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[Dickablo 3] Because tortured by monsters until pee-poo out of control is not fun!

CymrilCymril Son, we just crossed the street.Registered User regular
edited June 2012 in Social Entropy++

diablo-3-pony-shirt.jpg
This logo gets to stay, mostly because it was originally meant to make fun of stupid, reactionary people.

The new patch is dropping right now, you can go and read up on it over here.

Or here, if you're at work or something
Err, check the next post, OP is too long

There are some pretty significant changes to how the end game stuff plays out. In addition to making the difficulty spikes between later acts a little less intense, bosses will now only drop one guaranteed rare when you have 5 stacks of Nephalem Valour (a buff that builds up every time you kill a champion or rare monster at level 60, which increases Magic and Gold find). Yoo compensate, regular champ/rare packs will also be dropping a guaranteed rare at 5 stacks as well. This is to encourage the original intent of the NV system, getting people to run through large parts of the game in one go, and not run one short second ad-infinitum.



But lets be honest, the real reason you want to play is because you can PUNCH the SKELETONS out of THINGS. Do you really need to know anything else about this game? Other options include throwing snakes at people's faces, giant bears, becoming a living embodiment of magic, and summoning those 3 guys you beat up all time in the last game!

D3%20Reference%20Guide.png
This could be YOU

And now, because I'm lazy, I'm going to press ctrl+c, then ctrl+v:

Oh my god you guys!!! Totally legit item dupe trick courtesy of @Rolo! Click the spoilers to download some megahertz and hack the Gibson!
yo guys you know there's an easy method for duping in D3 already, right?

check out this exploit:

1) roll up a new character -IT HAS TO BE A BARBARIAN - and GIVE HIM A UNIQUE NAME - this is important so blizzard cannot track/ban you - you cannot use the same name with different variations like dupe_01 and dupe_02, they are able to spot this and will delete your account!

2)start a new game (normal difficulty) with your character - make sure it is set to PRIVATE - blizzard disguises "spy" players into games just to catch people using this exploit, it is THAT powerful!

3) continue through the first gate and into new tristram - you'll have to fight the zombies and get inside the gate every time (difficult but possible) from there find your STASH

4) take your low quality axe and put it into the stash - THIS IS THE MOST IMPORTANT PART DUPE WILL NOT WORK IF YOU DO NOT DO THIS!!! - make sure to close the axe carefully and then WAIT 10 FULL SECONDS to make sure that lag is not a factor

5) exit the server, DELETE YOUR CHARACTER - this will free up character slots for later and make your game load faster

6) then exit the game back into Windows - then shut down your pc, then unplug your modem/router - an absolute must so that blizzard cannot track your IP location and send in their swat teams

7) wait up to one full day then re-connect everything

8) next time you log into the game you must make a NEW barbarian - start in act 1 again as in steps 1-4 and follow them exactly - YOU WILL STILL HAVE YOUR PREVIOUS LOW QUALITY AXE IN YOUR STASH!!!! ITEM DUPED

9) you can repeat these steps as often as you needed for an infinite supply of items that you can trade for mega $$$ or cash out on them in the RMAH whenever b£izz gets off their lazy ass and fixes the game


make sure not to tell anyone about this DUPE TECHNIQUE - do not post it in ANY forums where official blizzard reps might be reading - yu never know where they could be !!

Don't want to get banned your exploits, leet though they may be?
Try running through Whimesyshire a few times, here's how to get there:
The first ingredient is the Black Mushroom, an item that spawns in the Cathedral Level 1 in Act 1. Take the Waypoint to the Cathedral Garden and head inside. In a random room, you’ll find some large mushrooms sprouting up in the middle of the floor. Click them, and the first step is done.

Also in Act 1, Leoric Shinbone is right inside of Leoric’s Manor (because, naturally, there's where a skeleton king would leave his bones around). Swing inside and look for a fireplace – if you can use the logs inside, they’ll drop his shinbone. If not, reload and try again.

