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Spore: Videos! Pics! Procedural Space Slugs! (OP nsf56k)
It doesn't look like changing your creature will change how the game plays very much.
That depends on which part of the game you're talking about. Once you get up to the Tribal phase and beyond, then yeah, your creature's physiology wouldn't really mean much*; at that point the game is about developing the species mentally and socially, and the struggles that come from being sentient.
As a lowly unintelligent creature, though, changing your body greatly affects gameplay. Think about it - adding physical strength and weaponry would have a very different effect on how you play than making your creature stealthy or making it armored would. And you can stay in any stage of the game for as long as you want to, so if that's the part you have the most fun with you can keep going.
*There's been some indication that the type of animal your species evolves from will have some bearing on the social lives of the race. For example, a race evolved from hunting carnivores would be best-suited to warlike behavior (think Klingons). That's not to say you wouldn't be able to make them a peace-loving people; it would just take a lot more brain-altering to get them there. No clue if this is still in the game, though, as I can't think of any recent references. I really need the game to come out so I can stop building it up from tiny bits of information, dammit.
I'm still not sold on this actually being anything more than a tech demo showing off the potential of the programming methodology. There just doesn't seem to be enough to it to capture my attention.
I'm still not sold on this actually being anything more than a tech demo showing off the potential of the programming methodology. There just doesn't seem to be enough to it to capture my attention.
And you can stay in any stage of the game for as long as you want to, so if that's the part you have the most fun with you can keep going.
We know this for a fact?
If so, that addresses the potential complaints of a lot of folks posting in this thread.
It's all but officially confirmed. Wright specifically said he knew different people would want different things from the game, and that pulling someone out of a favorite phase would be uncool. If you watch the videos of actual play, you'll see that the player has to choose to take the next step - leaving the water, clicking an egg, founding a village, etc.
And you can stay in any stage of the game for as long as you want to, so if that's the part you have the most fun with you can keep going.
We know this for a fact?
If so, that addresses the potential complaints of a lot of folks posting in this thread.
It's all but officially confirmed. Wright specifically said he knew different people would want different things from the game, and that pulling someone out of a favorite phase would be uncool. If you watch the videos of actual play, you'll see that the player has to choose to take the next step - leaving the water, clicking an egg, founding a village, etc.
Thats brilliant.
I could spend forever in the evolution creature stage, looks so much fun.
I dont like the look of the endgame. I think the further the game progresses the less fun it looks. Blowing up planets and stuff is awesome, but not over a long period of time. I think Ill spend a long time playing with the creatures, probably at the tribal stage and prior, nothing later, then when Ive had my fill of that particular species or genetic line, Ill rush the endgame to get them out into my universe.
I cannot wait till this comes out. Thinking about this game coming out soon makes me want to make little squeaking noises like my guinea pig does when I open the fridge.
Did anyone else read that and immediatley think he keeps his guinea pig in the fridge?
Yes, that was my first reaction. I also was unaware that guinea pigs make noises.
They make high-pitched squeaks. Kind of like higher-pitched piglet's squealing (I used to have a couple of guinea pigs. Cute as hell, but good god they're dumb little shits).
Back on topic, I've heard both yea and nay with regards to flying creatures.
I cannot wait till this comes out. Thinking about this game coming out soon makes me want to make little squeaking noises like my guinea pig does when I open the fridge.
Did anyone else read that and immediatley think he keeps his guinea pig in the fridge?
Yes, that was my first reaction. I also was unaware that guinea pigs make noises.
They make high-pitched squeaks. Kind of like higher-pitched piglet's squealing (I used to have a couple of guinea pigs. Cute as hell, but good god they're dumb little shits).
Back on topic, I've heard both yea and nay with regards to flying creatures.
...so is it yea or nay?
Flying cities are definitely a nay. Considering they are thinking about taking out underwater cities and the like, I would be surprised if they left flying creatures in.
And you can stay in any stage of the game for as long as you want to, so if that's the part you have the most fun with you can keep going.
We know this for a fact?
If so, that addresses the potential complaints of a lot of folks posting in this thread.
It's all but officially confirmed. Wright specifically said he knew different people would want different things from the game, and that pulling someone out of a favorite phase would be uncool. If you watch the videos of actual play, you'll see that the player has to choose to take the next step - leaving the water, clicking an egg, founding a village, etc.
