned from it and agree with the point they make in this video.

    @greymorality - I can see where you're coming from, I was in your shoes a little more than 6 years ago, this is when I downloaded World in Conflict for example. I didn't have much money, I was in school, I was hardly eating and able to afford rent, most of my money went to art supplies and transit passes. But I missed out on a lot of really cool games at the time. Which in the end was a good thing, I would have slacked a lot in school if I hadn't just bit the bullet and waited til the end of the school semester. There was much gaming to be had once I started working for the summer, most money goes to saving, the rest to me, so other than the standard enjoying summertime I spent some of my free time catching up, and it was great! It does suck when all the best games seem to come out right at the beginning of the semester, and around Christmas, but there are solutions to doing it the right way. It can be tough, I understand that all to well, but I found it to be worth it. So the years that followed I did it that way. It also means you're not going to starve or have other issues like late rent and late school assignments.

  • GnomejonGnomejon Registered User new member
    Although I have pirated games before, sometimes for no better reason than being lazy, I can't say I have ever been comfortable doing so. And, thus, for the past 2-3 years I have so heavily avoided it that I can't even remember the last one I did download. I have pirated games since then, but only with titles that are either old/obscure enough that I either could not find them anywhere, or with games never released in America and were never translated (the project diva games), so the pirating community went far enough to provide not only a game that, imported, would have cost well over the $60 for a new game (shipping too) but translated enough of it so that it was both understandable and enjoyable to someone who didn't know the game or the language. And, just to show that even with that I'm still willing to support the industry, I recently decided to import all of the project diva games from japan in Japanese because I have gotten so much enjoyment from them that it feels like I need to do more for them than even just buying their game.

    On the flipside, though, I have not included the times when I have bought a game only to find that wading through DRM is like climbing a fence made entirely of barbed wire and so pirated the game after buying it legitimately. Since rebuilding my PC last year, I've abandoned most of those games though because getting them again feels like a waste of bandwidth, so I can't really find any examples in my current collection, but I have to say it feels like I've been cheated when I buy a game legitimately and it tells me I stole the game and doesn't let me play, and at times I have felt like abandoning the pursuit altogether and just giving in to the 'psst...c'mere...I have this great game for free' crowd.

  • VonrielVonriel Registered User new member
    This is something I've thought about sporadically over the past years, and one thing comes back to bother me each time. I feel like there's an attitude among the gaming industry that a pirated game represents a loss of money. I could understand this thinking back when physical media was required for games, and when a game was stolen off the shelf, you lost that media. It's microscopic comparatively, but it still represents an actual loss. In this day, however, when nearly everything is digitally downloaded - half the games sold on shelves seem to just be a code for a download inside a box - it's hard to justify that rationale. Literally nothing is lost when your game is pirated. And, in some cases, you gain, especially if you're rude enough to not release a demo of your game. Yes, the number is, comparatively, equally as small as the amount lost when a 3.5" floppy disk or a standard CD gets stolen, but there exists a small subset of pirates who do it merely to test out the game to see if they'll buy it.

    I don't know, I may be way off base in thinking this is how companies in the gaming industry feel. It just aggravates me every time I see someone from the industry say something to the effect of, "These various DRM ideas are designed to drive up sales of our game!"

  • UnderwoodUnderwood Registered User new member
    Dude amen on the demo thing. It's like you can read my mind!!

  • ripjawwolffangripjawwolffang Registered User new member
    XD thank you for aknolageing an issue most just rant about... Old ass games... Old ass games on systems that even though I have (like the n64) I'll be damed if 80% of people that have them, have one that's now broken... I took damn good care of the thing,., but these mechines die man... The only way to play some old Pokemon snap or something, is to download it on your pc... It's illegal... But the game and the system are otherwise dead... I searched for years to get a ligit copy of ff8 and failed... I only got it by chance when it showed up in some persons garage sale for like $2 and I nearly had a heart attack with how stoked I was! And now the ps3 isn't backwards comparable and my ps2 just officially died... I'm gonna have the same problem all over again! Want us to buy old games legally? Make backwards comparable systems or re release them! End of arguement.

  • lordhobanlordhoban Registered User regular
    Definitely a complicated issue. And if game developers insist on ridiculous methods for protecting their content *cough, steam for a single player game* , I feel really no sympathy for them or pirating because of that (make the game too difficult to deal with buying it legitly, then why should I?). I do buy games I feel are worth my money, though (i played through Mass Effect 1 and then opted to buy the second and will buy the 3rd at some point).