This ingredient brings you to Act 2. Head to the Waypoint “Path to the Oasis” and go straight down and hug the bottom wall. There’s a cove to the south with a shack, and there’s a small chance there will be a man there. Its also possible he's in the other cove, which is near the dahlgur oasis waypoint. If he’s not there, reload the game. If he is, save him from an attack event and he’ll let you into the Mysterious Cave. Inside the Mysterious Cave there is a chance that you’ll find a Mysterious Chest (not to be confused with any other named chests). If you find it, you have rainbow in a bottle. If not, reload and try again.

Head to the Bazaar in Act 2’s main city and wander over to the merchant on the bottom left named Squirt. She’ll sell you Wirt’s Bell for a pricy 100,000 gold. Small price to pay for Whimsyshire, though.

Load up Act 3 and head to the Fields of Slaughter (The Bridge of Korsikk Waypoint is the closest). Go straight up to the area and look for the Caverns of Frost – if there’s another cave in this area reload and try again. Inside there will be a typical assortment of enemies, but the Gibbering Gemstone drops off a random Rare (yellow-named) Chiltara, so keep an eye out for it since it’ll have a white name when it drops, making it easy to mistake for junk loot.

Izual in Act 4 has a chance to drop this. That’s it, no tricks, no frills, just keep killing him. We’ve seen it drop on the first try, and we’ve seen it drop on the 20th. Just get grinding.

Once you have everything head to the Artisan and right click on the recipe. If you have everything in your inventory and 50,000 more gold, click the Craft button and you’re the proud owner of the Staff of Herding... on Normal. To get the harder difficulty recipes you'll need to beat Nightmare or Hell, and then make a game at the last checkpoint in that mode. Go to the trainer near the companions and he'll sell you the recipe, which costs 200k (Nightmare) or 500k (Hell) to assemble.

The description for the staff says that “Only one bovine in all of Sanctuary could possibly have a use for this,” and that bovine’s skeleton is in Act 1. Head to The Old Ruins and go south on Old Tristram road until you see a cow’s skeleton. Approach and you’ll meet the Ghost of the Cow King (which we all know isn’t canon, since NO ONE actually killed the Cow King). He’ll throw out some horrid cow-themed puns before opening the door to…


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Small bits of it stolen from the previous OPs.

Shut up Francis. Something about Vietnam. Horseshit.

D3: Cymril#1411 || League of Legends/Steam/Xbox/Origin: Cymril
Cymril on
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Posts

  • Options
    Cilla BlackCilla Black Priscilla!!! Registered User regular
    overall i'm excited about the patch changes.

    not excited to see how much my dps is going to be hit by the attack speed nerf though.

  • Options
    BahamutZEROBahamutZERO Registered User regular
    when's server back up?!?

    BahamutZERO.gif
  • Options
    Cilla BlackCilla Black Priscilla!!! Registered User regular
    1pm PST or 4 EST

    but it's a major patch, so expect extended, I predict 6 EST

  • Options
    Darkness MundusDarkness Mundus Registered User regular
    when's server back up?!?

    Never. It will never be back up. Or 2.5 hours from now. There's really no telling.

  • Options
    ButtlordButtlord Fornicus Lord of Bondage and PainRegistered User regular
    overall i'm excited about the patch changes.

    not excited to see how much my dps is going to be hit by the attack speed nerf though.

    agreedo

    i just got up over 800 dammit

  • Options
    BahamutZEROBahamutZERO Registered User regular
    what class and level, buttman?

