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The Power of Wii: A Discussion

RonenRonen Registered User regular
edited March 2007 in Games and Technology
There are plenty of reasons why the Wii can't do that. The sooner you accept this the happier you'll be.

I like the Wii and want it to succeed, but... yeah. The detail in the textures and the crispness of the graphics would be impossible to replicate on the Nintendo Wii. The game itself could work... it just wouldn't look this good. The backgrounds wouldn't "pop" the way they do in that clip and the characters would be made of simple gouraud-shaded polygons, rather than yarn and stuffing.

This thread is a discussion of the perceived lack of power in the Wii. The purpose is not to disprove its relative power; it is widely known that the Wii is not designed to pump out the graphics that the 360 and PS3 do.

What bothers me about the quotes above is the perceived notion that because the Wii isn't as powerful, there's no way it could produce a side-scrolling game as pretty as LittleBigPlanet (HD aside).

I acknowledge that a higher resolution results in a sharper picture, there is no denying that. However, I believe that if developers put their minds and resources to it (and that's a big if) they could easily produce a comparable looking game on the Wii.

I'm not naive enough to believe that any studio these days (outside of Nintendo itself) is going to spend months figuring out ways to abuse the Wii hardware to get the best performance out of it, because current development cycles and budgets probably don't permit it. That and, why would they when they can do it more easily on the other consoles?

So my question is: is the perceived lack of power in the Wii the fault of Nintendo, or is it laziness (or lack of caring, due to target demographics) on the developers behalf? Is this something that's going to majorly affect Nintendo this generation or will its different control scheme pull it through?

Go play MOTHER3

or Brawl. 4854.6102.3895 Name: NU..
Ronen on
«134567

Posts

  • bruinbruin Registered User regular
    edited March 2007
    Were you watching the same LBP I was? Seriously, one of the most impressive next-gen looking games to me. Definitely beyond anything Wii can do.

    bruin on
  • JustinChar99JustinChar99 Registered User regular
    edited March 2007
    Devs just aren't taking advantage of the hardware. We have yet to see the final version of any Nintendo game that didn't start on the Gamecube, so we have no idea how far they'll push the hardware. Fact is, the Wii is more powerful than the Xbox or Gamecube, but so far the games don't look as good as high-end games on those systems. In a year or so, there is no reason that every Wii game shouldn't look as good as or better than RE4 or Ninja Gaiden.

    JustinChar99 on
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  • DarlanDarlan Registered User regular
    edited March 2007
    I'm sorry, the Wii is a great deal more than "Xbox 1.5 lol" but we're not going to see games that look like that on it. That's the trade off for the price of the machine.

    Darlan on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    Oh who gives a shit?

    If there was some absolute need to make a Wii game look indistinguishable from a pile of cardboard and yarn, I'm sure someone could phone up Factor 5 and dangle a big wad of cash in front of them.

    As it stands theres no need for that. Nintendo was doing that shit on the N64. Yoshi's Story anybody?

    AbsoluteZero on
    cs6f034fsffl.jpg
  • ÆthelredÆthelred Registered User regular
    edited March 2007
    I was wondering about this too. When people say "couldn't be done on the Wii" do they actually mean something beyond ".. without toning down the graphic effects" ? LBP could easily be done on the Wii, just without all the furriness and dynamic lighting.

    Æthelred on
    pokes: 1505 8032 8399
  • GMaster7GMaster7 Goggles Paesano Registered User regular
    edited March 2007
    It's both developer laziness and a lack of resources. Sure, the Wii could have a pretty, 4-player co-op side-scroller with cool physics... it wouldn't look like LBP, but it's possible to have that same experience on any platform, I'd say. Still, it's going to take time for developers to get comfortable with the hardware. I really hope that the Wii gets some kind of co-op games along the lines of LBP or Castle Crashers. That stuff looks great.