    I like the suggestions made in this video for how to deal with piracy (good demo, to see if we want to bother with the game). Make a really good game and it will probably sell well. Make a really bad game. Don't expect people to buy it.

  • MoggMogg Registered User regular
    I'm not going to buy a game that is overpriced for its quality/quantity. Also it is unreasonable to make a single player game require online mode -Blizzard I'm talking about you here.
    If a game is decent, I will buy it and keep it in my collection and even go so far as to advertise how much fun I had with it. Games I need to have on day one I will get from somewhere until the price drops, because honestly - $$ is not a luxury resource for me.
    Also I wont buy another console just so I can play a game. Why not make it compatible with existing consoles? And why bury old games? I have a deep love for a few really retro games but with all the 'new' technology they are becoming exceedingly difficult to play on the new machines.
    If games were reasonably priced ($15-$60), were multi platform/(machines backwards compatible) and not required to use some online feature to activate, it would for me make it more viable to purchase them outright. Next thing is- make it available where I live. Why do I need to wait for it to come out here if it's out somewhere else. And lastly, don't censor or change the original work. Nothing is more annoying to me than playing a game that has a different feel to it than another place's version.

  • smrtssmrts Registered User new member
    there isn't just one reason to pirate games that is legitimate. To explain what I mean, here goes story time.
    I love Borderlands and currently i'm enjoying the second one. When the first one came out I was so excited, I built a new computer to play on max graphics, I even pre-ordered the game.(something I never do). Foolishly I bought the hard copy of the game rather than a steam download. 2K in their infinite wisdom put a DRM into the hard copy version requiring you to have the original disc in the tray. I've been a PC gamer for ages so I remember having to keep a floppy disc in the tray for games, and needing to keep cds in the tray for multi-disc games, figuring it was an issue of data not being copied from the disc to HDD I copied the disc myself and saved it, told the game where to look for it. All that got me was a message "Please insert the original copy of the disc into the tray." so OK my first idea didn't work. After that I try copying and burning the disc. Making both a physical copy burnt and an iso run on a virtual disc drive. Both attempts met the same error message. Out of legal options for something that should have never been a problem I torrented a cracked .exe. After playing with the pirated version for a while it occurred to me 2K needs to know how bad this is, so I sent them an e-mail explaining that the DRM on Borderlands literally did nothing other than make the pirated version of the game more convenient. I saw no response.
    also, I have since purchased games and pirated them later since for similar reasons.(bugs fixed...etc)

  • KvaudioKvaudio The Swiss Army Knife of Audio Registered User new member
    I'm really glad you guys covered this topic. Piracy in general isn't just hurting the video game industry, it is also crippling the music and movie industries. Lack of money is part of the reason companies don't invest in anything that isn't proven to make money, and if movies/music/video games are being pirated, less money to go around means they will only release the same things we've had time and time again. This is a big reason why popular music sounds increasingly formulaic; why movies are getting more and more remakes rather than anything novel, and why big budget video games tend to be very similar in style (within the genre of each example of course).

    I'd also like to add a bit of advice to the industry free of charge: if you make it convenient to obtain a legal copy of your game, I have a feeling most people will pay for it rather than go out of their way to pirate it. The Xbox arcade and Steam are great examples of this, and I'm sure games on there are not pirated as much as games that you can only get by going to Gamestop.

    Its just a thought.

  • Mojo1094Mojo1094 Registered User new member
    I REALLY liked this episode. I pirated games for years. My first computer came with pirated games (I was 3, it was a Commodore). I made a concious decision to not pirate games a few years ago, despite being jobless and having zero income. It was very hard, frustrating even. What made it worse was so many friends offering them to me like drugs to an addict.

    It's just nice to know that I'm not the only one out there that believes you should pay IF YOU CAN (I enjoy a few games made by SSI acutally). But just cause you don't work or "I have kids, I can't afford games, so I steal" isn't a reason. If you can spend the time finding a torrent, making sure it's not a virus, finding a work around for a system or whatever else ... you could prolly be submitting an application or putting some time in at Taco Bell. /rant.

    Thanks for at least talking about it. Really enjoying all your episodes and hoping for some change.

  • mogonkmogonk Registered User regular
    Charging for entertainment software is totally anachronistic. You can charge for services. For example access to multiplayer networks and so forth, like Battle.net. But paying for discrete pieces of stand-alone software? That's a dinosaur.