    BahamutZERO.gif
  • Options
    CymrilCymril Son, we just crossed the street. Registered User regular
    edited June 2012
    !.03 Patch notes!
    General
    To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
    The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

    Battle.net

    General

    Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
    The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
    Chat settings and preferences will now be saved whenever you log out
    Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
    Bug Fixes
    Using the /who command in a heavily populated chat channel should no longer cause the client to crash
    The "Invite to Party" button should no longer become grayed-out if a player:
    Declines a party invite
    Requests a party invite and then declines it
    Accepts a party invite, but immediately then leaves the party
    The character screen should now always display the display the correct act and quest information
    If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

    Classes

    Barbarian

    Active Skills

    Ignore Pain
    Skill Rune – Contempt for Weakness
    The amount of damage reflected will now cap at the player's maximum Life

    Overpower
    Skill Rune – Crushing Advance
    The amount of damage reflected will now cap at the player's maximum Life
    The tooltip has been updated to represent that both melee and ranged damage are reflected

    Weapon Throw
    Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
    Passive Skills

    Relentless
    Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)

    Demon Hunter

    Active Skills

    Cluster Arrow
    Skill Rune - Dazzling Arrow
    Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)

    Grenades
    Skill Rune - Stun Grenades
    Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)

    Bug Fixes

    Caltrops
    Skill Rune – Jagged Spikes
    Effect will now only stack up to 10 times on a single target

    Elemental Arrow
    Skill Rune – Nether Tentacles
    Tentacles will now only hit each target once

    Monk

    General
    Monks can now use two-handed axes, two-handed maces, and two-handed swords

    Active Skills

    Serenity
    Skill Rune – Instant Karma
    The amount of damage reflected will now cap at the player's maximum Life

    Seven-Sided Strike
    Skill Rune - Sustained Attack
    Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)

    Mantra of Retribution
    Damage will now cap based on the maximum Life of the target

    Bug Fixes

    Near Death Experience
    Fatal damage absorbed by Serenity will no longer trigger Near Death Experience

    Witch Doctor

    Active Skills

    Summon Zombie Dogs
    Skill Rune – Leeching Beasts
    Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)

    Wizard

    Active Skills

    Diamond Skill
    Skill Rune – Mirror Skin
    The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin

    Magic Weapon
    When activated, a buff icon will now appear that displays the amount of time remaining

    Meteor
    Skill Rune - Star Pact
    Now deals damage as Arcane instead of Fire

    Passive Skills

    Paralysis
    Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)

    Items

    General

    + Attack Speed bonus values on weapons and armor have been reduced by 50%
    This change does not apply to quivers

    High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
    The new approximate drop rates are as follows:
    Hell - Act III and Act IV
    iLvl 61: 9%
    iLvl 62: 1.9%
    iLvl 63: 0%
    Inferno - Act I
    iLvl 61: 17.7%
    iLvl 62: 7.9%
    iLvl 63: 2.0%
    Inferno - Act II
    iLvl 61: 18.6%
    iLvl 62: 12.4%
    iLvl 63: 4.1%
    Inferno - Act III and Act IV
    iLvl 61: 24.1%
    iLvl 62: 16.1%
    iLvl 63: 8.0%
    Please see the Patch 1.0.3 Design Preview for more information and specific details

    Repair costs have been increased for item levels between 53 and 63
    Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
    The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
    The Staff of Herding can no longer be salvaged or dropped
    Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
    Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
    Weapon racks will no longer drop weapons 100% of the time
    Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

    Weapons and Armor

    "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
    Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
    For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
    Manticore now has one additional bonus affix

    User Interface

    Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
    Tooltips for items on the ground will now show comparison stats
    Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
    When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
    When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab

    Bug Fixes

    Items level 50 and above will now display their item level in the tooltip
    Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
    Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
    Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
    Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
    Fixed a bug with linking items with socketed gems in chat
    Fixed a bug where vendors would occasionally not have any items for sale
    Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
    Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
    Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size

    Crafting

    General

    The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%

    Blacksmith
    The gold cost to level the Blacksmith has been reduced by 50%
    The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
    Base levels now require 1 page/tome, down from 5
    Milestone levels now require 2 pages/tomes, down from 5
    The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
    Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
    The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
    Weapon crafting costs have been reduced
    The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced

    Jeweler

    The gold and material cost to combine gems ranks 2-8 has been reduced
    Combinations for these ranks now only require 2 gems, down from 3
    The gold cost to combine each rank of gems is now as follows:
    Rank 2 - Flawed: 10 gold (down from 500 gold)
    Rank 3 - Regular: 25 gold (down from 750 gold)
    Rank 4 - Flawless: 40 gold (down from 1250 gold)
    Rank 5 - Perfect: 55 gold (down from 2000 gold)
    Rank 6 - Radiant: 70 gold (down from 3500 gold)
    Rank 7 - Square: 85 gold (down from 7500 gold)
    Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)

    Followers

    General

    Bug Fixes

    Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI

    Enchantress

    Skills
    Mass Control
    Radius reduced from 15 yards to 8 yards
    If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
    Skill will now correctly target enemies in all circumstances

    Bosses

    General

    Bosses have had their pathing improved
    The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced

    Skeleton King

    Abilities
    Will now summon Skeletal Archers in Hell and Inferno difficulties
    The Warden (mini-boss)

    General
    Now has Fast and Molten affixes, in addition to Jailer
    In Inferno difficulty, the Warden will also gain the Desecrator affix

    Butcher

    Bug Fixes
    Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended

    Ghom
    Abilities
    Gas Cloud
    Radius of Gas Cloud has been slightly reduced
    Slowing effect has been removed
    The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
    In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly

    Maghda
    Bug Fixes
    Punish Dust projectiles can no longer be reflected

    Zoltun Kulle
    General
    Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
    Abilities
    Ceiling Collapse
    Can now be cast at a player from any range
    Fireball
    Fireball attack now moves slower
    Can now be cast at a player from any range
    Teleport
    Will now Teleport and run away from the player less often
    Will now occasionally Teleport to the player

    Belial
    General
    Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
    Bug Fixes
    Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances

    Siegebreaker
    General
    Overall damage has been reduced
    No longer vulnerable to Confuse and Charm effects
    Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
    Now enrages after 4 minutes
    In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix

    Cydaea
    Abilities
    Spiderlings
    Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
    In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often

    Rakanoth
    General
    In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes

    Izual
    General
    Health pool has been increased
    The number of Oppressors that join the fight has been reduced from 4 to 2
    Will no longer target Followers or Tyrael as frequently
    Abilities
    Base Attacks
    Base attack damage has been lowered
    No longer does Cold damage on top of base attacks
    Charge
    Charge damage has been reduced
    Knockback has been removed
    Will Charge slightly more often, but will only target players
    Frozen Bombs
    Frozen Bomb damage has been reduced
    Bombs will now explode faster
    Only 8 Bombs will now spawn around the player rather than 12
    Bombs will spawn at Izual's feet less often
    Frost Explosion
    Frost Explosion damage has been reduced by 70%
    Duration of freeze has been increased
    Damage dealt to players while frozen will now break the effect
    Players can now use defensive cooldown while frozen
    Players can no longer avoid being frozen by doing high amounts of amount to Izual

    Bug Fixes
    Izual will no longer spawn twice if a player skips his introductory cut-scene
    Diablo
    Bug Fixes
    Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
    Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
    Fixed a bug that was causing pets to not attack Shadow Clones

    Monsters

    General

    Champions, Rares, and Uniques have had their pathing improved
    Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
    Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
    Colossal Golgor base damage has been reduced
    Herald of Pestilence tentacle attack damage has been reduced
    Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
    Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
    Succubus monsters will now run away less and for a shorter distance
    The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
    Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
    Bloodclan Warriors no longer knockback when buffed and attack slightly slower
    Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
    Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
    Leaders of Invulnerable Minions packs have had their health pools reduced
    Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

    Bug Fixes
    Interrupting a monster attack before it lands will now properly trigger its cooldown
    Treasure Goblins will now drop gold piles for all nearby players
    Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
    The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
    The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
    Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
    Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
    Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
    Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
    Fixed a bug where Sandwasp projectiles could sometimes become invisible

    Bug Fixes
    General
    The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
    The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
    Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
    Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
    It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
    It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
    Fixed a bug where The Lyceum in the Southern Highlands was not appearing
    Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
    Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
    Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
    Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
    Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
    Several performance improvements have been made to both the PC and Mac client

    Auction House

    Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
    Items with class-specific affixes should now display the class restriction properly
    It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
    The data displayed in each auction house tab should now properly reset when logging out

    Continuing the discussion RE: Farming.