    GMaster7 on
    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842
  • GuekGuek Registered User regular
    edited March 2007
    the physics might be a strain more than anything. graphically, it obviously wont be nearly as sharp. but i do think the wii could do something comparable, albeit not something "as good"

    Guek on
  • tbloxhamtbloxham Registered User regular
    edited March 2007
    LBP is easily the most impressive looking next gen title I've seen so far. All that jolliness and cartoon like graphics and flapping sails and falling blocks that looks so simple? Thats about the most complex thing you can ask a computer to do.

    Did you notice how there was no slowdown even when the PS3 was calculating fall trajectories and rotations for perhaps 45 blocks at the same time? Did you notice how there was no clipping into the background, even with the guy in the big cape?

    Did you notice how the objects appeared in the world maker instantly without need for loading?

    Seriously, LBP will be taxing the PS3 to its current limits. A wii would just explode, or melt into the ground even if it were 2 years from now and the programming techniques had been mastered.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    There's no reason to bitch until the Wii's "lack" of power prevents a game from being playable.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • RonenRonen Registered User regular
    edited March 2007
    It's also worth noting that the original quote by deadonthestreet was in response to me saying something along the lines of, "Wow, this looks great. I think you can do something equally good looking on the Wii. I hope we get a Metroid or Castlevania along the same lines."

    I realize Nintendo's going for a different audience, but dammit, 2.5D Metroid on the Wii with crazy lighting would be amazingly awesome.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • NickleNickle Registered User regular
    edited March 2007
    There are plenty of reasons why the Wii can't do that. The sooner you accept this the happier you'll be.

    I like the Wii and want it to succeed, but... yeah. The detail in the textures and the crispness of the graphics would be impossible to replicate on the Nintendo Wii. The game itself could work... it just wouldn't look this good. The backgrounds wouldn't "pop" the way they do in that clip and the characters would be made of simple gouraud-shaded polygons, rather than yarn and stuffing.

    So, by this logic, the PS3 has reached it's graphical limit with LittleBigPlanet? I'm pretty sure the Wii could pull off this game just as well, once developers get some time with it. People seem to be severely underestimating the power of the Wii, simply because it isn't as powerful as the PS3 or 360. It's not an Atari 2600 either.

    EDIT: Seriously, if LBP is pushing the PS3's limits, then I'm glad I haven't bought a PS3 yet.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • RonenRonen Registered User regular
    edited March 2007
    tbloxham wrote: »
    LBP is easily the most impressive looking next gen title I've seen so far. All that jolliness and cartoon like graphics and flapping sails and falling blocks that looks so simple? Thats about the most complex thing you can ask a computer to do.

    Did you notice how there was no slowdown even when the PS3 was calculating fall trajectories and rotations for perhaps 45 blocks at the same time? Did you notice how there was no clipping into the background, even with the guy in the big cape?

    Did you notice how the objects appeared in the world maker instantly without need for loading?

    Seriously, LBP will be taxing the PS3 to its current limits. A wii would just explode, or melt into the ground even if it were 2 years from now and the programming techniques had been mastered.

    I have to disagree here because I've played Elebits. Now, there's major slowdown in some portions of Elebits due to crazy physics (see: the final few stages of the game) but it was also a launch game. If there's an Elebits 2, I've no doubt it would be a lot smoother.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • bruinbruin Registered User regular
    edited March 2007
    Elebits' physics are nowhere near as realistic.

    Seriously, different realm.

    bruin on
  • DarlanDarlan Registered User regular
    edited March 2007
    Ronen wrote: »
    I realize Nintendo's going for a different audience, but dammit, 2.5D Metroid on the Wii with crazy lighting would be amazingly awesome.
    That sounds like pretty much my ideal game. People knock the visuals in Megaman Powered Up and that PSP Castlevania game, but working with/improving that line of visuals seems like a great way to keep 2D games alive and selling.

