Persona 4: Arena is a collaboration between Arc System Works and Atlus, ArcSys developed the game mechanics while the latter provided the story and overall direction. The comparisons with JoJo's Bizzare Adventure comes due to the ability to attack with Personas which resemble Stands.
Yu Narukami
The Sister-Complex Kingpin of Steel
Yu Narukami is a standard, beginner friendly character that is easy to use yet hard to master. He has mixup potential and frame trap abilities with his Persona Izanagi since he can delay and chain all of his normals together.
Yousuke Hanamura
Captain Ressentiment
Yosuke is the fastest character in Persona 4 Arena. His speed is his best tool to getting in on the opponent and locking them down with swift pokes and blockstrings, then getting away ASAP. He has very low HP, so its wise to play extremely safe with Yosuke. Stay on opponents like Naoto, Elizabeth and Yukiko to prevent them from quickly destroying you from afar, and keep your distance against characters like Akihiko, Kanji and Labrys. Make use of his leaping daggers to hit em, and keep space between the two of you!
Chie Satonaka
Spunky Dragon With Deadly Legs
Chie is a melee/rushdown character with great combo potential, damage, and speed. Her Persona, Tomoe, extends the range of her attacks and allows for great lockdown pressure and mixups.
Chie's Super, Power Charge, buffs her damage and can be stacked up to 3 times.
Yukiko Amagi
The Unconquerable Snow Black
Yukiko plays a long to medium game. She'll be doing her best to control the game and keeping the opponent from gaining any momentum. With simple combos and long-ranged normals you'll be focusing more on tactics and strategy rather then your execution. Yukiko is very reliant on her Persona, Konohana-Sakuya, without it she is probably a sitting duck as her normals will not be enough to get the job done for you. She can cover long distances with ease making her zoning tools some of the best in the game.
Teddie
The Beast In Heat
Teddie is a well-rounded fighter, able to do anything competently but nothing incredibly well. His greatest assets are his items thrown out by his Persona. There are 13 items that come out in a set order. This, when combined intelligently with Teddie's above average normals allow him to deal with any situation, be it zoning, spacing or rushdown.
Kanji Tatsumi
The Blood-Curdling Beefcake Emperor
Kanji is the grappler archtype in P4U. He deals big damage easily and his persona attacks stun the opponent over time. They can still block, but can't move, allowing you to move in and land a grab or mix up for a combo.
Unlike most grapplers, Kanji's blessed with more mobility and options to get around, along with an airdash, but that's not saying much, he has the worst movement options in game, as indicated by his one star rating. But still he's no Tager.
Naoto Shirogane
The 2000IQ Killjoy Detective
Naoto utilizes zoning, counters and traps making her a highly technical character. Her persona also has a small hitbox and is thus relatively safe from persona breaks. She has good ground and air control and her Furious Actions counter projectiles. However, she has low health and her defense options are lacking.
Aigis
The Heartless Armed Angel
Aigis is a fighter with two different stances or modes: Normal Mode and Orgia Mode. Her moves vary between them. She has two meters, one for Orgia mode that counts down while it's being used, and another that shows your remaining ammo.
She's meant to shoot at the enemy to her heart's content, distracting him as much as possible. Orgia Mode allows her to perform easy overheads and kite the enemy, running all over the screen and showering them with bullets. Aigis has a maximum of 120 bullets used between a variety of moves, unable to reload but will be restocked between rounds. Think Bang's nails.
Akihiko Sanada
The Two-Fisted Protein Junkie
Akihiko is primarily a rushdown character, though he also has an ability to parry and deflect moves with ease, making him great for defending and then punishing, especially against projectiles. He can also use Caesar to inflict electrocution status on his enemies with ease.
Mitsuru Kirijo
The Imperious Queen of Executions
Mitsuru is a character with very powerful and quick normals at her disposal. The primary objective when playing Mitsuru is being close enough for her own attacks to connect and lead into combos but far enough away so that the opponent has a hard time capitalizing on anything. At any distance she can be a relative threat to any opponent, with the long range attacks from Artemisia and her own swift mid ranged pokes. This allows her to constantly apply pressure to the opponent with little effort.