    You can indulge companies fantasies that this is a viable model if you like, but that's really all you're doing.

  • FacelotionFacelotion Registered User new member
    I signed up just to comment on this episode, yes it impressed me that much.
    I live in South America, Brazil specifically, and here they pirate a sh*t ton of media, from movies, books and specially games. This personally saddens me because I know people are not making the money they are supposed to with the sales (I'm a software dev looking into getting in this industry and yes I want a paycheck) and people that want to buy a game have to resort to pirated games because they cannot afford to get games through the real means, i.e the store. Let me tell you, Brazilians love to play games, it is a big market that believe it or not is overlooked. In 2012, Steam started selling games here for reasonable price,which is great. Blizzard brought its games to the country, in the native language, with a pay system affordable to the people and guess what... they are raking in the moolah. I wish more companies would start doing the same thing: checking out the market, finding ways to sell their products in a more affordable price and then possibly piracy would be reduced greatly here.

  • rasatoucherasatouche Registered User regular
    Been watching these old episodes lately and just wanted to throw my 2c in. I've gone from being a massive pirate to owning all my games essentially, my steam library overflowing with backlog and double dips. I still however, play some games new pirated, then buy on steam later for %75 off or whatever. I'm mainly a PC gamer (though I have a ps3 & 360 for the odd console exclusive), and money isn't an issue, I could quite easily afford the $60 day one for the half a dozen games I play a year 'around release', but I don't. Unless it's an indie game, (FTL, Fez, Meat Boy), why, because they put their game up, often one that I get more value out of than a $60 game, for a reasonable price, $10. I mean I've played FTL for 20 hours, and Dishonored for 9. Heck, I've even thrown money behind a good dozen or so kickstarters (that might not even see the light of day!), because they do the price right, and I support the business model over $60, day one, big publisher overhead BS.

    The rub is, I could buy a game for $60, day one, activate it in the morning, and then that afternoon, that copy is worth zero dollars. No right to resale, no true ownership, even if I have a physical copy, held in my hand, it's now worthless, tied to my steam account forever. Steam is the best comprimise of DRM at this point, and even then it's DRM for the sake of DRM, not because it's necessary. I put up with steam's DRM so I can access it's cool features, and becasue it's easier than piracy. I get a game for cheap, can play on tv, laptop, desk, never have to copy saves, even project shield looks cool so I could play borderlands on the toilet! I love steam as a service and tolerate it's DRM because it's at least done tolerably.

    The problem is as a consumer, this industry doesn't believe I have any rights, including right to resale, preferring me to simply 'own a license', legal mumbo jumbo to skirt the law. As for the right thing, you can say the devs don't get paid enough for their skills, that's their fault, notmine, if they can't negotiate a decent salary, not my problem. The Justin Rubin's of the world pressed this issue long ago, and it fell on the deaf ears of underpaid developers doing a great job everywhere. As for the ethics, publishers are huge corporations who think their customers akin to walking wallets, you can argue ethics all you want, they just want to get as much money out of you as possible, hence the rise of $5 skins that got chopped out of the game for day 1 DLC.

    Sure used games are a problem, but the publishers aren't moving things forward, I mean steam has shown that with regular, heavy discounting you move volume and make more money. Not only that, but a baseline $60 price lets the monster publishers make huge amounts of money, but also hurts the industry. Take spec ops, awesome game, it got tacked on multiplayer, why? So the game would appear to have value to all the people surveyed who answered yes to multiplayer being a consideration of value. You know what else would have worked? Cutting it, selling it for $30, single player only, i'd have been much more inclined to pick it up day one, instead of waiting until it was $7.50 6 months later.

    It's not just that, it's the culture of reviews we have, metacritic started with videogames, and videogames are still the most popular category on it. If you're selling a $60 item, i'm more inclined to want to know if it's worth my time than if it's a $10 item. $60 might not be a lot of money to me, but to the up and coming gamers, the teenagers who work 10 hours a week part time between school and extra-curricular activities, $60 is a lot of money. Games cost $60 back in the NES days, when you had to make a game, put it on a cartridge, which cost about 20% of that, give everyone their cut, not much left over.