    Darlan on
  • corcorigancorcorigan Registered User regular
    edited March 2007
    I think physics and AI issues will be more obvious. I mean the Xbox looked very pretty towards the end of its cycle, no reason a Wii couldn't look prettier, not that it would make much difference with standard resolutions anyway.

    corcorigan on
    Ad Astra Per Aspera
  • RonenRonen Registered User regular
    edited March 2007
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • GuekGuek Registered User regular
    edited March 2007
    Ronen wrote: »
    I realize Nintendo's going for a different audience, but dammit, 2.5D Metroid on the Wii with crazy lighting would be amazingly awesome.


    do not mention metroid...it reminds me that mp3 is not yet here and only gets me...oh no...herewegoaGAINRANOGRAW!!

    hulkshouting1.gif

    Guek on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    Nickle wrote: »
    There are plenty of reasons why the Wii can't do that. The sooner you accept this the happier you'll be.

    I like the Wii and want it to succeed, but... yeah. The detail in the textures and the crispness of the graphics would be impossible to replicate on the Nintendo Wii. The game itself could work... it just wouldn't look this good. The backgrounds wouldn't "pop" the way they do in that clip and the characters would be made of simple gouraud-shaded polygons, rather than yarn and stuffing.

    So, by this logic, the PS3 has reached it's graphical limit with LittleBigPlanet? I'm pretty sure the Wii could pull off this game just as well, once developers get some time with it. People seem to be severely underestimating the power of the Wii, simply because it isn't as powerful as the PS3 or 360. It's not an Atari 2600 either.

    No, it's two Gamecubes duct-taped together. Duh. :roll:

    AbsoluteZero on
    cs6f034fsffl.jpg
  • mausmalonemausmalone Registered User regular
    edited March 2007
    bruin wrote: »
    Were you watching the same LBP I was? Seriously, one of the most impressive next-gen looking games to me. Definitely beyond anything Wii can do.

    Well, let's go through a laundry list of what LBP does and then see what the Wii can or can't do.

    * HD resolution: no chance
    * HD textures: wouldn't be necessary without hd, but definitely better textures than last gen
    * Pseudo soft shadows: do-able. In fact, the first use of pseudo soft shadows was in RE4 on the GCN.
    * Depth of Field blur: no problem... happens all the time in wii sports
    * Motion blur: don't know, really. You don't need HDR, and you don't need very complicated shaders ... but it requires at least 3 rendering passes (render scene, render motion values, apply blur to scene). So I'll file this under maybe, but doubtful
    * Vignette: no problem... just a 2D image overlaid on top of the scene
    * Light bloom: ditto vignette... no problem
    * Physics simulation: with the PhysX engine included in the Wii SDK, I think that it shouldn't be a problem.

    So yeah, I think something on the level of LBP is somewhat do-able on the Wii. It would look a little worse being in SD instead of HD, but for the most part it could look the same.

    mausmalone on
    266.jpg
  • bruinbruin Registered User regular
    edited March 2007
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    bruin on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?

    AbsoluteZero on
    cs6f034fsffl.jpg
  • NickleNickle Registered User regular
    edited March 2007
    mausmalone wrote: »
    bruin wrote: »
    Were you watching the same LBP I was? Seriously, one of the most impressive next-gen looking games to me. Definitely beyond anything Wii can do.

    Well, let's go through a laundry list of what LBP does and then see what the Wii can or can't do.

    * HD resolution: no chance
    * HD textures: wouldn't be necessary without hd, but definitely better textures than last gen
    * Pseudo soft shadows: do-able. In fact, the first use of pseudo soft shadows was in RE4 on the GCN.
    * Depth of Field blur: no problem... happens all the time in wii sports
    * Motion blur: don't know, really. You don't need HDR, and you don't need very complicated shaders ... but it requires at least 3 rendering passes (render scene, render motion values, apply blur to scene). So I'll file this under maybe, but doubtful
    * Vignette: no problem... just a 2D image overlaid on top of the scene
    * Light bloom: ditto vignette... no problem
    * Physics simulation: with the PhysX engine included in the Wii SDK, I think that it shouldn't be a problem.

    So yeah, I think something on the level of LBP is somewhat do-able on the Wii. It would look a little worse being in SD instead of HD, but for the most part it could look the same.

