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[Persona 4 Arena] ArcSys X Atlus - Still no PAL date :(

EVOLEVOL Registered User regular
edited August 2012 in Games and Technology
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Persona 4: Arena is a collaboration between Arc System Works and Atlus, ArcSys developed the game mechanics while the latter provided the story and overall direction. The comparisons with JoJo's Bizzare Adventure comes due to the ability to attack with Personas which resemble Stands.


The Mechanics
..can be read with great detail thanks to the folks at Mayonaka Midnight here


The Characters:
Yu Narukami
The Sister-Complex Kingpin of Steel
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Yu Narukami is a standard, beginner friendly character that is easy to use yet hard to master. He has mixup potential and frame trap abilities with his Persona Izanagi since he can delay and chain all of his normals together.


Yousuke Hanamura
Captain Ressentiment
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Yosuke is the fastest character in Persona 4 Arena. His speed is his best tool to getting in on the opponent and locking them down with swift pokes and blockstrings, then getting away ASAP. He has very low HP, so its wise to play extremely safe with Yosuke. Stay on opponents like Naoto, Elizabeth and Yukiko to prevent them from quickly destroying you from afar, and keep your distance against characters like Akihiko, Kanji and Labrys. Make use of his leaping daggers to hit em, and keep space between the two of you!


Chie Satonaka
Spunky Dragon With Deadly Legs
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Chie is a melee/rushdown character with great combo potential, damage, and speed. Her Persona, Tomoe, extends the range of her attacks and allows for great lockdown pressure and mixups.
Chie's Super, Power Charge, buffs her damage and can be stacked up to 3 times.


Yukiko Amagi
The Unconquerable Snow Black
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Yukiko plays a long to medium game. She'll be doing her best to control the game and keeping the opponent from gaining any momentum. With simple combos and long-ranged normals you'll be focusing more on tactics and strategy rather then your execution. Yukiko is very reliant on her Persona, Konohana-Sakuya, without it she is probably a sitting duck as her normals will not be enough to get the job done for you. She can cover long distances with ease making her zoning tools some of the best in the game.


Teddie
The Beast In Heat
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Teddie is a well-rounded fighter, able to do anything competently but nothing incredibly well. His greatest assets are his items thrown out by his Persona. There are 13 items that come out in a set order. This, when combined intelligently with Teddie's above average normals allow him to deal with any situation, be it zoning, spacing or rushdown.


Kanji Tatsumi
The Blood-Curdling Beefcake Emperor
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Kanji is the grappler archtype in P4U. He deals big damage easily and his persona attacks stun the opponent over time. They can still block, but can't move, allowing you to move in and land a grab or mix up for a combo.

Unlike most grapplers, Kanji's blessed with more mobility and options to get around, along with an airdash, but that's not saying much, he has the worst movement options in game, as indicated by his one star rating. But still he's no Tager.


Naoto Shirogane
The 2000IQ Killjoy Detective
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Naoto utilizes zoning, counters and traps making her a highly technical character. Her persona also has a small hitbox and is thus relatively safe from persona breaks. She has good ground and air control and her Furious Actions counter projectiles. However, she has low health and her defense options are lacking.


Aigis
The Heartless Armed Angel
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Aigis is a fighter with two different stances or modes: Normal Mode and Orgia Mode. Her moves vary between them. She has two meters, one for Orgia mode that counts down while it's being used, and another that shows your remaining ammo.

She's meant to shoot at the enemy to her heart's content, distracting him as much as possible. Orgia Mode allows her to perform easy overheads and kite the enemy, running all over the screen and showering them with bullets. Aigis has a maximum of 120 bullets used between a variety of moves, unable to reload but will be restocked between rounds. Think Bang's nails.


Akihiko Sanada
The Two-Fisted Protein Junkie
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Akihiko is primarily a rushdown character, though he also has an ability to parry and deflect moves with ease, making him great for defending and then punishing, especially against projectiles. He can also use Caesar to inflict electrocution status on his enemies with ease.


Mitsuru Kirijo
The Imperious Queen of Executions
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Mitsuru is a character with very powerful and quick normals at her disposal. The primary objective when playing Mitsuru is being close enough for her own attacks to connect and lead into combos but far enough away so that the opponent has a hard time capitalizing on anything. At any distance she can be a relative threat to any opponent, with the long range attacks from Artemisia and her own swift mid ranged pokes. This allows her to constantly apply pressure to the opponent with little effort.


