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NIGHTS into Dreams is coming to XBLA, PSN, and Steam

RainbowDespairRainbowDespair Registered User regular
edited July 2012 in Games and Technology
The video says it all.

http://www.youtube.com/watch?feature=endscreen&NR=1&v=qb_CJLofgPY

The Wii sequel was kind of a mess but the Saturn original remains one of my favorite games of all time. Can't wait for this.

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    The Wii sequel was a mess in the same way Sonic Unleashed was.

    The core gameplay was solid but everything surrounding it was just weird and offputting.

    As I said in the Sonic thread, hopefully this makes it to the Wii U's eShop, as I'm trying to wean myself off of the Xbox 360 by next summer.

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  • RainbowDespairRainbowDespair Registered User regular
    edited July 2012
    The Wii sequel was a mess in the same way Sonic Unleashed was.

    The core gameplay was solid but everything surrounding it was just weird and offputting.

    Yeah, exactly. There was some good gameplay here and there but to get there, you had to go through plenty of bad gameplay and sit through frequent, embarrassing, long, unskippable cutscenes.

    RainbowDespair on
  • skeldareskeldare Gresham, ORRegistered User regular
    The Wii sequel was a mess in the same way Sonic Unleashed was.

    The core gameplay was solid but everything surrounding it was just weird and offputting.

    Yeah, exactly. There was some good gameplay here and there but to get there, you had to go through plenty of bad gameplay and sit through frequent, embarrassing, long, unskippable cutscenes.

    The non-NiGHTS parts really killed the game for me.

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  • SteevSteev What can I do for you? Registered User regular
    The video says it all.

    It doesn't say if it'll include Christmas Nights!

    ...although that probably just means that it doesn't. :(

    Still, this is good news.

  • skeldareskeldare Gresham, ORRegistered User regular
    SteevL wrote: »
    The video says it all.

    It doesn't say if it'll include Christmas Nights!

    ...although that probably just means that it doesn't. :(

    Still, this is good news.

    According to TSR in the Sonic thread, it does include Christmas NiGHTS.

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  • TheSonicRetardTheSonicRetard Registered User regular
    SteevL wrote: »
    The video says it all.

    It doesn't say if it'll include Christmas Nights!

    ...although that probably just means that it doesn't. :(

    Still, this is good news.

    It's included.

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Man, NiGHTS frustrated the hell out of me. My Saturn never worked properly, it'd format on every reset. So I'd always start from the very beginning. I played the intro to NiGHTS a hundred times, got it down to a fine art. And then always failed later on. I think the furthest I ever got was the fight against Reala - I seem to recall awesome music and thinking a pallet swapped dark version of the hero was the best idea ever.

    Oh brilliant
  • badpoetbadpoet Registered User regular
    One of my all-time favorite video games. Great controls, fun gameplay, and for the time it was great graphically.

    The Saturn had a number of gems on it, some of which have been redone (Guardian Heroes) and some of which I thought were destined to either be import only as collections or only on that platform (Dragonforce, Burning Heroes, Panzer Dragoon Saga and Zwei, etc.). This gives me hope that we'll see some of those other ones brought to newer platforms and perhaps be updated graphically.

  • SteevSteev What can I do for you? Registered User regular
    SteevL wrote: »
    The video says it all.

    It doesn't say if it'll include Christmas Nights!

    ...although that probably just means that it doesn't. :(

    Still, this is good news.

    It's included.

    Yay!

  • chocoboliciouschocobolicious Registered User regular
    I think I maxed out the Nightopian's on pretty much every stage. The A-life stuff was boss.

    Running around as sonic in christmas nights was also cool.

    Also: I enjoyed the versus mode with a couple of friends. They were all really bad at it. I have some weird hope that it makes the cut.

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    The Wii sequel was a mess in the same way Sonic Unleashed was.

    The core gameplay was solid but everything surrounding it was just weird and offputting.

    Yeah, exactly. There was some good gameplay here and there but to get there, you had to go through plenty of bad gameplay and sit through frequent, embarrassing, long, unskippable cutscenes.

    With some of the worst character models and voice acting I've ever heard in a game ever ever.

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  • astronautcowboy3astronautcowboy3 Registered User regular
    My SEGA Saturn is still hooked up at home (in America). This is awesome!! I'm so glad SEGA is re-releasing their classics. Next up Skies of Arcadia!

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  • chocoboliciouschocobolicious Registered User regular
    I'd prefer Panzer dragoon Saga.

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  • SteevSteev What can I do for you? Registered User regular
    My Saturn died on me sometime in 2005, I believe. It turned on just fine, but it just stopped spinning discs and would say there was no disc in the drive. I was quite sad about it. Granted, it was a used Saturn that I got in 2002, so who knows what abuse it went through. I got to enjoy Nights before it died, fortunately, although I never did complete it.

    I still own a lot of games I want to play on it, though, like Dragon Force.