    You keep your filthy logic out of this thread. This thread is only for conjecture and fanboyism.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • bruinbruin Registered User regular
    edited March 2007
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    bruin on
  • mausmalonemausmalone Registered User regular
    edited March 2007
    Nickle wrote: »
    mausmalone wrote: »
    bruin wrote: »
    Were you watching the same LBP I was? Seriously, one of the most impressive next-gen looking games to me. Definitely beyond anything Wii can do.

    Well, let's go through a laundry list of what LBP does and then see what the Wii can or can't do.

    * HD resolution: no chance
    * HD textures: wouldn't be necessary without hd, but definitely better textures than last gen
    * Pseudo soft shadows: do-able. In fact, the first use of pseudo soft shadows was in RE4 on the GCN.
    * Depth of Field blur: no problem... happens all the time in wii sports
    * Motion blur: don't know, really. You don't need HDR, and you don't need very complicated shaders ... but it requires at least 3 rendering passes (render scene, render motion values, apply blur to scene). So I'll file this under maybe, but doubtful
    * Vignette: no problem... just a 2D image overlaid on top of the scene
    * Light bloom: ditto vignette... no problem
    * Physics simulation: with the PhysX engine included in the Wii SDK, I think that it shouldn't be a problem.

    So yeah, I think something on the level of LBP is somewhat do-able on the Wii. It would look a little worse being in SD instead of HD, but for the most part it could look the same.

    You keep your filthy logic out of this thread. This thread is only for conjecture and fanboyism.

    okay, fine

    SONY OLOL ... KIDTENDO!

    (Anyhow, did you guys notice how much faking was going on in LBP? For example, they're not using soft shadows on the background... they just use a normal shadow map and rely on the depth-of-field blur to take care of blurring it. You can see it when the DOF gets turned off for a second at the top of the ramp. I think it shows a bit of ingenuity ... getting a soft cast shadow for the computational cost of a regular cast shadow.)

    mausmalone on
    266.jpg
  • ZekZek Registered User regular
    edited March 2007
    The fact of the matter is that the Wii probably can't do LittleBigPlanet, as shown in the demo. That's a really really nice looking game, by 360/PS3 standards. You can't just look at the sum of its parts and say that the Wii can do each of those. Of course it could handle a port, but the graphics would suffer. It seems to me like a lot of Nintendo fans are somewhat conflicted: they like the Wii and want to support Nintendo's decision to make it less powerful to lower the price, but at the same time they value graphics and don't want to admit that there are things the Wii just can't do. Face the facts - that $250 price tag that we all gloat over came at the expense of something else, and that's graphical capabilities.

    I'd love to be wrong; maybe I'm underestimating the amount of power that's being used to display it in HD, and the Wii can actually compare to the 360/PS3 in standard resolutions. I certainly realize that most of the early titles are basically Gamecube ports in terms of graphics. But I'm not going to start blindly defending Nintendo on this until I see some real evidence of that.

    Zek on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • RookRook Registered User regular
    edited March 2007
    mausmalone wrote: »
    Nickle wrote: »
    mausmalone wrote: »
    bruin wrote: »
    Were you watching the same LBP I was? Seriously, one of the most impressive next-gen looking games to me. Definitely beyond anything Wii can do.

    Well, let's go through a laundry list of what LBP does and then see what the Wii can or can't do.

    * HD resolution: no chance
    * HD textures: wouldn't be necessary without hd, but definitely better textures than last gen
    * Pseudo soft shadows: do-able. In fact, the first use of pseudo soft shadows was in RE4 on the GCN.
    * Depth of Field blur: no problem... happens all the time in wii sports
    * Motion blur: don't know, really. You don't need HDR, and you don't need very complicated shaders ... but it requires at least 3 rendering passes (render scene, render motion values, apply blur to scene). So I'll file this under maybe, but doubtful
    * Vignette: no problem... just a 2D image overlaid on top of the scene
    * Light bloom: ditto vignette... no problem
    * Physics simulation: with the PhysX engine included in the Wii SDK, I think that it shouldn't be a problem.

    So yeah, I think something on the level of LBP is somewhat do-able on the Wii. It would look a little worse being in SD instead of HD, but for the most part it could look the same.

