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[Arkham Horror] Blackest Goat in the Darkest Corner Episode 8: Diamond to the rescue.
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@Majestic Goat
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Yes yes yes. Why do I keep forgetting the extra draw...
Note to self: Am I sure I should only draw one?
Other World Encounter:
None again!
Mythos phase:
The call of the ancient is powerful. Monsters rush toward the mortal realm and feast up on the weak. While doom seems to be inevitable, there's our hero: Moneterey Jack, stand waiting on the street with weapons in hands. Ready to take down any monstrosity which dares to harm the innocents. Will the hero save the day yet again? Or will the evil overpower him and rule the day?
Cultists of the ancient one are performing unholy ritual to undone what the investigator has not yet done, will they succeed in destroying what still hasn't yet been finished?
Map will be updated once McGlen's done with his turn.
I say we deal with it now. It will be worse the longer we leave this card in play. I can contribute my paltry clue into the pool!
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Edit: Sorry, gangster got no clues
With your gangster sense, you have successfully evaded all possible dangers that might come at you while moving back on to the street.
Round 3
Upkeep and Movement phase
@Chrysis -> @NoizRNel -> @mi-go hunter -> @Cythraul -> @Kirindal -> @Capfalcon
edit: with Hunter Ward Armor, that Mi-Go is also toughness 4, so 5 in total.
HELP!
Edit: Move will come later.
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http://www.youtube.com/watch?v=BZwuTo7zKM8
FIGHT/WILL: 3/3
LORE/LUCK: 3/3
I'll go down with guns blazing!
Horror check against the Gug: http://invisiblecastle.com/roller/view/3571582/
I'm sane! Now for FIGHT
Combat check against the Gug: 3+3+3-2=7 dice: http://invisiblecastle.com/roller/view/3571587/
3 hits! I spend a clue token to roll 2 dice (from my Fight skill): http://invisiblecastle.com/roller/view/3571589/
Booyah. Take 1 Stamina damage from Overwhelming.
Now to evade the Flying Polyp:
http://invisiblecastle.com/roller/view/3571591/
And I disappear into the shadows, weak but alive.
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And I only cowardly fled from one monster!
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It was a close one, if you hadn't discover it's weakness spot and stabbed it for massive damage, you would be the one claimed as trophy. But for now, you proudly stuff its head into your backpack and disappear, before more hideous monsters come for your blood.
Yup
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I was thinking of attempting to slay the Flying Polyp.... but never mind. I'll head back to the Woods to grab the clue.
Fight/Will = 4/3 (change)
Lore/Luck = 4/2
Gonna try and read that book now.
Lore (-2) check = 2 dice
2d6.hits(5) -> [2,6] = (1) woooo!
I believe I lose one sanity and gain a bunch of fun clues! Next turn I'll come out guns blazing on that polyp, will probably need to enchant my weapon.
Confusion will be my epitaph
Confusion will be my epitaph
EDIT: Speaking of which, the OP seems to have Drakes Clue Tokens count wrong. He picked up 1 in the Historic Society, 1 from the lodge and then listened to an old man prattle on for hours for another 3. That should be a total of 5 tokens. And I chose Heal for his spell out of Heal/Wither, so that should probably be recorded to prevent confusion later.
Confusion will be my epitaph
Or you could wear something other than heels! That could help your speed out a bit :P
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The bird watchers are going, leaving something really interesting behind. Gain 1 clue
Drake and Simmons:
You successfully hunt down the cultists, destroying their altar and rite and stop the evil before it came to reality. Simmon's found out a hidden stash which stored a lot of interesting items, and share them with all the investigators.
Drake Found a Healing Stone!
McGlen found a Warding Statue!
Jack found a Enchanted knife or a Necronomicon!
Barnes found a Ruby of R'lyeh, something way better than a car!
Simmons found another The King in Yellow !
Diamon found a (*) (*) Elder Sign! (*) (*)
The more you learn about the words written within the tome, the crazier you go. Yet you still keep your head cool and keep moving on. Gain 4 clues and lose 1 sanity.
Diamond (@Capfalcon) still have his movement to do.
Fuck. Yes.
I was worried that casting lots and lots of spells would negatively influence my sanity. But not so much any more.
Also
http://www.youtube.com/watch?v=NUrNu8lItu0
Insert Dexter Drake here
And Drake will be A BEAST with that Healing Stone.
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... Sweet! McGlen can't wait to put bullets into monsters. Though, I might hand the warding statue to someone with frail Stamina.
Fixed!
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Once the Mi-Go and Byakhee (or 1 of the above) move on I might go blast that Dark Young with the Dread Curse. Although then I'd be slightly insane and stuck in a gate.
Twitch Stream
There is something peculiar left in front of the doghouse... 1 clue gain.
Encounter Phase
Drake & Simmons:
The street is quiet after the cultists are gone.
McGlen:
You saw a dog with a name tag on its neck, make a speed (-2) check to catch it and calm it.
Jack:
Trying to hide yourself from the monster is quite exhausting.
Barnes:
There a manuscript on a desk, pass a lore (-1) check to decipher it.
Diamond:
Echo of the witch knocks you out, make a will (-2) check to learn from the words which still linger in your mind, or be harmed from it.
Clue token! --> http://invisiblecastle.com/roller/view/3573290/ ....
What do you guys think? Should I spend my last clue token to get Duke? It's +1 Maximum Sanity....
Also if I ever meet you, could you spare a few bucks so I could hunt for Elder Signs at the Curiositie Shoppe @Cythraul ?
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But first, this tome...
Lore (-1) check = 3 dice
3d6.hits(5) -> [4,5,4] = (1)
I dig through the manuscript, hoping it's not just a play about an unspeakable horror!
Confusion will be my epitaph