Elizabeth
The Lethal Elevator Attendant
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Elizabeth is zoner/momentum based. Her objective is to stall for time so she can gain access to her more powerful tools fullscreen. Her zoning tools are for harassment, and for approaching (maragidyne). Up close she is more grappler-centered. Her status effects, fear and paralysis, supplement her close range game by making Thantanos' command grab fatal counter and unjumpable, respectably, making it hard to counter especially in the corner.


Labrys
Yasogami's Steel Council President
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Labrys can be described as the "heavy hitter" of the game however the difference between Labrys and other heavy hitters is that she doesn't have high damaging regular combos.

Labrys's combos are pretty simple and straightforward and her overall playstyle isn't hard to grasp. Labrys has to be in an opponent's face and close in on them to do anything. Characters with zoning capabilities such as Yukiko, Naoto, Aegis, Teddie and Elizabeth can keep Labrys out making it harder not only to get in but also to keep up Labrys momentum to maintain her Red Axe if you were to increase it from your first hit confirm.

More details on characters can be found on the Mayonaka Midnight website.


I want to play this for the story.

Good for you. ArcSys's BlazBlue series boasted a lengthy story mode, and P4A is no different. With a canon story clocking 30 to 40 hours that occurs directly after Persona 4, written by Atlus, you'll be more than covered for.


I don't care about single player content, I want to play this to compete with others.

ArcSys's got you covered. Developed by the creators of Guilty Gear and BlazBlue, this game is no slouch in the fighting department at all. While the game's mechanics are designed to be more accessible than its predecessors, it is by all accounts not dumbed down, and is said to be one of the best fighting games that the developer has yet made.


The PA Community

Here you can add your PSN/Live ID to this spreadsheat so you can play with other PA users. Add yourself to the form here, view the list here


Other:
Release Dates: JPN:Released US:Released EU:TBA

Credit goes to the folks at Mayonaka Midnight for providing most of the information.

THIS GAME IS REGION LOCKED. DO NOT IMPORT.

EVOL on
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    PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    So excited for this game. Less than a week!

    Steam ID:
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    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
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    ShenShen Registered User regular
    I guess Europe's release date is 31st August!

    ...So I probably won't be getting this until it's down to like £20, as I'll have Dark Souls and Guild Wars 2 to play. Oh well.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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    WeisskaiserWeisskaiser TokyoRegistered User regular
    edited August 2012
    >>With a canon story clocking 30 to 40 hours
    I've seen that number other places too but FYI it's total bull. I cleared the game in three days, and two of those were working days.

    More like 15-20 hours, and 20 is stretching it. 30-40? Hell no.

    Weisskaiser on
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    EVOLEVOL Registered User regular
    >>With a canon story clocking 30 to 40 hours
    I've seen that number other places too but FYI it's total bull. I cleared the game in three days, and two of those were working days.

    More like 15-20 hours, and 20 is stretching it. 30-40? Hell no.

    Hmm. Still, 15 hours is pretty lengthy for a fighting game. The shorter the better for me though.

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Japan's first week's sales of this game came out. They're higher than any other fighting game this entire generation.
    If it has any legs it'll beat Street Fighter IV's total numbers.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    hoodie13hoodie13 punch bro Registered User regular
    Can anyone with 360-version experience clue us into how it plays? Online play isn't really a big draw for me, so the current lag won't be an issue.

    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
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    WeisskaiserWeisskaiser TokyoRegistered User regular
    edited August 2012
    They're probably using the age-old method of "if we have alternate endings then each ending (even if i's only five minutes long) counts as an entire route on its own (1-2 hours)!"
    Then again I don't think they have 30 hours even if they DO use that method.

    The story mode is pretty decent though (at least in Japanese, I don't know how good the translation is), but I can't help but feel that there's more of a focus on Persona 3 than 4. The more you like P3 the more you'll like P4U, I'd say.

    On a different topic: I'm currently using Elizabeth in ranked matches and doing not too badly, even though I still suck so hard that I can't even clear the first stage of score attack.
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    Weisskaiser on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited August 2012
    Heheh...one more week.