    Games still cost $60, and sure the costs have gone up, but there's 150 million ish current gen consoles knocking about, plus another 100 million wii's, and the hundreds of millions of PC's. Point is, there's more gamers than ever, of more ages, and yet games have not declined in 'launch day' cost. Games get discounted more rapidly, (Borderlands 2, I bought 2 weeks ago, GMG, $24, less than 3 month old game!) and unless they're a 'hit', make more money in their long sales tail than their launch period (Bastion's launch day is their 5th highest day in terms of profit for example). If I'm going to hand over my right to resale, I just want a price that reflects that reality, and $60 is not that price.

  • rasatoucherasatouche Registered User regular
    Been watching these old episodes lately and just wanted to throw my 2c in. I've gone from being a massive pirate to owning all my games essentially, my steam library overflowing with backlog and double dips. I still however, play some games new pirated, then buy on steam later for %75 off or whatever. I'm mainly a PC gamer (though I have a ps3 & 360 for the odd console exclusive), and money isn't an issue, I could quite easily afford the $60 day one for the half a dozen games I play a year 'around release', but I don't. Unless it's an indie game, (FTL, Fez, Meat Boy), why, because they put their game up, often one that I get more value out of than a $60 game, for a reasonable price, $10. I mean I've played FTL for 20 hours, and Dishonored for 9. Heck, I've even thrown money behind a good dozen or so kickstarters (that might not even see the light of day!), because they do the price right, and I support the business model over $60, day one, big publisher overhead BS.

    The rub is, I could buy a game for $60, day one, activate it in the morning, and then that afternoon, that copy is worth zero dollars. No right to resale, no true ownership, even if I have a physical copy, held in my hand, it's now worthless, tied to my steam account forever. Steam is the best comprimise of DRM at this point, and even then it's DRM for the sake of DRM, not because it's necessary. I put up with steam's DRM so I can access it's cool features, and becasue it's easier than piracy. I get a game for cheap, can play on tv, laptop, desk, never have to copy saves, even project shield looks cool so I could play borderlands on the toilet! I love steam as a service and tolerate it's DRM because it's at least done tolerably.

    The problem is as a consumer, this industry doesn't believe I have any rights, including right to resale, preferring me to simply 'own a license', legal mumbo jumbo to skirt the law. As for the right thing, you can say the devs don't get paid enough for their skills, that's their fault, notmine, if they can't negotiate a decent salary, not my problem. The Justin Rubin's of the world pressed this issue long ago, and it fell on the deaf ears of underpaid developers doing a great job everywhere. As for the ethics, publishers are huge corporations who think their customers akin to walking wallets, you can argue ethics all you want, they just want to get as much money out of you as possible, hence the rise of $5 skins that got chopped out of the game for day 1 DLC.

    Sure used games are a problem, but the publishers aren't moving things forward, I mean steam has shown that with regular, heavy discounting you move volume and make more money. Not only that, but a baseline $60 price lets the monster publishers make huge amounts of money, but also hurts the industry. Take spec ops, awesome game, it got tacked on multiplayer, why? So the game would appear to have value to all the people surveyed who answered yes to multiplayer being a consideration of value. You know what else would have worked? Cutting it, selling it for $30, single player only, i'd have been much more inclined to pick it up day one, instead of waiting until it was $7.50 6 months later.

    It's not just that, it's the culture of reviews we have, metacritic started with videogames, and videogames are still the most popular category on it. If you're selling a $60 item, i'm more inclined to want to know if it's worth my time than if it's a $10 item. $60 might not be a lot of money to me, but to the up and coming gamers, the teenagers who work 10 hours a week part time between school and extra-curricular activities, $60 is a lot of money. Games cost $60 back in the NES days, when you had to make a game, put it on a cartridge, which cost about 20% of that, give everyone their cut, not much left over.

    Games still cost $60, and sure the costs have gone up, but there's 150 million ish current gen consoles knocking about, plus another 100 million wii's, and the hundreds of millions of PC's. Point is, there's more gamers than ever, of more ages, and yet games have not declined in 'launch day' cost. Games get discounted more rapidly, (Borderlands 2, I bought 2 weeks ago, GMG, $24, less than 3 month old game!) and unless they're a 'hit', make more money in their long sales tail than their launch period (Bastion's launch day is their 5th highest day in terms of profit for example). If I'm going to hand over my right to resale, I just want a price that reflects that reality, and $60 is not that price.