    You keep your filthy logic out of this thread. This thread is only for conjecture and fanboyism.

    okay, fine

    SONY OLOL ... KIDTENDO!

    (Anyhow, did you guys notice how much faking was going on in LBP? For example, they're not using soft shadows on the background... they just use a normal shadow map and rely on the depth-of-field blur to take care of blurring it. You can see it when the DOF gets turned off for a second at the top of the ramp. I think it shows a bit of ingenuity ... getting a soft cast shadow for the computational cost of a regular cast shadow.)

    You haven't really taken into account things like geometric complexity which would be the bigger kicker rather than the resolutions or the textures. I mean the Wii could do Call of Duty 3, but it did just look like crap compared to the 360/PS3. So I guess depending on what your definitions are, you could do pretty much everything on a Wii as long as you didn't mind losing out on polygons, textures, shaders, physics and AI. (That's not saying you can't come up with pretty smart workarounds for a lot of those things).

    Rook on
  • NickleNickle Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.

    You've got to remember, videogames aren't supposed to be fun, they're supposed to be art. Keep up, mister.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • bruinbruin Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I never said you couldn't play it and have fun, I'm just saying it wouldn't be as good. And you shouldn't make it out to see like " little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world"
    means the game can't also be realistic, it is.

    bruin on
  • DarlanDarlan Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I'd normally agree with you, but here, the combination of the fantastic elements and hyper-realistic visuals is a huge part of the aesthetic and appeal of the game. Just as Windwaker wouldn't be as neat on the N64, I don't think this would work as well on the Wii.

    Darlan on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited March 2007
    You can make pretty graphics or create a pretty art style that will run on all kinds of things. Look at World of Warcraft which runs on a radio alarm clock. People like that game and think it's quite pretty.

    Where the Wii falls short is raw processing power. Any game that is processor bound will have to make compromises. So the Wii isn't the platform for complex AI or physics games... you all had to know this going in right?

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • Ownage JonesOwnage Jones Registered User regular
    edited March 2007
    Just LBP or in general?

    LBP - The graphics are only a piece of it, the main thing is the seamless levels loading/live level editing, physics. Without a fair bit of compensation, no. But that's the catch, all those things make it what it is.

    But if you're asking if the Wii could something similar, sure, I don't see a reason why it couldn't, but I don't see much proof of this more powerful than an Xbox either. It's still early in the system's life, but I haven't seen much effort from 3rd parties, notable exception being SSX.

    So, in theory, sure. In practice? Time will tell.

    Ownage Jones on
    [SIGPIC][/SIGPIC]
    Currently playing: Infamous, Resident Evil 5
    Need to play: Shadow Complex, Uncharted 2, Ratchet and Clank: ACIT, MW2, Alpha Protocol
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I never said you couldn't play it and have fun, I'm just saying it wouldn't be as good. And you shouldn't make it out to see like " little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world"
    means the game can't also be realistic, it is.

    So this whole thread went from "Can't be done" to "Can be done but it wouldn't be as good" which seems to imply that when you throw flashy graphics out the window and use less sophisticated physics, the amount of fun you can have is somehow diminished.

    Or are we not playing games to have fun anymore? I guess I'm lost.

    As far as the "realism" in Little Big Planet, I am never going to confuse anything that happens in that game for something happening in real life. I don't think we are quite at "The Matrix" yet with Little Big Planet, sorry to burst your bubble.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • revolverevolve Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I never said you couldn't play it and have fun, I'm just saying it wouldn't be as good. And you shouldn't make it out to see like " little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world"
    means the game can't also be realistic, it is.

    So this whole thread went from "Can't be done" to "Can be done but it wouldn't be as good" which seems to imply that when you throw flashy graphics out the window and use less sophisticated physics, the amount of fun you can have is somehow diminished.

    Or are we not playing games to have fun anymore? I guess I'm lost.

    As far as the "realism" in Little Big Planet, I am never going to confuse anything that happens in that game for something happening in real life. I don't think we are quite at "The Matrix" yet with Little Big Planet, sorry to burst your bubble.