Thats brilliant.
I could spend forever in the evolution creature stage, looks so much fun.
I dont like the look of the endgame. I think the further the game progresses the less fun it looks. Blowing up planets and stuff is awesome, but not over a long period of time. I think Ill spend a long time playing with the creatures, probably at the tribal stage and prior, nothing later, then when Ive had my fill of that particular species or genetic line, Ill rush the endgame to get them out into my universe.
You see, the further it goes, the more fun it looks to me. The tide pool stage looks...Okay, but the evolutionary stage up looks awesome beyond reason.
I think I'll find that the civilization stage is the most fun, because I can make vehicles, and then when the space stage rolls around I'll just goof off.
I'm still not sold on this actually being anything more than a tech demo showing off the potential of the programming methodology. There just doesn't seem to be enough to it to capture my attention.
The confrontation music from planet of the apes plays loud in winamp in the background.
Two freaky creatures enter. Only one emerges.
Heck, Ill battle them to the death on a specific planet that I will tuen into one giant deathtrap dungeon, to discover the most powerful and badass aliens inthe universe.
Itll be like escape from new york, or mad max or something. Ill drop em all on there, no indigenous life, no food. The only way to survive, is to KILL
Back on topic, I've heard both yea and nay with regards to flying creatures.
...so is it yea or nay?
Flying cities are definitely a nay. Considering they are thinking about taking out underwater cities and the like, I would be surprised if they left flying creatures in.
Good point.
I can see it now:
Spore: Underwater Wilderness
Spore: Airborne Wonders
Spore: Galactic Conquests
Spore: Creature, Vehicle and City Collection Packs 1, 2, 3, 4, ...
I'm tempted to have two different "species" of my Dr. Zoidthulu creation. On the one hand, going around from planet to planet and being a jerk when granted great power seems to both satisfy parts of my brain and Dr. Zoidberg's character. On the other hand, so does eating everything made out of meat and even stuff that is not so having a version frozen in the pre-tribal phase sounds fun as well.
Just a shame that there isn't a way to change reproduction from sexual to other methods, such as parasitism. Otherwise it would be Dr. Zoidthuluchryssalid.
I think 90% of all people who play Spore are all going to create the most evil, hate fuelled warmachine of indestructible alien monsters in their first 2 hours, and spend the rest of that day harvesting the universe of all biomatter to fuel their evil machinations.
Carnivore on
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JacobyOHHHHH IT’S A SNAKECreature - SnakeRegistered Userregular
edited March 2007
To everyone who's really interested in the creature creator, but isn't interested at all in the space game:
You do know that one of the things you can get on the spaceship is a sort of genetic engineering facility that lets you mess with the creature creator with NO restrictions, right?
As far as we know, flying is still in and I'd be shocked if it got cut. Underwater may be fully or partially cut because they'd need a whole new set of techs or at least a different spin for the tribal/city/civ stages, and it's possible that focus groups responded poorly to it.
Oceans devoid of life would be pretty weird, so I'm betting that they decide to make it so your creature must evolve to be on land before it can grow the most advanced brain.
I wanted to go through the whole serpent route, eventually into flying serpents, eventually into dragon-likes.
A sentient race of dragons with cities that soar into the skies; be it by actually floating, or just creating really tall structures. Their vehicles could be really long and segmented, moving around like snakes as well. Imagine, boosters and guns on each segment of their tanks and planes and such.
I think 90% of all people who play Spore are all going to create the most evil, hate fuelled warmachine of indestructible alien monsters in their first 2 hours, and spend the rest of that day harvesting the universe of all biomatter to fuel their evil machinations.
You know it. Mine shall be giant spiders that go around infesting worlds and eating their populations.
I wanted to go through the whole serpent route, eventually into flying serpents, eventually into dragon-likes.
A sentient race of dragons with cities that soar into the skies; be it by actually floating, or just creating really tall structures. Their vehicles could be really long and segmented, moving around like snakes as well. Imagine, boosters and guns on each segment of their tanks and planes and such.
Does anyone know how having multiple species would work? For each species, would you have a different world, a different save of sorts, or could you have multiple species in one galaxy, one controllable at a time, or what?
I'm just trying to figure out how to build a great Dinosaur Confederation. I'm thinking that killing all non-dinosaur species I come across would work, and building alliances with critters that look like dinos. Additionally, I could add people with dino species to my friend list... hmm.