  • RaginRednecKRaginRednecK Registered User regular
    Personally I have not pirated a game since probably the early 90's. For some reason I realized it was wrong pretty early. However when I buy a game that has no multiplayer functionality or worthless multiplayer (ahem specops the line, skyrim ectect) I usually make an ISO image of the disk, if it was a physical copy, and either write or get a crack for it simply because the DRM usually ruins the experience. I wonder what the industry view is on practices like this though. As I DID pay for said game but hate disk swapping, which is largely a dying(thankfully) drm style, or the DRM packaged with the game is as you said an add on that worsens the experience. Take Diablo 3, I LOVE the game HOWEVER the online verification has caused me to be unable to consistently PLAY the game. The launcher says the game is up to date and has no function that I can find to download and apply the most recent patch, yet when I try to PLAY the game it tells me that it is out of date shuts down and loads the launcher to patch....which says the game is already up to date and the message I got from blizzards tech support was more or less "we don't care since we already have your money". As a result I will NEVER buy another blizzard game, I AM poor and a nearly $70 pricetag was pretty hard to cover for a game that is rendered unplayable by their DRM. In short I guess what I was wondering what the industry or developers think about people who DO actually PAY for a game but crack it to get around their awful DRM?

  • zluvsanimezluvsanime Registered User regular
    i pirate games, and will continue to do so. im a person of very limited means, i got both my pc and xbox 360 given to me and i cant afford games. however i pirate games with every intention of paying for them when i next have money and have done so on many occasions. however there are some games that i have purchased on the 360 such as dragon age origins and skyrim, that i torrent on pc just so i can enrich the experience with mods. i dont think those pirated moments should be looked down upon i already bought the game, sometimes more than once, and any game i havent already purchased when i torrented it i WILL buy when i next have the money to do so.

  • zluvsanimezluvsanime Registered User regular
    now from a different prospective i have this to say. many of us console people have a decent sized group of console friends whom we visit regularly, and we do something that has the same effect as torrenting but is legal and escapes notice BORROWING. many of us simply borrow games from friends, play it to completion, and return it satisfied never giving it another thought. that was the dynamic in our group if there was a game out in which we had mutual interest one of us 5 would buy it and we would just pass it around. but in the end this too we tried to changed our solution was not to stop the group dynamic but instead if we liked the game we went out and bought it on sale, marked down, or used; even if we had no intention of ever playing it again it think thats a pretty fair compromise.

  • TheHentaiChristTheHentaiChrist Registered User regular
    edited February 2013
    I stopped really pirating a while ago. It wasn't much out of a sudden growth of a conscience, although as I got older it did more and more seem to me that some things I really enjoy and should pay for, if for no other reason, to encourage more of it.

    I stole Civilization IV and played the EVER LOVING SHIT OUT OF THAT GAME. I paid for the Warlords expansion but again pirated the Beyond the Sword one. This is especially unfair of me since I've never been aware of Sid doing anything to even discourage piracy, rather seeming to trust in my better nature.

    I haven't made amends, except that I did purchase a legit copy of Civ V and G+K for super-effing-cheap because, for some reason I totally cannot relate to, no one seems to like it. But, somehow, I think that weighed heavily on my conscience none the less. I've stopped pirating music entirely. Movies and TV shows, I'm not quite so good about, since I stream them on sites that aren't kicking anything back to the industry. I think I have a much easier time justifying this based on a) so much of it I would feel ripped off if I had paid, literally, anything for b) I have netflixs, if it's not on there and you want to be paid for it, get it on there (I would totally pay more for more quality stuff instead of pages of filler and sitcoms) c) anime is absurdly expensive. Those are justifications, yes but none the less I still don't 'feel bad' so my behavior probably won't change.

    Music's begun to adapt, with the rise of Pandora, Amazon MP3 and iTunes, there's really not much excuse to steal it and it's just easier not having to sort through junk, poor quality and potentially malicious software to get it, all with that unlikely but still very real potential of getting a very expensive letter in the mail.

    The Movie industry is still ass-backwards. The studios really just need to figure out that the market has changed drastically and there's still no shortage of profit to be made, but they'll need to adapt to the market, instead of trying to press legislation to force the market to adapt to it.

    Games though? Really, we got no excuse guys. We can all basically count on anything being at least 50% off on Steam in the next 6 months and I think most of us know where to find a GameStop or local game reseller and I really doubt you've played though every decent game for every system you own. There's mad free games out there online. If you can't afford to spend 50 to 70 on a new game at release, what you really mean is that you have other (probably entirely valid) priorities. You pay for those things first because you need them, to turn around and steal something and say it's okay because you don't need it is absurd. If you don't need it, wait until you can afford it.

