The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I was playing the training level of the original splinter cell, and it got me thinking. I've played a bunch of video games, and a bunch of tutorials over the years, some good, some bad. In my opinion the tutorial level or area can set the tone for the rest the game, provide backstory, etc. One of my favorite tutorial levels was the one from Full Spectrum Warrior. It taught me what to do and gave me a taste of what the game would be like, and it didn't feel forced. I was wondering what was some other people's favorites. Try not to just name the game, also say why you like it.
Tomb Raider 1-3. They had these awesome mansions, and because I was like five and scared of goddamn everything I just played around in them and yet it was fun as hell
For some reason I really liked the tutorial system in Viewtiful Joe.
Also Rebel Strike. "Try it... now!"
Perfect Dark Zero had a fun tutorial level. It sort of almost throws you right in the middle of the things, but it's totally manageable, even on the highest difficulty. I just wish you'd gotten to use that floating spycam gadget more than once.
Half Life. I really like how the tutorial was set in Black Mesa Itself. It really added to the atmosphere of the game and helped to immerse myself in Gordon Freeman that much easier.
The Psychonauts tutorial level is one of my favorites. Also, Chronicles of Riddick: BB had an awesome tutorial, except when you hit the whole deus ex machina :P
Vampire: The Masquerade - Bloodlines, although alot of it had to do with the excellent voice actor that voiced your "mentor" (Smiling Jack).Edit: nvm was easy to find him on imdb.
Tomb Raider was the first thing to pop into my head. I think it was one of the first tutorials that had an interesting setting and felt like more than "here is how to play." Early games didn't have tutorials at all, then they started having little empty areas for playing around with the controls while accompanied by text, but Lara actually spoke to you as you toured her house and "trained" with her.
My then 5-year-old syster loved to watch us play Tomb Raider but was too afraid of combat to try playing the actual game, but we could get her into the tutorial and she'd jump around for an hour.
I really hate dedicated tutorial levels. I'd rather just get started and have hints pop up if I'm stuck too long at a new type of obstacle.
Still, I'd say Mario 64. You started outside the castle and were free to run around, climb trees, swim and mess with the camera, without anyone giving you specific tasks to carry out. Whenever you felt ready you just moved on into the castle and the first level.
On a related note, I despise when otherwise fast-paced games start out reaaaally slow like Half-Life and Twilight Princess. Especially hurts the replay value. A game that did it right is A Link to the Past. A text sequence to kick off the plot, and then you're off to storm the castle. Awesome.
Vampire: The Masquerade - Bloodlines, although alot of it had to do with the excellent voice actor that voiced Jack.
John DiMaggio. AKA Bender.
aka Marcus Fenix.
Speaking of which, Gears had a great tutorial. Great that you could choose your path, go balls out right into the game or a steady slow tutorial. All of it in co-op too so you could show your mate how to work things.
I don't know if I'm the only silly bastard that ever played this game in the history of man, but I remember this really bad ass PC game called Outcast. All the graphics were done in this... oh fuck, what was it called? Voxel, or something like that. It was god damned gorgeous, and the tutorial level was this Tibetan-looking place with all sorts of stuff to occupy your time. I have to find my old discs for that game now, I wonder if it will even run on today's machines.
For some reason I really liked the tutorial system in Viewtiful Joe.
Also Rebel Strike. "Try it... now!"
Perfect Dark Zero had a fun tutorial level. It sort of almost throws you right in the middle of the things, but it's totally manageable, even on the highest difficulty. I just wish you'd gotten to use that floating spycam gadget more than once.
You get to use it three times, one of which it can knock people out. I think you can also find it in the Chicago level too.
Speaking of which, Gears had a great tutorial. Great that you could choose your path, go balls out right into the game or a steady slow tutorial. All of it in co-op too so you could show your mate how to work things.
An intuitive and amusing way to skip a tutorial would be shooting the tutor. That'd be a good way to detect if the player is of the type that wants to just get on with it and kill stuff.
I can't believe no one mentioned the Spider-Man games on PS2/XBOX/GC yet. The tutorials themselves are merely average, but the addition of a narration by Bruce Campbell makes them priceless.
I can't believe no one mentioned the Spider-Man games on PS2/XBOX/GC yet. The tutorials themselves are merely average, but the addition of a narration by Bruce Campbell makes them priceless.
I was just about to post this.
Mattie on
3DS Code 0001-3323-2884
Xbox Live Gamertag: Suplex86
The last time one of these threads rolled around, I said Myth II, and I stand by that decision. Purposefully pissing off the narrator makes playing the tutorial so worth it.
The Psychonauts tutorial level is one of my favorites. Also, Chronicles of Riddick: BB had an awesome tutorial, except when you hit the whole deus ex machina :P
Dude, what is your sig supposed to be? Because it is the exact layout of the island I thought of when I read Lord of the Flies.
The Psychonauts tutorial level is one of my favorites. Also, Chronicles of Riddick: BB had an awesome tutorial, except when you hit the whole deus ex machina :P
Dude, what is your sig supposed to be? Because it is the exact layout of the island I thought of when I read Lord of the Flies.
I think the best games are the ones that don't have tutorials spelled out but have a good enough learning curve that you can figure out how to play as you go. Sort of like the puzzle games with stages that introduce objects individually early on and put them to more complex use the further you get.
Or like most Zelda dungeons, where you find out the dungeon's gimmick (lighting torches because the room is dark) and build on that later (lighting three torches to reveal a treasure chest). Or how every dungeon item has a quick tutorial in disguise the moment you find it.