Elizabeth
The Lethal Elevator Attendant
Elizabeth is zoner/momentum based. Her objective is to stall for time so she can gain access to her more powerful tools fullscreen. Her zoning tools are for harassment, and for approaching (maragidyne). Up close she is more grappler-centered. Her status effects, fear and paralysis, supplement her close range game by making Thantanos' command grab fatal counter and unjumpable, respectably, making it hard to counter especially in the corner.
Labrys
Yasogami's Steel Council President
Labrys can be described as the "heavy hitter" of the game however the difference between Labrys and other heavy hitters is that she doesn't have high damaging regular combos.
Labrys's combos are pretty simple and straightforward and her overall playstyle isn't hard to grasp. Labrys has to be in an opponent's face and close in on them to do anything. Characters with zoning capabilities such as Yukiko, Naoto, Aegis, Teddie and Elizabeth can keep Labrys out making it harder not only to get in but also to keep up Labrys momentum to maintain her Red Axe if you were to increase it from your first hit confirm.
More details on characters can be found on the
Mayonaka Midnight website.
Good for you. ArcSys's BlazBlue series boasted a lengthy story mode, and P4A is no different. With a canon story clocking 30 to 40 hours that occurs directly after Persona 4, written by Atlus, you'll be more than covered for.
ArcSys's got you covered. Developed by the creators of Guilty Gear and BlazBlue, this game is no slouch in the fighting department at all. While the game's mechanics are designed to be more accessible than its predecessors, it is by all accounts not dumbed down, and is said to be one of the best fighting games that the developer has yet made.
Here you can add your PSN/Live ID to this spreadsheat so you can play with other PA users. Add yourself to the form
Credit goes to the folks at Mayonaka Midnight for providing most of the information.
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...So I probably won't be getting this until it's down to like £20, as I'll have Dark Souls and Guild Wars 2 to play. Oh well.
I've seen that number other places too but FYI it's total bull. I cleared the game in three days, and two of those were working days.
More like 15-20 hours, and 20 is stretching it. 30-40? Hell no.
Hmm. Still, 15 hours is pretty lengthy for a fighting game. The shorter the better for me though.
If it has any legs it'll beat Street Fighter IV's total numbers.
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@hoodiethirteen
Then again I don't think they have 30 hours even if they DO use that method.
The story mode is pretty decent though (at least in Japanese, I don't know how good the translation is), but I can't help but feel that there's more of a focus on Persona 3 than 4. The more you like P3 the more you'll like P4U, I'd say.
On a different topic: I'm currently using Elizabeth in ranked matches and doing not too badly, even though I still suck so hard that I can't even clear the first stage of score attack.
Finally decided on settling as Yu as my main. Can't wait.
http://www.youtube.com/watch?feature=player_embedded&v=i-b78NMmSeU
After that I knew he was the character for me.
I had Amazon, but I canceled and preordered at GS. No midnight pickup, but I'll be ready for Tuesday night!
Also, a patch is pending to fix 360's online, should be crystal clear once ArcSys updates it.
Why hello there Hakuman's glorious and beautiful 4C.
Glad to meet you again my love, and this time on a sexy redhead.
It's like we never parted ways.
// Switch: SW-5306-0651-6424 //
Seriously though, game looks super fun and I can't wait to put some time into it.
According to the spreadsheet most are playing on PS3.
People are universally saying the story is great, so yeah.
If it's like BB, playing for the story shouldn't be too difficult.
Also sharing this.
Played a Yu for the first time, kicked ass.
But I don't want to use a shotoclone again.
my eightarc gets here the day before this comes out
hype levels at MAXIMUM
cannot wait to body fools with my robot waifu of choice
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Naoto's actually REALLY good if you can abuse megido effectively, and the thing which seals personae is absolute murder against Yukiko and Elizabeth.
build up 50 meter, touch of death someone and carry them to the corner with mudoon and then 236A, D, 236A your way to victory!
(it is not actually that simple but it's close)
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no but i'm glad everything is quarter-circles
i like input simplicity
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Seriously.
Unfortunately P4U is extremely combo-centric so being able to use a special move or two doesn't really matter unless you can string them together.
Have fun!
http://i49.tinypic.com/10gxpxf.jpg
(Requires perfect timing)
right?
no there's nothing like that. even kanji's (the grappler character) high-dmg throw moves are only quarter-circles
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just play the video and repeat "dale!" to yourself every 7 or 8 seconds
v. similar experience
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the reason nobody is playing skullgirls on ps3 is because nobody is playing skullgirls
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