    When you throw out the "flashy" graphics and use less sophisticated physics, that seems like it would just make it a different game. It would be like saying, "Okay, we will make another Legend of Zelda game, except this time, you play as a raccoon, and instead of saving the princess zelda, you have to deliver a newspaper. Also the Borg are in it. And you dont have a sword, instead, you use a can of Dole fruit."

    To summarize: If you take away what makes a certain game "that game", then you're left with something....else.

    revolve on
    [SIGPIC][/SIGPIC]
  • japanjapan Registered User regular
    edited March 2007
    Zek wrote: »
    I'd love to be wrong; maybe I'm underestimating the amount of power that's being used to display it in HD, and the Wii can actually compare to the 360/PS3 in standard resolutions. I certainly realize that most of the early titles are basically Gamecube ports in terms of graphics. But I'm not going to start blindly defending Nintendo on this until I see some real evidence of that.

    We probably won't be able to say for sure unless there's a big release with versions for all three consoles (that is to say, decent versions. For some reason the Wii is getting lumbered with shitty PS2 ports at the moment). The unique nature of the Wii's control scheme means this is probably unlikely.

    Graphically, it does take a shitload more power to push HD resolutions. I brought this up in another thread, but compare the performance you get out of a PC GPU at 640x480 vs. 1280x720. For example, Splinter Cell: Double agent doesn't look massively better on the 360 than on the original Xbox, and we're told that the Wii is at least that powerful, and only uses SD resolutions. (This may not be the best example, I think SC: DA may have been developed for OXBOX and ported to 360.)

    The big question is physics processing. The fact that the Wii uses PhysX licensed technology suggests that physics was at least considered as an area that required attention, but again, there aren't really any useful comparisons available yet.

    japan on
  • bruinbruin Registered User regular
    edited March 2007
    bruin wrote: »
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I never said you couldn't play it and have fun, I'm just saying it wouldn't be as good. And you shouldn't make it out to see like " little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world"
    means the game can't also be realistic, it is.

    So this whole thread went from "Can't be done" to "Can be done but it wouldn't be as good" which seems to imply that when you throw flashy graphics out the window and use less sophisticated physics, the amount of fun you can have is somehow diminished.

    Or are we not playing games to have fun anymore? I guess I'm lost.

    As far as the "realism" in Little Big Planet, I am never going to confuse anything that happens in that game for something happening in real life. I don't think we are quite at "The Matrix" yet with Little Big Planet, sorry to burst your bubble.
    Sure, I'm not having any more fun with my Xbox 360 than I did with my SNES, but there's a reason why consoles keep getting more and more powerful.

    bruin on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    revolve wrote: »
    bruin wrote: »
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I never said you couldn't play it and have fun, I'm just saying it wouldn't be as good. And you shouldn't make it out to see like " little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world"
    means the game can't also be realistic, it is.

    So this whole thread went from "Can't be done" to "Can be done but it wouldn't be as good" which seems to imply that when you throw flashy graphics out the window and use less sophisticated physics, the amount of fun you can have is somehow diminished.

    Or are we not playing games to have fun anymore? I guess I'm lost.

    As far as the "realism" in Little Big Planet, I am never going to confuse anything that happens in that game for something happening in real life. I don't think we are quite at "The Matrix" yet with Little Big Planet, sorry to burst your bubble.

    When you throw out the "flashy" graphics and use less sophisticated physics, that seems like it would just make it a different game. It would be like saying, "Okay, we will make another Legend of Zelda game, except this time, you play as a raccoon, and instead of saving the princess zelda, you have to deliver a newspaper. Also the Borg are in it. And you dont have a sword, instead, you use a can of Dole fruit."

    To summarize: If you take away what makes a certain game "that game", then you're left with something....else.

    That is a terrible analogy. Turning Link into a paper delivering raccoon is not remotely the same as toning down the graphics.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • mausmalonemausmalone Registered User regular
    edited March 2007
    Rook wrote: »
    mausmalone wrote: »
    (snip for space)

    You haven't really taken into account things like geometric complexity which would be the bigger kicker rather than the resolutions or the textures. I mean the Wii could do Call of Duty 3, but it did just look like crap compared to the 360/PS3. So I guess depending on what your definitions are, you could do pretty much everything on a Wii as long as you didn't mind losing out on polygons, textures, shaders, physics and AI. (That's not saying you can't come up with pretty smart workarounds for a lot of those things).