  • astronautcowboy3astronautcowboy3 Registered User regular
    edited July 2012
    Saga isn't happening. They've said in interviews that the code is gone.

    astronautcowboy3 on
    The JRPG Club: Video game reviews, vocabulary lists and other resources for Japanese learners.
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  • skeldareskeldare Gresham, ORRegistered User regular
    edited July 2012
    Which is sad, since PDS has not aged well at all.

    skeldare on
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  • chocoboliciouschocobolicious Registered User regular
    Saga isn't happening. They've said in interviews that the code is gone.

    Considering Sega bought Girigiri at one point because it could emulate PDS? Yeah, they could still just bundle that up and release that. I'd buy it.

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  • astronautcowboy3astronautcowboy3 Registered User regular
    You can come to my house and play my copy. But either I chain the Saturn shut or handcuff you to a chair. :P

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  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    Saga isn't happening. They've said in interviews that the code is gone.

    They don't need it if they're doing emulation. They don't even necessarily need it for a port, but it's probably a lot of work they wouldn't be willing to do.

  • skeldareskeldare Gresham, ORRegistered User regular
    Saga isn't happening. They've said in interviews that the code is gone.

    They don't need it if they're doing emulation. They don't even necessarily need it for a port, but it's probably a lot of work they wouldn't be willing to do.

    Saturn emulation is next to impossible.

    Nintendo Console Codes
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    skeldare wrote: »
    Saga isn't happening. They've said in interviews that the code is gone.

    They don't need it if they're doing emulation. They don't even necessarily need it for a port, but it's probably a lot of work they wouldn't be willing to do.

    Saturn emulation is next to impossible.

    No, it's not.

  • TheSonicRetardTheSonicRetard Registered User regular
    My Saturn never worked properly, it'd format on every reset.

    You battery was dead. It's a $2 fix. Just pop off the little opening in the back and replace the battery.

  • skeldareskeldare Gresham, ORRegistered User regular
    skeldare wrote: »
    Saga isn't happening. They've said in interviews that the code is gone.

    They don't need it if they're doing emulation. They don't even necessarily need it for a port, but it's probably a lot of work they wouldn't be willing to do.

    Saturn emulation is next to impossible.

    No, it's not.

    Maybe I'm just confusing Saturn emulation with Sega CD emulation. :oops: Either way, it's never going to happen.

    Nintendo Console Codes
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  • TheSonicRetardTheSonicRetard Registered User regular
    InkSplat wrote: »
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

    It's a common practice. Virtually every source code prior to the PS2 generation is gone. This is not a sega-only practice, and they didn't "lose" it like it was an accident. They threw it out, like everybody throws out their source.

    There is evidence that every single Zelda source code is lost, too. And confirmation that the Link's Awakening source code is gone.

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    My Saturn never worked properly, it'd format on every reset.

    You battery was dead. It's a $2 fix. Just pop off the little opening in the back and replace the battery.

    It was brand new at the time!

    And I didn't have the internet to learn these things. :P

    Oh brilliant
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    InkSplat wrote: »
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

    It's a common practice. Virtually every source code prior to the PS2 generation is gone. This is not a sega-only practice, and they didn't "lose" it like it was an accident. They threw it out, like everybody throws out their source.

    There is evidence that every single Zelda source code is lost, too. And confirmation that the Link's Awakening source code is gone.

    But how? Isn't all of the code still there in the game? Can't you simply rip it
    InkSplat wrote: »
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

    It's a common practice. Virtually every source code prior to the PS2 generation is gone. This is not a sega-only practice, and they didn't "lose" it like it was an accident. They threw it out, like everybody throws out their source.

    There is evidence that every single Zelda source code is lost, too. And confirmation that the Link's Awakening source code is gone.

    But isn't the code in the game itself..the code? Isn't it just compiled source code? Can't you just rip it?

    I guess I don't understand how the process of Source Code -> Game works, if you can somehow have one without the other.

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  • TheSonicRetardTheSonicRetard Registered User regular
    You write source code in a high level language, like C++, or in NiGHTS case, SH2 Assembly. You then compile them into machine code, literal 1's and 0's. You can disassemble the machine code back into assembly, but it becomes unreadable.

  • TheSonicRetardTheSonicRetard Registered User regular
    Because I'm in a hurry and can't explain in detail, just read this to understand why you just can't rely on a disassembly:

    http://www.pagetable.com/?p=28

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    How come modern games (especially PC) don't use the same process? They seem to get reverse engineered to shit.

    Oh brilliant
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    I love you, and this thread. Nights was one of my favorite games.

  • GrimthwackerGrimthwacker Registered User regular
    Hu-freakin-zzah! Hope Sega can start recouping some of their losses through all this digital distribution, because I'll keep supporting them if that's what it takes so long as they keep the good stuff coming.

    Burning Rangers next, please - talk about games that need proper love and care.

  • TheSonicRetardTheSonicRetard Registered User regular
    How come modern games (especially PC) don't use the same process? They seem to get reverse engineered to shit.

    I'm not sure what you arr even asking. Reverse engineering is wildly different from a disassembly, and modern games absolutely are written in a high level language which is compiled into machine code.

