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[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 12: Consoles Are the New Coin-Op
Something I'd like to bring up: Arcades are still very, very strong in Japan, where a lot of video games are made. It's a culture thing. In Japan, arcades are a social gathering spot, much like a family-friendly counterpart to bars and pubs.
So with this analogy, does this mean that video game consoles in Japan have a long life ahead of them?
To answer ZombieAladdin question. It is referral to Delivery process of a product.
1/ Japan is a small country, with crowded population. It's hard to play game, or doing things without neighbor hearing it. (This is also the foundation for love hotel in Japan, you surely dont want anyone hearing THAT). More over, Japan culture prefer work hard, family oriented. It is a weird thing to enjoy something alone in Japan.
2/ Arcade usually located near train station in Japan, this is a perfect spot for quick entertainment. The game not just cheap, but also centered together with many other needs (like a creation center in Western country with the exception that it always near to your transportation )
3/ Japanese love Japanese. For many years, Western companies have extremely hard time introducing their products into Japan. Japanese have strong love for their country's products. XBOX360 have a bad time vs Nintendo Wii, NDS, PS3, PSP etc...
Like you say, it's a culture thing. However, applying the same thing to video game consoles also wrong. Just remember that Japanese have wifi all over the country, ranked top 10 with internet connection speed. They prefer play game in public, with friends than staying home. Video game consoles (obviously), is something that you play at home, not to mention the contents usually not up to Japanese culture preference (manga, anime style)
There are many anti-consumer problems to consider when discussing streaming games.
First I am very willing to put in a one time investment to own a game(and system) to play it whenever I want for ever after. I am, however, not at all willing to pay another monthly fee. I do pay for internet, but many of us(my self included) do not have the money to nor interest in paying another monthly fee(for ever) just to do something that I can do currently with a one time payment. This is why I use block buster/family video/redbox(or more often projectfreetv), and not netflix(which has server space issues anyway).
More over, and this might not have occurred to everyone(for understandable reasons) but we don't always have the internet. some regions don't have it yet, even in America. As for me personally Growing up, our phone-lines and later our cable were shut off for days at a time about twice a year simply because my parents forgot to pay the bill, or couldn't afford to pay the bill. At the time I didn't care because my Sega and Nintendo didn't need any sort of outside in-put to to work, so even after the internet was a thing, and a thing we had I always had a game system to go play. If I needed to stream my games though, what would I have been left with? Not games. Books really, which I love anyway, but that doesn't help the gaming community.Internet tethered gaming wont really put games anywhere people can't get them now(what with hand held systems being small enough to fit in a pocket). but will restrict when people can play games to only those time's they are at home or are around an unsecured network... an unsecured network fast enough to actually stream the game... that isn't being used by to many people... moving on. It also won't help struggling college students make good financial decisions. "Netflixs, internet, and now maybe, nintendostreem.com! wait... did I buy books yet?" That sort of silliness may seem ridiculousness but I have literally seen multiple people wash out of school because of bad decisions related to gaming, we almost had to kick a guy out of our hose because he decided to buy MMW3 and came up $30.00 short on rent for the third time. HE HAD THE MONEY but he bought the game with some of it instead. This is VERY COMMON at tech schools, it is the leading cause of drop outs at Michigan tech. Could you imagine what it would be like if that $30.00 was just automatically deducted from student's bank accounts every month? But maybe people are smart, maybe struggling college student's would just deside not to pay the monthly fees and just forgo gaming while they are in college... ... ...wait...isn't that our prime demographic? NOOOOOOOO!!! O.k. that might be a little over dramatic but you get my point.
Finally there is a privacy issue here, I don't really like the idea of companies knowing what and when I buy which. I go to some lengths to avoid having my purchasing tracked. If I buy a game with cash there's really no way to track my purchase. The developer still gets to know that his game is popular and in what local. but doesn't get to know that it is popular with me because I like fantasy games and they should advertise fantasy games to the person registered as Thugorp94$q@googlemail.yougetthepoint. Which just means less temptation for me, and again fewer irresponsible decisions.
In the end all I am saying is, there are lots of reasons why counsels are better for consumers than any sort of streaming system might be. Not saying there aren't advantages to, but it isn't all roses and sunshine either.
There are many anti-consumer problems to consider when discussing streaming games.
First I am very willing to put in a one time investment to own a game(and system) to play it whenever I want for ever after. I am, however, not at all willing to pay another monthly fee. I do pay for internet, but many of us(my self included) do not have the money to nor interest in paying another monthly fee(for ever) just to do something that I can do currently with a one time payment. This is why I use block buster/family video/redbox, and not netflix(which has server space issues anyway).
