So I did a scan on the Fool's Errand and found a number of weak infected signals bunched together somewhere on the ship
Sooo yeah. Figgy should probably be shot on sight.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Ok then.
Mill
Humor can be dissected as a frog can, but dies in the process.
Back to my origional point, the mafia usually wins if they outnumber the village (and in this case cultists and possibly SKs) because they can control the vote and also their kills. If they can't vote off the rest of the village, does the game still end?
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Eh mafia could outnumber the villagers but still get eaten by zombies or flown into the sun, I don't think it's that simple of a win condition for them
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
So yeah, power/lights going out in areas is bad juju.
Nah, mood lighting
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
BaidolI will hold him offEscape while you canRegistered Userregular
Status Report for the Wisdom of the Belmonts, Heavy Carrier
This information is collated from the Wisdom of the Belmonts proboards. Some players have expressed reluctance to post on the ship proboards, stating that such action is redundant because all that information should and will be made available in the main thread. I would remind such players that this thread will be moving quickly and finding crucial information will be much easier if that information is compartmentalized by ship, which is why the proboards exist in the first place. All players should keep up-to-date on activities on all other ships, meaning that they should read the proboards of other ships. However, I know some players will not do that, so, in an effort to keep everyone informed of what his happening, ship status updates will come out each day. Since all proboards are public, I recommend all ships do the same.
As of last night, the Wisdom has been stormed by space zombies. Corridor 2 has been overrun and gone dark. Warban and Obifett had just moved into the corridor when it fell. Both players see 6 shadows and are aware of the presence of the other player. Both players received 60 damage. I believe it is safe to assume that there are currently six zombies present in the corridor. This means that each zombie can attack once for 10 damage for an unknown number of targets or each zombie can attack for 20 damage once on a single target. Regardless, both players are bleeding and both claim to have not yet been turned.
We do not know if turning is instant, if it takes several days or if it requires the player to die first. The General Scan from the Lab from last night revealed "A small number of weak infected signals appeared during the night." This means that 6 zombies is considered a small number. It also implies that NPC zombies are considered "weak signals", but that is conjecture. There are Personal Scanners that are items that can be found that allow a player to determine if there are Infected located in the same area as the user or in an adjacent area. It is currently unknown if Infected includes NPC zombies. Discussions are underway on the best way to verify the status of the trapped crewmen.
Crewman Void Slayer has gone AWOL and is missing from the roster. Void Slayer began in Corridor 6 and stated on the proboard his intention to head towards the Lab. One route to the Lab is through Corridor 2. However, neither Warban nor Obifett are aware of Void Slayer's presence. Void Slayer's status is currently a mystery.
As it stands, discussions are underway to ascertain whether the Federation is unleashing these zombies and then controlling them, if they are unleashing them and hoping for the best or if they are simply a fundamental faction of this phalla designed to create chaos as the village and the mafia vie for victory. I personally believe the Federation has no relationship with the zombie menace, but have no evidence to confirm that. We are uncertain if the ship possessed any zombie players to begin with or if players must first be turned via this invasion mechanic. The health of individual NPC zombies is also unknown. We do not know if Zombies can be ever be completely eliminated before the end of the game. It is possible that NPC zombies will continuously spawn, regardless of the presence of Player Zombies, until either the Fleet or the Federation is victorious, or the Zombie Horders overrun the fleet.
Current efforts revolve around establishing a fireline to contain Corridor 2. Both the Armory and the Lab are under direct threat from the zombie menace. Fortunately, players are present in each of those rooms and may be able to hold off the zombies until reinforcements arrive. Command has been completely cut off from the rest of the ship, with no players currently occupying it. Engineers have been dispatched to Engineering to bring power back to Corridor 2. No injuries have been reported amongst the free crew, so people appear to be keeping any guns present in their holsters.
Last night, I searched for and located a UI 32 Pistol. This weapon affords 10 damage for each attack. With three attacks possible a night, this is a total of 30 damage possible total. This information should give context to players to inform them of how vulnerable they are to dying and what kind of damage can be expected from heavier weapons.
Useful analysis would be determining what players helped push Jason Todd into the lead. While not absolving them of being zombies, I believe it to be safe to say that most of the players who pushed Jason into the lead are assumed village, if we believe that starting zombies numbers are small, which I believe is true because of their ability to gain converts. Providing a timeline of the votes of yesterday would be optimal, as that would help in determining if the last votes on Jason were simply mafia hiding on a bandwagon that cannot be turned or if the vote was close until the end..