Really, honestly? The thing that excites me most about the space stage is the ability to go down to a planet, spot a lifeform with potential there, and drop a huge-ass 2001-style monolith down to make one of them sentient in the future.
That is going to kick so much ass. And the monolith is fucking huge, man, unless they've changed it since we saw it last. It sticks out of the planet's surface like a skyscraper.
About that- how is extinction handled? If you're critter is poorly evolved, will he go extinct?
Because 99% of all living things go extinct eventually, and it doesn't even take a meteor to scrag most of them.
Speaking of- what about natural disasters. If I create a bunch of dinosaurs, can they be wiped out?
I guess it is assumed that all mutations of your creature that you did not choose go extinct. Every species today has had billions of variants that went down the tubes.
I assume there will be a way to lose the game in the end phases, but in early game modes I think it will just be a case of stuff slowing you down. If you can't find food or breed AT ALL though I suppose you will eventually get bored of the evolution game and quit.
About that- how is extinction handled? If you're critter is poorly evolved, will he go extinct?
Because 99% of all living things go extinct eventually, and it doesn't even take a meteor to scrag most of them.
Speaking of- what about natural disasters. If I create a bunch of dinosaurs, can they be wiped out?
I believe they're handling extinction by sending you back to the previous creature level. So, if all your tribal dudes got shanked, you would revert back to the Diablo II-esque stage.
This thread suggests too many ideas that won't be in
I'd be surprised if flying creatures were in, simply because I think we'd have seen them by now if they were. I've not seen any flying creatures created by the editor, bullbird looks like his wings are more for display.
Huge creatures stomping down cities would be cool but whenever we see conflict in the city stage it's tanks and planes, we never see any infantry, so I think at this point your actual creature becomes a non-combatant in that respect.
I'm keeping a degree of pessimism in there but don't get me wrong, I'm so excited for this. I just think there's a lot to get your hopes up about that I can't actually see being included.
About that- how is extinction handled? If you're critter is poorly evolved, will he go extinct?
Because 99% of all living things go extinct eventually, and it doesn't even take a meteor to scrag most of them.
Speaking of- what about natural disasters. If I create a bunch of dinosaurs, can they be wiped out?
Will Wright stated in an interview that creatures that are so disformed that the motion animation system fails to animate them properly will soonly get extinct because other creatures will kill them or evolutionary pressure.
Avaritia on
May contain sarcasm, irony, hyperboles, lies, slander, personal opinions, madness and crimes against grammar.
That reminds me. If they release expansion packs, I hope they make one that lets you augment or replace body parts with machines after your technology reaches a certain point, sort of like the Combine in HL2.
Posts
As a lowly unintelligent creature, though, changing your body greatly affects gameplay. Think about it - adding physical strength and weaponry would have a very different effect on how you play than making your creature stealthy or making it armored would. And you can stay in any stage of the game for as long as you want to, so if that's the part you have the most fun with you can keep going.
*There's been some indication that the type of animal your species evolves from will have some bearing on the social lives of the race. For example, a race evolved from hunting carnivores would be best-suited to warlike behavior (think Klingons). That's not to say you wouldn't be able to make them a peace-loving people; it would just take a lot more brain-altering to get them there. No clue if this is still in the game, though, as I can't think of any recent references. I really need the game to come out so I can stop building it up from tiny bits of information, dammit.
no, help a sibling out.. what?
Oh my God.
http://img.photobucket.com/albums/v144/bitstream/TyrannosaursinF14s.jpg
?
288, to be exact. I'm not a Brit.
We know this for a fact?
If so, that addresses the potential complaints of a lot of folks posting in this thread.
Thats brilliant.
I could spend forever in the evolution creature stage, looks so much fun.
I dont like the look of the endgame. I think the further the game progresses the less fun it looks. Blowing up planets and stuff is awesome, but not over a long period of time. I think Ill spend a long time playing with the creatures, probably at the tribal stage and prior, nothing later, then when Ive had my fill of that particular species or genetic line, Ill rush the endgame to get them out into my universe.
They make high-pitched squeaks. Kind of like higher-pitched piglet's squealing (I used to have a couple of guinea pigs. Cute as hell, but good god they're dumb little shits).
Back on topic, I've heard both yea and nay with regards to flying creatures.
