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Favorite video game tutorials.

JastJast Registered User regular
edited August 2007 in Games and Technology
I was playing the training level of the original splinter cell, and it got me thinking. I've played a bunch of video games, and a bunch of tutorials over the years, some good, some bad. In my opinion the tutorial level or area can set the tone for the rest the game, provide backstory, etc. One of my favorite tutorial levels was the one from Full Spectrum Warrior. It taught me what to do and gave me a taste of what the game would be like, and it didn't feel forced. I was wondering what was some other people's favorites. Try not to just name the game, also say why you like it.

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Jast on
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Posts

  • The TommyThe Tommy Registered User regular
    edited March 2007
    Tomb Raider 1-3. They had these awesome mansions, and because I was like five and scared of goddamn everything I just played around in them and yet it was fun as hell :D

    The Tommy on
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  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2007
    For some reason I really liked the tutorial system in Viewtiful Joe.

    Also Rebel Strike. "Try it... now!"

    Perfect Dark Zero had a fun tutorial level. It sort of almost throws you right in the middle of the things, but it's totally manageable, even on the highest difficulty. I just wish you'd gotten to use that floating spycam gadget more than once.

    Taramoor on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2007
    Gitaroo-Man has the greatest tutorial. Well, it's not particularly great itself, but the song used for it is awesome.

    Makes me wish it was a playable song, sans tutorial.

    mntorankusu on
  • BewisBewis Registered User regular
    edited March 2007
    Half Life. I really like how the tutorial was set in Black Mesa Itself. It really added to the atmosphere of the game and helped to immerse myself in Gordon Freeman that much easier.

    Bewis on
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  • cwapfobrainscwapfobrains Registered User regular
    edited March 2007
    The Psychonauts tutorial level is one of my favorites. Also, Chronicles of Riddick: BB had an awesome tutorial, except when you hit the whole deus ex machina :P

    cwapfobrains on
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  • JelloblimpJelloblimp Registered User regular
    edited March 2007
    Vampire: The Masquerade - Bloodlines, although alot of it had to do with the excellent voice actor that voiced your "mentor" (Smiling Jack).Edit: nvm was easy to find him on imdb.

    Jelloblimp on
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  • HalfManHalfAmazingHalfManHalfAmazing Registered User new member
    edited March 2007
    Bewis wrote: »
    Half Life.

    I also enjoyed the Half-Life 2 intro/tutorial for the same reasons.

    HalfManHalfAmazing on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    Tomb Raider was the first thing to pop into my head. I think it was one of the first tutorials that had an interesting setting and felt like more than "here is how to play." Early games didn't have tutorials at all, then they started having little empty areas for playing around with the controls while accompanied by text, but Lara actually spoke to you as you toured her house and "trained" with her.

    My then 5-year-old syster loved to watch us play Tomb Raider but was too afraid of combat to try playing the actual game, but we could get her into the tutorial and she'd jump around for an hour.

    UncleSporky on
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  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    Jelloblimp wrote: »
    Vampire: The Masquerade - Bloodlines, although alot of it had to do with the excellent voice actor that voiced Jack.

    John DiMaggio. AKA Bender.

    DarkPrimus on
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited March 2007
    All I know of Vib Ribbon is the tutorial video.

    That is all I wish to know because the game itself cannot possibly live up to that.

    Gosling on
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  • FirebrandFirebrand Registered User regular
    edited March 2007
    I really hate dedicated tutorial levels. I'd rather just get started and have hints pop up if I'm stuck too long at a new type of obstacle.

    Still, I'd say Mario 64. You started outside the castle and were free to run around, climb trees, swim and mess with the camera, without anyone giving you specific tasks to carry out. Whenever you felt ready you just moved on into the castle and the first level.

    On a related note, I despise when otherwise fast-paced games start out reaaaally slow like Half-Life and Twilight Princess. Especially hurts the replay value. A game that did it right is A Link to the Past. A text sequence to kick off the plot, and then you're off to storm the castle. Awesome.

    Firebrand on
  • CarnivoreCarnivore Registered User regular
    edited March 2007
    DarkPrimus wrote: »
    Jelloblimp wrote: »
    Vampire: The Masquerade - Bloodlines, although alot of it had to do with the excellent voice actor that voiced Jack.

    John DiMaggio. AKA Bender.

    aka Marcus Fenix.

    Speaking of which, Gears had a great tutorial. Great that you could choose your path, go balls out right into the game or a steady slow tutorial. All of it in co-op too so you could show your mate how to work things.