    Finally decided on settling as Yu as my main. Can't wait.

    Dragkonias on
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    PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    Steam ID:
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    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Naw. But I remember back when I was trying to decide on Yu or Mitsuru seeing a video of a Yu player applying some really crazy corner pressure.

    After that I knew he was the character for me.

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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited August 2012
    PSN's cj_iwakura, ground floor(!) as Elizabeth.

    I had Amazon, but I canceled and preordered at GS. No midnight pickup, but I'll be ready for Tuesday night!


    Also, a patch is pending to fix 360's online, should be crystal clear once ArcSys updates it.

    cj iwakura on
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited August 2012
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    Why hello there Hakuman's glorious and beautiful 4C.
    Glad to meet you again my love, and this time on a sexy redhead.
    It's like we never parted ways. <3

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    Fig-DFig-D Tustin, CA, USRegistered User regular
    I will be buying this. Will get the 360 version though, so... uh... see you guys after the patch I guess?

    Seriously though, game looks super fun and I can't wait to put some time into it.

    SteamID - Fig-D :: PSN - Fig-D
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    CyborgZetaCyborgZeta Registered User regular
    I will be using Yu primarily. Beginner characters are perfect for a lackluster fighter such as myself.

    "Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
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    EVOLEVOL Registered User regular
    Got the game and played it in the arcade mode for about 30 minutes with Naoto. I haven't played nearly enough to form a real opinion on the gameplay, but goddamn the presentation is godlike.

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    CantidoCantido Registered User regular
    This looks like it would hold me over until the Skullgirls update drops. Id normally be all over this for The Daisuke, but he gets sloppy when something isn't Guilty Gear related.

    3DS Friendcode 5413-1311-3767
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    KyouguKyougu Registered User regular
    I haven't played P4 but was looking forward to this. Now I may just hold off until after I play P4 so I can enjoy the story mode.

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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    so. . . are the majority of y'all going to be on PS3 or 360? Or should I buy for both and then never play either?

    GT: Acidboogie PSNid: AcidLacedPenguiN
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    EVOLEVOL Registered User regular
    so. . . are the majority of y'all going to be on PS3 or 360? Or should I buy for both and then never play either?

    According to the spreadsheet most are playing on PS3.

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    WeisskaiserWeisskaiser TokyoRegistered User regular
    Just started using Kanji in ranked matches. 15 matches, 12 wins so far. Not too shabby.

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    DiamondGFXDiamondGFX Registered User regular
    Ordered this for 360 after hearing that there was a nice story mode (and I have that nice wireless fight stick from Tekken 6). I'm a little concerned because I am not the greatest at fighting games, but I still enjoy them a ton. Hoping the 360 community will be a decent size.

    ain't got one
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    jdarksun wrote: »
    I'm not really into fighting games, but I freaking adored Persona 4. Worth renting for the story?

    People are universally saying the story is great, so yeah.

    If it's like BB, playing for the story shouldn't be too difficult.


    Also sharing this.

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    EVOLEVOL Registered User regular
    Played as Naoto who I practiced with an hour, got my ass kicked so hard.

    Played a Yu for the first time, kicked ass.

    But I don't want to use a shotoclone again. :(

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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited August 2012
    on psn as hyxin

    my eightarc gets here the day before this comes out

    hype levels at MAXIMUM

    cannot wait to body fools with my robot waifu of choice

    interrobang on
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    WeisskaiserWeisskaiser TokyoRegistered User regular
    EVOL wrote: »
    Played as Naoto who I practiced with an hour, got my ass kicked so hard.

    Played a Yu for the first time, kicked ass.

    But I don't want to use a shotoclone again. :(
    Yuu and Chie are used a lot by new players because other new players typically can't figure out how to block their attacks (Yuu's two main specials are unblockable either standing or crouching and his gyakugire is pretty much broken, Chie's base combo includes nouten-otoshi which is unblockable standing THEN crouching in a single attack).

    Naoto's actually REALLY good if you can abuse megido effectively, and the thing which seals personae is absolute murder against Yukiko and Elizabeth.