Baldur's Gate II will go down in history as the game featuring the worlds worst tutorial level.
Really? Why?
And I hear the Wii SSX tutorials could give that a run for its money.
Could be, haven't played it yet.
I loved Baldur's Gate 1 with a passion and was thrilled once I finally got my hands on the second game, 30 minutes later I was close to uninstalling it because of that damn tutorial dungeon. It was too long, bland and for the lack of a better description horribly boring. The rest of the game is a masterpiece though, and luckely a mod came out later that let teleport out of that first dungeon.
There's no damned way BGII gets the worst, because that award can only go to one game: Black & White. Jesus god damned fucking Christ on a cunt stick I will NEVER EVER EVER START A NEW GAME AGAIN!
There's no damned way BGII gets the worst, because that award can only go to one game: Black & White. Jesus god damned fucking Christ on a cunt stick I will NEVER EVER EVER START A NEW GAME AGAIN!
Yeah did they ever patch that tutorial out?
Honestly the tutorial area is like an hour or longer. Annoying!
There's no damned way BGII gets the worst, because that award can only go to one game: Black & White. Jesus god damned fucking Christ on a cunt stick I will NEVER EVER EVER START A NEW GAME AGAIN!
You realize that the patch made it so you could skip the tutorial shit, right?
Cause I had hyped up the game so much and then you get a ball in a desert.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Pick up that paper. That knife, Swing it. Now that ring, there you go. Okay, here' s one of the largest, most complex, awesome game worlds out there...figure it out.
It was so gratifying to step outside of that first building, wonder, hmm, what shall I do, and then look at the map to see just how much land there is in that game.
Cause I had hyped up the game so much and then you get a ball in a desert.
Then why is it one of your favorite tutorials?
cause I was watching, not playing
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Posts
Also Rebel Strike. "Try it... now!"
Perfect Dark Zero had a fun tutorial level. It sort of almost throws you right in the middle of the things, but it's totally manageable, even on the highest difficulty. I just wish you'd gotten to use that floating spycam gadget more than once.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Makes me wish it was a playable song, sans tutorial.
Please, think of the children.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
I also enjoyed the Half-Life 2 intro/tutorial for the same reasons.
My then 5-year-old syster loved to watch us play Tomb Raider but was too afraid of combat to try playing the actual game, but we could get her into the tutorial and she'd jump around for an hour.
John DiMaggio. AKA Bender.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
That is all I wish to know because the game itself cannot possibly live up to that.
Still, I'd say Mario 64. You started outside the castle and were free to run around, climb trees, swim and mess with the camera, without anyone giving you specific tasks to carry out. Whenever you felt ready you just moved on into the castle and the first level.
On a related note, I despise when otherwise fast-paced games start out reaaaally slow like Half-Life and Twilight Princess. Especially hurts the replay value. A game that did it right is A Link to the Past. A text sequence to kick off the plot, and then you're off to storm the castle. Awesome.
aka Marcus Fenix.
Speaking of which, Gears had a great tutorial. Great that you could choose your path, go balls out right into the game or a steady slow tutorial. All of it in co-op too so you could show your mate how to work things.
You get to use it three times, one of which it can knock people out. I think you can also find it in the Chicago level too.
That's something I don't like about replaying most RPGs: they have a huge training session that you can't skip.
Whereas Vampire the Masquerade: Bloodlines was all like: Hey, you don't have to do this if you don't want to.
But I always do because 1) John DiMaggio and 2) Free items I'd have to buy otherwise!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
An intuitive and amusing way to skip a tutorial would be shooting the tutor. That'd be a good way to detect if the player is of the type that wants to just get on with it and kill stuff.
I was just about to post this.
Xbox Live Gamertag: Suplex86
Baldur's Gate II will go down in history as the game featuring the worlds worst tutorial level.
Dude, what is your sig supposed to be? Because it is the exact layout of the island I thought of when I read Lord of the Flies.
Wait, maybe the Kong island?
Really? Why?
And I hear the Wii SSX tutorials could give that a run for its money.
I believe it's Melée Island from Monkey Island 1.
I wouldn't call it the worst, but it is entirely too long.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
Or like most Zelda dungeons, where you find out the dungeon's gimmick (lighting torches because the room is dark) and build on that later (lighting three torches to reveal a treasure chest). Or how every dungeon item has a quick tutorial in disguise the moment you find it.
Could be, haven't played it yet.
I loved Baldur's Gate 1 with a passion and was thrilled once I finally got my hands on the second game, 30 minutes later I was close to uninstalling it because of that damn tutorial dungeon. It was too long, bland and for the lack of a better description horribly boring. The rest of the game is a masterpiece though, and luckely a mod came out later that let teleport out of that first dungeon.
By the time you finish the tutorial, you're like, "Yay, I finished the game! Wait, what? There's another 20 missions with a whole new story?"
PICK UP THAT CAN
Yeah did they ever patch that tutorial out?
Honestly the tutorial area is like an hour or longer. Annoying!
You realize that the patch made it so you could skip the tutorial shit, right?
Cause I had hyped up the game so much and then you get a ball in a desert.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Pick up that paper. That knife, Swing it. Now that ring, there you go. Okay, here' s one of the largest, most complex, awesome game worlds out there...figure it out.
It was so gratifying to step outside of that first building, wonder, hmm, what shall I do, and then look at the map to see just how much land there is in that game.
Then why is it one of your favorite tutorials?
Close your DS in the middle of it.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.