    Carnivore on
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  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited March 2007
    I don't know if I'm the only silly bastard that ever played this game in the history of man, but I remember this really bad ass PC game called Outcast. All the graphics were done in this... oh fuck, what was it called? Voxel, or something like that. It was god damned gorgeous, and the tutorial level was this Tibetan-looking place with all sorts of stuff to occupy your time. I have to find my old discs for that game now, I wonder if it will even run on today's machines.

    Wonder_Hippie on
  • jothkijothki Registered User regular
    edited March 2007
    Taramoor wrote: »
    For some reason I really liked the tutorial system in Viewtiful Joe.

    Also Rebel Strike. "Try it... now!"

    Perfect Dark Zero had a fun tutorial level. It sort of almost throws you right in the middle of the things, but it's totally manageable, even on the highest difficulty. I just wish you'd gotten to use that floating spycam gadget more than once.

    You get to use it three times, one of which it can knock people out. I think you can also find it in the Chicago level too.

    jothki on
  • Lightor216Lightor216 Registered User regular
    edited March 2007
    I'll second Psychonauts. Truly an excellent tutorial level, a nice part of an excellent game which deserves your attention!

    Lightor216 on
  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    Firebrand wrote: »
    I really hate dedicated tutorial levels. I'd rather just get started and have hints pop up if I'm stuck too long at a new type of obstacle.

    That's something I don't like about replaying most RPGs: they have a huge training session that you can't skip.

    Whereas Vampire the Masquerade: Bloodlines was all like: Hey, you don't have to do this if you don't want to.

    But I always do because 1) John DiMaggio and 2) Free items I'd have to buy otherwise!

    DarkPrimus on
  • FirebrandFirebrand Registered User regular
    edited March 2007
    Carnivore wrote: »
    Speaking of which, Gears had a great tutorial. Great that you could choose your path, go balls out right into the game or a steady slow tutorial. All of it in co-op too so you could show your mate how to work things.

    An intuitive and amusing way to skip a tutorial would be shooting the tutor. That'd be a good way to detect if the player is of the type that wants to just get on with it and kill stuff.

    Firebrand on
  • JRoseyJRosey Registered User regular
    edited March 2007
    The mini tutorials in WarioWare: Smooth Moves. Gut busting.

    JRosey on
  • DustyBottomsDustyBottoms Registered User regular
    edited March 2007
    I can't believe no one mentioned the Spider-Man games on PS2/XBOX/GC yet. The tutorials themselves are merely average, but the addition of a narration by Bruce Campbell makes them priceless.

    DustyBottoms on
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  • MattieMattie Registered User regular
    edited March 2007
    I can't believe no one mentioned the Spider-Man games on PS2/XBOX/GC yet. The tutorials themselves are merely average, but the addition of a narration by Bruce Campbell makes them priceless.

    I was just about to post this.

    Mattie on
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  • MasoniteMasonite Registered User regular
    edited March 2007
    The last time one of these threads rolled around, I said Myth II, and I stand by that decision. Purposefully pissing off the narrator makes playing the tutorial so worth it.

    Masonite on
  • Rodent242Rodent242 Registered User regular
    edited March 2007
    I seem to recall Freedom Force had a pretty decent tutorial, showed you how to do your attacks and much hillarity ensued.

    Baldur's Gate II will go down in history as the game featuring the worlds worst tutorial level.

    Rodent242 on
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  • MitsuhideMitsuhide Registered User regular
    edited March 2007
    The Psychonauts tutorial level is one of my favorites. Also, Chronicles of Riddick: BB had an awesome tutorial, except when you hit the whole deus ex machina :P

    Dude, what is your sig supposed to be? Because it is the exact layout of the island I thought of when I read Lord of the Flies.

    Wait, maybe the Kong island?

    Mitsuhide on
  • ErgandarErgandar Registered User regular
    edited March 2007
    Elite Beat Agents has an amusing mini-tutorial.

    Ergandar on
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  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    Rodent242 wrote: »
    Baldur's Gate II will go down in history as the game featuring the worlds worst tutorial level.

    Really? Why?

    And I hear the Wii SSX tutorials could give that a run for its money.

    UncleSporky on
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  • FirebrandFirebrand Registered User regular
    edited March 2007
    Mitsuhide wrote: »
    Dude, what is your sig supposed to be? Because it is the exact layout of the island I thought of when I read Lord of the Flies.

    I believe it's Melée Island from Monkey Island 1.

    Firebrand on
  • MasoniteMasonite Registered User regular
    edited March 2007
    Rodent242 wrote: »
    Baldur's Gate II will go down in history as the game featuring the worlds worst tutorial level.