More over, and this might not have occurred to everyone(for understandable reasons) but we don't always have the internet. some regions don't have it yet, even in America. As for me personally Growing up, our phone-lines and later our cable were shut off for days at a time about twice a year simply because my parents forgot to pay the bill, or couldn't afford to pay the bill. At the time I didn't care because my Sega and Nintendo didn't need any sort of outside in-put to to work, so even after the internet was a thing, and a thing we had I always had a game system to go play. If I needed to stream my games though, what would I have been left with? Not games. Books really, which I love anyway, but that doesn't help the gaming community.Internet tethered gaming wont really put games anywhere people can't get them now(what with hand held systems being small enough to fit in a pocket). but will restrict when people can play games to only those time's they are at home or are around an unsecured network... an unsecured network fast enough to actually stream the game... that isn't being used by to many people... moving on. It also won't help struggling college students make good financial decisions. "Netflixs, internet, and now maybe, nintendostreem.com! wait... did I buy books yet?" That sort of silliness may seem ridiculousness but I have literally seen multiple people wash out of school because of bad decisions related to gaming, we almost had to kick a guy out of our hose because he decided to buy MMW3 and came up $30.00 short on rent for the third time. HE HAD THE MONEY but he bought the game with some of it instead. This is VERY COMMON at tech schools, it is the leading cause of drop outs at Michigan tech. Could you imagine what it would be like if that $30.00 was just automatically deducted from student's bank accounts every month? But maybe people are smart, maybe struggling college student's would just deside not to pay the monthly fees and just forgo gaming while they are in college... ... ...wait...isn't that our prime demographic? NOOOOOOOO!!! O.k. that might be a little over dramatic but you get my point.
Finally there is a privacy issue here, I don't really like the idea of companies knowing what and when I buy which. I go to some lengths to avoid having my purchasing tracked. If I buy a game with cash there's really no way to track my purchase. The developer still gets to know that his game is popular and in what local. but doesn't get to know that it is popular with me because I like fantasy games and they should advertise fantasy games to the person registered as Thugorp94$q@googlemail.yougetthepoint. Which just means less temptation for me, and again fewer irresponsible decisions.
In the end all I am saying is, there are lots of reasons why counsels are better for consumers than any sort of streaming system might be. Not saying there aren't advantages to, but it isn't all roses and sunshine either.
There are many anti-consumer problems to consider when discussing streaming games.
First I am very willing to put in a one time investment to own a game(and system) to play it whenever I want for ever after. I am, however, not at all willing to pay another monthly fee. I do pay for internet, but many of us(my self included) do not have the money to nor interest in paying another monthly fee(for ever) just to do something that I can do currently with a one time payment. This is why I use block buster/family video/redbox, and not netflix(which has server space issues anyway).
More over, and this might not have occurred to everyone(for understandable reasons) but we don't always have the internet. some regions don't have it yet, even in America. As for me personally Growing up, our phone-lines and later our cable were shut off for days at a time about twice a year simply because my parents forgot to pay the bill, or couldn't afford to pay the bill. At the time I didn't care because my Sega and Nintendo didn't need any sort of outside in-put to to work, so even after the internet was a thing, and a thing we had I always had a game system to go play. If I needed to stream my games though, what would I have been left with? Not games. Books really, which I love anyway, but that doesn't help the gaming community.Internet tethered gaming wont really put games anywhere people can't get them now(what with hand held systems being small enough to fit in a pocket). but will restrict when people can play games to only those time's they are at home or are around an unsecured network... an unsecured network fast enough to actually stream the game... that isn't being used by to many people... moving on. It also won't help struggling college students make good financial decisions. "Netflixs, internet, and now maybe, nintendostreem.com! wait... did I buy books yet?" That sort of silliness may seem ridiculousness but I have literally seen multiple people wash out of school because of bad decisions related to gaming, we almost had to kick a guy out of our hose because he decided to buy MMW3 and came up $30.00 short on rent for the third time. HE HAD THE MONEY but he bought the game with some of it instead. This is VERY COMMON at tech schools, it is the leading cause of drop outs at Michigan tech. Could you imagine what it would be like if that $30.00 was just automatically deducted from student's bank accounts every month? But maybe people are smart, maybe struggling college student's would just deside not to pay the monthly fees and just forgo gaming while they are in college... ... ...wait...isn't that our prime demographic? NOOOOOOOO!!! O.k. that might be a little over dramatic but you get my point.
Finally there is a privacy issue here, I don't really like the idea of companies knowing what and when I buy which. I go to some lengths to avoid having my purchasing tracked. If I buy a game with cash there's really no way to track my purchase. The developer still gets to know that his game is popular and in what local. but doesn't get to know that it is popular with me because I like fantasy games and they should advertise fantasy games to the person registered as Thugorp94$q@googlemail.yougetthepoint. Which just means less temptation for me, and again fewer irresponsible decisions.