    I like Festering Woods for building up stacks, You're guaranteed at least 3 packs, the two orb places and The Last Stand, and often there are others wandering around as well.

    Cymril on
    Shut up Francis. Something about Vietnam. Horseshit.

    D3: Cymril#1411 || League of Legends/Steam/Xbox/Origin: Cymril
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    That Dave FellaThat Dave Fella Registered User regular
    Yeh I hit up the Festering woods for 3-4 stacks then halls of agony and I usually have 5 before the bosses and kill more champ packs on the way.

    PSN: ThatDaveFella
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    Darkness MundusDarkness Mundus Registered User regular
    Word to your festering woods.
    Warrior's Rest was the first place I stopped and hit for a while (Pre-60/NV) in Hell I believe.

    I'm excited for the patch because they have nerfed the Pestilence fellows before I reach them on inferno, where they would surely kill the shit out of me.

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    maritzacmaritzac Registered User regular
    Dammit, the only thing I like about the patch is this

    Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
    Colossal Golgor base damage has been reduced
    Herald of Pestilence tentacle attack damage has been reduced
    Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often

    but seriously, Magic Find not working on chests, barrels, and corpses? What the Hell do you want it for anymore??? :( #unhappy

    Also they're steeping up the prices for repairs?? Sheesh. This game will be unplayable to me beyond a certain level.

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    BahamutZEROBahamutZERO Registered User regular
    sounds like they didn't do anything to hulking phase beasts, though. So those will still be murder machines.

    When it mentioned Morlu guys, is that the incinerators or the warrior guys or both? the warriors aren't a big deal but the incinerators are kind of ridiculous with certain affixes

    BahamutZERO.gif
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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    Aw man, they nerfed Relentless before I could try a crazy super-vitality free-fury-skills build
    I guess it would have worked?

    mkc.png
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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited June 2012
    Repair costs going up is a good thing. This game has had no gold sink up to now except the staff of herding, which is a one time deal across all your characters. (unless you have hardcore) It's really bad for a game like this where money appears from thin air not to have a reliable gold sink to assist in moderating inflation. World of Warcraft has it down to a damn science with flight costs and mounts and other things.

    I expect we'll start seeing prices drop soon, which is good, because it was getting fucking absurd with weapons. Weapons that would've sold for a million a few weeks after release are now 20+.

    Cilla Black on
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    jwalkjwalk Registered User regular
    when's server back up?!?

    Never. It will never be back up. Or 2.5 hours from now. There's really no telling.

    it's scheduled to be back: whenever, or maybe right now, or possibly sometime later on.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Well in theory the blacksmith and shen would have been good gold sinks except whoops you have to be literally scrooge mcduck to afford to use that shit

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    MuzzmuzzMuzzmuzz Registered User regular
    Good, my barbarian is happy that ranged mobs run away less, and that heralds of pestilence no longer hit as hard.

    Also, finally got to inferno.....and got slaughtered by the sick people in the inn.....guess they weren't kidding about the game becoming harder.

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    Well, gems initially were a gold sink, but everyone stopped making those once they announced they'd be nerfing the initial cost. Same goes for crafting and the blacksmith in general.

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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    Repair costs going up is a good thing. This game has had no gold sink up to now except the staff of herding, which is a one time deal across all your characters. (unless you have hardcore) It's really bad for a game like this where money appears from thin air not to have a reliable gold sink to assist in moderating inflation. World of Warcraft has it down to a damn science with flight costs and mounts and other things.