    Really? Why?

    And I hear the Wii SSX tutorials could give that a run for its money.

    I wouldn't call it the worst, but it is entirely too long.

    Masonite on
  • cwapfobrainscwapfobrains Registered User regular
    edited March 2007
    Mitsuhide wrote: »
    The Psychonauts tutorial level is one of my favorites. Also, Chronicles of Riddick: BB had an awesome tutorial, except when you hit the whole deus ex machina :P

    Dude, what is your sig supposed to be? Because it is the exact layout of the island I thought of when I read Lord of the Flies.

    Wait, maybe the Kong island?
    Its Mêlée island from The Secret of Monkey Island, classic Lucasarts adventure game.

    cwapfobrains on
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    LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    I think the best games are the ones that don't have tutorials spelled out but have a good enough learning curve that you can figure out how to play as you go. Sort of like the puzzle games with stages that introduce objects individually early on and put them to more complex use the further you get.

    Or like most Zelda dungeons, where you find out the dungeon's gimmick (lighting torches because the room is dark) and build on that later (lighting three torches to reveal a treasure chest). Or how every dungeon item has a quick tutorial in disguise the moment you find it.

    UncleSporky on
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  • Rodent242Rodent242 Registered User regular
    edited March 2007
    Rodent242 wrote: »
    Baldur's Gate II will go down in history as the game featuring the worlds worst tutorial level.

    Really? Why?

    And I hear the Wii SSX tutorials could give that a run for its money.

    Could be, haven't played it yet.

    I loved Baldur's Gate 1 with a passion and was thrilled once I finally got my hands on the second game, 30 minutes later I was close to uninstalling it because of that damn tutorial dungeon. It was too long, bland and for the lack of a better description horribly boring. The rest of the game is a masterpiece though, and luckely a mod came out later that let teleport out of that first dungeon.

    Rodent242 on
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  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited March 2007
    There's no damned way BGII gets the worst, because that award can only go to one game: Black & White. Jesus god damned fucking Christ on a cunt stick I will NEVER EVER EVER START A NEW GAME AGAIN!

    Wonder_Hippie on
  • Eyes5Eyes5 Registered User regular
    edited March 2007
    Fire Emblem!

    By the time you finish the tutorial, you're like, "Yay, I finished the game! Wait, what? There's another 20 missions with a whole new story?"

    Eyes5 on
  • GarthorGarthor Registered User regular
    edited March 2007
    Half-Life 2

    PICK UP THAT CAN

    Garthor on
  • matt7718matt7718 Registered User regular
    edited March 2007
    There's no damned way BGII gets the worst, because that award can only go to one game: Black & White. Jesus god damned fucking Christ on a cunt stick I will NEVER EVER EVER START A NEW GAME AGAIN!

    Yeah did they ever patch that tutorial out?

    Honestly the tutorial area is like an hour or longer. Annoying!

    matt7718 on
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  • revolverevolve Registered User regular
    edited March 2007
    There's no damned way BGII gets the worst, because that award can only go to one game: Black & White. Jesus god damned fucking Christ on a cunt stick I will NEVER EVER EVER START A NEW GAME AGAIN!

    You realize that the patch made it so you could skip the tutorial shit, right?

    revolve on
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  • PaladinPaladin Registered User regular
    edited March 2007
    Katamari Damacy


    Cause I had hyped up the game so much and then you get a ball in a desert.

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • DarlanDarlan Registered User regular
    edited March 2007
    Morrowind.

    Pick up that paper. That knife, Swing it. Now that ring, there you go. Okay, here' s one of the largest, most complex, awesome game worlds out there...figure it out.

    It was so gratifying to step outside of that first building, wonder, hmm, what shall I do, and then look at the map to see just how much land there is in that game.

    Darlan on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    Paladin wrote: »
    Katamari Damacy


    Cause I had hyped up the game so much and then you get a ball in a desert.

    Then why is it one of your favorite tutorials?

    UncleSporky on
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  • DarkPrimusDarkPrimus Registered User regular
    edited March 2007
    Ergandar wrote: »
    Elite Beat Agents has an amusing mini-tutorial.

    Close your DS in the middle of it.

    DarkPrimus on
  • PaladinPaladin Registered User regular
    edited March 2007
    Paladin wrote: »
    Katamari Damacy


    Cause I had hyped up the game so much and then you get a ball in a desert.

    Then why is it one of your favorite tutorials?
    cause I was watching, not playing

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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