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[Twilight Imperium] Game 5 - Round 8: Game Over!

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Posts

  • MrBodyMrBody Registered User regular
    Waiting on L1z1x then. Him and Naalu can trade if they want. I'll even let L1z1x trade with Jol-Nar's 2 if he'd go for it!

  • SeGaTaiSeGaTai Registered User regular
    Jol nar has a 3, you may still wish to reconsider, the machines are still doing pretty well

    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    stever777 wrote: »
    No more offers from Naalu then.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    Now that I'm out of the game I'll bring up something I was thinking about earlier.

    We've talked about how strong mech units are. Can you imagine how invincible they'd be with duranium armor?

  • GrimmyTOAGrimmyTOA Registered User regular
    Jol Nar will offer its 3 for L1zetc's 2. We aren't expecting it to go through, necessarily, but since it was brought up...

  • MrBodyMrBody Registered User regular
    L1z1x doesn't have a 2. 1/1

  • MrBlarneyMrBlarney Registered User regular
    If I'm reading this correctly, the following trade deals have been made so far:

    Yin [1] <--> Naalu [1]
    Yin [1] <--> Jol-Nar [1]

    with negotiations continuing for Yin, Jol-Nar, and L1z1x. (And maybe Naalu.)

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Whoops. Well, we like trade. So if Yin's okay with it and L1z1x wants to toss in some inducements we'll go three-for-one. If not, we totally understand.

  • stever777stever777 AFK most Saturdays Registered User regular
    No more negotiations from Naalu.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    We would be happy to trade with the wise and clever brain-jars. What sort of inducements could we offer to make your generous proposal a reality?

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    edited January 2013
    Err... Ahh. Some of those non-existent trade goods you guys don't have?

    How about the promise of one trade good a round, deliverable on the resolution of the trade strat card, for so long as this agreement remains in force?

    GrimmyTOA on
    caliber
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Yeah thank goodness mech units do not get buffed by duranium.

    Or really any tech, the problem with mech units is they kinda make most of the GF techs much less valuable.

    I kinda feel like if your playing with mech units that Sol and Yin should probably be taken out of rotation.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Yeah thank goodness mech units do not get buffed by duranium.

    Or really any tech, the problem with mech units is they kinda make most of the GF techs much less valuable.

    I kinda feel like if your playing with mech units that Sol and Yin should probably be taken out of rotation.

    Duranium armor does affect mech units!


    Yin should probably be taken out of rotation regardless. Maybe give them to an experienced player in a noob game as a handicap :p

  • MrBlarneyMrBlarney Registered User regular
    Ah, that reminds me - Void Slayer asked about a week back about what the probability of 4 standard Ground Forces defeating a standard Mechanized Unit was. If my calculations are correct, here are the probabilities of victory for varying numbers of Ground Forces against a single Mechanized Unit:
    #GF | p(GF win) | p(Def win) | p(MU win)
    ----+-----------+------------+-----------
      1 |    0.83%  |    2.48%   |   96.69%
      2 |   15.62%  |   11.00%   |   73.38%
      3 |   48.67%  |    8.58%   |   42.75%
      4 |   77.44%  |    4.02%   |   18.53%
      5 |   92.80%  |    1.41%   |    5.79%
    

    (Def win is the case where both sides are completely wiped out)

    So 4 Ground Forces have a fair chance of taking down a single Mechanized Unit. Of course, it takes more transportation space to move those Ground Units, and they're more vulnerable to other effects (e.g. bombardment, PDS defense) than Mechanized Units...

    4463rwiq7r47.png
  • FidohFidoh BelgiumRegistered User regular
    GrimmyTOA wrote: »
    Err... Ahh. Some of those non-existent trade goods you guys don't have?

    How about the promise of one trade good a round, deliverable on the resolution of the trade strat card, for so long as this agreement remains in force?

    This sounds agreeable. Jol Nar's [3] for L1Z1X's [1], with the deal that we give the universities one Trade Good when Trade is played.

    If Naalu wants to trade [1] for [1], we'll go for that too.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Ah interesting, so 3 GF is the balancing point.

    Thanks for posting that up MrB.

    Yeah with mech units around GF really turn into defense rather then offense.

    And yeah I kept reading the armor ability as space battle, hmmm.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    To reiterate, we L1z1x have accepted Jol-Nar's trade proposal and we are now eagerly waiting on the wise Yin to approve the deal.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    edited January 2013
    Yes to trade deals.


    When it comes to cheaper units, space dock build limits are the limiting factor rather than resources. That plus transport space makes ground forces highly unlikely to ever overwhelm mech units. Knowing what I know now the only purpose to building GF over mechs I can see is keeping 2 GF on a planet you're paranoid about losing to a local unrest card (or if you have a spare resource and can't build any more ships).