  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    How come modern games (especially PC) don't use the same process? They seem to get reverse engineered to shit.

    I'm not sure what you arr even asking. Reverse engineering is wildly different from a disassembly, and modern games absolutely are written in a high level language which is compiled into machine code.

    I think he's asking how a game can be pirated if the anti-piracy stuff is included in that high-level code. If it becomes unreadable..how do you figure out how to crack it?

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • TheSonicRetardTheSonicRetard Registered User regular
    None of this has anything to do with anti piracy. This is how machines work.

  • TheSonicRetardTheSonicRetard Registered User regular
    Oh wait, i misread that. For one, a modern game doesnt ship everything as a packed binary. Normally, it's something as easy as providing a spoofed dll - a dynamically linked library which is called at runtime, and thus is not compiled. But, of course, there are thousands of methods for cracking software.

    The problem is that we're discussing technical terms here. Reverse engineering is a specific process, even if it is used liberally by the common man.

  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    SteevL wrote: »
    The video says it all.

    It doesn't say if it'll include Christmas Nights!

    ...although that probably just means that it doesn't. :(

    Still, this is good news.

    It's included.

    That's all I needed to hear!

    Pity Sonic Adventure didn't have all the fun holiday stuff from the Dreamcast for its release...

    ...or did it?
    InkSplat wrote: »
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

    It's a common practice. Virtually every source code prior to the PS2 generation is gone. This is not a sega-only practice, and they didn't "lose" it like it was an accident. They threw it out, like everybody throws out their source.

    There is evidence that every single Zelda source code is lost, too. And confirmation that the Link's Awakening source code is gone.

    Weird, in my opinion. Out of curiosity, where is the Link's Awakening confirmation, and what's the evidence of the other Zeldas being gone (wait, "every?" So even stuff like Twilight Princess?)?

    You know me, it's not that I don't believe you; I just like to soak in as much of the info around this stuff as I can. =)

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  • TheSonicRetardTheSonicRetard Registered User regular
    SteevL wrote: »
    The video says it all.

    It doesn't say if it'll include Christmas Nights!

    ...although that probably just means that it doesn't. :(

    Still, this is good news.

    It's included.

    That's all I needed to hear!

    Pity Sonic Adventure didn't have all the fun holiday stuff from the Dreamcast for its release...

    ...or did it?

    it didn't.
    InkSplat wrote: »
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

    It's a common practice. Virtually every source code prior to the PS2 generation is gone. This is not a sega-only practice, and they didn't "lose" it like it was an accident. They threw it out, like everybody throws out their source.

    There is evidence that every single Zelda source code is lost, too. And confirmation that the Link's Awakening source code is gone.

    Weird, in my opinion. Out of curiosity, where is the Link's Awakening confirmation, and what's the evidence of the other Zeldas being gone (wait, "every?" So even stuff like Twilight Princess?)?

    You know me, it's not that I don't believe you; I just like to soak in as much of the info around this stuff as I can. =)

    It's not that weird. People forget how young this medium is. We're barely 30 years removed from a period where programmers were forbidden to credit themselves with the creation of a game. We're 20 years removed from an era where the names of the people who made said games were accessible only via a special code, and they'd go by pseudonyms during the normal credits. It was just a different time. Why save the source code to your games? The idea that we'd need them to port a game to another console 20 years later never crossed these people's minds.

    As for the Zelda stuff - various bits of trivia and hacking. The link I posted earlier shows how suspicions about Link's Awakening arose - the rom space padding for the game used memory for the pc which compiled the game that wasn't cleared prior to compile, thus you can see what was available in memory on that PC at the time, and the guy had his IDE open with the source code to the game. And while some of the code is well documented and looks like drafted assembly (mainly parts that would be portable between games, like polling controller inputs), other parts are very obviously machine disassembled. And there is only one reason you'd ever use a machine disassembled source code over a drafted one - you lost the original source. Other stuff like this has been found within BS Zelda and various other zelda ports which supports the theory. In the case of LA, a programmer for LA:DX confirmed that the original source was lost on another forum.

    And, to clarify, I meant every zelda up to, and including, OoT.

  • Red or AliveRed or Alive Registered User regular
    InkSplat wrote: »
    How do you lose code to something? I mean.. the game still exists.. isn't the code right there?

    It's a common practice. Virtually every source code prior to the PS2 generation is gone. This is not a sega-only practice, and they didn't "lose" it like it was an accident. They threw it out, like everybody throws out their source.

    There is evidence that every single Zelda source code is lost, too. And confirmation that the Link's Awakening source code is gone.

    From the information provided, I highly, highly suspect that this is a port of the PS2 re-release: the graphics look exactly the same (albeit running in a higher resolution) and, like, the PS2 remake, has content from Christmas NiGHTS integrated (along with an optional "Saturn Mode").

    Still, as NiD remains my favourite console game 16 years after its release, this'll be a day one purchase.

  • TheSonicRetardTheSonicRetard Registered User regular
    It absolutely, 100% is the PS2 re-release.

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