In the end all I am saying is, there are lots of reasons why counsels are better for consumers than any sort of streaming system might be. Not saying there aren't advantages to, but it isn't all roses and sunshine either.
Posts
So with this analogy, does this mean that video game consoles in Japan have a long life ahead of them?
1/ Japan is a small country, with crowded population. It's hard to play game, or doing things without neighbor hearing it. (This is also the foundation for love hotel in Japan, you surely dont want anyone hearing THAT). More over, Japan culture prefer work hard, family oriented. It is a weird thing to enjoy something alone in Japan.
2/ Arcade usually located near train station in Japan, this is a perfect spot for quick entertainment. The game not just cheap, but also centered together with many other needs (like a creation center in Western country with the exception that it always near to your transportation )
3/ Japanese love Japanese. For many years, Western companies have extremely hard time introducing their products into Japan. Japanese have strong love for their country's products. XBOX360 have a bad time vs Nintendo Wii, NDS, PS3, PSP etc...
Like you say, it's a culture thing. However, applying the same thing to video game consoles also wrong. Just remember that Japanese have wifi all over the country, ranked top 10 with internet connection speed. They prefer play game in public, with friends than staying home. Video game consoles (obviously), is something that you play at home, not to mention the contents usually not up to Japanese culture preference (manga, anime style)
First I am very willing to put in a one time investment to own a game(and system) to play it whenever I want for ever after. I am, however, not at all willing to pay another monthly fee. I do pay for internet, but many of us(my self included) do not have the money to nor interest in paying another monthly fee(for ever) just to do something that I can do currently with a one time payment. This is why I use block buster/family video/redbox(or more often projectfreetv), and not netflix(which has server space issues anyway).
More over, and this might not have occurred to everyone(for understandable reasons) but we don't always have the internet. some regions don't have it yet, even in America. As for me personally Growing up, our phone-lines and later our cable were shut off for days at a time about twice a year simply because my parents forgot to pay the bill, or couldn't afford to pay the bill. At the time I didn't care because my Sega and Nintendo didn't need any sort of outside in-put to to work, so even after the internet was a thing, and a thing we had I always had a game system to go play. If I needed to stream my games though, what would I have been left with? Not games. Books really, which I love anyway, but that doesn't help the gaming community.Internet tethered gaming wont really put games anywhere people can't get them now(what with hand held systems being small enough to fit in a pocket). but will restrict when people can play games to only those time's they are at home or are around an unsecured network... an unsecured network fast enough to actually stream the game... that isn't being used by to many people... moving on. It also won't help struggling college students make good financial decisions. "Netflixs, internet, and now maybe, nintendostreem.com! wait... did I buy books yet?" That sort of silliness may seem ridiculousness but I have literally seen multiple people wash out of school because of bad decisions related to gaming, we almost had to kick a guy out of our hose because he decided to buy MMW3 and came up $30.00 short on rent for the third time. HE HAD THE MONEY but he bought the game with some of it instead. This is VERY COMMON at tech schools, it is the leading cause of drop outs at Michigan tech. Could you imagine what it would be like if that $30.00 was just automatically deducted from student's bank accounts every month? But maybe people are smart, maybe struggling college student's would just deside not to pay the monthly fees and just forgo gaming while they are in college... ... ...wait...isn't that our prime demographic? NOOOOOOOO!!! O.k. that might be a little over dramatic but you get my point.
Finally there is a privacy issue here, I don't really like the idea of companies knowing what and when I buy which. I go to some lengths to avoid having my purchasing tracked. If I buy a game with cash there's really no way to track my purchase. The developer still gets to know that his game is popular and in what local. but doesn't get to know that it is popular with me because I like fantasy games and they should advertise fantasy games to the person registered as Thugorp94$q@googlemail.yougetthepoint. Which just means less temptation for me, and again fewer irresponsible decisions.
In the end all I am saying is, there are lots of reasons why counsels are better for consumers than any sort of streaming system might be. Not saying there aren't advantages to, but it isn't all roses and sunshine either.
First I am very willing to put in a one time investment to own a game(and system) to play it whenever I want for ever after. I am, however, not at all willing to pay another monthly fee. I do pay for internet, but many of us(my self included) do not have the money to nor interest in paying another monthly fee(for ever) just to do something that I can do currently with a one time payment. This is why I use block buster/family video/redbox, and not netflix(which has server space issues anyway).