...so is it yea or nay?
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
You see, the further it goes, the more fun it looks to me. The tide pool stage looks...Okay, but the evolutionary stage up looks awesome beyond reason.
I think I'll find that the civilization stage is the most fun, because I can make vehicles, and then when the space stage rolls around I'll just goof off.
Somehow I feel that blaming the fact that I am swedish and did not actually know how to spell hamster will not save me from this fate.
I tried to wiki hampster, but did not get a good explanation of what is up with that word. Any explanations?
The confrontation music from planet of the apes plays loud in winamp in the background.
Two freaky creatures enter. Only one emerges.
Heck, Ill battle them to the death on a specific planet that I will tuen into one giant deathtrap dungeon, to discover the most powerful and badass aliens inthe universe.
Itll be like escape from new york, or mad max or something. Ill drop em all on there, no indigenous life, no food. The only way to survive, is to KILL
Good point.
I can see it now:
Spore: Underwater Wilderness
Spore: Airborne Wonders
Spore: Galactic Conquests
Spore: Creature, Vehicle and City Collection Packs 1, 2, 3, 4, ...
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Oh, there will be plenty of food. The food will be the other animals.
Just a shame that there isn't a way to change reproduction from sexual to other methods, such as parasitism. Otherwise it would be Dr. Zoidthuluchryssalid.
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You do know that one of the things you can get on the spaceship is a sort of genetic engineering facility that lets you mess with the creature creator with NO restrictions, right?
Switch: nin.codes/roldford
Oceans devoid of life would be pretty weird, so I'm betting that they decide to make it so your creature must evolve to be on land before it can grow the most advanced brain.
Besides, if flying were out, then there would be no Bullbirds!
http://www.spore.com/images/creatures/creature_20_big.jpg
I wanted to go through the whole serpent route, eventually into flying serpents, eventually into dragon-likes.
A sentient race of dragons with cities that soar into the skies; be it by actually floating, or just creating really tall structures. Their vehicles could be really long and segmented, moving around like snakes as well. Imagine, boosters and guns on each segment of their tanks and planes and such.
You know it. Mine shall be giant spiders that go around infesting worlds and eating their populations.
Man, you just gave me wood.
Because 99% of all living things go extinct eventually, and it doesn't even take a meteor to scrag most of them.
Speaking of- what about natural disasters. If I create a bunch of dinosaurs, can they be wiped out?
Or, if you are such a terrible player, you can unintentionally go extinct by not being able to forage or being eaten to much.
Does anyone know how having multiple species would work? For each species, would you have a different world, a different save of sorts, or could you have multiple species in one galaxy, one controllable at a time, or what?
I'm just trying to figure out how to build a great Dinosaur Confederation. I'm thinking that killing all non-dinosaur species I come across would work, and building alliances with critters that look like dinos. Additionally, I could add people with dino species to my friend list... hmm.
:twisted:
That is going to kick so much ass. And the monolith is fucking huge, man, unless they've changed it since we saw it last. It sticks out of the planet's surface like a skyscraper.
You all know where that's from.
Man, my greatest fear for this game is that it cannot possibly accommodate each and every whim of mine.
I guess it is assumed that all mutations of your creature that you did not choose go extinct. Every species today has had billions of variants that went down the tubes.
I assume there will be a way to lose the game in the end phases, but in early game modes I think it will just be a case of stuff slowing you down. If you can't find food or breed AT ALL though I suppose you will eventually get bored of the evolution game and quit.
I believe they're handling extinction by sending you back to the previous creature level. So, if all your tribal dudes got shanked, you would revert back to the Diablo II-esque stage.
I'd be surprised if flying creatures were in, simply because I think we'd have seen them by now if they were. I've not seen any flying creatures created by the editor, bullbird looks like his wings are more for display.
Huge creatures stomping down cities would be cool but whenever we see conflict in the city stage it's tanks and planes, we never see any infantry, so I think at this point your actual creature becomes a non-combatant in that respect.
I'm keeping a degree of pessimism in there but don't get me wrong, I'm so excited for this. I just think there's a lot to get your hopes up about that I can't actually see being included.
SoogaGames Blog
Will Wright stated in an interview that creatures that are so disformed that the motion animation system fails to animate them properly will soonly get extinct because other creatures will kill them or evolutionary pressure.
..they are coming..