    I expect we'll start seeing prices drop soon, which is good, because it was getting fucking absurd with weapons. Weapons that would've sold for a million a few weeks after release are now 20+.

    well there's 15% on auctions, and gem combine costs over flawless square

    all I can think of

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    BahamutZEROBahamutZERO Registered User regular
    Lord Dave wrote: »
    Aw man, they nerfed Relentless before I could try a crazy super-vitality free-fury-skills build
    I guess it would have worked?

    I don't think that build was ever very good, you would have shit for damage stacking that much life, even with infinirage

    BahamutZERO.gif
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    Darkness MundusDarkness Mundus Registered User regular
    Repair costs are a tax on the poor. End regressive diablotaxationism.

    Seriously though. I have maybe 50k right now. The first week or so is going to be a bit of adjustment and slinking back to Butcher runs. While the people who corpse hopped or whatever to lovely Act 3 farming and are sitting on hojillions of gold probably won't notice that much. At least they made higher Ilvl gear drop pre-3.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    edited June 2012
    Well, gems initially were a gold sink, but everyone stopped making those once they announced they'd be nerfing the initial cost. Same goes for crafting and the blacksmith in general.

    also once people got to hell and inferno and square/flawless square start dropping literally like candy

    blacksmith was never actually worth shit unless you got some amazing plans, being completely unable to influence what he produces makes it an incredibly frustrating crapshoot, even at reduced cost it could take dozens of tries and thousands of gold to get something worth settling for, let alone one with what you wanted

    Kwoaru on
    2x39jD4.jpg
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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    fart

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    ButtlordButtlord Fornicus Lord of Bondage and PainRegistered User regular
    what class and level, buttman?

    37 barb, maybe ten fifteen minutes into act 2 nm

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    Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    Lord Dave wrote: »
    Aw man, they nerfed Relentless before I could try a crazy super-vitality free-fury-skills build
    I guess it would have worked?

    I don't think that build was ever very good, you would have shit for damage stacking that much life, even with infinirage

    Clearly it was super overpowered or they wouldn't have nerfed it
    And now nobody can prove me wrong, so there!

    mkc.png
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    ButtlordButtlord Fornicus Lord of Bondage and PainRegistered User regular
    Well, gems initially were a gold sink, but everyone stopped making those once they announced they'd be nerfing the initial cost. Same goes for crafting and the blacksmith in general.

    for real i've been clutching on some pages and shit gems waiting for the cost to drop

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    M.D.M.D. and then what happens? Registered User regular
    Cymril wrote: »
    !.03 Patch notes!

    Continuing the discussion RE: Farming.

    I like Festering Woods for building up stacks, You're guaranteed at least 3 packs, the two orb places and The Last Stand, and often there are others wandering around as well.

    Yep for my butcher runs , I usually get them done in about 17minutes.

    I start festering woods for 2 stacks guaranteed from the orb locations which are right next to the warp. If I get lucky I find a wandering elite near by too. Then I tp to the halls of agony, another easy stack is from cultists. If you find a group of cultist, the 3 cultist chanting around 1 in the middle of them, don't kill them right away. Let them finish their chant to power up the middle cultist, takes something like 10 seconds. The middle cultist turns into a blue elite mob, so you get a stack and loot without having to fight 3/4 elite blues.

    Then I get two from the prison right before warden and rush to butcher after that. Really easy farming run, which i might go back to if they drop i63 loot there now.

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    jwalkjwalk Registered User regular
    the chest/destructibles nerf is ridiculous, but I guess we can blame the rug pissers, and people who pay real money for in-game items...

    thanks jerks!

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    M.D. wrote: »
    Cymril wrote: »
    !.03 Patch notes!

    Continuing the discussion RE: Farming.