So wait, it is for sure 3 attacks then with a weapon? There is so much thread and I've gone through it so quickly on a crap connection at work that I've missed things little detaily things.
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
Any chance we could have links to all four proboards in the OP or the second post? It certainly would help with keeping track of the various ship boards.
So wait, it is for sure 3 attacks then with a weapon? There is so much thread and I've gone through it so quickly on a crap connection at work that I've missed things little detaily things.
Attack: You can attack a target up to three times in the area you are in, or up to three targets once, or one target twice and one target once if you want to be fancy about it. Basically, your attack power is triple of whatever weapon you are actually holding. Any attacks you do not use will instead hit any NPC Infected/Obvious Infected in your area.
So wait, it is for sure 3 attacks then with a weapon? There is so much thread and I've gone through it so quickly on a crap connection at work that I've missed things little detaily things.
Attack: You can attack a target up to three times in the area you are in, or up to three targets once, or one target twice and one target once if you want to be fancy about it. Basically, your attack power is triple of whatever weapon you are actually holding. Any attacks you do not use will instead hit any NPC Infected/Obvious Infected in your area.
Ok, sweet.
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited July 2012
Update from the Star's Fury:
Captain's log stardate.... er.. Kif, what's today's date? Ugh...Thursday
Stardate Thursday!... point 2. You're not the Captain, either
Quiet, Kif! Or I'll throw you in the brig! You gibbering buffoon
We are still waiting for word from the other ships. Especially the S.S. Planet Express Ship.
Word from ensign shabooty is that the COM room checks out clean for now. That means that EnlightenedBum and Slym are safe for now. From infection, at least? Or from being a federation scum also? That is yet to be seen.
We have word that corporal Mill was shot. Shabooty and Bedlam were in the room, but are now nowhere to be found. They remain our primary suspects. The wound was not fatal by any means, thankfully. It seems to be a flesh wound, as he was last seen moaning and complaining to anyone in the hangar that would listen to him. So basically he was moaning loudly to himself. Note to self, send someone down to check on him for space dementia.
I appear to have found a weapon of sorts. Will use it to hold down the armory. If things go bad, I'm electing Kif to be captain and running for the nearest escape pod.
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Ok, so the people who have disappeared into radio silent rooms (i think?) and the ones in dark rooms are un-voteable.
Did anyone jump to Jason's defense earlier? I know it's usually a bad move on the mafia's part, but just looking for something to go off of. For the time being, I'm going to vote for Bedlam for being in a room with someone who got shot, and then disappearing on us. Also, shabooty has the scan thing (he claims) and is therefore maybe more of an asset for the crew?
Because I think Jason Todd voting for him was a bluff that he only made after he was clearly already marked for death
And if I'm wrong, well, at least nobody on my ship will be angry I voted to kill them!
Kana on
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Useful analysis would be determining what players helped push Jason Todd into the lead. While not absolving them of being zombies, I believe it to be safe to say that most of the players who pushed Jason into the lead are assumed village, if we believe that starting zombies numbers are small, which I believe is true because of their ability to gain converts. Providing a timeline of the votes of yesterday would be optimal, as that would help in determining if the last votes on Jason were simply mafia hiding on a bandwagon that cannot be turned or if the vote was close until the end..
Me and Assuran weren't the first people to vote for Jason Todd but we helped push him into the lead(with our nearly simultaneous posts) when he was at 3(or 4?) votes. I think the votes before us were fairly early on, and after that people piled on him pretty fast all the way up until the end.
Can anyone with more time on their hands confirm my impressions of the vote with some hard evidence?
assuming I'm reading the chart correctly, which I may well not be it's laid out pretty weird
people who voted to kill jason todd
warban
vagrant_winds
TheRoadVirus
Spoit
Segatai
Premium
Langly
Infidel
INANTP
Greenbarons
Cythraul
But it was obvious he was going down by the later votes, so it shouldn't be that strong of evidence either way
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Catching up. Cover roles don't reveal anything just cause someone has similar role / stats
THAT IS BECAUSE THEY ARE NOT COVER ROLES.