More over, and this might not have occurred to everyone(for understandable reasons) but we don't always have the internet. some regions don't have it yet, even in America. As for me personally Growing up, our phone-lines and later our cable were shut off for days at a time about twice a year simply because my parents forgot to pay the bill, or couldn't afford to pay the bill. At the time I didn't care because my Sega and Nintendo didn't need any sort of outside in-put to to work, so even after the internet was a thing, and a thing we had I always had a game system to go play. If I needed to stream my games though, what would I have been left with? Not games. Books really, which I love anyway, but that doesn't help the gaming community.Internet tethered gaming wont really put games anywhere people can't get them now(what with hand held systems being small enough to fit in a pocket). but will restrict when people can play games to only those time's they are at home or are around an unsecured network... an unsecured network fast enough to actually stream the game... that isn't being used by to many people... moving on. It also won't help struggling college students make good financial decisions. "Netflixs, internet, and now maybe, nintendostreem.com! wait... did I buy books yet?" That sort of silliness may seem ridiculousness but I have literally seen multiple people wash out of school because of bad decisions related to gaming, we almost had to kick a guy out of our hose because he decided to buy MMW3 and came up $30.00 short on rent for the third time. HE HAD THE MONEY but he bought the game with some of it instead. This is VERY COMMON at tech schools, it is the leading cause of drop outs at Michigan tech. Could you imagine what it would be like if that $30.00 was just automatically deducted from student's bank accounts every month? But maybe people are smart, maybe struggling college student's would just deside not to pay the monthly fees and just forgo gaming while they are in college... ... ...wait...isn't that our prime demographic? NOOOOOOOO!!! O.k. that might be a little over dramatic but you get my point.
Finally there is a privacy issue here, I don't really like the idea of companies knowing what and when I buy which. I go to some lengths to avoid having my purchasing tracked. If I buy a game with cash there's really no way to track my purchase. The developer still gets to know that his game is popular and in what local. but doesn't get to know that it is popular with me because I like fantasy games and they should advertise fantasy games to the person registered as Thugorp94$q@googlemail.yougetthepoint. Which just means less temptation for me, and again fewer irresponsible decisions.
In the end all I am saying is, there are lots of reasons why counsels are better for consumers than any sort of streaming system might be. Not saying there aren't advantages to, but it isn't all roses and sunshine either.
First I am very willing to put in a one time investment to own a game(and system) to play it whenever I want for ever after. I am, however, not at all willing to pay another monthly fee. I do pay for internet, but many of us(my self included) do not have the money to nor interest in paying another monthly fee(for ever) just to do something that I can do currently with a one time payment. This is why I use block buster/family video/redbox, and not netflix(which has server space issues anyway).
More over, and this might not have occurred to everyone(for understandable reasons) but we don't always have the internet. some regions don't have it yet, even in America. As for me personally Growing up, our phone-lines and later our cable were shut off for days at a time about twice a year simply because my parents forgot to pay the bill, or couldn't afford to pay the bill. At the time I didn't care because my Sega and Nintendo didn't need any sort of outside in-put to to work, so even after the internet was a thing, and a thing we had I always had a game system to go play. If I needed to stream my games though, what would I have been left with? Not games. Books really, which I love anyway, but that doesn't help the gaming community.Internet tethered gaming wont really put games anywhere people can't get them now(what with hand held systems being small enough to fit in a pocket). but will restrict when people can play games to only those time's they are at home or are around an unsecured network... an unsecured network fast enough to actually stream the game... that isn't being used by to many people... moving on. It also won't help struggling college students make good financial decisions. "Netflixs, internet, and now maybe, nintendostreem.com! wait... did I buy books yet?" That sort of silliness may seem ridiculousness but I have literally seen multiple people wash out of school because of bad decisions related to gaming, we almost had to kick a guy out of our hose because he decided to buy MMW3 and came up $30.00 short on rent for the third time. HE HAD THE MONEY but he bought the game with some of it instead. This is VERY COMMON at tech schools, it is the leading cause of drop outs at Michigan tech. Could you imagine what it would be like if that $30.00 was just automatically deducted from student's bank accounts every month? But maybe people are smart, maybe struggling college student's would just deside not to pay the monthly fees and just forgo gaming while they are in college... ... ...wait...isn't that our prime demographic? NOOOOOOOO!!! O.k. that might be a little over dramatic but you get my point.
Finally there is a privacy issue here, I don't really like the idea of companies knowing what and when I buy which. I go to some lengths to avoid having my purchasing tracked. If I buy a game with cash there's really no way to track my purchase. The developer still gets to know that his game is popular and in what local. but doesn't get to know that it is popular with me because I like fantasy games and they should advertise fantasy games to the person registered as Thugorp94$q@googlemail.yougetthepoint. Which just means less temptation for me, and again fewer irresponsible decisions.
In the end all I am saying is, there are lots of reasons why counsels are better for consumers than any sort of streaming system might be. Not saying there aren't advantages to, but it isn't all roses and sunshine either.