    I've been unemployed for 9 months and, when I absolutely have to get a particular game, I find a way to make it happen. But otherwise, I have a drawer full of games I've hardly played and still more I could maybe play again or play differently or explore more fully. I doubt I'm the only one here that can say that.

    TheHentaiChrist on
  • DoomBlackDragonDoomBlackDragon Registered User regular
    I do not pirate games. I do not like DRM because it hurts the game. Why should I be wasting my download/upload cap on playing a single player game. Steam is very much guilty for this. The fact I can not play an single player game offline sucks. Why should I play a game like skyrim online if there no co - op or multiplayer. Yes even with steam in your background running it still taking your bandwidth. So DRM is bad. Even though alot of people have the internet. almost everyone has a cap on how much they can use. DRM increase your chance to cap. Then what. I will tell you what. A single player game will cost you between 50 - 100 dollars more money a month thanks you drm making you hit your internet cap.

  • TarrkerTarrker PennsylvaniaRegistered User regular
    I know this video is pretty old now, but I just felt the need to weigh in on something I have a perspective with. I don't really think they gave the "I'm too poor" argument enough credit. I don't download illegally myself, but I know what it's like to just NEVER play the games you want.

    After being unemployed for almost three years now, it has just really become tiresome to see some epic and memorable games just fly right by me. I still have never played Skyrim, Bioshock, Deadspace, Farcry 3, XCOM: Enemy Unkown, Dishonored, Guild Wars 2, Batman: Arkham Asylum, or basically any other must play title from the past three years.

    I love my free to play games and I still have plenty of old games kicking around in my Steam library that I play all the time, but it just gets old after a while constantly being out of the loop when it comes to awesome, new titles.

    Y'know, Bioshock: Infinite just came out and I wanna play it so bad but I gotta just grind my teeth and listen as everyone talks about how awesome it is and how I should have already played it because of how epicly good it is. But I'm stuck playing League of Legends and Air Mech for the ten billionth time instead x_x

  • KopeAceticKopeAcetic Registered User regular
    @Tarrker

    The solution to your problem is time. When you wait so the game isn't brand new anymore the price falls, inevitably. You don't need to buy the games new to experience them, sure you don't get that shiny new experience but that (from my own experiences) is actually a better experience because you're not swallowed up by the rapidly moving current of "new game" it is.

    If you wait, you also get a better gaming experience. All the patches are generally finished, and the bugs are mostly gone from the gaming experience.

    Recently I've actually purposefully not purchased any new games so I could go try all the games I missed, at an extremely discounted price. Unfortunately I had to buy some of these games from gamestop, Ebay or Amazon so the publishers didn't get any cut of it.

    If I had one complaint this would be it. Even if I'm purchasing a game after it's been out for a while, the publishers still deserve a cut, and I know from those sources they don't...I prefer to wait as long as I have to, to purchase games from Steam so the people who really deserve my money get it, not Gamestop who purposefully rips the publishers off so they can make more money.

  • KopeAceticKopeAcetic Registered User regular
    edited May 2013
    @Tarrker

    The solution to your problem is time. When you wait so the game isn't brand new anymore the price falls, inevitably. You don't need to buy the games new to experience them, sure you don't get that shiny new experience but that (from my own experiences) is actually a better experience because you're not swallowed up by the rapidly moving current of "new game"-itis.

    If you wait, you also get a better gaming experience. All the patches are generally finished, and the bugs are mostly gone from the gaming experience.

    Recently I've actually purposefully not purchased any new games so I could go try all the games I missed, at an extremely discounted price. Unfortunately I had to buy some of these games from gamestop, Ebay or Amazon so the publishers didn't get any cut of it.

    If I had one complaint this would be it. Even if I'm purchasing a game after it's been out for a while, the publishers still deserve a cut, and I know from those sources they don't...I prefer to wait as long as I have to, to purchase games from Steam so the people who really deserve my money get it, not Gamestop who purposefully rips the publishers off so they can make more money.

    KopeAcetic on
  • StarseedStarseed Registered User regular
    First off, thank you for remembering me, login form.

    @Tarrker

    SteamSales.

    Steamcards from gameship. Tbis way, you wouldn't get in the trap of spensing your food money.

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