    I like Festering Woods for building up stacks, You're guaranteed at least 3 packs, the two orb places and The Last Stand, and often there are others wandering around as well.

    Yep for my butcher runs , I usually get them done in about 17minutes.

    I start festering woods for 2 stacks guaranteed from the orb locations which are right next to the warp. If I get lucky I find a wandering elite near by too. Then I tp to the halls of agony, another easy stack is from cultists. If you find a group of cultist, the 3 cultist chanting around 1 in the middle of them, don't kill them right away. Let them finish their chant to power up the middle cultist, takes something like 10 seconds. The middle cultist turns into a blue elite mob, so you get a stack and loot without having to fight 3/4 elite blues.

    Then I get two from the prison right before warden and rush to butcher after that. Really easy farming run, which i might go back to if they drop i63 loot there now.

    Oh this is a good tip, I usually just rip those groups apart because that is what you do to cultists

    but I will have to try this

    2x39jD4.jpg
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    maritzacmaritzac Registered User regular
    ARRRRRGH I cannot believe this! They RESTARTED my experience counter! I'm at the very beginning of level 52 and I was almost to 53!! *hulksmashes*

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    ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    Anyone farming act 3 still and can tell me what the major changes are? Is monster HP changed? Drop rates feel much different?

    I'm in the dark here, people!

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    oooh geez

    I went from 44k dps to 30k. :(

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    BahamutZEROBahamutZERO Registered User regular
    are we supposed to be able to log in? because I just logged in

    BahamutZERO.gif
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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    maaaan

    this really sucks

    I liked being able to attack super fast

    2.19 attack speed down to 1.83

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    BahamutZEROBahamutZERO Registered User regular
    yeah I'm in game, it seems to be up

    BahamutZERO.gif
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    M.D.M.D. and then what happens? Registered User regular
    im glad i didn't invest in attack speed, though i may still get some later

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    BahamutZEROBahamutZERO Registered User regular
    haha I wasn't avoiding IAS or anything but it seems I had none on my current gear so I have been unaffected

    BahamutZERO.gif
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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    I'll need to get a better weapon. 693 dps was perfectly fine because I was rocking +57 int and +128 total critcal hit damage on one weapon with 1.60 speed. But now it's 1.40 and 619 dps. Even all that extra critical hit isn't worth the loss of 200 dps from a relatively cheap 800 dps item (if I can find one)

    AH is down though, so it'll have to wait. Gunna check out how the new Act 2 inferno is.

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    BahamutZEROBahamutZERO Registered User regular
    edited June 2012
    ahaha the very first champion pack I kill in act 1 inferno drops an ilvl 62 rare belt

    BahamutZERO on
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    jwalkjwalk Registered User regular
    guys the design notes for patch 1.04 are out:

    - weapon racks no longer drop anything ever.
    - chests and treasure goblins have been removed from the game.
    - destructible items now explode for (playerhealth)+1 damage, with Infinity range.
    - repair costs must now be paid in Real Currency.
    - regular monsters no longer drop gold or items or xp.
    - elite monsters no longer drop gold and only drop 1 Common quality item or lower.
    - bosses now enrage after 5 seconds, no longer drop gold or items, and have a 50% chance to take an item from your character.

    Enjoy!

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    jwalk wrote: »
    guys the design notes for patch 1.04 are out:

    - weapon racks no longer drop anything ever.
    - chests and treasure goblins have been removed from the game.
    - destructible items now explode for (playerhealth)+1 damage, with Infinity range.
    - repair costs must now be paid in Real Currency.
    - regular monsters no longer drop gold or items or xp.
    - elite monsters no longer drop gold and only drop 1 Common quality item or lower.
    - bosses now enrage after 5 seconds, no longer drop gold or items, and have a 50% chance to take an item from your character.

    Enjoy!

    this is dumb

    you're silly

    you haven't even tried the changes yet to see how much they affect you.

This discussion has been closed.