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    interrobanginterrobang kawaii as  hellRegistered User regular
    naoto is also really good if you can figure out her SMP loops

    build up 50 meter, touch of death someone and carry them to the corner with mudoon and then 236A, D, 236A your way to victory!

    (it is not actually that simple but it's close)

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    BursarBursar Hee Noooo! PDX areaRegistered User regular
    Well, really, the only special move controls are all quarter-circles. Does that make everybody a shotoclone?

    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    Spoilered until images are unborked. egc6gp2emz1v.png
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    interrobanginterrobang kawaii as  hellRegistered User regular
    Bursar wrote: »
    Well, really, the only special move controls are all quarter-circles. Does that make everybody a shotoclone?

    no but i'm glad everything is quarter-circles

    i like input simplicity

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    EVOLEVOL Registered User regular
    Bursar wrote: »
    Well, really, the only special move controls are all quarter-circles. Does that make everybody a shotoclone?

    no but i'm glad everything is quarter-circles

    i like input simplicity

    Seriously.

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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    That's actually pretty good to know. The most frustrating part of *other* fighting games I've played (by frustrating I mean like, unbridled rage the likes of which I've never seen in myself in any situation other than playing a fighting game) comes from me knowing exactly what I intend to do and flubbing the execution like an idiot. Sort of like, if you were playing Chess and you knew moving your queen to C5 would give you a win and you reach out to move the queen to C5, but instead you grab a pawn and move it B2 or something.

    GT: Acidboogie PSNid: AcidLacedPenguiN
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    WeisskaiserWeisskaiser TokyoRegistered User regular
    edited August 2012
    That's actually pretty good to know. The most frustrating part of *other* fighting games I've played (by frustrating I mean like, unbridled rage the likes of which I've never seen in myself in any situation other than playing a fighting game) comes from me knowing exactly what I intend to do and flubbing the execution like an idiot. Sort of like, if you were playing Chess and you knew moving your queen to C5 would give you a win and you reach out to move the queen to C5, but instead you grab a pawn and move it B2 or something.

    Unfortunately P4U is extremely combo-centric so being able to use a special move or two doesn't really matter unless you can string them together.

    Have fun!
    http://i49.tinypic.com/10gxpxf.jpg
    (Requires perfect timing)

    Weisskaiser on
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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    the stringing I can do with enough muscle memory, it's the "whoops that 720 rotation was actually only 675 degrees before you hit your punch button, hope you like jumping forward into that flash kick!"

    GT: Acidboogie PSNid: AcidLacedPenguiN
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    AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited August 2012
    Can't wait for this game. Probably gonna play Yu first because of how much I liked him in the anime, but I love pretty much all of the characters. Tempted to play Naoto just for the Hazama alt color.

    AshtonDragon on
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    interrobanginterrobang kawaii as  hellRegistered User regular
    the stringing I can do with enough muscle memory, it's the "whoops that 720 rotation was actually only 675 degrees before you hit your punch button, hope you like jumping forward into that flash kick!"

    right?

    no there's nothing like that. even kanji's (the grappler character) high-dmg throw moves are only quarter-circles

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    LockedOnTargetLockedOnTarget Registered User regular
    Hey, Future Shop has a trade 2 get it free for this game. AssRev, which will be in plenty of 10-20 dollar sales from now until forever, and WWE 12, which will be rendered worthless in a few months when 13 comes out, are both eligible games. So it looks like I'm getting this game on release day after all.

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    interrobanginterrobang kawaii as  hellRegistered User regular
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Expected Calle Ocho, left disappointed.

    wVEsyIc.png
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    interrobanginterrobang kawaii as  hellRegistered User regular
    cj iwakura wrote: »
    Expected Calle Ocho, left disappointed.

    just play the video and repeat "dale!" to yourself every 7 or 8 seconds

    v. similar experience

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    CantidoCantido Registered User regular
    I'm torn. Skullgirls burned me because no matter how more popular fighters are on PS3, Xbox live is more popular for all online gaming as a whole, and I have nobody to play with locally so good online play is important to me.

    3DS Friendcode 5413-1311-3767
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    interrobanginterrobang kawaii as  hellRegistered User regular
    the types of people who play games like this gravitate towards ps3 as a rule, more or less

    the reason nobody is playing skullgirls on ps3 is because nobody is playing skullgirls

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