    That's generally true... but did you see Little Big Planet? It's not exactly the worlds most complicated game geometrically.

    Also, being in SD instead of HD means you can reduce textures and geometry without having an impact because whereas the polygons/texels may have taken up 1/4 of a pixel before, they now take up 1/2 a pixel, which is still more information than you need to make the final image.

    I'm not saying that the Wii can do anything a PS3 or 360 can do. That's nuts. What I am saying is that LBP is more a triumph of design and planning than sheer graphical muscle. Corners are cut, but in hard to notice ways, and when you guys think about how many polygons there are, you're thinking of the whole thing. In reality you only draw what's on the screen. And what was on the screen at any given point was actually pretty simplistic.

    mausmalone on
    266.jpg
  • revolverevolve Registered User regular
    edited March 2007
    revolve wrote: »
    bruin wrote: »
    bruin wrote: »
    bruin wrote: »
    Ronen wrote: »
    bruin wrote: »
    Elebits physics are nowhere near as realistic.

    No, but they're also working on three dimensions instead of two, and while not realistic they are incredibly robust. And it's worth pointing out again that it was a launch game. If Konami can pull that game out with only a few months with actual hardware, imagine what they could do once they've become accustomed to it.

    LBP is a 3D game with mostly 2D gameplay, but the physics engine is still running 3D and doing the same amount of work. Really, I like Elebits a lot, but the physics in it aren't beyond anything we saw on Xbox or Gamecube. LBP however, is.

    Would LBP, as a game, not work with less "realistic" physics?
    It wouldn't be the same. I don't think it would be as good. The whole concept kind of is real world objects that react completely realistically.

    So we couldn't play it and have fun because the videogame about little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world isn't real enough? You've got to be kidding.
    I never said you couldn't play it and have fun, I'm just saying it wouldn't be as good. And you shouldn't make it out to see like " little hyper intelligent critters solving puzzles and platforming their way around a cardboard and crayon world"
    means the game can't also be realistic, it is.

    So this whole thread went from "Can't be done" to "Can be done but it wouldn't be as good" which seems to imply that when you throw flashy graphics out the window and use less sophisticated physics, the amount of fun you can have is somehow diminished.

    Or are we not playing games to have fun anymore? I guess I'm lost.

    As far as the "realism" in Little Big Planet, I am never going to confuse anything that happens in that game for something happening in real life. I don't think we are quite at "The Matrix" yet with Little Big Planet, sorry to burst your bubble.

    When you throw out the "flashy" graphics and use less sophisticated physics, that seems like it would just make it a different game. It would be like saying, "Okay, we will make another Legend of Zelda game, except this time, you play as a raccoon, and instead of saving the princess zelda, you have to deliver a newspaper. Also the Borg are in it. And you dont have a sword, instead, you use a can of Dole fruit."

    To summarize: If you take away what makes a certain game "that game", then you're left with something....else.

    That is a terrible analogy. Turning Link into a paper delivering raccoon is not remotely the same as toning down the graphics.

    And using less sophisticated physics. Because, what I saw of LBP, the physics really "sell" it.

    revolve on
    [SIGPIC][/SIGPIC]
  • ZekZek Registered User regular
    edited March 2007
    I'm so sick of hearing this same tired "graphics don't matter when you're having fun so shut up" argument that is brought up every single time something like this is mentioned. News flash, graphics are part of the fun. Games are just as much about eye candy as they are about pressing buttons in a certain order to win. The video/audio response to your actions is a crucial component of any game. You all know that when you watched that LBP video for the first time, the first thing to leap out and impress you was the really high quality of the visuals. If it looked like shit it would never have gotten such an overwhelmingly positive response, and you all know it. This elitist "real gamers don't care about fancy graphics" crap really wears thin after a while.

    Zek on
This discussion has been closed.