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[PA Comic] Monday, July 30, 2012 - DayZ, DayZ
Posts
He's running away from, not into.
I started playing DayZ this week and immediately started singing just like the comic title.
Actually I'm surprised it's Gabe in the commic, wouldn't have expected him to have the patience for DayZ hehe
The only times I managed to team up with other players were either when I was unarmed and met other unarmed players or when I was able to communicate with them without them spotting me.
Thats actually surprisingly accurate in tone for a zombie story.
I mean it sucks for the game but still that's a smart way to make players act the part.
There's still the basic principle of a player with no subtlety wrecking a finely laid plan, but I can see the distinction.
kingworkscreative.com
kingworkscreative.blogspot.com
I feel pretty much the same way. I think I will stick with S.T.A.L.K.E.R. for my open world survival fix.
http://www.youtube.com/watch?v=oQQ4N1kMv9o
If you're being followed by zombies and use your weapons, the gunfire usually attracts more of them and, most dangerously, alerts other players to your presence. The sound of weapons in this game travels over a huge distance.
What you can say about zombies though is that they are predictable.
This is one of my favorite DayZ videos, by the way.
http://www.youtube.com/watch?v=3P0Hhti6ccU
http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/
http://www.rockpapershotgun.com/2012/05/14/surviving-in-day-z-part-two/
http://www.rockpapershotgun.com/2012/05/19/surviving-in-day-z-part-three-musings/
http://www.rockpapershotgun.com/2012/06/08/ah-i-just-need-to-share-this-day-z-story/
This just had me thinking "What does God need with a starship?"
your = belonging to you
their = belonging to them
there = not here
they're = they are
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
Turns out they actually crapped themselves, I heard them panicking in the direct voice chat 'Holy shit there's a dude with a sniper rifle..' when they didn't blow my brains out instantly I quickly typed 'Friendly' and we were suddenly best pals. A good evening of scavenging and battling zombies was had. We even made a campfire and had a meal before I logged off.
I am a firm believer that a lot of murder in Day Z would be solved by people wearing headsets more. I could be wrong of course, it is the internet after all but I always wear my headset now.
Actually, no. Surprising really. It's one of those games where gameplay evolves into roleplay naturally without any requirement for interest in roleplay. I may need to explain that a bit.
For one, there's no required grammar specific to the game. The game works entirely within the realm of "here and now". So no one talks with a specific dialect, everything is called what it is in the game, and the various materials don't do something completely out of the ordinary (Ie, food is for eating, not for healing, and bandages only stem the flow of bleeding, not heal you).
Also, interaction within the game is natural and human. There's no expectation of assholery, there's no rules at all actually. So everything you experience in Day Z is raw human reaction. You group with other people because you are safer in numbers. You don't trust strangers because you don't know if you can trust them. You avoid populated areas because you know there's zombies there. There's no explanation required beyond some common sense. It's also pretty ridiculous to come up with character backgrounds and the like because you're going to be changing characters a lot as you die constantly.
I'm damn surprised no one else has commented on this yet. I haven't seen this kind of quality of work from him in the regular strip, and I read the archives frequently. I really hope the Daughters story becomes reality.
-- Publisher, Saucy Goose Press
-- On Twitter @trishalynn
Odd phenomenon I've experienced... lately, I don't wanna log in. Not because it isn't fun, but because I'm paranoid as hell about all my sweet stuff...
You're supposed to die a lot in Day Z.
If you play on the same server, you can save a Camping Tent full of spare gear for when you die.
Doesn't matter, I still freak out now whenever I hear gunshots, no matter how distant. Go prone, panic attack, log off... average playtime now.. 20-30 mins. I am way north in the middle of nowhere, very unlikely to really have to butt heads with any players... Still paranoid.
Oh, in regards to "Bandits"... Day Z is not overrun with bandits. Maybe people get bored with "just surviving" after they get better. Maybe it is like any other game, or the rest of the internet, trolls are the minority... but far more vocal/noticeable...
Maybe its the weird paranoia *cough* some of us get while playing it. However, you hear people screaming FRIENDLY! a lot. In my experience, way more than people QQing about getting murdered.
It's amazing quality, but honestly the look on "Mother"s face doesn't say "creepy" to me so much as "High as balls right now"
It's funny to see the evolution of the Mother's face from angry in the preliminary sketch to mainly apathy in the inks to what, yes, might be perceived as... "intoxication" with the texture. I'm just not a fan of texture over-use. I really like the stand-alone, partially covered version, maybe even prefer it, especially in a comic context. I think the best part of the image is the Daughter's face, actually.
A complete Lookouts comic (instead of all that Kickstarter stretch goal stuff) they would sell over their store would be vastly more interesting than that 6-page thing, I think. But if this took Krahulik an entire working day, a comic page probably takes even longer, so I understand that that would be a dificult proposition.
I would be loathe to see such an immense idea wasted launching an unstable alpha bent on a profit, truly.
http://arstechnica.com/gaming/2012/07/the-healing-touch-dr-wasteland-brings-hope-to-day-zs-grim-world/