    I can't imagine how many GFs it would take to overwhelm duranium armor mechs.

    MrBody on
  • MrBlarneyMrBlarney Registered User regular
    Trade deals established are:
    Yin [1] <--> Naalu [1]
    Yin [1] <--> Jol-Nar [1]
    Jol-Nar [3] <--> L1z1x [1].

    Since Naalu has expressed a desire to not make any additional deals, I suppose we're done here. It is now Muaat's turn.

    4463rwiq7r47.png
  • GrimmyTOAGrimmyTOA Registered User regular
    MrBody wrote: »
    Yes to trade deals.


    When it comes to cheaper units, space dock build limits are the limiting factor rather than resources. That plus transport space makes ground forces highly unlikely to ever overwhelm mech units. Knowing what I know now the only purpose to building GF over mechs I can see is keeping 2 GF on a planet you're paranoid about losing to a local unrest card (or if you have a spare resource and can't build any more ships).

    I can't imagine how many GFs it would take to overwhelm duranium armor mechs.

    Just did the math, and it's roughly eleventy-billion per.

    I don't think that Sol necessarily has to be taken out when mechs are in the game, as its ability to build GFs as a stalling tactic is still a pretty strong one... but yeah, GFs certainly aren't frightening in a mech-infested game.

  • SeGaTaiSeGaTai Registered User regular
    I'm sure there are tons of house-rules on BGG to address this issue but just reducing the component capacity would be an easy on. If you only had 1-2 of them they would still be useful and still force people to build GF

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Muaat

    Activate Quaan with a tactical action, exhaust Quaan(2R) and Capha(3R) and Sarween Tools(1R) to build 2 fighters 2 cruisers and 1 destroyer(6R).

    TG/AC/PC:0/5/1
    SA/FS/CP:1/4/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Round 6: Action Phase Update 5

    The L1z1x Mindnet: Activate Vega system (CP 1 --> 0).
    Move in 1 Dreadnought and 1 Ground Force from L1z1x Home System.
    Land 1 Ground Force on Vega Major.
    The Ghosts of Creuss: Play Primary Ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card (AC 3 --> 5, PC 1 --> 2).
    Claim the Speaker token for self and select Naalu to play a Political Card.
    Since Naalu has no Political Cards in hand, one is drawn from the top of the deck: "Equal Threats".
    Muaat plays Action Card "Veto" (AC 5 --> 4) to cause the card to be discarded and a new one drawn: "Minister of Peace".
    Creuss wins the vote (13 votes, Creuss against split votes from remaining players).
    Muaat plays on the secondary (free), refreshing Quaan and Capha.
    Universities of Jol-Nar: Pass turn.
    The Yin Brotherhood: Play Primary Ability of the (5) Trade II Strategy Card, gaining 3 Trade Goods (TG 1 --> 4) and opening up trade negotiations.
    The following contracts are established:
    Yin [1] <--> Jol-Nar [1]
    Yin [1] <--> Naalu [1]
    Jol-Nar [3] <--> L1z1x [1]
    The Embers of Muaat: Activate Quaan system (CP 2 --> 1).
    Exhaust Capha (3R), Quann (2R), +1R from Sarween Tools to build 2 Cruisers (4R), 1 Destroyer (1R), and 2 Fighters (1R) at Quann.

    Current Map: Round 6, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 4 VP
    The Ghosts of Creuss: 3 VP
    Universities of Jol-Nar: 3 VP
    The Embers of Muaat: 2 VP
    The Naalu Collective: 1 VP
    The Yin Brotherhood: 1 VP


    Public Objectives
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
    [1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
    [1 VP] I control Mecatol Rex.: Creuss
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
    1 Stage I Objective and 5 Stage II Objectives remain hidden.

    Secret Objectives
    Universities of Jol-Nar: 1 Secret Objective
    The Naalu Collective: 1 Secret Objective
    The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
    The Ghosts of Creuss: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yin Brotherhood: 2 Secret Objectives

    Universities of Jol-Nar - caliber and GrimmyTOA:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: L1z1x [1], Yin [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Arinam (1R, 2I, B)
    X - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    R - Meer (0R, 4I)
    R - Rigel I (0R, 1I, G)
    X - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    The Naalu Collective - stever777:
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Yin [1] (Naalu [2])
    Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Abaddon (1R, 0I, R)
    X - Ashtroth (2R, 0I)
    X - Loki (1R, 2I)
    The L1z1x Mindnet - Iron Weasel and Fidoh:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Jol-Nar [3] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon

    Worlds:
    X - [0.0.0] (5R, 0I)
    X - Faunus (1R, 3I, G (x2))
    X - Saudor (2R, 2I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Ghosts of Creuss - SeGaTai:
    Trade Goods: 3
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 8
    Command Pool: 0

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser

    Worlds:
    X - Creuss (4R, 2I)
    X - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Mecatol Rex (1R, 6I)
    R - Mirage (1R, 2I, F (x2))
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    R - Wellon (1R, 2I)
    The Embers of Muaat - Void Slayer:
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor

    Worlds:
    X - Muaat (4R, 1I)
    X - Darien (2R, 4I)
    X - Capha (3R, 0I)
    R - Centauri (1R, 3I)
    X - Gral (1R, 1I, B)
    X - Quann (2R, 1I, G)
    X - Tar'mann (1R, 1I)
    The Yin Brotherhood - MrBody:
    Trade Goods: 4
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], Naalu [1]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    X - Hercalor (1R, 0I, Y)
    X - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    X - Thibah (1R, 1I)
    X - Tiamat (1R, 2I, Y)
    X - Vefut II (2R, 0I, R)

    Special Effects
    Strategic Planning - Muatt may play on Strategy Cards' secondary abilities this round without expending counters from Strategy Allocation.

    Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.

    Order of Play
    The Naalu Collective: (0) Technology II PASSED
    The L1z1x Mindnet: (1) Leadership Current Turn
    The Ghosts of Creuss: (3) Assembly
    Universities of Jol-Nar: (4) Production PASSED
    The Yin Brotherhood: (5) Trade II
    The Embers of Muaat: (6) Warfare II

    4463rwiq7r47.png
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited January 2013
    PLAYLeadership.
    Receive 3 Command Counters.
    Place 1 in SA, 2 in CP


    TG/AC/PC 0/4/0
    SA/FS/CP 1/5/2

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Jol Nar Plays on the Secondary.
    Exhaust Meer for 4I -> Receive 2 CCs.
    Place 1 in SA, 1 in CP.

    caliber
  • MrBodyMrBody Registered User regular
    Yin plays on secondary
    Exhaust Rarron for 1 CC
    Place it in CP

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited January 2013
    Muaat plays on the secondary.
    Exhaust Centauri(3I) and discard Science Community Speaker for 2 CC.
    Place one in SA and one in Fleet.


    Science Community Speaker (LAW)
    Elect Player: The elected player may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, his cost to purchase Technologies is reduced by 1.

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBodyMrBody Registered User regular
    Most of these laws don't seem very consequential. Political cards have mostly been treated like a de facto trade good o_O

  • SeGaTaiSeGaTai Registered User regular
    Play on secondary, exhaust Mecatol Rex for 3 counters-place them all in CP

    I imagine in say a 4 player game you might get more use out of the laws-for 6 player it's too difficult to control the majority vote.

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBody wrote: »
    Most of these laws don't seem very consequential. Political cards have mostly been treated like a de facto trade good o_O

    Well, at most one can be played per turn while up to 6 could be drawn.

    Yeah in a 6 player game controlling the vote only works if you have a stalling ability like my SA ability or Sol's GF making power.

    Some of these laws could be game changing, like if Yin got elected by that law on turn one and had those two -1 planets also but I just see controlling the Card selection order with the speaker token as the more powerful effect on that card.

    I guess the point is that they do things that normally can not be done with the rules.

    I mean, imagine if Technology Tariffs had been elected turn 1.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Once Naalu has submitted their secondary play, the turn will move on to Creuss.

    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Naalu

    PLAY on the secondary.
    Exhaust Maaluuk (2I).
    Place in CP.

    TG/AC/PC: 0/3/0
    SA/FS/CP: 1/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    @SeGaTai, Enemy of all Free Peoples, is up.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • MrBodyMrBody Registered User regular
    Creuss and Muaat, buddies in hating freedom.

  • SeGaTaiSeGaTai Registered User regular
    Creuss

    Activate Lodor-Build 2 fighters and 2 GFs, exhausting Mirage and Wellon

    TG/AC/PC:3/5/2
    SA/FS/CP:1/8/2

    PSN SeGaTai
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    MrBody wrote: »
    Creuss and Muaat, buddies in hating freedom.

    I love freedom for myself!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SeGaTaiSeGaTai Registered User regular
    I approve the freedom of all organic lifeforms

    PSN SeGaTai
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Racist.

    The L1z1X fight so that all sentients may be free to be assimilated into the HiveMind.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • GrimmyTOAGrimmyTOA Registered User regular
    Truly freedom from freedom is the greatest freedom of all.

    caliberIron Weasel
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Jol-Nar gets it.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
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