THEY ARE ROLES.
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AssuranIs swinging on the SpiralRegistered Userregular
edited July 2012
Spoit, myself, and premium all voted for Jason in a relatively short manner (post 1019-1030) to push him into the lead (and me out of the lead).
From there, Kilnaga, Void, and Mill made a quick counter push onto me (posts 1041-1045).
From that point on, the bus took off on Jason led by Greenbarons, Langly, INANTP, and Mi-Go (posts 1056-1094). After that, the votes kinda piled on Jason.
Posts
Sooo yeah. Figgy should probably be shot on sight.
Sounds like cylon zombie talk to me
this is a shoutout.
a not-epic reveal.
please contact.
Mill
http://www.youtube.com/watch?v=UbE9-3s7qvo
// Switch: SW-5306-0651-6424 //
// Switch: SW-5306-0651-6424 //
Nah, mood lighting
http://www.youtube.com/watch?v=5axZBLvkwvY&list=UUR4s1DE9J4DHzZYXMltSMAg&index=1&feature=plcp
This information is collated from the Wisdom of the Belmonts proboards. Some players have expressed reluctance to post on the ship proboards, stating that such action is redundant because all that information should and will be made available in the main thread. I would remind such players that this thread will be moving quickly and finding crucial information will be much easier if that information is compartmentalized by ship, which is why the proboards exist in the first place. All players should keep up-to-date on activities on all other ships, meaning that they should read the proboards of other ships. However, I know some players will not do that, so, in an effort to keep everyone informed of what his happening, ship status updates will come out each day. Since all proboards are public, I recommend all ships do the same.
Spool32
BeretzBeretz
INANTP
Anialos
Munkus Beaver
Cythraul
Mi-Go Hunter
Duke 2.0
Grimmy
The Dagon
MrBlarney
Baidol
Capfalcon
Ketbra
Saberovereasy
Spoit
Warban
Obifett
Void Slayer
As of last night, the Wisdom has been stormed by space zombies. Corridor 2 has been overrun and gone dark. Warban and Obifett had just moved into the corridor when it fell. Both players see 6 shadows and are aware of the presence of the other player. Both players received 60 damage. I believe it is safe to assume that there are currently six zombies present in the corridor. This means that each zombie can attack once for 10 damage for an unknown number of targets or each zombie can attack for 20 damage once on a single target. Regardless, both players are bleeding and both claim to have not yet been turned.
We do not know if turning is instant, if it takes several days or if it requires the player to die first. The General Scan from the Lab from last night revealed "A small number of weak infected signals appeared during the night." This means that 6 zombies is considered a small number. It also implies that NPC zombies are considered "weak signals", but that is conjecture. There are Personal Scanners that are items that can be found that allow a player to determine if there are Infected located in the same area as the user or in an adjacent area. It is currently unknown if Infected includes NPC zombies. Discussions are underway on the best way to verify the status of the trapped crewmen.
Crewman Void Slayer has gone AWOL and is missing from the roster. Void Slayer began in Corridor 6 and stated on the proboard his intention to head towards the Lab. One route to the Lab is through Corridor 2. However, neither Warban nor Obifett are aware of Void Slayer's presence. Void Slayer's status is currently a mystery.
As it stands, discussions are underway to ascertain whether the Federation is unleashing these zombies and then controlling them, if they are unleashing them and hoping for the best or if they are simply a fundamental faction of this phalla designed to create chaos as the village and the mafia vie for victory. I personally believe the Federation has no relationship with the zombie menace, but have no evidence to confirm that. We are uncertain if the ship possessed any zombie players to begin with or if players must first be turned via this invasion mechanic. The health of individual NPC zombies is also unknown. We do not know if Zombies can be ever be completely eliminated before the end of the game. It is possible that NPC zombies will continuously spawn, regardless of the presence of Player Zombies, until either the Fleet or the Federation is victorious, or the Zombie Horders overrun the fleet.
Current efforts revolve around establishing a fireline to contain Corridor 2. Both the Armory and the Lab are under direct threat from the zombie menace. Fortunately, players are present in each of those rooms and may be able to hold off the zombies until reinforcements arrive. Command has been completely cut off from the rest of the ship, with no players currently occupying it. Engineers have been dispatched to Engineering to bring power back to Corridor 2. No injuries have been reported amongst the free crew, so people appear to be keeping any guns present in their holsters.
Last night, I searched for and located a UI 32 Pistol. This weapon affords 10 damage for each attack. With three attacks possible a night, this is a total of 30 damage possible total. This information should give context to players to inform them of how vulnerable they are to dying and what kind of damage can be expected from heavier weapons.
Useful analysis would be determining what players helped push Jason Todd into the lead. While not absolving them of being zombies, I believe it to be safe to say that most of the players who pushed Jason into the lead are assumed village, if we believe that starting zombies numbers are small, which I believe is true because of their ability to gain converts. Providing a timeline of the votes of yesterday would be optimal, as that would help in determining if the last votes on Jason were simply mafia hiding on a bandwagon that cannot be turned or if the vote was close until the end..
3DS Friend Code: 3110-5393-4113
Steam profile
// Switch: SW-5306-0651-6424 //
- Terence McKenna
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
From Gumpy's post on actions:
Ok, sweet.
- Terence McKenna
Captain's log stardate.... er.. Kif, what's today's date?
Ugh...Thursday
Stardate Thursday!... point 2.
You're not the Captain, either
Quiet, Kif! Or I'll throw you in the brig!
You gibbering buffoon
We are still waiting for word from the other ships. Especially the S.S. Planet Express Ship.
Word from ensign shabooty is that the COM room checks out clean for now. That means that EnlightenedBum and Slym are safe for now. From infection, at least? Or from being a federation scum also? That is yet to be seen.
We have word that corporal Mill was shot. Shabooty and Bedlam were in the room, but are now nowhere to be found. They remain our primary suspects. The wound was not fatal by any means, thankfully. It seems to be a flesh wound, as he was last seen moaning and complaining to anyone in the hangar that would listen to him. So basically he was moaning loudly to himself. Note to self, send someone down to check on him for space dementia.
I appear to have found a weapon of sorts. Will use it to hold down the armory. If things go bad, I'm electing Kif to be captain and running for the nearest escape pod.
I will write again soon.
XOXO,
Zapp
- Terence McKenna
everything seems totally normal, here.
nobody freaking out or doing anything weird so far.
What? Share
3DS Friend Code: 3110-5393-4113
Steam profile
You're not looking at my diary! Not again! No sir!
Yeah, all's quiet on the GG, but we haven't had everyone check in yet.
Julius found some candy.
Did anyone jump to Jason's defense earlier? I know it's usually a bad move on the mafia's part, but just looking for something to go off of. For the time being, I'm going to vote for Bedlam for being in a room with someone who got shot, and then disappearing on us. Also, shabooty has the scan thing (he claims) and is therefore maybe more of an asset for the crew?
If I trade an item, is this considered my action for the round?
If trading an item does not use my action, can I use an item, then trade it to another person on the same day?
Because I think Jason Todd voting for him was a bluff that he only made after he was clearly already marked for death
And if I'm wrong, well, at least nobody on my ship will be angry I voted to kill them!
Your zombie legs carried you there, didn't they!?
Me and Assuran weren't the first people to vote for Jason Todd but we helped push him into the lead(with our nearly simultaneous posts) when he was at 3(or 4?) votes. I think the votes before us were fairly early on, and after that people piled on him pretty fast all the way up until the end.
Can anyone with more time on their hands confirm my impressions of the vote with some hard evidence?
3DS: 1289-8447-4695
people who voted to kill jason todd
warban
vagrant_winds
TheRoadVirus
Spoit
Segatai
Premium
Langly
Infidel
INANTP
Greenbarons
Cythraul
But it was obvious he was going down by the later votes, so it shouldn't be that strong of evidence either way
THAT IS BECAUSE THEY ARE NOT COVER ROLES.
THEY ARE ROLES.
From there, Kilnaga, Void, and Mill made a quick counter push onto me (posts 1041-1045).
From that point on, the bus took off on Jason led by Greenbarons, Langly, INANTP, and Mi-Go (posts 1056-1094). After that, the votes kinda piled on Jason.
I've asked the former already. He said trading is a free action. As to the latter we'll have to wait until he wakes up.
- Terence McKenna
Good to know.
3DS: 1289-8447-4695
Which is kinda funny, considering that's the one with the zombie outbreak in the narration for the first day, yeah?